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Fixes for game build p168
Hands tracking for VR mode
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78bce5e34e
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8 changed files with 141 additions and 33 deletions
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@ -1,10 +1,10 @@
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using System.Reflection;
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[assembly: AssemblyTitle("LeapMotionExtension")]
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[assembly: AssemblyVersion("1.1.7")]
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[assembly: AssemblyFileVersion("1.1.7")]
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[assembly: AssemblyVersion("1.1.8")]
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[assembly: AssemblyFileVersion("1.1.8")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.1.7", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.1.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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