Fixes for game build p168

Hands tracking for VR mode
This commit is contained in:
SDraw 2022-09-04 13:49:57 +03:00
parent 78bce5e34e
commit ba01e61ab3
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GPG key ID: BB95B4DAB2BB8BB5
8 changed files with 141 additions and 33 deletions

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@ -1,10 +1,10 @@
using System.Reflection;
[assembly: AssemblyTitle("LeapMotionExtension")]
[assembly: AssemblyVersion("1.1.7")]
[assembly: AssemblyFileVersion("1.1.7")]
[assembly: AssemblyVersion("1.1.8")]
[assembly: AssemblyFileVersion("1.1.8")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.1.7", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.1.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]