New mod: AvatarMotionTweaker
|
@ -1,9 +1,10 @@
|
|||
Merged set of MelonLoader mods for ChilloutVR.
|
||||
|
||||
**State table for game build 2022r166:**
|
||||
**State table for game build 2022r166p1:**
|
||||
| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes |
|
||||
|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
|
||||
| Avatar Change Info | ml_aci | 1.0.1 | Pending approval | Working |
|
||||
| Avatar Motion Tweaker | ml_amt | 1.0.0 | Pending approval | Working |
|
||||
| Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working |
|
||||
| Four Point Tracking | ml_fpt | 1.0.1 | Pending approval | Working |
|
||||
| Leap Motion Extension | ml_lme | 1.1.2 | Pending approval | Working |
|
||||
| Leap Motion Extension | ml_lme | 1.1.3 | Pending approval | Working |
|
||||
|
|
BIN
ml_amt/.github/img_02.png
vendored
Normal file
After Width: | Height: | Size: 27 KiB |
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ml_amt/.github/img_03.png
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After Width: | Height: | Size: 46 KiB |
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ml_amt/.github/img_04.png
vendored
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After Width: | Height: | Size: 7.6 KiB |
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ml_amt/.github/img_05.png
vendored
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After Width: | Height: | Size: 7.9 KiB |
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ml_amt/.github/img_06.png
vendored
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After Width: | Height: | Size: 7.6 KiB |
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ml_amt/.github/img_07.png
vendored
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After Width: | Height: | Size: 7.8 KiB |
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ml_amt/.github/img_08.png
vendored
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After Width: | Height: | Size: 2.3 KiB |
61
ml_amt/Main.cs
Normal file
|
@ -0,0 +1,61 @@
|
|||
using ABI_RC.Core.Player;
|
||||
|
||||
namespace ml_amt
|
||||
{
|
||||
public class AvatarMotionTweaker : MelonLoader.MelonMod
|
||||
{
|
||||
static AvatarMotionTweaker ms_instance = null;
|
||||
|
||||
MotionTweaker m_localTweaker = null;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
ms_instance = this;
|
||||
|
||||
Settings.Init();
|
||||
Settings.CrouchLimitChange += this.OnCrouchLimitChange;
|
||||
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
|
||||
);
|
||||
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnLocalAvatarSetup_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
|
||||
);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator WaitForLocalPlayer()
|
||||
{
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_localTweaker = PlayerSetup.Instance.gameObject.AddComponent<MotionTweaker>();
|
||||
}
|
||||
|
||||
void OnCrouchLimitChange(float p_value)
|
||||
{
|
||||
if(m_localTweaker != null)
|
||||
m_localTweaker.SetCrouchLimit(p_value);
|
||||
}
|
||||
|
||||
static void OnLocalAvatarSetup_Postfix() => ms_instance?.OnLocalAvatarSetup();
|
||||
void OnLocalAvatarSetup()
|
||||
{
|
||||
if((m_localTweaker != null) && !PlayerSetup.Instance._inVr)
|
||||
m_localTweaker.OnAvatarSetup();
|
||||
}
|
||||
|
||||
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
|
||||
void OnAvatarClear()
|
||||
{
|
||||
if(m_localTweaker != null)
|
||||
m_localTweaker.OnAvatarClear();
|
||||
}
|
||||
}
|
||||
}
|
139
ml_amt/MotionTweaker.cs
Normal file
|
@ -0,0 +1,139 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_amt
|
||||
{
|
||||
class MotionTweaker : MonoBehaviour
|
||||
{
|
||||
enum ParameterType
|
||||
{
|
||||
Upright
|
||||
}
|
||||
enum ParameterSyncType
|
||||
{
|
||||
Local,
|
||||
Synced
|
||||
}
|
||||
|
||||
struct AdditionalParameterInfo
|
||||
{
|
||||
public ParameterType m_type;
|
||||
public ParameterSyncType m_sync;
|
||||
public string m_name;
|
||||
public int m_hash; // For local only
|
||||
}
|
||||
|
||||
static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
|
||||
|
||||
RootMotion.FinalIK.VRIK m_vrIk = null;
|
||||
|
||||
bool m_standing = true;
|
||||
float m_currentUpright = 1f;
|
||||
float m_locomotionWeight = 1f;
|
||||
float m_crouchLimit = 0.65f;
|
||||
bool m_customCrouchLimit = false;
|
||||
|
||||
readonly List<AdditionalParameterInfo> m_parameters = null;
|
||||
|
||||
public MotionTweaker()
|
||||
{
|
||||
m_parameters = new List<AdditionalParameterInfo>();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(PlayerSetup.Instance._inVr)
|
||||
PlayerSetup.Instance.avatarSetupCompleted.AddListener(this.OnAvatarSetup);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Update upright
|
||||
Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * (PlayerSetup.Instance._inVr ? PlayerSetup.Instance.vrHeadTracker.transform.GetMatrix() : PlayerSetup.Instance.desktopCameraRig.transform.GetMatrix());
|
||||
float l_currentHeight = Mathf.Clamp((l_hmdMatrix * ms_pointVector).y, 0f, float.MaxValue);
|
||||
float l_avatarViewHeight = Mathf.Clamp(PlayerSetup.Instance.GetViewPointHeight() * PlayerSetup.Instance._avatar.transform.localScale.y, 0f, float.MaxValue);
|
||||
m_currentUpright = Mathf.Clamp((((l_currentHeight > 0f) && (l_avatarViewHeight > 0f)) ? (l_currentHeight / l_avatarViewHeight) : 0f), 0f, 1f);
|
||||
m_standing = (m_currentUpright > m_crouchLimit);
|
||||
|
||||
if((m_vrIk != null) && m_vrIk.enabled && !PlayerSetup.Instance._movementSystem.sitting && (PlayerSetup.Instance._movementSystem.movementVector.magnitude <= Mathf.Epsilon) && !PlayerSetup.Instance.fullBodyActive)
|
||||
{
|
||||
m_locomotionWeight = Mathf.Lerp(m_locomotionWeight, m_standing ? 1f : 0f, 0.5f);
|
||||
m_vrIk.solver.locomotion.weight = m_locomotionWeight;
|
||||
}
|
||||
|
||||
if(m_parameters.Count > 0)
|
||||
{
|
||||
foreach(AdditionalParameterInfo l_param in m_parameters)
|
||||
{
|
||||
switch(l_param.m_type)
|
||||
{
|
||||
case ParameterType.Upright:
|
||||
{
|
||||
switch(l_param.m_sync)
|
||||
{
|
||||
case ParameterSyncType.Local:
|
||||
PlayerSetup.Instance._animator.SetFloat(l_param.m_hash, m_currentUpright);
|
||||
break;
|
||||
case ParameterSyncType.Synced:
|
||||
PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, m_currentUpright);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnAvatarClear()
|
||||
{
|
||||
m_vrIk = null;
|
||||
m_standing = true;
|
||||
m_parameters.Clear();
|
||||
m_locomotionWeight = 1f;
|
||||
m_crouchLimit = 0.65f;
|
||||
m_customCrouchLimit = false;
|
||||
}
|
||||
|
||||
public void OnAvatarSetup()
|
||||
{
|
||||
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<RootMotion.FinalIK.VRIK>();
|
||||
|
||||
// Parse animator parameters
|
||||
AnimatorControllerParameter[] l_params = PlayerSetup.Instance._animator.parameters;
|
||||
ParameterType[] l_enumParams = (ParameterType[])System.Enum.GetValues(typeof(ParameterType));
|
||||
|
||||
foreach(var l_param in l_params)
|
||||
{
|
||||
foreach(var l_enumParam in l_enumParams)
|
||||
{
|
||||
if(l_param.name.Contains(l_enumParam.ToString()) && (m_parameters.FindIndex(p => p.m_type == l_enumParam) == -1))
|
||||
{
|
||||
bool l_local = (l_param.name[0] == '#');
|
||||
|
||||
m_parameters.Add(new AdditionalParameterInfo
|
||||
{
|
||||
m_type = l_enumParam,
|
||||
m_sync = (l_local ? ParameterSyncType.Local : ParameterSyncType.Synced),
|
||||
m_name = l_param.name,
|
||||
m_hash = (l_local ? l_param.nameHash : 0)
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Transform l_customLimit = PlayerSetup.Instance._avatar.transform.Find("CrouchLimit");
|
||||
m_customCrouchLimit = (l_customLimit != null);
|
||||
m_crouchLimit = m_customCrouchLimit ? Mathf.Clamp(l_customLimit.localPosition.y, 0f, 1f) : Settings.CrouchLimit;
|
||||
}
|
||||
|
||||
public void SetCrouchLimit(float p_value)
|
||||
{
|
||||
if(!m_customCrouchLimit)
|
||||
m_crouchLimit = Mathf.Clamp(p_value, 0f, 1f);
|
||||
}
|
||||
}
|
||||
}
|
10
ml_amt/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyTitle("AvatarMotionTweaker")]
|
||||
[assembly: AssemblyVersion("1.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0")]
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
38
ml_amt/README.md
Normal file
|
@ -0,0 +1,38 @@
|
|||
# Avatar Motion Tweaker
|
||||
This mod adds `Upright` parameter for usage in AAS animator and allows disabling legs autostep upon reaching specific `Upright` value.
|
||||
|
||||

|
||||
|
||||
# Installation
|
||||
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
|
||||
* Get [latest release DLL](../../../releases/latest):
|
||||
* Put `ml_amt.dll` in `Mods` folder of game
|
||||
|
||||
# Usage
|
||||
Available mod's settings in `Settings - Implementation - Avatar Motion Tweaker`:
|
||||
* **Legs locomotion upright limit:** defines upright limit of legs autostep. If HMD tracking goes below set limit, legs autostep is disabled. Default value - 65.
|
||||
* Limit can be overrided by avatar. For this avatar has to have child gameobject with name `CrouchLimit` and its Y-axis location will be used as limit, should be in range [0.0, 1.0].
|
||||
|
||||
Available additional parameters for AAS animator:
|
||||
* **`Upright`:** defines linear coefficient between current viewpoint height and avatar's viewpoint height. Range - [0.0,1.0] (0.0 - floor, 1.0 - full standing).
|
||||
* Note: can be set as local-only (not synced) if starts with `#` character.
|
||||
|
||||
## Example of usage in AAS animator for mixed desktop and VR
|
||||
* To differentiate between desktop and VR players use `CVR Parameter Stream` component on avatar's root gameobject. As example, `InVR` and `InFBT` are boolean typed animator parameters:
|
||||

|
||||
* Add additional transitions between standing, crouching and proning blend trees:
|
||||

|
||||
* Add conditions for new VR transitions:
|
||||
* Standing -> Crouching:
|
||||

|
||||
* Crouching -> Standing:
|
||||

|
||||
* Crouching -> Proning:
|
||||

|
||||
* Proning -> Crouching:
|
||||

|
||||
* Add condition check for all desktop transitions:
|
||||

|
||||
|
||||
# Notes
|
||||
* Sometimes after restoring legs autostep avatar's torso shakes, currently investigating solution.
|
26
ml_amt/Scripts.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_amt
|
||||
{
|
||||
static class Scripts
|
||||
{
|
||||
public static string GetEmbeddedScript(string p_name)
|
||||
{
|
||||
string l_result = "";
|
||||
Assembly l_assembly = Assembly.GetExecutingAssembly();
|
||||
string l_assemblyName = l_assembly.GetName().Name;
|
||||
|
||||
try
|
||||
{
|
||||
Stream l_libraryStream = l_assembly.GetManifestResourceStream(l_assemblyName + ".resources." + p_name);
|
||||
StreamReader l_streadReader = new StreamReader(l_libraryStream);
|
||||
l_result = l_streadReader.ReadToEnd();
|
||||
}
|
||||
catch(Exception) { }
|
||||
|
||||
return l_result;
|
||||
}
|
||||
}
|
||||
}
|
83
ml_amt/Settings.cs
Normal file
|
@ -0,0 +1,83 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using cohtml;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_amt
|
||||
{
|
||||
static class Settings
|
||||
{
|
||||
enum ModSetting
|
||||
{
|
||||
CrouchLimit = 0
|
||||
};
|
||||
|
||||
static float ms_crouchLimit = 0.65f;
|
||||
|
||||
static MelonLoader.MelonPreferences_Category ms_category = null;
|
||||
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
|
||||
|
||||
static public event Action<float> CrouchLimitChange;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT");
|
||||
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>();
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), 65));
|
||||
|
||||
Load();
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
|
||||
}
|
||||
|
||||
static System.Collections.IEnumerator WaitMainMenuUi()
|
||||
{
|
||||
while(ViewManager.Instance == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView.Listener == null)
|
||||
yield return null;
|
||||
|
||||
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_AMT_Call_InpSlider", new Action<string, string>(OnSliderUpdate));
|
||||
};
|
||||
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
|
||||
foreach(var l_entry in ms_entries)
|
||||
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingAMT", l_entry.DisplayName, l_entry.GetValueAsString());
|
||||
};
|
||||
}
|
||||
|
||||
static void Load()
|
||||
{
|
||||
ms_crouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f;
|
||||
}
|
||||
|
||||
static void OnSliderUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.CrouchLimit:
|
||||
{
|
||||
ms_crouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f;
|
||||
CrouchLimitChange?.Invoke(ms_crouchLimit);
|
||||
} break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
|
||||
}
|
||||
}
|
||||
|
||||
public static float CrouchLimit
|
||||
{
|
||||
get => ms_crouchLimit;
|
||||
}
|
||||
}
|
||||
}
|
13
ml_amt/Utils.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace ml_amt
|
||||
{
|
||||
static class Utils
|
||||
{
|
||||
// Extensions
|
||||
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
|
||||
{
|
||||
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
|
||||
}
|
||||
}
|
||||
}
|
87
ml_amt/ml_amt.csproj
Normal file
|
@ -0,0 +1,87 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ml_amt</RootNamespace>
|
||||
<AssemblyName>ml_amt</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MotionTweaker.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scripts.cs" />
|
||||
<Compile Include="Settings.cs" />
|
||||
<Compile Include="Utils.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
6
ml_amt/ml_amt.csproj.user
Normal file
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
122
ml_amt/resources/menu.js
Normal file
|
@ -0,0 +1,122 @@
|
|||
// Add settings
|
||||
var g_modSettingsAMT = [];
|
||||
|
||||
engine.on('updateModSettingAMT', function (_name, _value) {
|
||||
for (var i = 0; i < g_modSettingsAMT.length; i++) {
|
||||
if (g_modSettingsAMT[i].name == _name) {
|
||||
g_modSettingsAMT[i].updateValue(_value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Modified from original `inp` types, because I have no js knowledge to hook stuff
|
||||
function inp_slider_mod_amt(_obj, _callbackName) {
|
||||
this.obj = _obj;
|
||||
this.callbackName = _callbackName;
|
||||
this.minValue = parseFloat(_obj.getAttribute('data-min'));
|
||||
this.maxValue = parseFloat(_obj.getAttribute('data-max'));
|
||||
this.percent = 0;
|
||||
this.value = parseFloat(_obj.getAttribute('data-current'));
|
||||
this.dragActive = false;
|
||||
this.name = _obj.id;
|
||||
this.type = _obj.getAttribute('data-type');
|
||||
this.caption = _obj.getAttribute('data-caption');
|
||||
|
||||
var self = this;
|
||||
|
||||
this.valueBar = document.createElement('div');
|
||||
this.valueBar.className = 'valueBar';
|
||||
this.valueBar.setAttribute('style', 'width: ' + (((this.value - this.minValue) / (this.maxValue - this.minValue)) * 100) + '%;');
|
||||
this.obj.appendChild(this.valueBar);
|
||||
|
||||
this.valueLabel = document.createElement('div');
|
||||
this.valueLabel.className = 'valueLabel';
|
||||
this.valueLabel.innerHTML = this.caption + Math.round(this.value);
|
||||
this.obj.appendChild(this.valueLabel);
|
||||
|
||||
this.mouseDown = function (_e) {
|
||||
self.dragActive = true;
|
||||
self.mouseMove(_e, false);
|
||||
}
|
||||
|
||||
this.mouseMove = function (_e, _write) {
|
||||
if (self.dragActive) {
|
||||
var rect = _obj.getBoundingClientRect();
|
||||
var start = rect.left;
|
||||
var end = rect.right;
|
||||
self.percent = Math.min(Math.max((_e.clientX - start) / rect.width, 0), 1);
|
||||
var value = self.percent;
|
||||
value *= (self.maxValue - self.minValue);
|
||||
value += self.minValue;
|
||||
self.value = Math.round(value);
|
||||
|
||||
self.valueBar.setAttribute('style', 'width: ' + (self.percent * 100) + '%;');
|
||||
self.valueLabel.innerHTML = self.caption + self.value;
|
||||
|
||||
engine.call(self.callbackName, self.name, "" + self.value);
|
||||
self.displayImperial();
|
||||
}
|
||||
}
|
||||
|
||||
this.mouseUp = function (_e) {
|
||||
self.mouseMove(_e, true);
|
||||
self.dragActive = false;
|
||||
}
|
||||
|
||||
_obj.addEventListener('mousedown', this.mouseDown);
|
||||
document.addEventListener('mousemove', this.mouseMove);
|
||||
document.addEventListener('mouseup', this.mouseUp);
|
||||
|
||||
this.getValue = function () {
|
||||
return self.value;
|
||||
}
|
||||
|
||||
this.updateValue = function (value) {
|
||||
self.value = Math.round(value);
|
||||
self.percent = (self.value - self.minValue) / (self.maxValue - self.minValue);
|
||||
self.valueBar.setAttribute('style', 'width: ' + (self.percent * 100) + '%;');
|
||||
self.valueLabel.innerHTML = self.caption + self.value;
|
||||
self.displayImperial();
|
||||
}
|
||||
|
||||
this.displayImperial = function () {
|
||||
var displays = document.querySelectorAll('.imperialDisplay');
|
||||
for (var i = 0; i < displays.length; i++) {
|
||||
var binding = displays[i].getAttribute('data-binding');
|
||||
if (binding == self.name) {
|
||||
var realFeet = ((self.value * 0.393700) / 12);
|
||||
var feet = Math.floor(realFeet);
|
||||
var inches = Math.floor((realFeet - feet) * 12);
|
||||
displays[i].innerHTML = feet + "'" + inches + '''';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
name: this.name,
|
||||
value: this.getValue,
|
||||
updateValue: this.updateValue
|
||||
}
|
||||
}
|
||||
|
||||
// Add own menu
|
||||
{
|
||||
var l_block = document.createElement('div');
|
||||
l_block.innerHTML = `
|
||||
<h2>Avatar Motion Tweaker</h2>
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Legs locomotion upright limit: </div>
|
||||
<div class ="option-input">
|
||||
<div id="CrouchLimit" class ="inp_slider" data-min="0" data-max="100" data-current="65"></div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
document.getElementById('settings-implementation').appendChild(l_block);
|
||||
|
||||
// Update sliders in new menu block
|
||||
var l_sliders = l_block.querySelectorAll('.inp_slider');
|
||||
for (var i = 0; i < l_sliders.length; i++) {
|
||||
g_modSettingsAMT[g_modSettingsAMT.length] = new inp_slider_mod_amt(l_sliders[i], 'MelonMod_AMT_Call_InpSlider');
|
||||
}
|
||||
}
|
|
@ -1,10 +1,10 @@
|
|||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyTitle("LeapMotionExtension")]
|
||||
[assembly: AssemblyVersion("1.1.2")]
|
||||
[assembly: AssemblyFileVersion("1.1.2")]
|
||||
[assembly: AssemblyVersion("1.1.3")]
|
||||
[assembly: AssemblyFileVersion("1.1.3")]
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.1.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
|
|
@ -94,7 +94,7 @@ namespace ml_lme
|
|||
{
|
||||
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
|
||||
foreach(var l_entry in ms_entries)
|
||||
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", l_entry.DisplayName, l_entry.GetValueAsString());
|
||||
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingLME", l_entry.DisplayName, l_entry.GetValueAsString());
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -137,6 +137,6 @@
|
|||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\</PostBuildEvent>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,17 +1,17 @@
|
|||
// Add settings
|
||||
var g_modSettings = [];
|
||||
var g_modSettingsLME = [];
|
||||
|
||||
engine.on('updateModSetting', function (_name, _value) {
|
||||
for (var i = 0; i < g_modSettings.length; i++) {
|
||||
if (g_modSettings[i].name == _name) {
|
||||
g_modSettings[i].updateValue(_value);
|
||||
engine.on('updateModSettingLME', function (_name, _value) {
|
||||
for (var i = 0; i < g_modSettingsLME.length; i++) {
|
||||
if (g_modSettingsLME[i].name == _name) {
|
||||
g_modSettingsLME[i].updateValue(_value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Modified from original `inp` types, because I have no js knowledge to hook stuff
|
||||
function inp_toggle_mod(_obj, _callbackName) {
|
||||
function inp_toggle_mod_lme(_obj, _callbackName) {
|
||||
this.obj = _obj;
|
||||
this.callbackName = _callbackName;
|
||||
this.value = _obj.getAttribute('data-current');
|
||||
|
@ -58,7 +58,7 @@ function inp_toggle_mod(_obj, _callbackName) {
|
|||
}
|
||||
}
|
||||
|
||||
function inp_slider_mod(_obj, _callbackName) {
|
||||
function inp_slider_mod_lme(_obj, _callbackName) {
|
||||
this.obj = _obj;
|
||||
this.callbackName = _callbackName;
|
||||
this.minValue = parseFloat(_obj.getAttribute('data-min'));
|
||||
|
@ -147,7 +147,7 @@ function inp_slider_mod(_obj, _callbackName) {
|
|||
}
|
||||
}
|
||||
|
||||
function inp_dropdown_mod(_obj, _callbackName) {
|
||||
function inp_dropdown_mod_lme(_obj, _callbackName) {
|
||||
this.obj = _obj;
|
||||
this.callbackName = _callbackName;
|
||||
this.value = _obj.getAttribute('data-current');
|
||||
|
@ -342,19 +342,19 @@ function inp_dropdown_mod(_obj, _callbackName) {
|
|||
// Update toggles in new menu block
|
||||
var l_toggles = l_block.querySelectorAll('.inp_toggle');
|
||||
for (var i = 0; i < l_toggles.length; i++) {
|
||||
g_modSettings[g_modSettings.length] = new inp_toggle_mod(l_toggles[i], 'MelonMod_LME_Call_InpToggle');
|
||||
g_modSettingsLME[g_modSettingsLME.length] = new inp_toggle_mod_lme(l_toggles[i], 'MelonMod_LME_Call_InpToggle');
|
||||
}
|
||||
|
||||
// Update sliders in new menu block
|
||||
var l_sliders = l_block.querySelectorAll('.inp_slider');
|
||||
for (var i = 0; i < l_sliders.length; i++) {
|
||||
g_modSettings[g_modSettings.length] = new inp_slider_mod(l_sliders[i], 'MelonMod_LME_Call_InpSlider');
|
||||
g_modSettingsLME[g_modSettingsLME.length] = new inp_slider_mod_lme(l_sliders[i], 'MelonMod_LME_Call_InpSlider');
|
||||
}
|
||||
|
||||
//Update dropdowns in new menu block
|
||||
var l_dropdowns = l_block.querySelectorAll('.inp_dropdown');
|
||||
for (var i = 0; i < l_dropdowns.length; i++) {
|
||||
g_modSettings[g_modSettings.length] = new inp_dropdown_mod(l_dropdowns[i], 'MelonMod_LME_Call_InpDropdown');
|
||||
g_modSettingsLME[g_modSettingsLME.length] = new inp_dropdown_mod_lme(l_dropdowns[i], 'MelonMod_LME_Call_InpDropdown');
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_aci", "ml_aci\ml_aci.csp
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_drs", "ml_drs\ml_drs.csproj", "{06CD5155-4459-48C3-8A53-E0B91136351B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_aap", "ml_aap\ml_aap.csproj", "{96D1D71A-23A4-4A0F-9736-25E711BA48F9}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_amt", "ml_amt\ml_amt.csproj", "{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -35,10 +35,10 @@ Global
|
|||
{06CD5155-4459-48C3-8A53-E0B91136351B}.Debug|x64.Build.0 = Debug|x64
|
||||
{06CD5155-4459-48C3-8A53-E0B91136351B}.Release|x64.ActiveCfg = Release|x64
|
||||
{06CD5155-4459-48C3-8A53-E0B91136351B}.Release|x64.Build.0 = Release|x64
|
||||
{96D1D71A-23A4-4A0F-9736-25E711BA48F9}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{96D1D71A-23A4-4A0F-9736-25E711BA48F9}.Debug|x64.Build.0 = Debug|x64
|
||||
{96D1D71A-23A4-4A0F-9736-25E711BA48F9}.Release|x64.ActiveCfg = Release|x64
|
||||
{96D1D71A-23A4-4A0F-9736-25E711BA48F9}.Release|x64.Build.0 = Release|x64
|
||||
{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}.Debug|x64.Build.0 = Debug|x64
|
||||
{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}.Release|x64.ActiveCfg = Release|x64
|
||||
{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|