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More stable ragdoll
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@ -266,6 +266,7 @@ namespace ml_prm
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// And return back
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m_puppetRoot.localPosition = Vector3.zero;
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m_puppetRoot.localRotation = Quaternion.identity;
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m_puppetRoot.gameObject.SetActive(false);
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m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
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if(m_vrIK != null)
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@ -423,6 +424,8 @@ namespace ml_prm
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foreach(var l_link in m_boneLinks)
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l_link.Item2.CopyGlobal(l_link.Item1);
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m_puppetRoot.gameObject.SetActive(true);
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foreach(Rigidbody l_body in m_rigidBodies)
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l_body.isKinematic = false;
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@ -457,6 +460,8 @@ namespace ml_prm
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if(BodySystem.isCalibratedAsFullBody)
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BodySystem.TrackingPositionWeight = 1f;
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m_puppetRoot.gameObject.SetActive(false);
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foreach(Rigidbody l_body in m_rigidBodies)
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l_body.isKinematic = true;
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