Fix for Unity 6 branch

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SDraw 2025-02-15 18:07:58 +03:00
parent 1e0e6449d6
commit b92d54c162
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GPG key ID: BB95B4DAB2BB8BB5
17 changed files with 36 additions and 80 deletions

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.0-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.0-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.1-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -24,8 +24,7 @@ namespace ml_bft
SkeletalInput = 0,
MotionRange,
ShowHands,
MechanimFilter,
FixFingers
MechanimFilter
}
public static bool SkeletalInput { get; private set; } = false;
@ -56,6 +55,7 @@ namespace ml_bft
SkeletalInput = (bool)ms_entries[(int)ModSetting.SkeletalInput].BoxedValue;
MotionRange = (MotionRangeType)(int)ms_entries[(int)ModSetting.MotionRange].BoxedValue;
ShowHands = (bool)ms_entries[(int)ModSetting.ShowHands].BoxedValue;
MechanimFilter = (bool)ms_entries[(int)ModSetting.MechanimFilter].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}

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@ -7,7 +7,7 @@
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>BetterFingersTracking</Product>
<Version>1.1.0</Version>
<Version>1.1.1</Version>
<AssemblyName>BetterFingersTracking</AssemblyName>
</PropertyGroup>

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.0-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.0-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.1-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(1)]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.1.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.1.0-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.1.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.1.0-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(3)]
[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]

View file

@ -61,55 +61,15 @@ namespace ml_pmc
m_fingerTracking = m_puppetMaster.PlayerAvatarMovementDataInput.UseIndividualFingers;
if(m_fingerTracking)
{
m_fingerCurls[0] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumb1Stretched;
m_fingerCurls[1] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumb2Stretched;
m_fingerCurls[2] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumb3Stretched;
m_fingerSpreads[0] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumbSpread;
m_fingerCurls[3] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndex1Stretched;
m_fingerCurls[4] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndex2Stretched;
m_fingerCurls[5] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndex3Stretched;
m_fingerSpreads[1] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndexSpread;
m_fingerCurls[6] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddle1Stretched;
m_fingerCurls[7] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddle2Stretched;
m_fingerCurls[8] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddle3Stretched;
m_fingerSpreads[2] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddleSpread;
m_fingerCurls[9] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRing1Stretched;
m_fingerCurls[10] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRing2Stretched;
m_fingerCurls[11] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRing3Stretched;
m_fingerSpreads[3] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRingSpread;
m_fingerCurls[12] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinky1Stretched;
m_fingerCurls[13] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinky2Stretched;
m_fingerCurls[14] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinky3Stretched;
m_fingerSpreads[4] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinkySpread;
m_fingerCurls[15] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumb1Stretched;
m_fingerCurls[16] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumb2Stretched;
m_fingerCurls[17] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumb3Stretched;
m_fingerSpreads[5] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumbSpread;
m_fingerCurls[18] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndex1Stretched;
m_fingerCurls[19] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndex2Stretched;
m_fingerCurls[20] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndex3Stretched;
m_fingerSpreads[6] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndexSpread;
m_fingerCurls[21] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddle1Stretched;
m_fingerCurls[22] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddle2Stretched;
m_fingerCurls[23] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddle3Stretched;
m_fingerSpreads[7] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddleSpread;
m_fingerCurls[24] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRing1Stretched;
m_fingerCurls[25] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRing2Stretched;
m_fingerCurls[26] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRing3Stretched;
m_fingerSpreads[8] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRingSpread;
m_fingerCurls[27] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinky1Stretched;
m_fingerCurls[28] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinky2Stretched;
m_fingerCurls[29] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinky3Stretched;
m_fingerSpreads[9] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinkySpread;
for(int i = 0; i < 10; i++)
{
int l_stepA = i * 3;
int l_stepB = i * 4;
m_fingerCurls[l_stepA] = m_puppetMaster.PlayerAvatarMovementDataInput.MuscleValues[55 + l_stepB];
m_fingerCurls[l_stepA + 1] = m_puppetMaster.PlayerAvatarMovementDataInput.MuscleValues[57 + l_stepB];
m_fingerCurls[l_stepA + 2] = m_puppetMaster.PlayerAvatarMovementDataInput.MuscleValues[58 + l_stepB];
m_fingerSpreads[i] = m_puppetMaster.PlayerAvatarMovementDataInput.MuscleValues[56 + l_stepB];
}
}
Matrix4x4 l_current = this.transform.GetMatrix();

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.2-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(2)]
[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]

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@ -123,7 +123,7 @@ namespace ml_prm
public bool IsReady() => ((m_rigidBody != null) && (collider != null) && (!m_shouldHaveInfluencer || ((m_physicsInfluencer != null) && m_physicsInfluencer.IsReady())));
public void SetInfuencerUsage(bool p_state) => m_shouldHaveInfluencer = p_state;
public void SetColliderMaterial(PhysicMaterial p_material)
public void SetColliderMaterial(PhysicsMaterial p_material)
{
if(collider != null)
{
@ -146,7 +146,7 @@ namespace ml_prm
public void SetVelocity(Vector3 p_vec)
{
if(m_rigidBody != null)
m_rigidBody.velocity = p_vec;
m_rigidBody.linearVelocity = p_vec;
}
public void SetAngularVelocity(Vector3 p_vec)
@ -167,7 +167,7 @@ namespace ml_prm
{
if(m_rigidBody != null)
{
m_rigidBody.drag = p_value;
m_rigidBody.linearDamping = p_value;
m_rigidBody.WakeUp();
}
if(m_physicsInfluencer != null)
@ -178,7 +178,7 @@ namespace ml_prm
{
if(m_rigidBody != null)
{
m_rigidBody.angularDrag = p_value;
m_rigidBody.angularDamping = p_value;
m_rigidBody.WakeUp();
}
if(m_physicsInfluencer != null)

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@ -40,7 +40,7 @@ namespace ml_prm
RagdollToggle m_avatarRagdollToggle = null; // Custom component available for editor
AvatarBoolParameter m_ragdolledParameter = null;
PhysicMaterial m_physicsMaterial = null;
PhysicsMaterial m_physicsMaterial = null;
bool m_inAir = false;
bool m_reachedGround = true;
@ -77,12 +77,12 @@ namespace ml_prm
{
this.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
m_physicsMaterial = new PhysicMaterial("Ragdoll");
m_physicsMaterial = new PhysicsMaterial("Ragdoll");
m_physicsMaterial.dynamicFriction = c_defaultFriction;
m_physicsMaterial.staticFriction = c_defaultFriction;
m_physicsMaterial.frictionCombine = PhysicMaterialCombine.Average;
m_physicsMaterial.frictionCombine = PhysicsMaterialCombine.Average;
m_physicsMaterial.bounciness = 0f;
m_physicsMaterial.bounceCombine = PhysicMaterialCombine.Average;
m_physicsMaterial.bounceCombine = PhysicsMaterialCombine.Average;
m_puppet = new GameObject("[Puppet]").transform;
m_puppet.parent = this.transform;
@ -583,9 +583,9 @@ namespace ml_prm
bool l_bounciness = (Settings.Bounciness && WorldManager.IsSafeWorld());
m_physicsMaterial.dynamicFriction = (l_slipperiness ? 0f : c_defaultFriction);
m_physicsMaterial.staticFriction = (l_slipperiness ? 0f : c_defaultFriction);
m_physicsMaterial.frictionCombine = (l_slipperiness ? PhysicMaterialCombine.Minimum : PhysicMaterialCombine.Average);
m_physicsMaterial.frictionCombine = (l_slipperiness ? PhysicsMaterialCombine.Minimum : PhysicsMaterialCombine.Average);
m_physicsMaterial.bounciness = (l_bounciness ? 1f : 0f);
m_physicsMaterial.bounceCombine = (l_bounciness ? PhysicMaterialCombine.Maximum : PhysicMaterialCombine.Average);
m_physicsMaterial.bounceCombine = (l_bounciness ? PhysicsMaterialCombine.Maximum : PhysicsMaterialCombine.Average);
}
}
@ -701,7 +701,7 @@ namespace ml_prm
{
if(m_avatarReady && m_ragdolled && CanUnragdoll())
{
BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.GetPlayerRotation().eulerAngles, false, false);
BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.GetPlayerRotation().eulerAngles, false, true);
TryRestoreMovement();
BodySystem.TrackingPositionWeight = 1f;
IKSystem.Instance.applyOriginalHipPosition = m_applyHipsPosition;

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@ -49,16 +49,12 @@ namespace ml_prm
public static bool IsLeftGrabPointerActive(this PuppetMaster p_source)
{
bool l_result = ((p_source._playerAvatarMovementDataCurrent.AnimatorGestureLeft >= 0.5f) && (p_source._playerAvatarMovementDataCurrent.AnimatorGestureLeft <= 1f));
l_result |= ((FingerSystem.GetCurlNormalized(p_source._playerAvatarMovementDataCurrent.LeftMiddle1Stretched) >= 0.5f) && (FingerSystem.GetCurlNormalized(p_source._playerAvatarMovementDataCurrent.LeftMiddle2Stretched) >= 0.5f) && (FingerSystem.GetCurlNormalized(p_source._playerAvatarMovementDataCurrent.LeftMiddle3Stretched) >= 0.5f));
return l_result;
return p_source._playerAvatarMovementDataCurrent.IsLeftHandGrabbing();
}
public static bool IsRightGrabPointerActive(this PuppetMaster p_source)
{
bool l_result = ((p_source._playerAvatarMovementDataCurrent.AnimatorGestureRight >= 0.5f) && (p_source._playerAvatarMovementDataCurrent.AnimatorGestureRight <= 1f));
l_result |= ((FingerSystem.GetCurlNormalized(p_source._playerAvatarMovementDataCurrent.RightMiddle1Stretched) >= 0.5f) && (FingerSystem.GetCurlNormalized(p_source._playerAvatarMovementDataCurrent.RightMiddle2Stretched) >= 0.5f) && (FingerSystem.GetCurlNormalized(p_source._playerAvatarMovementDataCurrent.RightMiddle3Stretched) >= 0.5f));
return l_result;
return p_source._playerAvatarMovementDataCurrent.IsRightHandGrabbing();
}
public static CVRSeat GetCurrentSeat(this BetterBetterCharacterController p_instance) => (ms_lastCVRSeat?.GetValue(p_instance) as CVRSeat);

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@ -4,7 +4,7 @@
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>PlayerRagdollMod</PackageId>
<Version>1.2.1</Version>
<Version>1.2.2</Version>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>PlayerRagdollMod</Product>

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.1.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.1.0-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]