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Fix for Unity 6 branch
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1e0e6449d6
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17 changed files with 36 additions and 80 deletions
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@ -24,8 +24,7 @@ namespace ml_bft
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SkeletalInput = 0,
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MotionRange,
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ShowHands,
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MechanimFilter,
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FixFingers
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MechanimFilter
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}
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public static bool SkeletalInput { get; private set; } = false;
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@ -56,6 +55,7 @@ namespace ml_bft
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SkeletalInput = (bool)ms_entries[(int)ModSetting.SkeletalInput].BoxedValue;
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MotionRange = (MotionRangeType)(int)ms_entries[(int)ModSetting.MotionRange].BoxedValue;
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ShowHands = (bool)ms_entries[(int)ModSetting.ShowHands].BoxedValue;
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MechanimFilter = (bool)ms_entries[(int)ModSetting.MechanimFilter].BoxedValue;
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MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
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}
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