normalize line endings and remove BOM

This commit is contained in:
Hanz 2025-08-12 16:51:13 -05:00
parent e794fb27d7
commit b921521918
143 changed files with 236 additions and 236 deletions

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.EventSystem; using ABI_RC.Core.EventSystem;
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Networking; using ABI_RC.Core.Networking;
using ABI_RC.Core.Util; using ABI_RC.Core.Util;

View file

@ -1,4 +1,4 @@
using System.Reflection; using System.Reflection;
[assembly: AssemblyTitle("AvatarChangeInfo")] [assembly: AssemblyTitle("AvatarChangeInfo")]
[assembly: AssemblyVersion("1.0.3")] [assembly: AssemblyVersion("1.0.3")]

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath> <ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.UI; using ABI_RC.Core.UI;
using UnityEngine; using UnityEngine;
namespace ml_drs namespace ml_drs

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.EventSystem; using ABI_RC.Core.EventSystem;
using ABI_RC.Core.IO; using ABI_RC.Core.IO;
using ABI_RC.Core.Networking; using ABI_RC.Core.Networking;
using ABI_RC.Core.Util; using ABI_RC.Core.Util;

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Networking; using ABI_RC.Core.Networking;
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;
using ABI_RC.Core.UI; using ABI_RC.Core.UI;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Scripts; using ABI.CCK.Scripts;
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;

View file

@ -1,4 +1,4 @@
using System.Reflection; using System.Reflection;
[assembly: AssemblyTitle("FourPointTracking")] [assembly: AssemblyTitle("FourPointTracking")]
[assembly: AssemblyVersion("1.0.9")] [assembly: AssemblyVersion("1.0.9")]

View file

@ -1,4 +1,4 @@
using System; using System;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath> <ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>

View file

@ -1,4 +1,4 @@
{ {
let l_block = document.createElement('div'); let l_block = document.createElement('div');
l_block.innerHTML = ` l_block.innerHTML = `
<div class ="settings-subcategory"> <div class ="settings-subcategory">

View file

@ -1,4 +1,4 @@
using ABI_RC.Core; using ABI_RC.Core;
using System; using System;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using System; using System;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using System.Collections; using System.Collections;
namespace ml_gmf.Fixes namespace ml_gmf.Fixes

View file

@ -1,4 +1,4 @@
using ABI_RC.Systems.InputManagement; using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.InputManagement.XR; using ABI_RC.Systems.InputManagement.XR;
using System; using System;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
namespace ml_gmf namespace ml_gmf
{ {
public class GameMainFixes : MelonLoader.MelonMod public class GameMainFixes : MelonLoader.MelonMod
{ {

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.UI; using ABI_RC.Core.UI;
using DarkRift.Client; using DarkRift.Client;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using System.Reflection; using System.Reflection;
[assembly: AssemblyTitle("ServerConnectionInfo")] [assembly: AssemblyTitle("ServerConnectionInfo")]
[assembly: AssemblyVersion("1.0.2")] [assembly: AssemblyVersion("1.0.2")]

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath> <ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>

View file

@ -1,4 +1,4 @@
if (typeof modsExtension === 'undefined') { if (typeof modsExtension === 'undefined') {
window.modsExtension = [] window.modsExtension = []
// UI elements, modified from original `inp` types, because I have no js knowledge to hook stuff // UI elements, modified from original `inp` types, because I have no js knowledge to hook stuff

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Util.AnimatorManager; using ABI_RC.Core.Util.AnimatorManager;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using UnityEngine; using UnityEngine;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Systems.IK; using ABI_RC.Systems.IK;
using System; using System;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
namespace ml_amt namespace ml_amt

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Util.AnimatorManager; using ABI_RC.Core.Util.AnimatorManager;
using ABI_RC.Systems.GameEventSystem; using ABI_RC.Systems.GameEventSystem;

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,4 +1,4 @@
using System; using System;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;
using ABI_RC.Core.UI; using ABI_RC.Core.UI;

View file

@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework> <TargetFramework>netstandard2.1</TargetFramework>

View file

@ -1,4 +1,4 @@
// Add own menu // Add own menu
{ {
let l_block = document.createElement('div'); let l_block = document.createElement('div');
l_block.innerHTML = ` l_block.innerHTML = `

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,4 +1,4 @@
using System; using System;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.UI; using ABI_RC.Core.UI;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;

View file

@ -1,4 +1,4 @@
// Add own menu // Add own menu
{ {
let l_block = document.createElement('div'); let l_block = document.createElement('div');
l_block.innerHTML = ` l_block.innerHTML = `

View file

@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;
using ABI_RC.Systems.GameEventSystem; using ABI_RC.Systems.GameEventSystem;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Systems.IK; using ABI_RC.Systems.IK;
using ABI_RC.Systems.InputManagement; using ABI_RC.Systems.InputManagement;
using System; using System;

View file

@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using Valve.VR; using Valve.VR;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;
using ABI_RC.Systems.InputManagement; using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.VRModeSwitch; using ABI_RC.Systems.VRModeSwitch;
using UnityEngine; using UnityEngine;

View file

@ -1,4 +1,4 @@
using System.Collections; using System.Collections;
namespace ml_bft namespace ml_bft
{ {

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,4 +1,4 @@
using System; using System;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;
using ABI_RC.Core.UI; using ABI_RC.Core.UI;
using ABI_RC.Systems.IK; using ABI_RC.Systems.IK;

View file

@ -1,4 +1,4 @@
{ {
let l_block = document.createElement('div'); let l_block = document.createElement('div');
l_block.innerHTML = ` l_block.innerHTML = `
<div class ="settings-subcategory"> <div class ="settings-subcategory">

View file

@ -1,4 +1,4 @@
namespace ml_dht namespace ml_dht
{ {
class DataParser class DataParser
{ {

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Player.EyeMovement; using ABI_RC.Core.Player.EyeMovement;
using ABI_RC.Systems.IK; using ABI_RC.Systems.IK;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Player.EyeMovement; using ABI_RC.Core.Player.EyeMovement;
using ABI_RC.Systems.FaceTracking; using ABI_RC.Systems.FaceTracking;

View file

@ -1,4 +1,4 @@
using System.IO; using System.IO;
using System.IO.MemoryMappedFiles; using System.IO.MemoryMappedFiles;
namespace ml_dht namespace ml_dht

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,4 +1,4 @@
using System; using System;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
struct TrackingData struct TrackingData

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;
using ABI_RC.Core.UI; using ABI_RC.Core.UI;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
// Add own menu // Add own menu
{ {
let l_block = document.createElement('div'); let l_block = document.createElement('div');
l_block.innerHTML = ` l_block.innerHTML = `

View file

@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;

View file

@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Systems.IK; using ABI_RC.Systems.IK;
using System; using System;

View file

@ -1,4 +1,4 @@
using UnityEngine; using UnityEngine;
namespace ml_lme namespace ml_lme
{ {

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Systems.InputManagement; using ABI_RC.Systems.InputManagement;
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;

View file

@ -1,4 +1,4 @@
using UnityEngine; using UnityEngine;
namespace ml_lme namespace ml_lme
{ {

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Systems.GameEventSystem; using ABI_RC.Systems.GameEventSystem;
using ABI_RC.Systems.IK; using ABI_RC.Systems.IK;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using UnityEngine; using UnityEngine;
namespace ml_lme namespace ml_lme

View file

@ -1,4 +1,4 @@
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
namespace ml_lme namespace ml_lme

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,4 +1,4 @@
using System; using System;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;
using ABI_RC.Core.UI; using ABI_RC.Core.UI;

View file

@ -1,4 +1,4 @@
{ {
let l_block = document.createElement('div'); let l_block = document.createElement('div');
l_block.innerHTML = ` l_block.innerHTML = `
<div class ="settings-subcategory"> <div class ="settings-subcategory">

View file

@ -1,4 +1,4 @@

Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16 # Visual Studio Version 16
VisualStudioVersion = 16.0.33214.272 VisualStudioVersion = 16.0.33214.272

View file

@ -1,4 +1,4 @@
using System; using System;
namespace ml_pah namespace ml_pah
{ {

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Networking.API; using ABI_RC.Core.Networking.API;
using ABI_RC.Core.Networking.API.Responses; using ABI_RC.Core.Networking.API.Responses;
using Newtonsoft.Json; using Newtonsoft.Json;
using System; using System;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core; using ABI_RC.Core;
using System; using System;
using System.Collections; using System.Collections;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.EventSystem; using ABI_RC.Core.EventSystem;
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using BTKUILib.UIObjects; using BTKUILib.UIObjects;
using BTKUILib.UIObjects.Components; using BTKUILib.UIObjects.Components;

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pah.PlayerAvatarHistory), "PlayerAvatarHistory", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_pah.PlayerAvatarHistory), "PlayerAvatarHistory", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Systems.GameEventSystem; using ABI_RC.Systems.GameEventSystem;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Util.AnimatorManager; using ABI_RC.Core.Util.AnimatorManager;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using UnityEngine; using UnityEngine;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components; using ABI.CCK.Components;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Systems.IK; using ABI_RC.Systems.IK;
using System; using System;

View file

@ -1,4 +1,4 @@
using UnityEngine; using UnityEngine;
namespace ml_pam namespace ml_pam
{ {

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(1)] [assembly: MelonLoader.MelonPriority(1)]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]

View file

@ -1,4 +1,4 @@
using System; using System;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;
using ABI_RC.Core.UI; using ABI_RC.Core.UI;
using ABI_RC.Systems.IK; using ABI_RC.Systems.IK;

View file

@ -1,4 +1,4 @@
{ {
let l_block = document.createElement('div'); let l_block = document.createElement('div');
l_block.innerHTML = ` l_block.innerHTML = `
<div class ="settings-subcategory"> <div class ="settings-subcategory">

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.AudioEffects; using ABI_RC.Core.AudioEffects;
using ABI_RC.Core.Networking.IO.Social; using ABI_RC.Core.Networking.IO.Social;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.AudioEffects; using ABI_RC.Core.AudioEffects;
using System; using System;
using System.Collections; using System.Collections;
using System.IO; using System.IO;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.UI; using ABI_RC.Core.UI;
using System.Reflection; using System.Reflection;
namespace ml_pin namespace ml_pin

View file

@ -1,4 +1,4 @@
{ {
let l_block = document.createElement('div'); let l_block = document.createElement('div');
l_block.innerHTML = ` l_block.innerHTML = `
<div class ="settings-subcategory"> <div class ="settings-subcategory">

Some files were not shown because too many files have changed in this diff Show more