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https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Minor fixes
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parent
a5d93643fa
commit
bb94c3f038
6 changed files with 28 additions and 26 deletions
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@ -55,12 +55,6 @@ namespace ml_amt
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yield return null;
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m_localTweaker = PlayerSetup.Instance.gameObject.AddComponent<MotionTweaker>();
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m_localTweaker.SetCrouchLimit(Settings.CrouchLimit);
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m_localTweaker.SetProneLimit(Settings.ProneLimit);
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m_localTweaker.SetIKOverrideFly(Settings.IKOverrideFly);
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m_localTweaker.SetIKOverrideJump(Settings.IKOverrideJump);
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m_localTweaker.SetDetectEmotes(Settings.DetectEmotes);
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m_localTweaker.SetFollowHips(Settings.FollowHips);
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}
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public override void OnDeinitializeMelon()
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@ -62,6 +62,13 @@ namespace ml_amt
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{
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m_inVR = Utils.IsInVR();
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SetCrouchLimit(Settings.CrouchLimit);
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SetProneLimit(Settings.ProneLimit);
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SetIKOverrideFly(Settings.IKOverrideFly);
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SetIKOverrideJump(Settings.IKOverrideJump);
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SetDetectEmotes(Settings.DetectEmotes);
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SetFollowHips(Settings.FollowHips);
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Settings.CrouchLimitChange += this.SetCrouchLimit;
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Settings.ProneLimitChange += this.SetProneLimit;
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Settings.IKOverrideFlyChange += this.SetIKOverrideFly;
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@ -69,9 +76,6 @@ namespace ml_amt
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Settings.DetectEmotesChange += this.SetDetectEmotes;
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Settings.FollowHipsChange += this.SetFollowHips;
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Settings.MassCenterChange += this.OnMassCenterChange;
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SetCrouchLimit(Settings.CrouchLimit);
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SetProneLimit(Settings.ProneLimit);
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}
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void OnDestroy()
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@ -135,8 +139,8 @@ namespace ml_amt
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m_ikLimits = null;
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m_parameters.Clear();
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PlayerSetup.Instance.avatarCrouchLimit = Mathf.Max(Mathf.Clamp01(Settings.CrouchLimit), Mathf.Clamp01(Settings.CrouchLimit));
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PlayerSetup.Instance.avatarProneLimit = Mathf.Min(Mathf.Clamp01(Settings.CrouchLimit), Mathf.Clamp01(Settings.CrouchLimit));
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PlayerSetup.Instance.avatarCrouchLimit = Mathf.Clamp01(Settings.CrouchLimit);
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PlayerSetup.Instance.avatarProneLimit = Mathf.Clamp01(Settings.ProneLimit);
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}
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internal void OnSetupAvatar()
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@ -288,12 +292,12 @@ namespace ml_amt
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internal void SetCrouchLimit(float p_value)
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{
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if(m_ikLimits == null)
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PlayerSetup.Instance.avatarCrouchLimit = Mathf.Max(Mathf.Clamp01(p_value), PlayerSetup.Instance.avatarProneLimit);
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PlayerSetup.Instance.avatarCrouchLimit = Mathf.Clamp01(p_value);
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}
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internal void SetProneLimit(float p_value)
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{
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if(m_ikLimits == null)
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PlayerSetup.Instance.avatarProneLimit = Mathf.Min(Mathf.Clamp01(p_value), PlayerSetup.Instance.avatarCrouchLimit);
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PlayerSetup.Instance.avatarProneLimit = Mathf.Clamp01(p_value);
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}
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internal void SetIKOverrideFly(bool p_state)
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{
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@ -328,8 +332,8 @@ namespace ml_amt
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if(m_ikLimits != null)
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{
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Vector3 l_values = m_ikLimits.localPosition;
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PlayerSetup.Instance.avatarCrouchLimit = Mathf.Max(Mathf.Clamp01(l_values.x), Mathf.Clamp01(l_values.y));
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PlayerSetup.Instance.avatarProneLimit = Mathf.Min(Mathf.Clamp01(l_values.x), Mathf.Clamp01(l_values.y));
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PlayerSetup.Instance.avatarCrouchLimit = Mathf.Clamp01(l_values.x);
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PlayerSetup.Instance.avatarProneLimit = Mathf.Clamp01(l_values.y);
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}
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}
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.2.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.3.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonOptionalDependencies("ml_prm", "ml_pmc")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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@ -55,8 +55,8 @@ namespace ml_amt
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ms_category.CreateEntry(ModSetting.IKOverrideJump.ToString(), IKOverrideJump),
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ms_category.CreateEntry(ModSetting.DetectEmotes.ToString(), DetectEmotes),
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ms_category.CreateEntry(ModSetting.FollowHips.ToString(), FollowHips),
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ms_category.CreateEntry(ModSetting.MassCenter.ToString(), MassCenter),
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ms_category.CreateEntry(ModSetting.ScaledJump.ToString(), ScaledJump),
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ms_category.CreateEntry(ModSetting.MassCenter.ToString(), MassCenter),
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ms_category.CreateEntry(ModSetting.OverrideFix.ToString(), OverrideFix)
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};
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@ -6,7 +6,7 @@
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<Company>None</Company>
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<Product>AvatarMotionTweaker</Product>
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<PackageId>AvatarMotionTweaker</PackageId>
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<Version>1.2.9</Version>
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<Version>1.3.0</Version>
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<Platforms>x64</Platforms>
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<AssemblyName>ml_amt</AssemblyName>
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</PropertyGroup>
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@ -159,6 +159,14 @@ namespace ml_pmc
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// Patches
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internal void OnAvatarClear()
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{
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if(m_active)
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{
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RestoreIK();
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RestoreFingerTracking();
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OnActivityChange?.Invoke(false);
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}
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m_active = false;
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m_inVr = Utils.IsInVR();
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if(m_puppetParser != null)
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@ -172,10 +180,6 @@ namespace ml_pmc
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m_poseHandler?.Dispose();
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m_poseHandler = null;
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if(m_active)
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OnActivityChange?.Invoke(false);
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m_active = false;
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m_distanceLimit = float.MaxValue;
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m_fingerTracking = false;
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m_pose = new HumanPose();
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@ -283,17 +287,17 @@ namespace ml_pmc
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void OverrideIK()
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{
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if((m_vrIk != null) && !BodySystem.isCalibrating)
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if(!BodySystem.isCalibrating)
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BodySystem.TrackingPositionWeight = 0f;
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}
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void RestoreIK()
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{
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if((m_vrIk != null) && !BodySystem.isCalibrating)
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{
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if(!BodySystem.isCalibrating)
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BodySystem.TrackingPositionWeight = 1f;
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if(m_vrIk != null)
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m_vrIk.solver.Reset();
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}
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}
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void RestoreFingerTracking()
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{
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CVRInputManager.Instance.individualFingerTracking = (m_inVr && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.GestureToggleValue);
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