Minor fixes

This commit is contained in:
SDraw 2023-08-09 22:32:55 +03:00
parent a5d93643fa
commit bb94c3f038
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GPG key ID: BB95B4DAB2BB8BB5
6 changed files with 28 additions and 26 deletions

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@ -62,6 +62,13 @@ namespace ml_amt
{
m_inVR = Utils.IsInVR();
SetCrouchLimit(Settings.CrouchLimit);
SetProneLimit(Settings.ProneLimit);
SetIKOverrideFly(Settings.IKOverrideFly);
SetIKOverrideJump(Settings.IKOverrideJump);
SetDetectEmotes(Settings.DetectEmotes);
SetFollowHips(Settings.FollowHips);
Settings.CrouchLimitChange += this.SetCrouchLimit;
Settings.ProneLimitChange += this.SetProneLimit;
Settings.IKOverrideFlyChange += this.SetIKOverrideFly;
@ -69,9 +76,6 @@ namespace ml_amt
Settings.DetectEmotesChange += this.SetDetectEmotes;
Settings.FollowHipsChange += this.SetFollowHips;
Settings.MassCenterChange += this.OnMassCenterChange;
SetCrouchLimit(Settings.CrouchLimit);
SetProneLimit(Settings.ProneLimit);
}
void OnDestroy()
@ -135,8 +139,8 @@ namespace ml_amt
m_ikLimits = null;
m_parameters.Clear();
PlayerSetup.Instance.avatarCrouchLimit = Mathf.Max(Mathf.Clamp01(Settings.CrouchLimit), Mathf.Clamp01(Settings.CrouchLimit));
PlayerSetup.Instance.avatarProneLimit = Mathf.Min(Mathf.Clamp01(Settings.CrouchLimit), Mathf.Clamp01(Settings.CrouchLimit));
PlayerSetup.Instance.avatarCrouchLimit = Mathf.Clamp01(Settings.CrouchLimit);
PlayerSetup.Instance.avatarProneLimit = Mathf.Clamp01(Settings.ProneLimit);
}
internal void OnSetupAvatar()
@ -288,12 +292,12 @@ namespace ml_amt
internal void SetCrouchLimit(float p_value)
{
if(m_ikLimits == null)
PlayerSetup.Instance.avatarCrouchLimit = Mathf.Max(Mathf.Clamp01(p_value), PlayerSetup.Instance.avatarProneLimit);
PlayerSetup.Instance.avatarCrouchLimit = Mathf.Clamp01(p_value);
}
internal void SetProneLimit(float p_value)
{
if(m_ikLimits == null)
PlayerSetup.Instance.avatarProneLimit = Mathf.Min(Mathf.Clamp01(p_value), PlayerSetup.Instance.avatarCrouchLimit);
PlayerSetup.Instance.avatarProneLimit = Mathf.Clamp01(p_value);
}
internal void SetIKOverrideFly(bool p_state)
{
@ -328,8 +332,8 @@ namespace ml_amt
if(m_ikLimits != null)
{
Vector3 l_values = m_ikLimits.localPosition;
PlayerSetup.Instance.avatarCrouchLimit = Mathf.Max(Mathf.Clamp01(l_values.x), Mathf.Clamp01(l_values.y));
PlayerSetup.Instance.avatarProneLimit = Mathf.Min(Mathf.Clamp01(l_values.x), Mathf.Clamp01(l_values.y));
PlayerSetup.Instance.avatarCrouchLimit = Mathf.Clamp01(l_values.x);
PlayerSetup.Instance.avatarProneLimit = Mathf.Clamp01(l_values.y);
}
}