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Automatic locomotion mass center
Animated bend normal while jumping/flying Arm weights fix Mod remake
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parent
f2b63303eb
commit
cb26ab1e6c
16 changed files with 773 additions and 96 deletions
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@ -42,6 +42,16 @@
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<Private>False</Private>
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</Reference>
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<Reference Include="cohtml.Net">
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<Private>False</Private>
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</Reference>
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<Reference Include="Cohtml.Runtime">
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<Private>False</Private>
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</Reference>
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<Reference Include="MelonLoader, Version=0.5.7.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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@ -66,8 +76,13 @@
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<Compile Include="ArmMover.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scripts.cs" />
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<Compile Include="Settings.cs" />
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<Compile Include="Utils.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="resources\menu.js" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
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