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SDraw 2022-08-02 11:44:56 +03:00
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Merged set of MelonLoader mods for ChilloutVR.
* [Leap Motion Extension (ml_lme_cvr)](../../tree/master/ml_lme_cvr)
# Notes
* Do mods break ToS of ChilloutVR?
**State table for game build 2022r165:**
| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes |
|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
| Avatar Change Info | ml_aci | 1.0.0 | Pending | Working |
| Desktop Reticle Switch | ml_drs | 1.0.0 | Pending | Working |
| Four Point Tracking | ml_fpt | 1.0.0 | Awating UI mod | Working |
| Leap Motion Extension | ml_lme | 1.0.7 | Yes | Working |

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# Avatar Change Info
This mod shows simple notification upon local player avatar change.
[](.github/img_01.png)
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_aci.dll` in `Mods` folder of game

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namespace ml_drs
{
public class DesktopRectileSwitch : MelonLoader.MelonMod
public class DesktopReticleSwitch : MelonLoader.MelonMod
{
public override void OnUpdate()
{

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using System.Reflection;
[assembly: AssemblyTitle("DesktopRectileSwitch")]
[assembly: AssemblyTitle("DesktopReticleSwitch")]
[assembly: AssemblyVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopRectileSwitch), "DesktopRectileSwitch", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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# Desktop Reticle Switch
This mod allows to toggle desktop reticle.
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_drs.dll` in `Mods` folder of game
# Usage
* Press `LCtrl-R` combination to toggle desktop reticle

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# Four Point Tracking
This mod adds ability to use 4-point tracking.
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_fpt.dll` in `Mods` folder of game
# Usage
* Be sure that your tracker role is set to `Hips` in SteamVR
* Adjust your avatar at forward direction
* Press `LCtrl-T` keyboard combination to calibrate
# Notes
* You have to recalibrate each time you change avatar
# Planned
* Force avatar to T-Pose for calibration
* Show tracker in same way as for FBT calibration
* No need for recalibration upon avatar change

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* Install [latest Ultraleap Gemini tracking software](https://developer.leapmotion.com/tracking-software-download)
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_lme_cvr.dll` in `Mods` folder of game
* Put `ml_lme.dll` in `Mods` folder of game
* Add code from [this gist](https://gist.github.com/SDraw/543825b39cdabc3bc4fda358bc70247a) to `<GameFolder>\ChilloutVR_Data\StreamingAssets\Cohtml\UIResources\CVRTest\index.html` after `row-wrapper` div for `InteractionViveFaceTrackingStrength` menu item (near line 1183)
# Usage