Fix for Unity 6 branch

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SDraw 2025-02-15 18:07:58 +03:00
parent 1e0e6449d6
commit b92d54c162
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GPG key ID: BB95B4DAB2BB8BB5
17 changed files with 36 additions and 80 deletions

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@ -24,8 +24,7 @@ namespace ml_bft
SkeletalInput = 0,
MotionRange,
ShowHands,
MechanimFilter,
FixFingers
MechanimFilter
}
public static bool SkeletalInput { get; private set; } = false;
@ -56,6 +55,7 @@ namespace ml_bft
SkeletalInput = (bool)ms_entries[(int)ModSetting.SkeletalInput].BoxedValue;
MotionRange = (MotionRangeType)(int)ms_entries[(int)ModSetting.MotionRange].BoxedValue;
ShowHands = (bool)ms_entries[(int)ModSetting.ShowHands].BoxedValue;
MechanimFilter = (bool)ms_entries[(int)ModSetting.MechanimFilter].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}