Impovement of UI extension

This commit is contained in:
SDraw 2023-09-29 15:24:16 +03:00
parent 2828de3818
commit c0e9ee15b3
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
16 changed files with 439 additions and 426 deletions

View file

@ -27,16 +27,23 @@ namespace ml_vei
float l_mag = ((!__instance.HasEmoteOverride) ? __instance.Primary2DAxis : __instance.EmoteOverride).magnitude;
if(__instance.ViveDirectionPressed && (l_mag >= CVRInputManager.VrViveGestureDeadZone))
{
if(__instance.Grip > 0.5f)
if(Settings.GripTrigger)
{
__instance.GestureRaw = -1f;
__instance.Gesture = -1f;
switch(Settings.AxisPriority)
{
case Settings.PriorityAxis.Grip:
__instance.GestureRaw = ((__instance.Grip > 0.5f) ? -1f : __instance.Trigger);
break;
case Settings.PriorityAxis.Trigger:
__instance.GestureRaw = (!UnityEngine.Mathf.Approximately(__instance.Trigger, 0f) ? __instance.Trigger : ((__instance.Grip > 0.5f) ? -1f : 0f));
break;
}
}
else
{
__instance.GestureRaw = __instance.Trigger;
__instance.Gesture = __instance.Trigger;
}
__instance.GestureRaw = 0f;
__instance.Gesture = __instance.GestureRaw;
}
}
}

View file

@ -6,17 +6,29 @@ namespace ml_vei
{
static class Settings
{
public enum ModSetting
enum ModSetting
{
Gestures = 0
Gestures = 0,
GripTrigger,
AxisPriority
}
public enum PriorityAxis
{
Grip = 0,
Trigger
}
public static bool Gestures { get; private set; } = true;
public static bool GripTrigger { get; private set; } = true;
public static PriorityAxis AxisPriority { get; private set; } = PriorityAxis.Grip;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
static public event Action<bool> GesturesChange;
static public event Action<bool> GripTriggerChange;
static public event Action<PriorityAxis> AxisPriorityChange;
internal static void Init()
{
@ -25,9 +37,13 @@ namespace ml_vei
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures),
ms_category.CreateEntry(ModSetting.GripTrigger.ToString(), GripTrigger),
ms_category.CreateEntry(ModSetting.AxisPriority.ToString(), (int)AxisPriority),
};
Load();
Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
GripTrigger = (bool)ms_entries[(int)ModSetting.GripTrigger].BoxedValue;
AxisPriority = (PriorityAxis)(int)ms_entries[(int)ModSetting.AxisPriority].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
@ -43,22 +59,18 @@ namespace ml_vei
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_VEI_Call_InpToggle", new Action<string, string>(OnToggleUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action<string, string>(OnDropdownUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("ui_elements.js"));
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("ui_menu.js"));
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("mods_extension.js"));
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("mod_menu.js"));
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingVEI", l_entry.DisplayName, l_entry.GetValueAsString());
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
};
}
static void Load()
{
Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
}
static void OnToggleUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
@ -71,10 +83,34 @@ namespace ml_vei
GesturesChange?.Invoke(Gestures);
}
break;
case ModSetting.GripTrigger:
{
GripTrigger = bool.Parse(p_value);
GripTriggerChange?.Invoke(GripTrigger);
} break;
}
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
}
static void OnDropdownUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.AxisPriority:
{
AxisPriority = (PriorityAxis)int.Parse(p_value);
AxisPriorityChange?.Invoke(AxisPriority);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
}
}
}

View file

@ -12,7 +12,7 @@
<ItemGroup>
<None Remove="PlayerRagdollMod.json" />
<None Remove="resources\ui_menu.js" />
<None Remove="resources\mod_menu.js" />
</ItemGroup>
<ItemGroup>
@ -53,8 +53,11 @@
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\ui_elements.js" Link="resources\ui_elements.js" />
<EmbeddedResource Include="resources\ui_menu.js" />
<EmbeddedResource Include="resources\mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">

View file

@ -0,0 +1,39 @@
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">
<div class ="subcategory-name">Vive Extended Input</div>
<div class ="subcategory-description"></div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Disable gestures while moving: </div>
<div class ="option-input">
<div id="Gestures" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Apply grip/trigger while moving: </div>
<div class ="option-input">
<div id="GripTrigger" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Axis priority: </div>
<div class ="option-input">
<div id="AxisPriority" class ="inp_dropdown no-scroll" data-options="0:Grip,1:Trigger" data-current="0"></div>
</div>
</div>
`;
document.getElementById('settings-input').appendChild(l_block);
// Toggles
for (let l_toggle of l_block.querySelectorAll('.inp_toggle'))
modsExtension.addSetting('VEI', l_toggle.id, modsExtension.createToggle(l_toggle, 'OnToggleUpdate_VEI'));
// Dropdowns
for (let l_dropdown of l_block.querySelectorAll('.inp_dropdown'))
modsExtension.addSetting('VEI', l_dropdown.id, modsExtension.createDropdown(l_dropdown, 'OnDropdownUpdate_VEI'));
}

View file

@ -1,36 +0,0 @@
// Add settings
var g_modSettingsVEI = [];
engine.on('updateModSettingVEI', function (_name, _value) {
for (var i = 0; i < g_modSettingsVEI.length; i++) {
if (g_modSettingsVEI[i].name == _name) {
g_modSettingsVEI[i].updateValue(_value);
break;
}
}
});
// Add own menu
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">
<div class ="subcategory-name">Vive Extended Input</div>
<div class ="subcategory-description"></div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Disable gestures while moving: </div>
<div class ="option-input">
<div id="Gestures" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
`;
document.getElementById('settings-input').appendChild(l_block);
// Update toggles in new menu block
let l_toggles = l_block.querySelectorAll('.inp_toggle');
for (var i = 0; i < l_toggles.length; i++) {
g_modSettingsVEI[g_modSettingsVEI.length] = new inp_toggle_mod(l_toggles[i], 'MelonMod_VEI_Call_InpToggle');
}
}