Merge pull request #6 from kafeijao/triggers-with-particles

Added CVR Pointer particle system support
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SDraw 2023-10-30 19:13:47 +00:00 committed by GitHub
commit c37d3a6842
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 70 additions and 11 deletions

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@ -1,49 +1,90 @@
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using UnityEngine;
namespace ml_prm
{
[DisallowMultipleComponent]
class RagdollTrigger : MonoBehaviour
public class RagdollTrigger : MonoBehaviour
{
const string c_ragdollPointerType = "ragdoll";
Collider m_collider = null;
Collider m_lastTrigger = null;
Collider m_lastColliderTrigger = null;
ParticleSystem m_lastParticleSystemTrigger = null;
bool m_triggered = false;
void Start()
{
m_collider = this.GetComponent<Collider>();
CVRParticlePointerManager.volumes.Add(new RagdollTriggerVolume() {
collider = m_collider,
trigger = this,
});
CVRParticlePointerManager.UpdateParticleSystems();
}
void OnDestroy() {
CVRParticlePointerManager.RemoveTrigger(m_collider);
}
void Update()
{
if(!ReferenceEquals(m_lastTrigger, null))
if(!ReferenceEquals(m_lastColliderTrigger, null))
{
if(m_lastTrigger != null)
if(m_lastColliderTrigger != null)
{
if(!m_collider.bounds.Intersects(m_lastTrigger.bounds))
m_lastTrigger = null;
if(!m_collider.bounds.Intersects(m_lastColliderTrigger.bounds))
m_lastColliderTrigger = null;
}
else
m_lastTrigger = null;
m_lastColliderTrigger = null;
}
if(!ReferenceEquals(m_lastParticleSystemTrigger, null))
{
if(m_lastParticleSystemTrigger != null)
{
if (m_lastParticleSystemTrigger.particleCount == 0)
m_lastParticleSystemTrigger = null;
}
else
m_lastParticleSystemTrigger = null;
}
}
void OnTriggerEnter(Collider p_other)
{
CVRPointer l_pointer = p_other.GetComponent<CVRPointer>();
if((l_pointer != null) && (l_pointer.type == "ragdoll") && !IsIgnored(l_pointer.transform) && (m_lastTrigger != p_other))
if((l_pointer != null) && (l_pointer.type == c_ragdollPointerType) && !IsIgnored(l_pointer.transform) && (m_lastColliderTrigger != p_other))
{
m_lastTrigger = p_other;
m_lastColliderTrigger = p_other;
m_triggered = true;
}
}
void OnTriggerExit(Collider p_other)
{
if(m_lastTrigger == p_other)
m_lastTrigger = null;
if(m_lastColliderTrigger == p_other)
m_lastColliderTrigger = null;
}
public void OnPointerParticleEnter(CVRPointer p_pointer)
{
if (!gameObject.activeInHierarchy) return;
if ((p_pointer.type == c_ragdollPointerType) && !IsIgnored(p_pointer.transform) && (m_lastParticleSystemTrigger != p_pointer.particleSystem))
{
m_lastParticleSystemTrigger = p_pointer.particleSystem;
m_triggered = true;
}
}
public void OnPointerParticleExit(CVRPointer p_pointer)
{
// This seems to be very unreliable, and it's causing weird behavior
// if (!gameObject.activeInHierarchy) return;
// if(m_lastParticleSystemTrigger == p_pointer.particleSystem)
// m_lastParticleSystemTrigger = null;
}
public bool GetStateWithReset()

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@ -0,0 +1,14 @@
using ABI_RC.Core.Savior;
using ABI.CCK.Components;
using UnityEngine;
namespace ml_prm {
public class RagdollTriggerVolume : CVRTriggerVolume
{
public Collider collider { get; set; }
public RagdollTrigger trigger { get; set; }
public void TriggerEnter(CVRPointer pointer) => trigger.OnPointerParticleEnter(pointer);
public void TriggerExit(CVRPointer pointer) => trigger.OnPointerParticleExit(pointer);
}
}

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@ -65,6 +65,10 @@
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">