mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Update to build 2023r171ex7p2
This commit is contained in:
parent
6f8fa13c94
commit
d210ed4636
76 changed files with 3349 additions and 1220 deletions
21
LICENSE.txt
21
LICENSE.txt
|
@ -1,21 +0,0 @@
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|||
MIT License
|
||||
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||||
Copyright (c) 2022 SDraw
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||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
BIN
ml_aci/.github/img_01.png
vendored
BIN
ml_aci/.github/img_01.png
vendored
Binary file not shown.
Before Width: | Height: | Size: 170 KiB |
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@ -1,58 +0,0 @@
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Util;
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using DarkRift;
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using System.Reflection;
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namespace ml_aci
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{
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public class AvatarChangeInfo : MelonLoader.MelonMod
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{
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public override void OnInitializeMelon()
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{
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HarmonyInstance.Patch(
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typeof(AssetManagement).GetMethod(nameof(AssetManagement.LoadLocalAvatar)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(AvatarChangeInfo).GetMethod(nameof(OnLocalAvatarLoad), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch(
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typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.SpawnProp)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(AvatarChangeInfo).GetMethod(nameof(OnPropSpawned), BindingFlags.NonPublic | BindingFlags.Static))
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);
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}
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static void OnLocalAvatarLoad()
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{
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try
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{
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if(ViewManager.Instance != null)
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ViewManager.Instance.TriggerPushNotification("Avatar changed", 1f);
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnPropSpawned()
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{
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try
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{
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if(ViewManager.Instance != null)
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{
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if((NetworkManager.Instance != null) && (NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected))
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ViewManager.Instance.TriggerPushNotification("Prop spawned", 1f);
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else
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ViewManager.Instance.TriggerAlert("Prop Error", "Not connected to live instance", -1, true);
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}
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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}
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}
|
|
@ -1,9 +0,0 @@
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# Avatar Change Info
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This mod shows simple main menu popup upon local player avatar change and prop spawn.
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ml_aci.dll` in `Mods` folder of game
|
|
@ -1,77 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
|
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||
<ProjectGuid>{1B5ACA07-6266-4C9A-BA30-D4BBE6634846}</ProjectGuid>
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||||
<OutputType>Library</OutputType>
|
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ml_aci</RootNamespace>
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<AssemblyName>ml_aci</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
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<FileAlignment>512</FileAlignment>
|
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<Deterministic>true</Deterministic>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
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</PropertyGroup>
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<ItemGroup>
|
||||
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
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<SpecificVersion>False</SpecificVersion>
|
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<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
|
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DarkRift">
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<Private>False</Private>
|
||||
</Reference>
|
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<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
|
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<SpecificVersion>False</SpecificVersion>
|
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<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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<Private>False</Private>
|
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</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,4 +1,6 @@
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|||
using ABI_RC.Core.Player;
|
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using ABI_RC.Core;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_amt
|
||||
{
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|
@ -11,24 +13,30 @@ namespace ml_amt
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|||
Moving
|
||||
}
|
||||
|
||||
public enum ParameterSyncType
|
||||
{
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Synced,
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Local
|
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}
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readonly ParameterType m_type;
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readonly string m_name;
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||||
readonly int m_hash = 0;
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readonly bool m_sync;
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readonly AnimatorControllerParameterType m_innerType;
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readonly CVRAnimatorManager m_manager = null;
|
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|
||||
public readonly ParameterType m_type;
|
||||
public readonly ParameterSyncType m_sync;
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public readonly string m_name;
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public readonly int m_hash; // For local only
|
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|
||||
|
||||
public AvatarParameter(ParameterType p_type, string p_name, ParameterSyncType p_sync = ParameterSyncType.Synced, int p_hash = 0)
|
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public AvatarParameter(ParameterType p_type, CVRAnimatorManager p_manager)
|
||||
{
|
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m_type = p_type;
|
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m_sync = p_sync;
|
||||
m_name = p_name;
|
||||
m_hash = p_hash;
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||||
m_name = p_type.ToString();
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||||
m_manager = p_manager;
|
||||
|
||||
Regex l_regex = new Regex("^#?" + m_name + '$');
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||||
foreach(var l_param in m_manager.animator.parameters)
|
||||
{
|
||||
if(l_regex.IsMatch(l_param.name))
|
||||
{
|
||||
m_hash = l_param.nameHash;
|
||||
m_sync = (l_param.name[0] != '#');
|
||||
m_innerType = l_param.type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(MotionTweaker p_tweaker)
|
||||
|
@ -49,29 +57,28 @@ namespace ml_amt
|
|||
}
|
||||
}
|
||||
|
||||
public bool IsValid() => (m_hash != 0);
|
||||
public ParameterType GetParameterType() => m_type;
|
||||
|
||||
void SetFloat(float p_value)
|
||||
{
|
||||
switch(m_sync)
|
||||
if(m_innerType == AnimatorControllerParameterType.Float)
|
||||
{
|
||||
case ParameterSyncType.Local:
|
||||
PlayerSetup.Instance._animator.SetFloat(m_hash, p_value);
|
||||
break;
|
||||
case ParameterSyncType.Synced:
|
||||
PlayerSetup.Instance.animatorManager.SetAnimatorParameterFloat(m_name, p_value);
|
||||
break;
|
||||
if(m_sync)
|
||||
m_manager.SetAnimatorParameterFloat(m_name, p_value);
|
||||
else
|
||||
m_manager.animator.SetFloat(m_hash, p_value);
|
||||
}
|
||||
}
|
||||
|
||||
void SetBoolean(bool p_value)
|
||||
{
|
||||
switch(m_sync)
|
||||
if(m_innerType == AnimatorControllerParameterType.Bool)
|
||||
{
|
||||
case ParameterSyncType.Local:
|
||||
PlayerSetup.Instance._animator.SetBool(m_hash, p_value);
|
||||
break;
|
||||
case ParameterSyncType.Synced:
|
||||
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool(m_name, p_value);
|
||||
break;
|
||||
if(m_sync)
|
||||
m_manager.SetAnimatorParameterBool(m_name, p_value);
|
||||
else
|
||||
m_manager.animator.SetBool(m_hash, p_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
71
ml_amt/Fixes/AnimatorAnalyzer.cs
Normal file
71
ml_amt/Fixes/AnimatorAnalyzer.cs
Normal file
|
@ -0,0 +1,71 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_amt.Fixes
|
||||
{
|
||||
class AnimatorAnalyzer
|
||||
{
|
||||
bool m_enabled = true;
|
||||
List<AnimatorControllerParameter> m_parameters = null;
|
||||
|
||||
public void AnalyzeFrom(Animator p_animator)
|
||||
{
|
||||
m_enabled = p_animator.enabled;
|
||||
m_parameters = p_animator.parameters?.ToList();
|
||||
|
||||
if(m_parameters != null)
|
||||
{
|
||||
foreach(var l_param in m_parameters)
|
||||
{
|
||||
switch(l_param.type)
|
||||
{
|
||||
case AnimatorControllerParameterType.Bool:
|
||||
case AnimatorControllerParameterType.Trigger:
|
||||
l_param.defaultBool = p_animator.GetBool(l_param.nameHash);
|
||||
break;
|
||||
case AnimatorControllerParameterType.Float:
|
||||
l_param.defaultFloat = p_animator.GetFloat(l_param.nameHash);
|
||||
break;
|
||||
case AnimatorControllerParameterType.Int:
|
||||
l_param.defaultInt = p_animator.GetInteger(l_param.nameHash);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyTo(Animator p_animator)
|
||||
{
|
||||
p_animator.enabled = m_enabled;
|
||||
|
||||
if(m_parameters != null)
|
||||
{
|
||||
foreach(var l_param in m_parameters)
|
||||
{
|
||||
switch(l_param.type)
|
||||
{
|
||||
case AnimatorControllerParameterType.Bool:
|
||||
p_animator.SetBool(l_param.nameHash, l_param.defaultBool);
|
||||
break;
|
||||
case AnimatorControllerParameterType.Float:
|
||||
p_animator.SetFloat(l_param.nameHash, l_param.defaultFloat);
|
||||
break;
|
||||
case AnimatorControllerParameterType.Int:
|
||||
p_animator.SetInteger(l_param.nameHash, l_param.defaultInt);
|
||||
break;
|
||||
case AnimatorControllerParameterType.Trigger:
|
||||
{
|
||||
if(l_param.defaultBool)
|
||||
p_animator.SetTrigger(l_param.nameHash);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsEnabled() => m_enabled;
|
||||
}
|
||||
}
|
60
ml_amt/Fixes/AnimatorOverrideControllerFix.cs
Normal file
60
ml_amt/Fixes/AnimatorOverrideControllerFix.cs
Normal file
|
@ -0,0 +1,60 @@
|
|||
using ABI_RC.Core;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_amt.Fixes
|
||||
{
|
||||
static class AnimatorOverrideControllerFix
|
||||
{
|
||||
internal static void Init(HarmonyLib.Harmony p_instance)
|
||||
{
|
||||
// AAS overriding fix
|
||||
p_instance.Patch(
|
||||
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.SetOverrideAnimation)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(AnimatorOverrideControllerFix).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(AnimatorOverrideControllerFix).GetMethod(nameof(OnOverride_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
p_instance.Patch(
|
||||
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.RestoreOverrideAnimation)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(AnimatorOverrideControllerFix).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(AnimatorOverrideControllerFix).GetMethod(nameof(OnOverride_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
}
|
||||
|
||||
// AnimatorOverrideController runtime animation replacement fix
|
||||
static void OnOverride_Prefix(ref CVRAnimatorManager __instance, out AnimatorAnalyzer __state)
|
||||
{
|
||||
__state = new AnimatorAnalyzer();
|
||||
try
|
||||
{
|
||||
if(Settings.OverrideFix && (__instance.animator != null))
|
||||
{
|
||||
__state.AnalyzeFrom(__instance.animator);
|
||||
if(__state.IsEnabled())
|
||||
__instance.animator.enabled = false;
|
||||
__instance.animator.WriteDefaultValues();
|
||||
}
|
||||
}
|
||||
catch(Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
}
|
||||
static void OnOverride_Postfix(ref CVRAnimatorManager __instance, AnimatorAnalyzer __state)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(Settings.OverrideFix && (__instance.animator != null))
|
||||
{
|
||||
__state.ApplyTo(__instance.animator);
|
||||
if(__state.IsEnabled())
|
||||
__instance.animator.Update(0f);
|
||||
}
|
||||
}
|
||||
catch(Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
ml_amt/Fixes/FBTDetectionFix.cs
Normal file
57
ml_amt/Fixes/FBTDetectionFix.cs
Normal file
|
@ -0,0 +1,57 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_amt.Fixes
|
||||
{
|
||||
static class FBTDetectionFix
|
||||
{
|
||||
static readonly MethodInfo[] ms_fbtDetouredMethods =
|
||||
{
|
||||
typeof(PlayerSetup).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
typeof(PlayerSetup).GetMethod("FixedUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
typeof(CVRParameterStreamEntry).GetMethod(nameof(CVRParameterStreamEntry.CheckUpdate))
|
||||
};
|
||||
|
||||
static bool ms_fbtDetour = false;
|
||||
|
||||
internal static void Init(HarmonyLib.Harmony p_instance)
|
||||
{
|
||||
// FBT detour
|
||||
p_instance.Patch(
|
||||
typeof(BodySystem).GetMethod(nameof(BodySystem.FBTAvailable)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(FBTDetectionFix).GetMethod(nameof(OnFBTAvailable_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
null
|
||||
);
|
||||
foreach(MethodInfo l_detoured in ms_fbtDetouredMethods)
|
||||
{
|
||||
p_instance.Patch(
|
||||
l_detoured,
|
||||
new HarmonyLib.HarmonyMethod(typeof(FBTDetectionFix).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(FBTDetectionFix).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// FBT detection override
|
||||
static void FBTDetour_Prefix()
|
||||
{
|
||||
ms_fbtDetour = true;
|
||||
}
|
||||
static void FBTDetour_Postfix()
|
||||
{
|
||||
ms_fbtDetour = false;
|
||||
}
|
||||
static bool OnFBTAvailable_Prefix(ref bool __result)
|
||||
{
|
||||
if(ms_fbtDetour && !BodySystem.isCalibratedAsFullBody)
|
||||
{
|
||||
__result = false;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
114
ml_amt/Fixes/MovementJumpFix.cs
Normal file
114
ml_amt/Fixes/MovementJumpFix.cs
Normal file
|
@ -0,0 +1,114 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_amt.Fixes
|
||||
{
|
||||
static class MovementJumpFix
|
||||
{
|
||||
static FieldInfo ms_avatarHeight = typeof(PlayerSetup).GetField("_avatarHeight", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
static float ms_playerHeight = 1f;
|
||||
|
||||
internal static void Init(HarmonyLib.Harmony p_instance)
|
||||
{
|
||||
p_instance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(MovementJumpFix).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
p_instance.Patch(
|
||||
typeof(CVRWorld).GetMethod("SetupWorldRules", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(MovementJumpFix).GetMethod(nameof(OnWorldRulesSetup_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
p_instance.Patch(
|
||||
typeof(PlayerSetup).GetMethod("SetupIKScaling", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(MovementJumpFix).GetMethod(nameof(OnSetupIKScaling_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
Settings.ScaledJumpChange += OnScaledJumpChange;
|
||||
MelonLoader.MelonCoroutines.Start(WaitForGameSettings());
|
||||
}
|
||||
|
||||
static IEnumerator WaitForGameSettings()
|
||||
{
|
||||
while(MetaPort.Instance == null)
|
||||
yield return null;
|
||||
while(MetaPort.Instance.settings == null)
|
||||
yield return null;
|
||||
|
||||
ms_playerHeight = MetaPort.Instance.settings.GetSettingInt("GeneralPlayerHeight") * 0.01f;
|
||||
MetaPort.Instance.settings.settingIntChanged.AddListener(OnGameSettingIntChange);
|
||||
}
|
||||
|
||||
// Patches
|
||||
static void OnSetupAvatar_Postfix()
|
||||
{
|
||||
try
|
||||
{
|
||||
SetScaledJump(Settings.ScaledJump);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
static void OnWorldRulesSetup_Postfix()
|
||||
{
|
||||
try
|
||||
{
|
||||
SetScaledJump(Settings.ScaledJump);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSetupIKScaling_Postfix()
|
||||
{
|
||||
try
|
||||
{
|
||||
SetScaledJump(Settings.ScaledJump);
|
||||
}
|
||||
catch(Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
}
|
||||
|
||||
// Mod settings
|
||||
static void OnScaledJumpChange(bool p_state)
|
||||
{
|
||||
SetScaledJump(p_state);
|
||||
}
|
||||
|
||||
// Game settings
|
||||
static void OnGameSettingIntChange(string p_name, int p_value)
|
||||
{
|
||||
if(p_name == "GeneralPlayerHeight")
|
||||
{
|
||||
ms_playerHeight = p_value * 0.01f;
|
||||
}
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
static void SetScaledJump(bool p_state)
|
||||
{
|
||||
if(Utils.IsWorldSafe())
|
||||
{
|
||||
if(p_state)
|
||||
MovementSystem.Instance.jumpHeight = Mathf.Clamp(Utils.GetWorldJumpHeight() * ((float)ms_avatarHeight.GetValue(PlayerSetup.Instance) / ms_playerHeight), float.MinValue, Utils.GetWorldMovementLimit());
|
||||
else
|
||||
MovementSystem.Instance.jumpHeight = Utils.GetWorldJumpHeight();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
123
ml_amt/Fixes/PlayerColliderFix.cs
Normal file
123
ml_amt/Fixes/PlayerColliderFix.cs
Normal file
|
@ -0,0 +1,123 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_amt.Fixes
|
||||
{
|
||||
static class PlayerColliderFix
|
||||
{
|
||||
static FieldInfo ms_initialAvatarHeight = typeof(PlayerSetup).GetField("_initialAvatarHeight", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static FieldInfo ms_avatarHeight = typeof(PlayerSetup).GetField("_avatarHeight", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
internal static void Init(HarmonyLib.Harmony p_instance)
|
||||
{
|
||||
// Alternative collider height and radius
|
||||
p_instance.Patch(
|
||||
typeof(MovementSystem).GetMethod("UpdateCollider", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerColliderFix).GetMethod(nameof(OnUpdateCollider_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
null
|
||||
);
|
||||
p_instance.Patch(
|
||||
typeof(PlayerSetup).GetMethod("SetupIKScaling", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerColliderFix).GetMethod(nameof(OnSetupIKScaling_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
Settings.CollisionScaleChange += OnCollisionScaleChange;
|
||||
}
|
||||
|
||||
// Alternative collider size
|
||||
static bool OnUpdateCollider_Prefix(
|
||||
ref MovementSystem __instance,
|
||||
bool __0, // updateRadius
|
||||
CharacterController ___controller,
|
||||
float ____avatarHeight,
|
||||
float ____avatarHeightFactor,
|
||||
float ____minimumColliderRadius,
|
||||
Vector3 ____colliderCenter
|
||||
)
|
||||
{
|
||||
if(!Settings.CollisionScale)
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
if(___controller != null)
|
||||
{
|
||||
float l_scaledHeight = ____avatarHeight * ____avatarHeightFactor;
|
||||
float l_newRadius = (__0 ? Mathf.Max(____minimumColliderRadius, l_scaledHeight / 6f) : ___controller.radius);
|
||||
|
||||
float l_newHeight = Mathf.Max(l_scaledHeight, l_newRadius * 2f);
|
||||
float l_currentHeight = ___controller.height;
|
||||
|
||||
Vector3 l_newCenter = ____colliderCenter;
|
||||
l_newCenter.y = (l_newHeight + 0.075f) * 0.5f; // Idk where 0.075f has come from
|
||||
Vector3 l_currentCenter = ___controller.center;
|
||||
|
||||
if(__0 || (Mathf.Abs(l_currentHeight - l_newHeight) > (l_currentHeight * 0.05f)) || (Vector3.Distance(l_currentCenter, l_newCenter) > (l_currentHeight * 0.05f)))
|
||||
{
|
||||
if(__0)
|
||||
___controller.radius = l_newRadius;
|
||||
___controller.height = l_newHeight;
|
||||
___controller.center = l_newCenter;
|
||||
|
||||
__instance.groundDistance = l_newRadius;
|
||||
|
||||
if(__instance.proxyCollider != null)
|
||||
{
|
||||
if(__0)
|
||||
__instance.proxyCollider.radius = l_newRadius;
|
||||
__instance.proxyCollider.height = l_newHeight;
|
||||
__instance.proxyCollider.center = new Vector3(0f, l_newCenter.y, 0f);
|
||||
}
|
||||
|
||||
if(__instance.forceObject != null)
|
||||
__instance.forceObject.transform.localScale = new Vector3(l_newRadius + 0.1f, l_newHeight, l_newRadius + 0.1f);
|
||||
if(__instance.groundCheck != null)
|
||||
__instance.groundCheck.localPosition = ____colliderCenter;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
static void OnSetupIKScaling_Postfix(
|
||||
ref PlayerSetup __instance,
|
||||
float ____avatarHeight
|
||||
)
|
||||
{
|
||||
if(!Settings.CollisionScale)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
__instance._movementSystem.UpdateAvatarHeight(Mathf.Clamp(____avatarHeight, 0.05f, float.MaxValue), true);
|
||||
}
|
||||
catch(Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCollisionScaleChange(bool p_state)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(p_state)
|
||||
MovementSystem.Instance.UpdateAvatarHeight((float)ms_avatarHeight.GetValue(PlayerSetup.Instance), true);
|
||||
else
|
||||
MovementSystem.Instance.UpdateAvatarHeight((float)ms_initialAvatarHeight.GetValue(PlayerSetup.Instance), true);
|
||||
}
|
||||
catch(Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
176
ml_amt/Main.cs
176
ml_amt/Main.cs
|
@ -1,30 +1,18 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_amt
|
||||
{
|
||||
public class AvatarMotionTweaker : MelonLoader.MelonMod
|
||||
{
|
||||
static readonly MethodInfo[] ms_fbtDetouredMethods =
|
||||
{
|
||||
typeof(PlayerSetup).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
typeof(PlayerSetup).GetMethod("FixedUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
typeof(CVRParameterStreamEntry).GetMethod(nameof(CVRParameterStreamEntry.CheckUpdate))
|
||||
};
|
||||
|
||||
static AvatarMotionTweaker ms_instance = null;
|
||||
|
||||
MotionTweaker m_localTweaker = null;
|
||||
|
||||
static bool ms_fbtDetour = false;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
if(ms_instance == null)
|
||||
|
@ -52,41 +40,15 @@ namespace ml_amt
|
|||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnPlayspaceScale_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
|
||||
// FBT detour
|
||||
HarmonyInstance.Patch(
|
||||
typeof(BodySystem).GetMethod(nameof(BodySystem.FBTAvailable)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnFBTAvailable_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
null
|
||||
);
|
||||
foreach(MethodInfo l_detoured in ms_fbtDetouredMethods)
|
||||
{
|
||||
HarmonyInstance.Patch(
|
||||
l_detoured,
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
}
|
||||
|
||||
// Alternative collider height
|
||||
HarmonyInstance.Patch(
|
||||
typeof(MovementSystem).GetMethod("UpdateCollider", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnUpdateCollider_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
null
|
||||
);
|
||||
|
||||
// AAS overriding fix
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.SetOverrideAnimation)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnOverride_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.RestoreOverrideAnimation)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnOverride_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
// Fixes
|
||||
Fixes.AnimatorOverrideControllerFix.Init(HarmonyInstance);
|
||||
Fixes.FBTDetectionFix.Init(HarmonyInstance);
|
||||
Fixes.PlayerColliderFix.Init(HarmonyInstance);
|
||||
Fixes.MovementJumpFix.Init(HarmonyInstance);
|
||||
|
||||
ModSupporter.Init();
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
}
|
||||
|
||||
|
@ -124,7 +86,7 @@ namespace ml_amt
|
|||
if(m_localTweaker != null)
|
||||
m_localTweaker.OnAvatarClear();
|
||||
}
|
||||
catch(System.Exception l_exception)
|
||||
catch(Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
|
@ -138,7 +100,7 @@ namespace ml_amt
|
|||
if(m_localTweaker != null)
|
||||
m_localTweaker.OnSetupAvatar();
|
||||
}
|
||||
catch(System.Exception l_exception)
|
||||
catch(Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
|
@ -152,7 +114,7 @@ namespace ml_amt
|
|||
if(m_localTweaker != null)
|
||||
m_localTweaker.OnCalibrate();
|
||||
}
|
||||
catch(System.Exception l_exception)
|
||||
catch(Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
|
@ -166,121 +128,7 @@ namespace ml_amt
|
|||
if(m_localTweaker != null)
|
||||
m_localTweaker.OnPlayspaceScale();
|
||||
}
|
||||
catch(System.Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
}
|
||||
|
||||
// FBT detection override
|
||||
static void FBTDetour_Prefix()
|
||||
{
|
||||
ms_fbtDetour = true;
|
||||
}
|
||||
static void FBTDetour_Postfix()
|
||||
{
|
||||
ms_fbtDetour = false;
|
||||
}
|
||||
static bool OnFBTAvailable_Prefix(ref bool __result)
|
||||
{
|
||||
if(ms_fbtDetour && !BodySystem.isCalibratedAsFullBody)
|
||||
{
|
||||
__result = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Alternative collider size
|
||||
static bool OnUpdateCollider_Prefix(
|
||||
ref MovementSystem __instance,
|
||||
bool __0, // updateRadius
|
||||
CharacterController ___controller,
|
||||
float ____avatarHeight,
|
||||
float ____avatarHeightFactor,
|
||||
float ____minimumColliderRadius,
|
||||
Vector3 ____colliderCenter
|
||||
)
|
||||
{
|
||||
if(!Settings.CollisionScale)
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
if(___controller != null)
|
||||
{
|
||||
float l_scaledHeight = ____avatarHeight * ____avatarHeightFactor;
|
||||
float l_newRadius = (__0 ? Mathf.Max(____minimumColliderRadius, l_scaledHeight / 6f) : ___controller.radius);
|
||||
|
||||
float l_newHeight = Mathf.Max(l_scaledHeight, l_newRadius * 2f);
|
||||
float l_currentHeight = ___controller.height;
|
||||
|
||||
Vector3 l_newCenter = ____colliderCenter;
|
||||
l_newCenter.y = (l_newHeight + 0.075f) * 0.5f; // Idk where 0.075f has come from
|
||||
Vector3 l_currentCenter = ___controller.center;
|
||||
|
||||
if(__0 || (Mathf.Abs(l_currentHeight - l_newHeight) > (l_currentHeight * 0.05f)) || (Vector3.Distance(l_currentCenter, l_newCenter) > (l_currentHeight * 0.05f)))
|
||||
{
|
||||
if(__0)
|
||||
___controller.radius = l_newRadius;
|
||||
___controller.height = l_newHeight;
|
||||
___controller.center = l_newCenter;
|
||||
|
||||
__instance.groundDistance = l_newRadius;
|
||||
|
||||
if(__instance.proxyCollider != null)
|
||||
{
|
||||
if(__0)
|
||||
__instance.proxyCollider.radius = l_newRadius;
|
||||
__instance.proxyCollider.height = l_newHeight;
|
||||
__instance.proxyCollider.center = new Vector3(0f, l_newCenter.y, 0f);
|
||||
}
|
||||
|
||||
if(__instance.forceObject != null)
|
||||
__instance.forceObject.transform.localScale = new Vector3(l_newRadius + 0.1f, l_newHeight, l_newRadius + 0.1f);
|
||||
if(__instance.groundCheck != null)
|
||||
__instance.groundCheck.localPosition = ____colliderCenter;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(System.Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void OnOverride_Prefix(ref CVRAnimatorManager __instance, ref bool __state)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(Settings.OverrideFix && (__instance.animator != null))
|
||||
{
|
||||
__state = __instance.animator.enabled;
|
||||
if(__state)
|
||||
__instance.animator.enabled = false;
|
||||
__instance.animator.WriteDefaultValues();
|
||||
}
|
||||
}
|
||||
catch(System.Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
}
|
||||
static void OnOverride_Postfix(ref CVRAnimatorManager __instance, bool __state)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(Settings.OverrideFix && (__instance.animator != null))
|
||||
{
|
||||
__instance.animator.enabled = __state;
|
||||
if(__state)
|
||||
__instance.animator.Update(0f);
|
||||
}
|
||||
}
|
||||
catch(System.Exception l_exception)
|
||||
catch(Exception l_exception)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(l_exception);
|
||||
}
|
||||
|
|
49
ml_amt/ModSupporter.cs
Normal file
49
ml_amt/ModSupporter.cs
Normal file
|
@ -0,0 +1,49 @@
|
|||
using System.Collections;
|
||||
using System.Linq;
|
||||
|
||||
namespace ml_amt
|
||||
{
|
||||
static class ModSupporter
|
||||
{
|
||||
static bool ms_ragdollMod = false;
|
||||
static bool ms_copycatMod = false;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
if(MelonLoader.MelonMod.RegisteredMelons.FirstOrDefault(m => m.Info.Name == "PlayerRagdollMod") != null)
|
||||
MelonLoader.MelonCoroutines.Start(WaitForRagdollInstance());
|
||||
if(MelonLoader.MelonMod.RegisteredMelons.FirstOrDefault(m => m.Info.Name == "PlayerMovementCopycat") != null)
|
||||
MelonLoader.MelonCoroutines.Start(WaitForCopycatInstance());
|
||||
}
|
||||
|
||||
// PlayerRagdollMod support
|
||||
static IEnumerator WaitForRagdollInstance()
|
||||
{
|
||||
while(ml_prm.RagdollController.Instance == null)
|
||||
yield return null;
|
||||
|
||||
ms_ragdollMod = true;
|
||||
}
|
||||
static bool IsRagdolled() => ml_prm.RagdollController.Instance.IsRagdolled();
|
||||
|
||||
// PlayerMovementCopycat support
|
||||
static IEnumerator WaitForCopycatInstance()
|
||||
{
|
||||
while(ml_pmc.PoseCopycat.Instance == null)
|
||||
yield return null;
|
||||
|
||||
ms_copycatMod = true;
|
||||
}
|
||||
static bool IsCopycating() => ml_pmc.PoseCopycat.Instance.IsActive();
|
||||
|
||||
public static bool SkipHipsOverride()
|
||||
{
|
||||
bool l_result = false;
|
||||
l_result |= (ms_ragdollMod && IsRagdolled());
|
||||
l_result |= (ms_copycatMod && IsCopycating());
|
||||
return l_result;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,10 +1,10 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using RootMotion.FinalIK;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_amt
|
||||
|
@ -13,9 +13,6 @@ namespace ml_amt
|
|||
class MotionTweaker : MonoBehaviour
|
||||
{
|
||||
static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
|
||||
static readonly FieldInfo ms_grounded = typeof(MovementSystem).GetField("_isGrounded", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_groundedRaw = typeof(MovementSystem).GetField("_isGroundedRaw", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_hasToes = typeof(IKSolverVR).GetField("hasToes", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly int ms_emoteHash = Animator.StringToHash("Emote");
|
||||
|
||||
enum PoseState
|
||||
|
@ -35,8 +32,9 @@ namespace ml_amt
|
|||
bool m_bendNormalLeft = false;
|
||||
bool m_bendNormalRight = false;
|
||||
Transform m_avatarHips = null;
|
||||
float m_viewPointHeight = 1f;
|
||||
float m_avatarHeight = 1f; // Initial avatar view height
|
||||
bool m_inVR = false;
|
||||
bool m_fbtAnimations = true;
|
||||
|
||||
bool m_avatarReady = false;
|
||||
bool m_compatibleAvatar = false;
|
||||
|
@ -93,6 +91,9 @@ namespace ml_amt
|
|||
Settings.FollowHipsChange += this.SetFollowHips;
|
||||
Settings.MassCenterChange += this.OnMassCenterChange;
|
||||
Settings.ScaledStepsChange += this.OnScaledStepsChange;
|
||||
|
||||
m_fbtAnimations = MetaPort.Instance.settings.GetSettingsBool("GeneralEnableRunningAnimationFullBody");
|
||||
MetaPort.Instance.settings.settingBoolChanged.AddListener(this.OnGameSettingBoolChange);
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
|
@ -108,20 +109,22 @@ namespace ml_amt
|
|||
Settings.DetectEmotesChange -= this.SetDetectEmotes;
|
||||
Settings.FollowHipsChange -= this.SetFollowHips;
|
||||
Settings.MassCenterChange -= this.OnMassCenterChange;
|
||||
|
||||
MetaPort.Instance.settings.settingBoolChanged.RemoveListener(this.OnGameSettingBoolChange);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
m_grounded = (bool)ms_grounded.GetValue(MovementSystem.Instance);
|
||||
m_groundedRaw = (bool)ms_groundedRaw.GetValue(MovementSystem.Instance);
|
||||
m_grounded = MovementSystem.Instance.IsGrounded();
|
||||
m_groundedRaw = MovementSystem.Instance.IsGroundedRaw();
|
||||
m_moving = !Mathf.Approximately(MovementSystem.Instance.movementVector.magnitude, 0f);
|
||||
|
||||
// Update upright
|
||||
Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * (m_inVR ? PlayerSetup.Instance.vrHeadTracker.transform.GetMatrix() : PlayerSetup.Instance.desktopCameraRig.transform.GetMatrix());
|
||||
Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * PlayerSetup.Instance.GetActiveCamera().transform.GetMatrix();
|
||||
float l_currentHeight = Mathf.Clamp((l_hmdMatrix * ms_pointVector).y, 0f, float.MaxValue);
|
||||
float l_avatarViewHeight = Mathf.Clamp(m_viewPointHeight * GetRelativeScale(), 0f, float.MaxValue);
|
||||
float l_avatarViewHeight = Mathf.Clamp(m_avatarHeight * GetRelativeScale(), 0f, float.MaxValue);
|
||||
m_upright = Mathf.Clamp01((l_avatarViewHeight > 0f) ? (l_currentHeight / l_avatarViewHeight) : 0f);
|
||||
m_poseState = (m_upright <= Mathf.Min(m_proneLimit, m_crouchLimit)) ? PoseState.Proning : ((m_upright <= Mathf.Max(m_proneLimit, m_crouchLimit)) ? PoseState.Crouching : PoseState.Standing);
|
||||
|
||||
|
@ -147,8 +150,8 @@ namespace ml_amt
|
|||
|
||||
if(m_poseTransitions)
|
||||
{
|
||||
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", (m_poseState == PoseState.Crouching) && !m_compatibleAvatar && !BodySystem.isCalibratedAsFullBody);
|
||||
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Prone", (m_poseState == PoseState.Proning) && !m_compatibleAvatar && !BodySystem.isCalibratedAsFullBody);
|
||||
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", (m_poseState == PoseState.Crouching) && !m_compatibleAvatar && (!BodySystem.isCalibratedAsFullBody || m_fbtAnimations));
|
||||
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Prone", (m_poseState == PoseState.Proning) && !m_compatibleAvatar && (!BodySystem.isCalibratedAsFullBody || m_fbtAnimations));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -186,7 +189,7 @@ namespace ml_amt
|
|||
m_locomotionOverride = false;
|
||||
m_hipsToPlayer = Vector3.zero;
|
||||
m_avatarHips = null;
|
||||
m_viewPointHeight = 1f;
|
||||
m_avatarHeight = 1f;
|
||||
m_massCenter = Vector3.zero;
|
||||
m_stepDistance = Vector2.zero;
|
||||
m_parameters.Clear();
|
||||
|
@ -198,31 +201,15 @@ namespace ml_amt
|
|||
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
m_locomotionLayer = PlayerSetup.Instance._animator.GetLayerIndex("Locomotion/Emotes");
|
||||
m_avatarHips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
|
||||
m_viewPointHeight = PlayerSetup.Instance._avatar.GetComponent<ABI.CCK.Components.CVRAvatar>().viewPosition.y;
|
||||
m_avatarHeight = PlayerSetup.Instance._avatar.GetComponent<ABI.CCK.Components.CVRAvatar>().viewPosition.y;
|
||||
|
||||
// Parse animator parameters
|
||||
AnimatorControllerParameter[] l_params = PlayerSetup.Instance._animator.parameters;
|
||||
foreach(var l_param in l_params)
|
||||
{
|
||||
foreach(AvatarParameter.ParameterType l_enumParam in System.Enum.GetValues(typeof(AvatarParameter.ParameterType)))
|
||||
{
|
||||
if(l_param.name.Contains(l_enumParam.ToString()) && (m_parameters.FindIndex(p => p.m_type == l_enumParam) == -1))
|
||||
{
|
||||
bool l_local = (l_param.name[0] == '#');
|
||||
m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Upright, PlayerSetup.Instance.animatorManager));
|
||||
m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.GroundedRaw, PlayerSetup.Instance.animatorManager));
|
||||
m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Moving, PlayerSetup.Instance.animatorManager));
|
||||
m_parameters.RemoveAll(p => !p.IsValid());
|
||||
|
||||
m_parameters.Add(new AvatarParameter(
|
||||
l_enumParam,
|
||||
l_param.name,
|
||||
(l_local ? AvatarParameter.ParameterSyncType.Local : AvatarParameter.ParameterSyncType.Synced),
|
||||
(l_local ? l_param.nameHash : 0)
|
||||
));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_compatibleAvatar = m_parameters.Exists(p => p.m_type == AvatarParameter.ParameterType.Upright);
|
||||
m_compatibleAvatar = m_parameters.Exists(p => (p.GetParameterType() == AvatarParameter.ParameterType.Upright));
|
||||
m_avatarScale = Mathf.Abs(PlayerSetup.Instance._avatar.transform.localScale.y);
|
||||
|
||||
Transform l_customTransform = PlayerSetup.Instance._avatar.transform.Find("CrouchLimit");
|
||||
|
@ -239,7 +226,7 @@ namespace ml_amt
|
|||
m_locomotionOffset = m_vrIk.solver.locomotion.offset;
|
||||
m_massCenter = m_locomotionOffset;
|
||||
|
||||
if((bool)ms_hasToes.GetValue(m_vrIk.solver))
|
||||
if(m_vrIk.solver.HasToes())
|
||||
{
|
||||
Transform l_foot = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftFoot);
|
||||
if(l_foot == null)
|
||||
|
@ -340,10 +327,10 @@ namespace ml_amt
|
|||
}
|
||||
|
||||
bool l_solverActive = !Mathf.Approximately(m_vrIk.solver.IKPositionWeight, 0f);
|
||||
if(l_locomotionOverride && l_solverActive && m_followHips && (!m_moving || (m_poseState == PoseState.Proning)) && m_inVR && !BodySystem.isCalibratedAsFullBody)
|
||||
if(l_locomotionOverride && l_solverActive && m_followHips && (!m_moving || (m_poseState == PoseState.Proning)) && m_inVR && !BodySystem.isCalibratedAsFullBody && !ModSupporter.SkipHipsOverride())
|
||||
{
|
||||
m_vrIk.solver.plantFeet = false;
|
||||
ABI_RC.Systems.IK.IKSystem.VrikRootController.enabled = false;
|
||||
IKSystem.VrikRootController.enabled = false;
|
||||
PlayerSetup.Instance._avatar.transform.localPosition = m_hipsToPlayer;
|
||||
}
|
||||
|
||||
|
@ -441,6 +428,13 @@ namespace ml_amt
|
|||
}
|
||||
}
|
||||
|
||||
// Game settings
|
||||
void OnGameSettingBoolChange(string p_name, bool p_state)
|
||||
{
|
||||
if(p_name == "GeneralEnableRunningAnimationFullBody")
|
||||
m_fbtAnimations = p_state;
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
float GetRelativeScale()
|
||||
{
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.2.4-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.2.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonOptionalDependencies("ml_prm", "ml_pmc")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
|
@ -1,4 +1,5 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using cohtml;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
@ -20,6 +21,7 @@ namespace ml_amt
|
|||
FollowHips,
|
||||
CollisionScale,
|
||||
ScaledSteps,
|
||||
ScaledJump,
|
||||
MassCenter,
|
||||
OverrideFix
|
||||
};
|
||||
|
@ -36,6 +38,7 @@ namespace ml_amt
|
|||
public static bool FollowHips { get; private set; } = true;
|
||||
public static bool MassCenter { get; private set; } = true;
|
||||
public static bool ScaledSteps { get; private set; } = true;
|
||||
public static bool ScaledJump { get; private set; } = false;
|
||||
public static bool CollisionScale { get; private set; } = true;
|
||||
public static bool OverrideFix { get; private set; } = true;
|
||||
|
||||
|
@ -54,12 +57,13 @@ namespace ml_amt
|
|||
static public event Action<bool> FollowHipsChange;
|
||||
static public event Action<bool> MassCenterChange;
|
||||
static public event Action<bool> ScaledStepsChange;
|
||||
static public event Action<bool> ScaledJumpChange;
|
||||
static public event Action<bool> CollisionScaleChange;
|
||||
static public event Action<bool> OverrideFixChange;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT");
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT", null, true);
|
||||
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
|
@ -75,11 +79,26 @@ namespace ml_amt
|
|||
ms_category.CreateEntry(ModSetting.FollowHips.ToString(), FollowHips),
|
||||
ms_category.CreateEntry(ModSetting.MassCenter.ToString(), MassCenter),
|
||||
ms_category.CreateEntry(ModSetting.ScaledSteps.ToString(), ScaledSteps),
|
||||
ms_category.CreateEntry(ModSetting.ScaledJump.ToString(), ScaledJump),
|
||||
ms_category.CreateEntry(ModSetting.CollisionScale.ToString(), CollisionScale),
|
||||
ms_category.CreateEntry(ModSetting.OverrideFix.ToString(), OverrideFix)
|
||||
};
|
||||
|
||||
Load();
|
||||
IKOverrideCrouch = (bool)ms_entries[(int)ModSetting.IKOverrideCrouch].BoxedValue;
|
||||
CrouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f;
|
||||
IKOverrideProne = (bool)ms_entries[(int)ModSetting.IKOverrideProne].BoxedValue;
|
||||
ProneLimit = ((int)ms_entries[(int)ModSetting.ProneLimit].BoxedValue) * 0.01f;
|
||||
PoseTransitions = (bool)ms_entries[(int)ModSetting.PoseTransitions].BoxedValue;
|
||||
AdjustedMovement = (bool)ms_entries[(int)ModSetting.AdjustedMovement].BoxedValue;
|
||||
IKOverrideFly = (bool)ms_entries[(int)ModSetting.IKOverrideFly].BoxedValue;
|
||||
IKOverrideJump = (bool)ms_entries[(int)ModSetting.IKOverrideJump].BoxedValue;
|
||||
DetectEmotes = (bool)ms_entries[(int)ModSetting.DetectEmotes].BoxedValue;
|
||||
FollowHips = (bool)ms_entries[(int)ModSetting.FollowHips].BoxedValue;
|
||||
MassCenter = (bool)ms_entries[(int)ModSetting.MassCenter].BoxedValue;
|
||||
ScaledSteps = (bool)ms_entries[(int)ModSetting.ScaledSteps].BoxedValue;
|
||||
ScaledJump = (bool)ms_entries[(int)ModSetting.ScaledJump].BoxedValue;
|
||||
CollisionScale = (bool)ms_entries[(int)ModSetting.CollisionScale].BoxedValue;
|
||||
OverrideFix = (bool)ms_entries[(int)ModSetting.OverrideFix].BoxedValue;
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
|
||||
}
|
||||
|
@ -106,24 +125,6 @@ namespace ml_amt
|
|||
};
|
||||
}
|
||||
|
||||
static void Load()
|
||||
{
|
||||
IKOverrideCrouch = (bool)ms_entries[(int)ModSetting.IKOverrideCrouch].BoxedValue;
|
||||
CrouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f;
|
||||
IKOverrideProne = (bool)ms_entries[(int)ModSetting.IKOverrideProne].BoxedValue;
|
||||
ProneLimit = ((int)ms_entries[(int)ModSetting.ProneLimit].BoxedValue) * 0.01f;
|
||||
PoseTransitions = (bool)ms_entries[(int)ModSetting.PoseTransitions].BoxedValue;
|
||||
AdjustedMovement = (bool)ms_entries[(int)ModSetting.AdjustedMovement].BoxedValue;
|
||||
IKOverrideFly = (bool)ms_entries[(int)ModSetting.IKOverrideFly].BoxedValue;
|
||||
IKOverrideJump = (bool)ms_entries[(int)ModSetting.IKOverrideJump].BoxedValue;
|
||||
DetectEmotes = (bool)ms_entries[(int)ModSetting.DetectEmotes].BoxedValue;
|
||||
FollowHips = (bool)ms_entries[(int)ModSetting.FollowHips].BoxedValue;
|
||||
MassCenter = (bool)ms_entries[(int)ModSetting.MassCenter].BoxedValue;
|
||||
ScaledSteps = (bool)ms_entries[(int)ModSetting.ScaledSteps].BoxedValue;
|
||||
CollisionScale = (bool)ms_entries[(int)ModSetting.CollisionScale].BoxedValue;
|
||||
OverrideFix = (bool)ms_entries[(int)ModSetting.OverrideFix].BoxedValue;
|
||||
}
|
||||
|
||||
static void OnSliderUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
|
@ -225,6 +226,13 @@ namespace ml_amt
|
|||
}
|
||||
break;
|
||||
|
||||
case ModSetting.ScaledJump:
|
||||
{
|
||||
ScaledJump = bool.Parse(p_value);
|
||||
ScaledJumpChange?.Invoke(ScaledJump);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.CollisionScale:
|
||||
{
|
||||
CollisionScale = bool.Parse(p_value);
|
||||
|
|
|
@ -1,27 +1,58 @@
|
|||
using UnityEngine;
|
||||
using System.Reflection;
|
||||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.UI;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using RootMotion.FinalIK;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_amt
|
||||
{
|
||||
static class Utils
|
||||
{
|
||||
static MethodInfo ms_getSineKeyframes = typeof(RootMotion.FinalIK.IKSolverVR).GetMethod("GetSineKeyframes", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
static readonly FieldInfo ms_grounded = typeof(MovementSystem).GetField("_isGrounded", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_groundedRaw = typeof(MovementSystem).GetField("_isGroundedRaw", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_hasToes = typeof(IKSolverVR).GetField("hasToes", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static MethodInfo ms_getSineKeyframes = typeof(IKSolverVR).GetMethod("GetSineKeyframes", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
static FieldInfo ms_cohtmlView = typeof(CohtmlControlledViewDisposable).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
|
||||
|
||||
// Extensions
|
||||
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
|
||||
{
|
||||
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
|
||||
}
|
||||
public static bool IsGrounded(this MovementSystem p_instance) => (bool)ms_grounded.GetValue(MovementSystem.Instance);
|
||||
public static bool IsGroundedRaw(this MovementSystem p_instance) => (bool)ms_groundedRaw.GetValue(MovementSystem.Instance);
|
||||
|
||||
public static bool HasToes(this IKSolverVR p_instance) => (bool)ms_hasToes.GetValue(p_instance);
|
||||
public static Keyframe[] GetSineKeyframes(float p_mag)
|
||||
{
|
||||
return (Keyframe[])ms_getSineKeyframes.Invoke(null, new object[] { p_mag });
|
||||
}
|
||||
|
||||
public static void ExecuteScript(this CohtmlControlledViewDisposable p_viewDisposable, string p_script) => ((cohtml.Net.View)ms_cohtmlView.GetValue(p_viewDisposable))?.ExecuteScript(p_script);
|
||||
public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
|
||||
public static float GetWorldJumpHeight()
|
||||
{
|
||||
float l_result = 1f;
|
||||
if(CVRWorld.Instance != null)
|
||||
l_result = CVRWorld.Instance.jumpHeight;
|
||||
return l_result;
|
||||
}
|
||||
public static float GetWorldMovementLimit()
|
||||
{
|
||||
float l_result = 1f;
|
||||
if(CVRWorld.Instance != null)
|
||||
{
|
||||
l_result = CVRWorld.Instance.baseMovementSpeed;
|
||||
l_result *= CVRWorld.Instance.sprintMultiplier;
|
||||
l_result *= CVRWorld.Instance.inAirMovementMultiplier;
|
||||
l_result *= CVRWorld.Instance.flyMultiplier;
|
||||
}
|
||||
return l_result;
|
||||
}
|
||||
|
||||
public static void ExecuteScript(this CohtmlControlledViewDisposable p_instance, string p_script) => ((cohtml.Net.View)ms_cohtmlView.GetValue(p_instance))?.ExecuteScript(p_script);
|
||||
|
||||
// Engine extensions
|
||||
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
|
||||
{
|
||||
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Company>None</Company>
|
||||
<Product>AvatarMotionTweaker</Product>
|
||||
<PackageId>AvatarMotionTweaker</PackageId>
|
||||
<Version>1.2.4</Version>
|
||||
<Version>1.2.8</Version>
|
||||
<Platforms>x64</Platforms>
|
||||
<AssemblyName>ml_amt</AssemblyName>
|
||||
</PropertyGroup>
|
||||
|
@ -33,8 +33,7 @@
|
|||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
|
@ -53,9 +52,13 @@
|
|||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ml_pmc">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\Mods\ml_pmc.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ml_prm">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\Mods\ml_prm.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
|
|
|
@ -263,16 +263,25 @@ function inp_toggle_mod_amt(_obj, _callbackName) {
|
|||
<div id="ScaledSteps" class ="inp_toggle no-scroll" data-current="true"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h4><p style="color: #7F7F7F">Avatar independent game fixes/overhauls</p></h4><br>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Scaled locomotion jump: </div>
|
||||
<div class ="option-input">
|
||||
<div id="ScaledJump" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Alternative avatar collider scale: </div>
|
||||
<div class ="option-caption">Alternative avatar collider: </div>
|
||||
<div class ="option-input">
|
||||
<div id="CollisionScale" class ="inp_toggle no-scroll" data-current="true"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Fix animation overrides (chairs, etc.): </div>
|
||||
<div class ="option-caption">Fix animator overrides (chairs, etc.): </div>
|
||||
<div class ="option-input">
|
||||
<div id="OverrideFix" class ="inp_toggle no-scroll" data-current="true"></div>
|
||||
</div>
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.0-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
|
@ -29,8 +29,7 @@
|
|||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using ABI_RC.Core.EventSystem;
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.IO;
|
||||
using ABI_RC.Core.Networking;
|
||||
using ABI_RC.Core.Util;
|
||||
|
@ -57,6 +56,7 @@ namespace ml_egn
|
|||
Utils.ShowMenuNotification("Avatar changed", 1f);
|
||||
else
|
||||
Utils.ShowHUDNotification("(Synced) Client", "Avatar changed");
|
||||
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
|
@ -68,19 +68,37 @@ namespace ml_egn
|
|||
{
|
||||
try
|
||||
{
|
||||
if(Utils.IsConnected())
|
||||
if(Utils.ArePropsEnabled())
|
||||
{
|
||||
if(Utils.IsMenuOpened())
|
||||
Utils.ShowMenuNotification("Prop spawned", 1f);
|
||||
if(Utils.ArePropsAllowed())
|
||||
{
|
||||
if(Utils.IsConnected())
|
||||
{
|
||||
if(Utils.IsMenuOpened())
|
||||
Utils.ShowMenuNotification("Prop spawned", 1f);
|
||||
else
|
||||
Utils.ShowHUDNotification("(Synced) Client", "Prop spawned");
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Utils.IsMenuOpened())
|
||||
Utils.ShowMenuAlert("Prop Error", "Not connected to live instance");
|
||||
else
|
||||
Utils.ShowHUDNotification("(Local) Client", "Unable to spawn prop", "Not connected to live instance");
|
||||
}
|
||||
}
|
||||
else
|
||||
Utils.ShowHUDNotification("(Synced) Client", "Prop spawned");
|
||||
{
|
||||
if(Utils.IsMenuOpened())
|
||||
Utils.ShowMenuAlert("Prop Error", "Props are not allowed in this world");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Utils.IsMenuOpened())
|
||||
Utils.ShowMenuAlert("Prop Error", "Not connected to live instance");
|
||||
Utils.ShowMenuAlert("Prop Error", "Props are disabled in game settings");
|
||||
else
|
||||
Utils.ShowHUDNotification("(Local) Client", "Unable to spawn prop", "Not connected to live instance");
|
||||
Utils.ShowHUDNotification("(Local) Client", "Unable to spawn prop", "Props are disabled in game settings");
|
||||
}
|
||||
}
|
||||
catch(System.Exception e)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.1-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
|
@ -1,5 +1,6 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Networking;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Core.UI;
|
||||
using DarkRift;
|
||||
|
||||
|
@ -42,5 +43,8 @@ namespace ml_egn
|
|||
l_result = (NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected);
|
||||
return l_result;
|
||||
}
|
||||
|
||||
public static bool ArePropsAllowed() => ((MetaPort.Instance != null) && MetaPort.Instance.worldAllowProps);
|
||||
public static bool ArePropsEnabled() => ((MetaPort.Instance != null) && MetaPort.Instance.settings.GetSettingsBool("ContentFilterPropsEnabled"));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>ExtendedGameNotifications</PackageId>
|
||||
<Version>1.0.1</Version>
|
||||
<Version>1.0.2</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>ExtendedGameNotifications</Product>
|
||||
|
@ -21,8 +21,7 @@
|
|||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
|
@ -41,8 +40,7 @@
|
|||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
|
|
313
ml_fpt/Main.cs
313
ml_fpt/Main.cs
|
@ -1,313 +0,0 @@
|
|||
using ABI.CCK.Scripts;
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Core.UI;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_fpt
|
||||
{
|
||||
public class FourPointTracking : MelonLoader.MelonMod
|
||||
{
|
||||
static FourPointTracking ms_instance = null;
|
||||
|
||||
bool m_ready = false;
|
||||
|
||||
IndexIK m_indexIK = null;
|
||||
RootMotion.FinalIK.VRIK m_vrIK = null;
|
||||
RuntimeAnimatorController m_runtimeAnimator = null;
|
||||
List<CVRAdvancedSettingsFileProfileValue> m_aasParameters = null;
|
||||
|
||||
bool m_calibrationActive = false;
|
||||
object m_calibrationTask = null;
|
||||
|
||||
int m_hipsTrackerIndex = -1;
|
||||
Transform m_hips = null;
|
||||
|
||||
Dictionary<string, Tuple<Vector3, Quaternion>> m_avatarCalibrations = null;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
if(ms_instance == null)
|
||||
ms_instance = this;
|
||||
|
||||
m_avatarCalibrations = new Dictionary<string, Tuple<Vector3, Quaternion>>();
|
||||
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(FourPointTracking).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(FourPointTracking).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForMainMenuView());
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator WaitForMainMenuView()
|
||||
{
|
||||
while(ViewManager.Instance == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView.Listener == null)
|
||||
yield return null;
|
||||
|
||||
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.RegisterForEvent("MelonMod_FPT_Action_Calibrate", new Action(this.StartCalibration));
|
||||
};
|
||||
|
||||
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
|
||||
};
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator WaitForLocalPlayer()
|
||||
{
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_indexIK = PlayerSetup.Instance.gameObject.GetComponent<IndexIK>();
|
||||
|
||||
m_ready = true;
|
||||
}
|
||||
|
||||
public override void OnDeinitializeMelon()
|
||||
{
|
||||
if(ms_instance == this)
|
||||
ms_instance = null;
|
||||
|
||||
m_ready = false;
|
||||
m_aasParameters?.Clear();
|
||||
m_aasParameters = null;
|
||||
m_avatarCalibrations?.Clear();
|
||||
m_avatarCalibrations = null;
|
||||
m_hipsTrackerIndex = -1;
|
||||
|
||||
if(m_calibrationTask != null)
|
||||
MelonLoader.MelonCoroutines.Stop(m_calibrationTask);
|
||||
m_calibrationTask = null;
|
||||
}
|
||||
|
||||
void StartCalibration()
|
||||
{
|
||||
if(m_ready && !m_calibrationActive && PlayerSetup.Instance._inVr && !PlayerSetup.Instance.avatarIsLoading && PlayerSetup.Instance._animator.isHuman && !BodySystem.isCalibrating && !BodySystem.isCalibratedAsFullBody)
|
||||
{
|
||||
m_hipsTrackerIndex = GetHipsTracker();
|
||||
if(m_hipsTrackerIndex != -1)
|
||||
{
|
||||
m_avatarCalibrations.Remove(MetaPort.Instance.currentAvatarGuid);
|
||||
|
||||
m_runtimeAnimator = PlayerSetup.Instance._animator.runtimeAnimatorController;
|
||||
m_aasParameters = PlayerSetup.Instance.animatorManager.GetAdditionalSettingsCurrent();
|
||||
PlayerSetup.Instance._animator.runtimeAnimatorController = PlayerSetup.Instance.tPoseAnimatorController;
|
||||
PlayerSetup.Instance.animatorManager.SetAnimator(PlayerSetup.Instance._animator, PlayerSetup.Instance.tPoseAnimatorController);
|
||||
|
||||
m_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
|
||||
m_vrIK = PlayerSetup.Instance._animator.GetComponent<RootMotion.FinalIK.VRIK>();
|
||||
|
||||
if(m_vrIK != null)
|
||||
m_vrIK.solver.OnPreUpdate += this.OverrideIKWeight;
|
||||
|
||||
IKSystem.Instance.leftHandModel.SetActive(true);
|
||||
IKSystem.Instance.rightHandModel.SetActive(true);
|
||||
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(true);
|
||||
CVR_InteractableManager.enableInteractions = false;
|
||||
|
||||
m_calibrationActive = true;
|
||||
m_calibrationTask = MelonLoader.MelonCoroutines.Start(CalibrationTask());
|
||||
|
||||
ViewManager.Instance.ForceUiStatus(false);
|
||||
ShowHudNotification("Calibration started");
|
||||
}
|
||||
else
|
||||
ShowMenuAlert("No hips tracker detected. Check if tracker has waist role in SteamVR settings.");
|
||||
}
|
||||
else
|
||||
ShowMenuAlert("Calibraton requirements aren't met: be in VR, be not in FBT or avatar calibration, humanoid avatar");
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator CalibrationTask()
|
||||
{
|
||||
while(m_calibrationActive)
|
||||
{
|
||||
if(m_vrIK != null)
|
||||
m_vrIK.enabled = false;
|
||||
|
||||
m_indexIK.enabled = false;
|
||||
|
||||
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(true, m_hips);
|
||||
|
||||
if((CVRInputManager.Instance.interactLeftValue > 0.9f) && (CVRInputManager.Instance.interactRightValue > 0.9f))
|
||||
{
|
||||
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].target.transform.position = m_hips.position;
|
||||
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].target.transform.rotation = m_hips.rotation;
|
||||
|
||||
m_avatarCalibrations.Add(
|
||||
MetaPort.Instance.currentAvatarGuid,
|
||||
new Tuple<Vector3, Quaternion>(
|
||||
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].target.transform.localPosition,
|
||||
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].target.transform.localRotation
|
||||
)
|
||||
);
|
||||
|
||||
if(m_vrIK != null)
|
||||
{
|
||||
m_vrIK.solver.spine.pelvisTarget = PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].target;
|
||||
m_vrIK.solver.spine.pelvisPositionWeight = 1f;
|
||||
m_vrIK.solver.spine.pelvisRotationWeight = 1f;
|
||||
m_vrIK.solver.OnPreUpdate -= this.OverrideIKWeight;
|
||||
m_vrIK.solver.IKPositionWeight = 1f;
|
||||
m_vrIK.enabled = true;
|
||||
}
|
||||
|
||||
m_indexIK.enabled = true;
|
||||
|
||||
PlayerSetup.Instance._animator.runtimeAnimatorController = m_runtimeAnimator;
|
||||
PlayerSetup.Instance.animatorManager.SetAnimator(PlayerSetup.Instance._animator, m_runtimeAnimator);
|
||||
if(m_aasParameters != null)
|
||||
{
|
||||
foreach(var l_param in m_aasParameters)
|
||||
{
|
||||
PlayerSetup.Instance.animatorManager.SetAnimatorParameter(l_param.name, l_param.value);
|
||||
}
|
||||
}
|
||||
|
||||
IKSystem.Instance.leftHandModel.SetActive(false);
|
||||
IKSystem.Instance.rightHandModel.SetActive(false);
|
||||
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(false);
|
||||
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(false);
|
||||
CVR_InteractableManager.enableInteractions = true;
|
||||
|
||||
Reset();
|
||||
|
||||
ShowHudNotification("Calibration completed");
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
m_calibrationTask = null; // Idk if it's safe or not
|
||||
}
|
||||
|
||||
void OverrideIKWeight()
|
||||
{
|
||||
if(m_calibrationActive)
|
||||
{
|
||||
m_vrIK.solver.IKPositionWeight = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_vrIK = null;
|
||||
m_runtimeAnimator = null;
|
||||
m_aasParameters = null;
|
||||
m_calibrationActive = false;
|
||||
m_calibrationTask = null;
|
||||
m_hipsTrackerIndex = -1;
|
||||
m_hips = null;
|
||||
}
|
||||
|
||||
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
|
||||
void OnAvatarClear()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_calibrationActive)
|
||||
{
|
||||
if(m_calibrationTask != null)
|
||||
MelonLoader.MelonCoroutines.Stop(m_calibrationTask);
|
||||
|
||||
m_indexIK.enabled = true;
|
||||
|
||||
IKSystem.Instance.leftHandModel.SetActive(false);
|
||||
IKSystem.Instance.rightHandModel.SetActive(false);
|
||||
|
||||
if(m_hipsTrackerIndex != -1)
|
||||
{
|
||||
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(false);
|
||||
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(false);
|
||||
}
|
||||
CVR_InteractableManager.enableInteractions = true;
|
||||
|
||||
Reset();
|
||||
|
||||
ShowHudNotification("Calibration canceled");
|
||||
}
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSetupAvatar_Postfix() => ms_instance?.OnSetupAvatar();
|
||||
void OnSetupAvatar()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_ready && PlayerSetup.Instance._inVr && PlayerSetup.Instance._animator.isHuman && !VRTrackerManager.Instance.CheckFullBody())
|
||||
{
|
||||
int l_hipsTracker = GetHipsTracker();
|
||||
if((l_hipsTracker != -1) && m_avatarCalibrations.TryGetValue(MetaPort.Instance.currentAvatarGuid, out var l_stored))
|
||||
{
|
||||
var l_vrIK = PlayerSetup.Instance._animator.GetComponent<RootMotion.FinalIK.VRIK>();
|
||||
if(l_vrIK != null)
|
||||
{
|
||||
l_vrIK.solver.spine.pelvisTarget = PlayerSetup.Instance._trackerManager.trackers[l_hipsTracker].target;
|
||||
l_vrIK.solver.spine.pelvisPositionWeight = 1f;
|
||||
l_vrIK.solver.spine.pelvisRotationWeight = 1f;
|
||||
|
||||
l_vrIK.solver.spine.pelvisTarget.localPosition = l_stored.Item1;
|
||||
l_vrIK.solver.spine.pelvisTarget.localRotation = l_stored.Item2;
|
||||
|
||||
ShowHudNotification("Applied saved calibration");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void ShowHudNotification(string p_message)
|
||||
{
|
||||
if(CohtmlHud.Instance != null)
|
||||
CohtmlHud.Instance.ViewDropText("4-Point Tracking", p_message);
|
||||
}
|
||||
|
||||
static void ShowMenuAlert(string p_message)
|
||||
{
|
||||
if(ViewManager.Instance != null)
|
||||
ViewManager.Instance.TriggerAlert("4-Point Tracking", p_message, 0, false);
|
||||
}
|
||||
|
||||
static int GetHipsTracker()
|
||||
{
|
||||
int l_result = -1;
|
||||
for(int i = 0; i < PlayerSetup.Instance._trackerManager.trackerNames.Length; i++)
|
||||
{
|
||||
if((PlayerSetup.Instance._trackerManager.trackerNames[i] == "vive_tracker_waist") && PlayerSetup.Instance._trackerManager.trackers[i].active)
|
||||
{
|
||||
l_result = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return l_result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
# Four Point Tracking
|
||||
This mod adds ability to use 4-point tracking.
|
||||
|
||||
# Installation
|
||||
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
|
||||
* Get [latest release DLL](../../../releases/latest):
|
||||
* Put `ml_fpt.dll` in `Mods` folder of game
|
||||
|
||||
# Usage
|
||||
* Be sure that your tracker role is set to `Hips` in SteamVR
|
||||
* Go to `Settings - Implementation - 4-Point Tracking` and press `Calibrate` button
|
||||
* Adjust your tracker in a similar way as in FBT calibration
|
||||
* Press trigger on both controllers
|
||||
|
||||
# Notes
|
||||
* Will be deprecated soon
|
||||
* Calibration is saved per avatar for game session.
|
||||
* AAS parameters are restored after calibration.
|
|
@ -1,26 +0,0 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_fpt
|
||||
{
|
||||
static class Scripts
|
||||
{
|
||||
public static string GetEmbeddedScript(string p_name)
|
||||
{
|
||||
string l_result = "";
|
||||
Assembly l_assembly = Assembly.GetExecutingAssembly();
|
||||
string l_assemblyName = l_assembly.GetName().Name;
|
||||
|
||||
try
|
||||
{
|
||||
Stream l_libraryStream = l_assembly.GetManifestResourceStream(l_assemblyName + ".resources." + p_name);
|
||||
StreamReader l_streadReader = new StreamReader(l_libraryStream);
|
||||
l_result = l_streadReader.ReadToEnd();
|
||||
}
|
||||
catch(Exception) { }
|
||||
|
||||
return l_result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,88 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{EC0A8C41-A429-42CD-B8FA-401A802D4BA6}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ml_fpt</RootNamespace>
|
||||
<AssemblyName>ml_fpt</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scripts.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,12 +0,0 @@
|
|||
{
|
||||
let l_block = document.createElement('div');
|
||||
l_block.innerHTML = `
|
||||
<div class ="settings-subcategory">
|
||||
<div class ="subcategory-name">4-Point Tracking</div>
|
||||
<div class ="subcategory-description"></div>
|
||||
</div>
|
||||
|
||||
<div class ="action-btn button" onclick="engine.trigger('MelonMod_FPT_Action_Calibrate');"><img src="gfx/recalibrate.svg">Calibrate</div>
|
||||
`;
|
||||
document.getElementById('settings-implementation').appendChild(l_block);
|
||||
}
|
|
@ -2,20 +2,19 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class LeapInput : CVRInputModule
|
||||
{
|
||||
CVRInputManager m_inputManager = null;
|
||||
InputModuleOpenXR m_openXrModule = null;
|
||||
bool m_inVR = false;
|
||||
bool m_gripToGrab = true;
|
||||
|
||||
bool m_handVisibleLeft = false;
|
||||
bool m_handVisibleRight = false;
|
||||
ControllerRay m_handRayLeft = null;
|
||||
ControllerRay m_handRayRight = null;
|
||||
LineRenderer m_lineLeft = null;
|
||||
|
@ -25,22 +24,31 @@ namespace ml_lme
|
|||
bool m_gripLeft = false;
|
||||
bool m_gripRight = false;
|
||||
|
||||
public new void Start()
|
||||
~LeapInput()
|
||||
{
|
||||
base.Start();
|
||||
Settings.EnabledChange -= this.OnEnableChange;
|
||||
Settings.InputChange -= this.OnInputChange;
|
||||
|
||||
MetaPort.Instance.settings.settingBoolChanged.RemoveListener(this.OnGameSettingBoolChange);
|
||||
}
|
||||
|
||||
public override void ModuleAdded()
|
||||
{
|
||||
base.ModuleAdded();
|
||||
|
||||
InputEnabled = Settings.Enabled;
|
||||
HapticFeedback = false;
|
||||
|
||||
m_inputManager = CVRInputManager.Instance; // _inputManager is stripped out, cool beans
|
||||
m_openXrModule = m_inputManager.GetComponent<InputModuleOpenXR>();
|
||||
m_inVR = Utils.IsInVR();
|
||||
|
||||
m_handRayLeft = LeapTracking.GetInstance().GetLeftHand().gameObject.AddComponent<ControllerRay>();
|
||||
m_handRayLeft = LeapTracking.Instance.GetLeftHand().gameObject.AddComponent<ControllerRay>();
|
||||
m_handRayLeft.hand = true;
|
||||
m_handRayLeft.generalMask = -1485;
|
||||
m_handRayLeft.isInteractionRay = true;
|
||||
m_handRayLeft.triggerGazeEvents = false;
|
||||
m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
|
||||
|
||||
m_handRayRight = LeapTracking.GetInstance().GetRightHand().gameObject.AddComponent<ControllerRay>();
|
||||
m_handRayRight = LeapTracking.Instance.GetRightHand().gameObject.AddComponent<ControllerRay>();
|
||||
m_handRayRight.hand = false;
|
||||
m_handRayRight.generalMask = -1485;
|
||||
m_handRayRight.isInteractionRay = true;
|
||||
|
@ -107,43 +115,64 @@ namespace ml_lme
|
|||
m_lineRight.gameObject.layer = PlayerSetup.Instance.leftRay.gameObject.layer;
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
Settings.EnabledChange -= this.OnEnableChange;
|
||||
Settings.InputChange -= this.OnInputChange;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
|
||||
|
||||
if(Settings.Enabled)
|
||||
{
|
||||
if(l_data.m_leftHand.m_present)
|
||||
SetFingersInput(l_data.m_leftHand, true);
|
||||
|
||||
if(l_data.m_rightHand.m_present)
|
||||
SetFingersInput(l_data.m_rightHand, false);
|
||||
|
||||
if(m_inVR)
|
||||
{
|
||||
m_inputManager.individualFingerTracking = !m_openXrModule.GetIndexGestureToggle();
|
||||
m_inputManager.individualFingerTracking |= (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
|
||||
}
|
||||
else
|
||||
m_inputManager.individualFingerTracking = (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
|
||||
IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking;
|
||||
}
|
||||
|
||||
m_handRayLeft.enabled = (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly));
|
||||
m_handRayRight.enabled = (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly));
|
||||
}
|
||||
|
||||
public override void UpdateInput()
|
||||
{
|
||||
if(Settings.Enabled && Settings.Input)
|
||||
if(InputEnabled)
|
||||
{
|
||||
GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
|
||||
GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
|
||||
|
||||
if(l_data.m_leftHand.m_present)
|
||||
{
|
||||
SetFingersInput(l_data.m_leftHand, true);
|
||||
m_handVisibleLeft = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_handVisibleLeft)
|
||||
{
|
||||
ResetFingers(true);
|
||||
m_handVisibleLeft = false;
|
||||
}
|
||||
}
|
||||
|
||||
if(l_data.m_rightHand.m_present)
|
||||
{
|
||||
SetFingersInput(l_data.m_rightHand, false);
|
||||
m_handVisibleRight = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_handVisibleRight)
|
||||
{
|
||||
ResetFingers(false);
|
||||
m_handVisibleRight = false;
|
||||
}
|
||||
}
|
||||
|
||||
if(!ModSupporter.SkipFingersOverride())
|
||||
{
|
||||
if(m_inVR)
|
||||
{
|
||||
_inputManager.individualFingerTracking = !CVRInputManager._moduleXR.GestureToggleValue;
|
||||
_inputManager.individualFingerTracking |= (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
|
||||
}
|
||||
else
|
||||
_inputManager.individualFingerTracking = (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
|
||||
IKSystem.Instance.FingerSystem.controlActive = _inputManager.individualFingerTracking;
|
||||
}
|
||||
|
||||
m_handRayLeft.enabled = (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly));
|
||||
m_handRayRight.enabled = (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly));
|
||||
|
||||
base.UpdateInput();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update_Interaction()
|
||||
{
|
||||
if(Settings.Input)
|
||||
{
|
||||
GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
|
||||
|
||||
if(l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly))
|
||||
{
|
||||
|
@ -154,22 +183,22 @@ namespace ml_lme
|
|||
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength));
|
||||
else
|
||||
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength));
|
||||
m_inputManager.interactLeftValue = Mathf.Max(l_interactValue, m_inputManager.interactLeftValue);
|
||||
_inputManager.interactLeftValue = Mathf.Max(l_interactValue, _inputManager.interactLeftValue);
|
||||
|
||||
if(m_interactLeft != (l_strength > Settings.InteractThreadhold))
|
||||
{
|
||||
m_interactLeft = (l_strength > Settings.InteractThreadhold);
|
||||
m_inputManager.interactLeftDown |= m_interactLeft;
|
||||
m_inputManager.interactLeftUp |= !m_interactLeft;
|
||||
_inputManager.interactLeftDown |= m_interactLeft;
|
||||
_inputManager.interactLeftUp |= !m_interactLeft;
|
||||
}
|
||||
|
||||
float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength));
|
||||
m_inputManager.gripLeftValue = Mathf.Max(l_gripValue, m_inputManager.gripLeftValue);
|
||||
_inputManager.gripLeftValue = Mathf.Max(l_gripValue, _inputManager.gripLeftValue);
|
||||
if(m_gripLeft != (l_strength > Settings.GripThreadhold))
|
||||
{
|
||||
m_gripLeft = (l_strength > Settings.GripThreadhold);
|
||||
m_inputManager.gripLeftDown |= m_gripLeft;
|
||||
m_inputManager.gripLeftUp |= !m_gripLeft;
|
||||
_inputManager.gripLeftDown |= m_gripLeft;
|
||||
_inputManager.gripLeftUp |= !m_gripLeft;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -182,22 +211,22 @@ namespace ml_lme
|
|||
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength));
|
||||
else
|
||||
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength));
|
||||
m_inputManager.interactRightValue = Mathf.Max(l_interactValue, m_inputManager.interactRightValue);
|
||||
_inputManager.interactRightValue = Mathf.Max(l_interactValue, _inputManager.interactRightValue);
|
||||
|
||||
if(m_interactRight != (l_strength > Settings.InteractThreadhold))
|
||||
{
|
||||
m_interactRight = (l_strength > Settings.InteractThreadhold);
|
||||
m_inputManager.interactRightDown |= m_interactRight;
|
||||
m_inputManager.interactRightUp |= !m_interactRight;
|
||||
_inputManager.interactRightDown |= m_interactRight;
|
||||
_inputManager.interactRightUp |= !m_interactRight;
|
||||
}
|
||||
|
||||
float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength));
|
||||
m_inputManager.gripRightValue = Mathf.Max(l_gripValue, m_inputManager.gripRightValue);
|
||||
_inputManager.gripRightValue = Mathf.Max(l_gripValue, _inputManager.gripRightValue);
|
||||
if(m_gripRight != (l_strength > Settings.GripThreadhold))
|
||||
{
|
||||
m_gripRight = (l_strength > Settings.GripThreadhold);
|
||||
m_inputManager.gripRightDown |= m_gripRight;
|
||||
m_inputManager.gripRightUp |= !m_gripRight;
|
||||
_inputManager.gripRightDown |= m_gripRight;
|
||||
_inputManager.gripRightUp |= !m_gripRight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -206,8 +235,12 @@ namespace ml_lme
|
|||
// Settings changes
|
||||
void OnEnableChange(bool p_state)
|
||||
{
|
||||
InputEnabled = p_state;
|
||||
|
||||
OnInputChange(p_state && Settings.Input);
|
||||
UpdateFingerTracking();
|
||||
m_handVisibleLeft &= p_state;
|
||||
m_handVisibleRight &= p_state;
|
||||
}
|
||||
|
||||
void OnInputChange(bool p_state)
|
||||
|
@ -248,27 +281,73 @@ namespace ml_lme
|
|||
// Arbitrary
|
||||
void UpdateFingerTracking()
|
||||
{
|
||||
m_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && m_openXrModule.AreKnucklesInUse() && !m_openXrModule.GetIndexGestureToggle()));
|
||||
IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking;
|
||||
_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.GestureToggleValue));
|
||||
IKSystem.Instance.FingerSystem.controlActive = _inputManager.individualFingerTracking;
|
||||
|
||||
if(!Settings.Enabled)
|
||||
{
|
||||
ResetFingers(true);
|
||||
ResetFingers(false);
|
||||
}
|
||||
}
|
||||
|
||||
void SetFingersInput(GestureMatcher.HandData p_hand, bool p_left)
|
||||
{
|
||||
if(p_left)
|
||||
{
|
||||
m_inputManager.fingerCurlLeftThumb = p_hand.m_bends[0];
|
||||
m_inputManager.fingerCurlLeftIndex = p_hand.m_bends[1];
|
||||
m_inputManager.fingerCurlLeftMiddle = p_hand.m_bends[2];
|
||||
m_inputManager.fingerCurlLeftRing = p_hand.m_bends[3];
|
||||
m_inputManager.fingerCurlLeftPinky = p_hand.m_bends[4];
|
||||
_inputManager.fingerCurlLeftThumb = p_hand.m_bends[0];
|
||||
_inputManager.fingerCurlLeftIndex = p_hand.m_bends[1];
|
||||
_inputManager.fingerCurlLeftMiddle = p_hand.m_bends[2];
|
||||
_inputManager.fingerCurlLeftRing = p_hand.m_bends[3];
|
||||
_inputManager.fingerCurlLeftPinky = p_hand.m_bends[4];
|
||||
_inputManager.fingerSpreadLeftThumb = p_hand.m_spreads[0];
|
||||
_inputManager.fingerSpreadLeftIndex = p_hand.m_spreads[1];
|
||||
_inputManager.fingerSpreadLeftMiddle = p_hand.m_spreads[2];
|
||||
_inputManager.fingerSpreadLeftRing = p_hand.m_spreads[3];
|
||||
_inputManager.fingerSpreadLeftPinky = p_hand.m_spreads[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_inputManager.fingerCurlRightThumb = p_hand.m_bends[0];
|
||||
m_inputManager.fingerCurlRightIndex = p_hand.m_bends[1];
|
||||
m_inputManager.fingerCurlRightMiddle = p_hand.m_bends[2];
|
||||
m_inputManager.fingerCurlRightRing = p_hand.m_bends[3];
|
||||
m_inputManager.fingerCurlRightPinky = p_hand.m_bends[4];
|
||||
_inputManager.fingerCurlRightThumb = p_hand.m_bends[0];
|
||||
_inputManager.fingerCurlRightIndex = p_hand.m_bends[1];
|
||||
_inputManager.fingerCurlRightMiddle = p_hand.m_bends[2];
|
||||
_inputManager.fingerCurlRightRing = p_hand.m_bends[3];
|
||||
_inputManager.fingerCurlRightPinky = p_hand.m_bends[4];
|
||||
_inputManager.fingerSpreadRightThumb = p_hand.m_spreads[0];
|
||||
_inputManager.fingerSpreadRightIndex = p_hand.m_spreads[1];
|
||||
_inputManager.fingerSpreadRightMiddle = p_hand.m_spreads[2];
|
||||
_inputManager.fingerSpreadRightRing = p_hand.m_spreads[3];
|
||||
_inputManager.fingerSpreadRightPinky = p_hand.m_spreads[4];
|
||||
}
|
||||
}
|
||||
|
||||
void ResetFingers(bool p_left)
|
||||
{
|
||||
if(p_left)
|
||||
{
|
||||
_inputManager.fingerCurlLeftThumb = 0f;
|
||||
_inputManager.fingerCurlLeftIndex = 0f;
|
||||
_inputManager.fingerCurlLeftMiddle = 0f;
|
||||
_inputManager.fingerCurlLeftRing = 0f;
|
||||
_inputManager.fingerCurlLeftPinky = 0f;
|
||||
_inputManager.fingerSpreadLeftThumb = 0f;
|
||||
_inputManager.fingerSpreadLeftIndex = 0f;
|
||||
_inputManager.fingerSpreadLeftMiddle = 0f;
|
||||
_inputManager.fingerSpreadLeftRing = 0f;
|
||||
_inputManager.fingerSpreadLeftPinky = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_inputManager.fingerCurlRightThumb = 0f;
|
||||
_inputManager.fingerCurlRightIndex = 0f;
|
||||
_inputManager.fingerCurlRightMiddle = 0f;
|
||||
_inputManager.fingerCurlRightRing = 0f;
|
||||
_inputManager.fingerCurlRightPinky = 0f;
|
||||
_inputManager.fingerSpreadRightThumb = 0f;
|
||||
_inputManager.fingerSpreadRightIndex = 0f;
|
||||
_inputManager.fingerSpreadRightMiddle = 0f;
|
||||
_inputManager.fingerSpreadRightRing = 0f;
|
||||
_inputManager.fingerSpreadRightPinky = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -8,32 +9,22 @@ namespace ml_lme
|
|||
[DisallowMultipleComponent]
|
||||
class LeapManager : MonoBehaviour
|
||||
{
|
||||
static LeapManager ms_instance = null;
|
||||
public static LeapManager Instance { get; private set; } = null;
|
||||
|
||||
readonly Leap.Controller m_leapController = null;
|
||||
readonly GestureMatcher.LeapData m_leapData = null;
|
||||
Leap.Controller m_leapController = null;
|
||||
GestureMatcher.LeapData m_leapData = null;
|
||||
|
||||
LeapTracking m_leapTracking = null;
|
||||
LeapTracked m_leapTracked = null;
|
||||
LeapInput m_leapInput = null;
|
||||
|
||||
public static LeapManager GetInstance() => ms_instance;
|
||||
|
||||
internal LeapManager()
|
||||
void Awake()
|
||||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
|
||||
m_leapController = new Leap.Controller();
|
||||
m_leapData = new GestureMatcher.LeapData();
|
||||
}
|
||||
~LeapManager()
|
||||
{
|
||||
m_leapController.StopConnection();
|
||||
m_leapController.Dispose();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(ms_instance == null)
|
||||
ms_instance = this;
|
||||
|
||||
DontDestroyOnLoad(this);
|
||||
|
||||
|
@ -49,41 +40,44 @@ namespace ml_lme
|
|||
m_leapTracking = new GameObject("[LeapTrackingRoot]").AddComponent<LeapTracking>();
|
||||
m_leapTracking.transform.parent = this.transform;
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForInputManager());
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
|
||||
OnEnableChange(Settings.Enabled);
|
||||
OnTrackingModeChange(Settings.TrackingMode);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForObjects());
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(ms_instance == this)
|
||||
ms_instance = null;
|
||||
if(Instance == this)
|
||||
Instance = null;
|
||||
|
||||
m_leapController.StopConnection();
|
||||
m_leapController.Device -= this.OnLeapDeviceInitialized;
|
||||
m_leapController.DeviceFailure -= this.OnLeapDeviceFailure;
|
||||
m_leapController.DeviceLost -= this.OnLeapDeviceLost;
|
||||
m_leapController.Connect -= this.OnLeapServiceConnect;
|
||||
m_leapController.Disconnect -= this.OnLeapServiceDisconnect;
|
||||
m_leapController.Dispose();
|
||||
m_leapController = null;
|
||||
|
||||
Settings.EnabledChange -= this.OnEnableChange;
|
||||
Settings.TrackingModeChange -= this.OnTrackingModeChange;
|
||||
}
|
||||
|
||||
IEnumerator WaitForInputManager()
|
||||
IEnumerator WaitForObjects()
|
||||
{
|
||||
while(CVRInputManager.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_leapInput = CVRInputManager.Instance.gameObject.AddComponent<LeapInput>();
|
||||
}
|
||||
|
||||
IEnumerator WaitForLocalPlayer()
|
||||
{
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
while(LeapTracking.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_leapInput = new LeapInput();
|
||||
CVRInputManager.Instance.AddInputModule(m_leapInput);
|
||||
|
||||
m_leapTracked = PlayerSetup.Instance.gameObject.AddComponent<LeapTracked>();
|
||||
}
|
||||
|
||||
|
@ -168,8 +162,9 @@ namespace ml_lme
|
|||
{
|
||||
if(m_leapTracking != null)
|
||||
m_leapTracking.OnAvatarSetup();
|
||||
if(m_leapInput != null)
|
||||
m_leapInput.OnAvatarSetup();
|
||||
|
||||
m_leapInput?.OnAvatarSetup();
|
||||
|
||||
if(m_leapTracked != null)
|
||||
m_leapTracked.OnAvatarSetup();
|
||||
}
|
||||
|
@ -182,8 +177,7 @@ namespace ml_lme
|
|||
|
||||
internal void OnRayScale(float p_scale)
|
||||
{
|
||||
if(m_leapInput != null)
|
||||
m_leapInput.OnRayScale(p_scale);
|
||||
m_leapInput?.OnRayScale(p_scale);
|
||||
}
|
||||
|
||||
internal void OnPlayspaceScale(float p_relation)
|
||||
|
|
|
@ -43,12 +43,12 @@ namespace ml_lme
|
|||
m_inVR = Utils.IsInVR();
|
||||
|
||||
m_leftHandTarget = new GameObject("RotationTarget").transform;
|
||||
m_leftHandTarget.parent = LeapTracking.GetInstance().GetLeftHand();
|
||||
m_leftHandTarget.parent = LeapTracking.Instance.GetLeftHand();
|
||||
m_leftHandTarget.localPosition = Vector3.zero;
|
||||
m_leftHandTarget.localRotation = Quaternion.identity;
|
||||
|
||||
m_rightHandTarget = new GameObject("RotationTarget").transform;
|
||||
m_rightHandTarget.parent = LeapTracking.GetInstance().GetRightHand();
|
||||
m_rightHandTarget.parent = LeapTracking.Instance.GetRightHand();
|
||||
m_rightHandTarget.localPosition = Vector3.zero;
|
||||
m_rightHandTarget.localRotation = Quaternion.identity;
|
||||
|
||||
|
@ -72,7 +72,7 @@ namespace ml_lme
|
|||
{
|
||||
if(m_enabled)
|
||||
{
|
||||
GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
|
||||
GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
|
||||
|
||||
if((m_leftArmIK != null) && (m_rightArmIK != null))
|
||||
{
|
||||
|
@ -92,7 +92,7 @@ namespace ml_lme
|
|||
if(l_data.m_leftHand.m_present && !m_leftTargetActive)
|
||||
{
|
||||
m_vrIK.solver.leftArm.target = m_leftHandTarget;
|
||||
m_vrIK.solver.leftArm.bendGoal = LeapTracking.GetInstance().GetLeftElbow();
|
||||
m_vrIK.solver.leftArm.bendGoal = LeapTracking.Instance.GetLeftElbow();
|
||||
m_vrIK.solver.leftArm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
|
||||
m_leftTargetActive = true;
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ namespace ml_lme
|
|||
if(l_data.m_rightHand.m_present && !m_rightTargetActive)
|
||||
{
|
||||
m_vrIK.solver.rightArm.target = m_rightHandTarget;
|
||||
m_vrIK.solver.rightArm.bendGoal = LeapTracking.GetInstance().GetRightElbow();
|
||||
m_vrIK.solver.rightArm.bendGoal = LeapTracking.Instance.GetRightElbow();
|
||||
m_vrIK.solver.rightArm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
|
||||
m_rightTargetActive = true;
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ namespace ml_lme
|
|||
{
|
||||
if(m_enabled && !m_inVR && (m_poseHandler != null))
|
||||
{
|
||||
GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
|
||||
GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
|
||||
|
||||
Vector3 l_hipsLocalPos = m_hips.localPosition;
|
||||
Quaternion l_hipsLocalRot = m_hips.localRotation;
|
||||
|
@ -232,7 +232,10 @@ namespace ml_lme
|
|||
|
||||
if(PlayerSetup.Instance._animator.isHuman)
|
||||
{
|
||||
Vector3 l_hipsPos = Vector3.zero;
|
||||
m_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
|
||||
if(m_hips != null)
|
||||
l_hipsPos = m_hips.localPosition;
|
||||
|
||||
if(!m_inVR)
|
||||
{
|
||||
|
@ -278,7 +281,7 @@ namespace ml_lme
|
|||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_leftArmIK.solver.arm.target = m_leftHandTarget;
|
||||
m_leftArmIK.solver.arm.bendGoal = LeapTracking.GetInstance().GetLeftElbow();
|
||||
m_leftArmIK.solver.arm.bendGoal = LeapTracking.Instance.GetLeftElbow();
|
||||
m_leftArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
|
||||
m_leftArmIK.enabled = (m_enabled && !m_fingersOnly);
|
||||
|
||||
|
@ -293,7 +296,7 @@ namespace ml_lme
|
|||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_rightArmIK.solver.arm.target = m_rightHandTarget;
|
||||
m_rightArmIK.solver.arm.bendGoal = LeapTracking.GetInstance().GetRightElbow();
|
||||
m_rightArmIK.solver.arm.bendGoal = LeapTracking.Instance.GetRightElbow();
|
||||
m_rightArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
|
||||
m_rightArmIK.enabled = (m_enabled && !m_fingersOnly);
|
||||
|
||||
|
@ -308,6 +311,9 @@ namespace ml_lme
|
|||
m_vrIK.solver.OnPreUpdate += this.OnIKPreUpdate;
|
||||
m_vrIK.solver.OnPostUpdate += this.OnIKPostUpdate;
|
||||
}
|
||||
|
||||
if(m_hips != null)
|
||||
m_hips.localPosition = l_hipsPos;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace ml_lme
|
|||
[DisallowMultipleComponent]
|
||||
class LeapTracking : MonoBehaviour
|
||||
{
|
||||
static LeapTracking ms_instance = null;
|
||||
public static LeapTracking Instance { get; private set; } = null;
|
||||
static Quaternion ms_identityRotation = Quaternion.identity;
|
||||
|
||||
bool m_inVR = false;
|
||||
|
@ -20,12 +20,10 @@ namespace ml_lme
|
|||
|
||||
float m_scaleRelation = 1f;
|
||||
|
||||
public static LeapTracking GetInstance() => ms_instance;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(ms_instance == null)
|
||||
ms_instance = this;
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
|
||||
m_inVR = Utils.IsInVR();
|
||||
|
||||
|
@ -82,8 +80,8 @@ namespace ml_lme
|
|||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(ms_instance == this)
|
||||
ms_instance = null;
|
||||
if(Instance == this)
|
||||
Instance = null;
|
||||
|
||||
Settings.DesktopOffsetChange -= this.OnDesktopOffsetChange;
|
||||
Settings.ModelVisibilityChange -= this.OnModelVisibilityChange;
|
||||
|
@ -97,7 +95,7 @@ namespace ml_lme
|
|||
{
|
||||
if(Settings.Enabled)
|
||||
{
|
||||
GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
|
||||
GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
|
||||
|
||||
if(l_data.m_leftHand.m_present)
|
||||
{
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace ml_lme
|
|||
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnPlayspaceScale_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
ModSupporter.Init();
|
||||
MelonLoader.MelonCoroutines.Start(WaitForRootLogic());
|
||||
}
|
||||
|
||||
|
|
37
ml_lme/ModSupporter.cs
Normal file
37
ml_lme/ModSupporter.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
static class ModSupporter
|
||||
{
|
||||
static bool ms_copycatMod = false;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
if(MelonLoader.MelonMod.RegisteredMelons.FirstOrDefault(m => m.Info.Name == "PlayerMovementCopycat") != null)
|
||||
MelonLoader.MelonCoroutines.Start(WaitForCopycatInstance());
|
||||
}
|
||||
|
||||
// PlayerMovementCopycat support
|
||||
static IEnumerator WaitForCopycatInstance()
|
||||
{
|
||||
while(ml_pmc.PoseCopycat.Instance == null)
|
||||
yield return null;
|
||||
|
||||
ms_copycatMod = true;
|
||||
}
|
||||
static bool IsCopycating() => (ml_pmc.PoseCopycat.Instance.IsActive() && ml_pmc.PoseCopycat.Instance.IsFingerTrackingActive());
|
||||
|
||||
public static bool SkipFingersOverride()
|
||||
{
|
||||
bool l_result = false;
|
||||
l_result |= (ms_copycatMod && IsCopycating());
|
||||
return l_result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,7 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.2-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.7", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using cohtml;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -67,7 +68,7 @@ namespace ml_lme
|
|||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("LME");
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("LME", null, true);
|
||||
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Core.UI;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
|
@ -10,25 +12,19 @@ namespace ml_lme
|
|||
{
|
||||
static readonly Quaternion ms_hmdRotationFix = new Quaternion(0f, 0.7071068f, 0.7071068f, 0f);
|
||||
static readonly Quaternion ms_screentopRotationFix = new Quaternion(0f, 0f, -1f, 0f);
|
||||
static readonly FieldInfo ms_leftControllerName = typeof(InputModuleOpenXR).GetField("_leftHandControllerName", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_rightControllerName = typeof(InputModuleOpenXR).GetField("_rightHandControllerName", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_indexGestureToggle = typeof(InputModuleOpenXR).GetField("_steamVrIndexGestureToggleValue", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
static FieldInfo ms_cohtmlView = typeof(CohtmlControlledViewDisposable).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
|
||||
public static bool AreKnucklesInUse(this InputModuleOpenXR p_module) => (((string)ms_leftControllerName.GetValue(p_module)).Contains("Index") || ((string)ms_rightControllerName.GetValue(p_module)).Contains("Index"));
|
||||
public static bool GetIndexGestureToggle(this InputModuleOpenXR p_module) => (bool)ms_indexGestureToggle.GetValue(p_module);
|
||||
public static bool IsLeftHandTracked() => InputDevices.GetDeviceAtXRNode(XRNode.LeftHand).isValid;
|
||||
public static bool IsRightHandTracked() => InputDevices.GetDeviceAtXRNode(XRNode.RightHand).isValid;
|
||||
|
||||
public static bool AreKnucklesInUse() => ((CVRInputManager.Instance._leftController == ABI_RC.Systems.InputManagement.XR.EXRControllerType.Index) || (CVRInputManager.Instance._rightController == ABI_RC.Systems.InputManagement.XR.EXRControllerType.Index));
|
||||
public static bool IsLeftHandTracked() => (CVRInputManager.Instance._leftController != ABI_RC.Systems.InputManagement.XR.EXRControllerType.None);
|
||||
public static bool IsRightHandTracked() => (CVRInputManager.Instance._rightController != ABI_RC.Systems.InputManagement.XR.EXRControllerType.None);
|
||||
|
||||
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
|
||||
{
|
||||
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.lossyScale : Vector3.one);
|
||||
}
|
||||
|
||||
public static void ExecuteScript(this CohtmlControlledViewDisposable p_viewDisposable, string p_script) => ((cohtml.Net.View)ms_cohtmlView.GetValue(p_viewDisposable))?.ExecuteScript(p_script);
|
||||
|
||||
public static void ShowHUDNotification(string p_title, string p_message, string p_small = "", bool p_immediate = false)
|
||||
{
|
||||
if(CohtmlHud.Instance != null)
|
||||
|
@ -40,6 +36,8 @@ namespace ml_lme
|
|||
}
|
||||
}
|
||||
|
||||
public static void ExecuteScript(this CohtmlControlledViewDisposable p_instance, string p_script) => ((cohtml.Net.View)ms_cohtmlView.GetValue(p_instance))?.ExecuteScript(p_script);
|
||||
|
||||
public static void LeapToUnity(ref Vector3 p_pos, ref Quaternion p_rot, Settings.LeapTrackingMode p_mode)
|
||||
{
|
||||
p_pos *= 0.001f;
|
||||
|
@ -50,20 +48,20 @@ namespace ml_lme
|
|||
switch(p_mode)
|
||||
{
|
||||
case Settings.LeapTrackingMode.Screentop:
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
p_pos.y *= -1f;
|
||||
p_rot = (ms_screentopRotationFix * p_rot);
|
||||
}
|
||||
break;
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
p_pos.y *= -1f;
|
||||
p_rot = (ms_screentopRotationFix * p_rot);
|
||||
}
|
||||
break;
|
||||
|
||||
case Settings.LeapTrackingMode.HMD:
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
Swap(ref p_pos.y, ref p_pos.z);
|
||||
p_rot = (ms_hmdRotationFix * p_rot);
|
||||
}
|
||||
break;
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
Swap(ref p_pos.y, ref p_pos.z);
|
||||
p_rot = (ms_hmdRotationFix * p_rot);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>LeapMotionExtension</PackageId>
|
||||
<Version>1.3.2</Version>
|
||||
<Version>1.3.7</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>LeapMotionExtension</Product>
|
||||
|
@ -37,8 +37,7 @@
|
|||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
|
@ -57,8 +56,10 @@
|
|||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ml_pmc">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\Mods\ml_pmc.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
|
|
|
@ -15,6 +15,10 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_lme", "ml_lme\ml_lme.csp
|
|||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pam", "ml_pam\ml_pam.csproj", "{5B614459-234A-443D-B06D-34FF81ADA67E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_prm", "ml_prm\ml_prm.csproj", "{D27B6D36-884F-4A49-9A25-B9C121E7B65F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_pmc", "ml_pmc\ml_pmc.csproj", "{118675AA-9AC7-4B0C-BFB1-FA1691619502}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
|
@ -39,6 +43,12 @@ Global
|
|||
{5B614459-234A-443D-B06D-34FF81ADA67E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{5B614459-234A-443D-B06D-34FF81ADA67E}.Release|x64.ActiveCfg = Release|x64
|
||||
{5B614459-234A-443D-B06D-34FF81ADA67E}.Release|x64.Build.0 = Release|x64
|
||||
{D27B6D36-884F-4A49-9A25-B9C121E7B65F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{D27B6D36-884F-4A49-9A25-B9C121E7B65F}.Release|x64.ActiveCfg = Release|x64
|
||||
{D27B6D36-884F-4A49-9A25-B9C121E7B65F}.Release|x64.Build.0 = Release|x64
|
||||
{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Release|x64.ActiveCfg = Release|x64
|
||||
{118675AA-9AC7-4B0C-BFB1-FA1691619502}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -132,6 +132,11 @@ namespace ml_pam
|
|||
|
||||
if(PlayerSetup.Instance._animator.isHuman)
|
||||
{
|
||||
Vector3 l_hipsPos = Vector3.zero;
|
||||
Transform l_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
|
||||
if(l_hips != null)
|
||||
l_hipsPos = l_hips.localPosition;
|
||||
|
||||
HumanPose l_currentPose = new HumanPose();
|
||||
HumanPoseHandler l_poseHandler = null;
|
||||
|
||||
|
@ -190,6 +195,9 @@ namespace ml_pam
|
|||
|
||||
l_poseHandler?.SetHumanPose(ref l_currentPose);
|
||||
l_poseHandler?.Dispose();
|
||||
|
||||
if(l_hips != null)
|
||||
l_hips.localPosition = l_hipsPos;
|
||||
}
|
||||
|
||||
if(m_enabled)
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.0.2-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.0.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(1)]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using cohtml;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
@ -23,7 +24,7 @@ namespace ml_pam
|
|||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("PAM");
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("PAM", null, true);
|
||||
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
|
|
|
@ -10,12 +10,12 @@ namespace ml_pam
|
|||
|
||||
public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
|
||||
|
||||
public static void ExecuteScript(this CohtmlControlledViewDisposable p_instance, string p_script) => ((cohtml.Net.View)ms_cohtmlView.GetValue(p_instance))?.ExecuteScript(p_script);
|
||||
|
||||
// Extensions
|
||||
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
|
||||
{
|
||||
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
|
||||
}
|
||||
|
||||
public static void ExecuteScript(this CohtmlControlledViewDisposable p_viewDisposable, string p_script) => ((cohtml.Net.View)ms_cohtmlView.GetValue(p_viewDisposable))?.ExecuteScript(p_script);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>PickupArmMovement</PackageId>
|
||||
<Version>1.0.2</Version>
|
||||
<Version>1.0.5</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>PickupArmMovement</Product>
|
||||
|
@ -26,8 +26,7 @@
|
|||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
|
@ -46,8 +45,7 @@
|
|||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
|
|
130
ml_pmc/Main.cs
Normal file
130
ml_pmc/Main.cs
Normal file
|
@ -0,0 +1,130 @@
|
|||
using ABI_RC.Core.Networking.IO.Social;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
public class PlayerMovementCopycat : MelonLoader.MelonMod
|
||||
{
|
||||
static PlayerMovementCopycat ms_instance = null;
|
||||
|
||||
PoseCopycat m_localCopycat = null;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
if(ms_instance == null)
|
||||
ms_instance = this;
|
||||
|
||||
Settings.Init();
|
||||
ModUi.Init();
|
||||
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
}
|
||||
|
||||
public override void OnDeinitializeMelon()
|
||||
{
|
||||
if(ms_instance == this)
|
||||
ms_instance = null;
|
||||
|
||||
m_localCopycat = null;
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator WaitForLocalPlayer()
|
||||
{
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_localCopycat = PlayerSetup.Instance.gameObject.AddComponent<PoseCopycat>();
|
||||
ModUi.CopySwitch += this.OnTargetSelect;
|
||||
}
|
||||
|
||||
void OnTargetSelect(string p_id)
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
{
|
||||
if(m_localCopycat.IsActive())
|
||||
m_localCopycat.SetTarget(null);
|
||||
else
|
||||
{
|
||||
if(Friends.FriendsWith(p_id))
|
||||
{
|
||||
if(CVRPlayerManager.Instance.GetPlayerPuppetMaster(p_id, out PuppetMaster l_puppetMaster))
|
||||
{
|
||||
if(IsInSight(MovementSystem.Instance.proxyCollider, l_puppetMaster.GetComponent<CapsuleCollider>(), Utils.GetWorldMovementLimit()))
|
||||
m_localCopycat.SetTarget(l_puppetMaster.gameObject);
|
||||
else
|
||||
ModUi.ShowAlert("Selected player is too far away or obstructed");
|
||||
}
|
||||
else
|
||||
ModUi.ShowAlert("Selected player isn't connected or ready yet");
|
||||
}
|
||||
else
|
||||
ModUi.ShowAlert("Selected player isn't your friend");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsInSight(CapsuleCollider p_source, CapsuleCollider p_target, float p_limit)
|
||||
{
|
||||
bool l_result = false;
|
||||
if((p_source != null) && (p_target != null))
|
||||
{
|
||||
Ray l_ray = new Ray();
|
||||
l_ray.origin = (p_source.transform.position + p_source.transform.rotation * p_source.center);
|
||||
l_ray.direction = (p_target.transform.position + p_target.transform.rotation * p_target.center) - l_ray.origin;
|
||||
List<RaycastHit> l_hits = Physics.RaycastAll(l_ray, p_limit, LayerMask.NameToLayer("UI Internal")).ToList();
|
||||
if(l_hits.Count > 0)
|
||||
{
|
||||
l_hits.Sort((a, b) => ((a.distance < b.distance) ? -1 : 1));
|
||||
l_result = (l_hits.First().collider.gameObject.transform.root == p_target.transform.root);
|
||||
}
|
||||
}
|
||||
return l_result;
|
||||
}
|
||||
|
||||
// Patches
|
||||
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
|
||||
void OnAvatarClear()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
m_localCopycat.OnAvatarClear();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSetupAvatar_Postfix() => ms_instance?.OnSetupAvatar();
|
||||
void OnSetupAvatar()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
m_localCopycat.OnAvatarSetup();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
136
ml_pmc/ModUi.cs
Normal file
136
ml_pmc/ModUi.cs
Normal file
|
@ -0,0 +1,136 @@
|
|||
using BTKUILib.UIObjects;
|
||||
using BTKUILib.UIObjects.Components;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
static class ModUi
|
||||
{
|
||||
enum UiIndex
|
||||
{
|
||||
Toggle,
|
||||
Position,
|
||||
Rotation,
|
||||
Gestures,
|
||||
LookAtMix,
|
||||
MirrorPose,
|
||||
MirrorPosition,
|
||||
MirrorRotation,
|
||||
Reset
|
||||
}
|
||||
|
||||
internal static Action<string> CopySwitch;
|
||||
|
||||
static List<QMUIElement> ms_uiElements = null;
|
||||
static string ms_selectedPlayer;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_uiElements = new List<QMUIElement>();
|
||||
|
||||
BTKUILib.QuickMenuAPI.PrepareIcon("PlayerMovementCopycat", "PMC-Dancing", GetIconStream("dancing.png"));
|
||||
BTKUILib.QuickMenuAPI.PrepareIcon("PlayerMovementCopycat", "PMC-Dancing-On", GetIconStream("dancing_on.png"));
|
||||
|
||||
var l_category = BTKUILib.QuickMenuAPI.PlayerSelectPage.AddCategory("Player Movement Copycat", "PlayerMovementCopycat");
|
||||
|
||||
ms_uiElements.Add(l_category.AddButton("Copy movement", "PMC-Dancing", "Start/stop copy of player's movement"));
|
||||
(ms_uiElements[(int)UiIndex.Toggle] as Button).OnPress += OnCopySwitch;
|
||||
|
||||
ms_uiElements.Add(l_category.AddToggle("Apply position", "Apply local position change of target player", Settings.Position));
|
||||
(ms_uiElements[(int)UiIndex.Position] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.Position, value);
|
||||
|
||||
ms_uiElements.Add(l_category.AddToggle("Apply rotation", "Apply local rotation change of target player", Settings.Rotation));
|
||||
(ms_uiElements[(int)UiIndex.Rotation] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.Rotation, value);
|
||||
|
||||
ms_uiElements.Add(l_category.AddToggle("Copy gestures", "Copy gestures of target player", Settings.Gestures));
|
||||
(ms_uiElements[(int)UiIndex.Gestures] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.Gestures, value);
|
||||
|
||||
ms_uiElements.Add(l_category.AddToggle("Apply LookAtIK", "Mix target player pose and camera view direction (desktop only)", Settings.LookAtMix));
|
||||
(ms_uiElements[(int)UiIndex.LookAtMix] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.LookAtMix, value);
|
||||
|
||||
ms_uiElements.Add(l_category.AddToggle("Mirror pose", "Mirror target player pose", Settings.MirrorPose));
|
||||
(ms_uiElements[(int)UiIndex.MirrorPose] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.MirrorPose, value);
|
||||
|
||||
ms_uiElements.Add(l_category.AddToggle("Mirror position", "Mirror target player movement against 0YZ plane", Settings.MirrorPosition));
|
||||
(ms_uiElements[(int)UiIndex.MirrorPosition] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.MirrorPosition, value);
|
||||
|
||||
ms_uiElements.Add(l_category.AddToggle("Mirror rotation", "Mirror target player rotation against 0YZ plane", Settings.MirrorRotation));
|
||||
(ms_uiElements[(int)UiIndex.MirrorRotation] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.MirrorRotation, value);
|
||||
|
||||
ms_uiElements.Add(l_category.AddButton("Reset settings", "", "Reset mod's settings to default"));
|
||||
(ms_uiElements[(int)UiIndex.Reset] as Button).OnPress += Reset;
|
||||
|
||||
BTKUILib.QuickMenuAPI.OnPlayerSelected += (_, id) => ms_selectedPlayer = id;
|
||||
PoseCopycat.OnActivityChange += UpdateToggleColor;
|
||||
}
|
||||
|
||||
static void OnCopySwitch() => CopySwitch?.Invoke(ms_selectedPlayer);
|
||||
|
||||
static void OnToggleUpdate(UiIndex p_index, bool p_value, bool p_force = false)
|
||||
{
|
||||
switch(p_index)
|
||||
{
|
||||
case UiIndex.Position:
|
||||
Settings.SetSetting(Settings.ModSetting.Position, p_value);
|
||||
break;
|
||||
|
||||
case UiIndex.Rotation:
|
||||
Settings.SetSetting(Settings.ModSetting.Rotation, p_value);
|
||||
break;
|
||||
|
||||
case UiIndex.Gestures:
|
||||
Settings.SetSetting(Settings.ModSetting.Gestures, p_value);
|
||||
break;
|
||||
|
||||
case UiIndex.LookAtMix:
|
||||
Settings.SetSetting(Settings.ModSetting.LookAtMix, p_value);
|
||||
break;
|
||||
|
||||
case UiIndex.MirrorPose:
|
||||
Settings.SetSetting(Settings.ModSetting.MirrorPose, p_value);
|
||||
break;
|
||||
|
||||
case UiIndex.MirrorPosition:
|
||||
Settings.SetSetting(Settings.ModSetting.MirrorPosition, p_value);
|
||||
break;
|
||||
|
||||
case UiIndex.MirrorRotation:
|
||||
Settings.SetSetting(Settings.ModSetting.MirrorRotation, p_value);
|
||||
break;
|
||||
}
|
||||
|
||||
if(p_force)
|
||||
(ms_uiElements[(int)p_index] as ToggleButton).ToggleValue = p_value;
|
||||
}
|
||||
|
||||
static void Reset()
|
||||
{
|
||||
OnToggleUpdate(UiIndex.Position, true, true);
|
||||
OnToggleUpdate(UiIndex.Rotation, true, true);
|
||||
OnToggleUpdate(UiIndex.Gestures, true, true);
|
||||
OnToggleUpdate(UiIndex.LookAtMix, true, true);
|
||||
OnToggleUpdate(UiIndex.MirrorPose, false, true);
|
||||
OnToggleUpdate(UiIndex.MirrorPosition, false, true);
|
||||
OnToggleUpdate(UiIndex.MirrorRotation, false, true);
|
||||
}
|
||||
|
||||
internal static void ShowAlert(string p_text) => BTKUILib.QuickMenuAPI.ShowAlertToast(p_text, 2);
|
||||
|
||||
// Currently broken in BTKUILib, waiting for fix
|
||||
static void UpdateToggleColor(bool p_state)
|
||||
{
|
||||
//(ms_uiElements[(int)UiIndex.Toggle] as Button).ButtonIcon = (p_state ? "PMC-Dancing-On" : "PMC-Dancing");
|
||||
//(ms_uiElements[(int)UiIndex.Toggle] as Button).ButtonText = (p_state ? "PMC-Dancing-On" : "PMC-Dancing");
|
||||
}
|
||||
|
||||
static Stream GetIconStream(string p_name)
|
||||
{
|
||||
Assembly l_assembly = Assembly.GetExecutingAssembly();
|
||||
string l_assemblyName = l_assembly.GetName().Name;
|
||||
return l_assembly.GetManifestResourceStream(l_assemblyName + ".resources." + p_name);
|
||||
}
|
||||
}
|
||||
}
|
301
ml_pmc/PoseCopycat.cs
Normal file
301
ml_pmc/PoseCopycat.cs
Normal file
|
@ -0,0 +1,301 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using RootMotion.FinalIK;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class PoseCopycat : MonoBehaviour
|
||||
{
|
||||
static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
|
||||
|
||||
static public PoseCopycat Instance { get; private set; } = null;
|
||||
static internal System.Action<bool> OnActivityChange;
|
||||
|
||||
Animator m_animator = null;
|
||||
VRIK m_vrIk = null;
|
||||
float m_ikWeight = 1f;
|
||||
LookAtIK m_lookAtIk = null;
|
||||
float m_lookIkWeight = 1f;
|
||||
bool m_sitting = false;
|
||||
bool m_inVr = false;
|
||||
|
||||
bool m_active = false;
|
||||
float m_distanceLimit = float.MaxValue;
|
||||
bool m_fingerTracking = false;
|
||||
|
||||
HumanPoseHandler m_poseHandler = null;
|
||||
HumanPose m_pose;
|
||||
PuppetParser m_puppetParser = null;
|
||||
|
||||
internal PoseCopycat()
|
||||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
}
|
||||
~PoseCopycat()
|
||||
{
|
||||
if(Instance == this)
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
// Unity events
|
||||
void Update()
|
||||
{
|
||||
m_sitting = (MovementSystem.Instance.lastSeat != null);
|
||||
|
||||
if(m_active && (m_puppetParser != null))
|
||||
{
|
||||
OverrideIK();
|
||||
|
||||
if(m_puppetParser.HasAnimator())
|
||||
{
|
||||
bool l_mirror = Settings.MirrorPose;
|
||||
|
||||
if(Settings.Gestures)
|
||||
{
|
||||
CVRInputManager.Instance.gestureLeft = (l_mirror ? m_puppetParser.GetRightGesture() : m_puppetParser.GetLeftGesture());
|
||||
CVRInputManager.Instance.gestureRight = (l_mirror ? m_puppetParser.GetLeftGesture() : m_puppetParser.GetRightGesture());
|
||||
}
|
||||
|
||||
if(m_puppetParser.HasFingerTracking())
|
||||
{
|
||||
m_fingerTracking = true;
|
||||
|
||||
CVRInputManager.Instance.individualFingerTracking = true;
|
||||
IKSystem.Instance.FingerSystem.controlActive = true;
|
||||
|
||||
ref float[] l_curls = ref m_puppetParser.GetFingerCurls();
|
||||
|
||||
CVRInputManager.Instance.fingerCurlLeftThumb = l_curls[l_mirror ? 5 : 0];
|
||||
CVRInputManager.Instance.fingerCurlLeftIndex = l_curls[l_mirror ? 6 : 1];
|
||||
CVRInputManager.Instance.fingerCurlLeftMiddle = l_curls[l_mirror ? 7 : 2];
|
||||
CVRInputManager.Instance.fingerCurlLeftRing = l_curls[l_mirror ? 8 : 3];
|
||||
CVRInputManager.Instance.fingerCurlLeftPinky = l_curls[l_mirror ? 9 : 4];
|
||||
CVRInputManager.Instance.fingerCurlRightThumb = l_curls[l_mirror ? 0 : 5];
|
||||
CVRInputManager.Instance.fingerCurlRightIndex = l_curls[l_mirror ? 1 : 6];
|
||||
CVRInputManager.Instance.fingerCurlRightMiddle = l_curls[l_mirror ? 2 : 7];
|
||||
CVRInputManager.Instance.fingerCurlRightRing = l_curls[l_mirror ? 3 : 8];
|
||||
CVRInputManager.Instance.fingerCurlRightPinky = l_curls[l_mirror ? 4 : 9];
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_fingerTracking)
|
||||
{
|
||||
RestoreFingerTracking();
|
||||
m_fingerTracking = false;
|
||||
}
|
||||
}
|
||||
|
||||
Matrix4x4 l_offset = m_puppetParser.GetOffset();
|
||||
Vector3 l_pos = l_offset * ms_pointVector;
|
||||
Quaternion l_rot = l_offset.rotation;
|
||||
|
||||
l_pos.y = 0f;
|
||||
if(Settings.MirrorPosition)
|
||||
l_pos.x *= -1f;
|
||||
l_pos = Vector3.ClampMagnitude(l_pos, m_distanceLimit);
|
||||
|
||||
l_rot = Quaternion.Euler(0f, l_rot.eulerAngles.y * (Settings.MirrorRotation ? -1f : 1f), 0f);
|
||||
|
||||
Matrix4x4 l_result = PlayerSetup.Instance.transform.GetMatrix() * Matrix4x4.TRS(l_pos, l_rot, Vector3.one);
|
||||
|
||||
if(Settings.Position && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsWorldSafe() && Utils.IsCombatSafe())
|
||||
PlayerSetup.Instance.transform.position = l_result * ms_pointVector;
|
||||
|
||||
if(Settings.Rotation && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsCombatSafe())
|
||||
{
|
||||
if(m_inVr)
|
||||
{
|
||||
Vector3 l_avatarPos = PlayerSetup.Instance._avatar.transform.position;
|
||||
PlayerSetup.Instance.transform.rotation = l_result.rotation;
|
||||
Vector3 l_dif = l_avatarPos - PlayerSetup.Instance._avatar.transform.position;
|
||||
PlayerSetup.Instance.transform.position += l_dif;
|
||||
}
|
||||
else
|
||||
PlayerSetup.Instance.transform.rotation = l_result.rotation;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!m_puppetParser.IsWaitingAnimator())
|
||||
SetTarget(null);
|
||||
}
|
||||
|
||||
if(Vector3.Distance(this.transform.position, m_puppetParser.transform.position) > m_distanceLimit)
|
||||
SetTarget(null);
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if(m_active && (m_animator != null) && (m_puppetParser != null) && m_puppetParser.IsPoseParsed())
|
||||
{
|
||||
OverrideIK();
|
||||
|
||||
m_puppetParser.GetPose().CopyTo(ref m_pose);
|
||||
if(Settings.MirrorPose)
|
||||
Utils.MirrorPose(ref m_pose);
|
||||
m_poseHandler.SetHumanPose(ref m_pose);
|
||||
}
|
||||
}
|
||||
|
||||
// Patches
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
m_inVr = Utils.IsInVR();
|
||||
|
||||
if(m_puppetParser != null)
|
||||
Object.Destroy(m_puppetParser);
|
||||
m_puppetParser = null;
|
||||
|
||||
m_animator = null;
|
||||
m_vrIk = null;
|
||||
m_lookAtIk = null;
|
||||
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler = null;
|
||||
m_active = false;
|
||||
m_distanceLimit = float.MaxValue;
|
||||
m_fingerTracking = false;
|
||||
m_pose = new HumanPose();
|
||||
}
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
m_animator = PlayerSetup.Instance._animator;
|
||||
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
m_lookAtIk = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
|
||||
|
||||
if((m_animator != null) && m_animator.isHuman)
|
||||
{
|
||||
m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform);
|
||||
m_poseHandler.GetHumanPose(ref m_pose);
|
||||
|
||||
if(m_vrIk != null)
|
||||
{
|
||||
m_vrIk.onPreSolverUpdate.AddListener(this.OnVRIKPreUpdate);
|
||||
m_vrIk.onPostSolverUpdate.AddListener(this.OnVRIKPostUpdate);
|
||||
}
|
||||
|
||||
if(m_lookAtIk != null)
|
||||
{
|
||||
m_lookAtIk.onPreSolverUpdate.AddListener(this.OnLookAtIKPreUpdate);
|
||||
m_lookAtIk.onPostSolverUpdate.AddListener(this.OnLookAtIKPostUpdate);
|
||||
}
|
||||
}
|
||||
else
|
||||
m_animator = null;
|
||||
}
|
||||
|
||||
// IK updates
|
||||
void OnVRIKPreUpdate()
|
||||
{
|
||||
if(m_active)
|
||||
{
|
||||
m_ikWeight = m_vrIk.solver.IKPositionWeight;
|
||||
m_vrIk.solver.IKPositionWeight = 0f;
|
||||
}
|
||||
}
|
||||
void OnVRIKPostUpdate()
|
||||
{
|
||||
if(m_active)
|
||||
m_vrIk.solver.IKPositionWeight = m_ikWeight;
|
||||
}
|
||||
|
||||
void OnLookAtIKPreUpdate()
|
||||
{
|
||||
if(m_active && !Settings.LookAtMix)
|
||||
{
|
||||
m_lookIkWeight = m_lookAtIk.solver.IKPositionWeight;
|
||||
m_lookAtIk.solver.IKPositionWeight = 0f;
|
||||
}
|
||||
}
|
||||
void OnLookAtIKPostUpdate()
|
||||
{
|
||||
if(m_active && !Settings.LookAtMix)
|
||||
m_lookAtIk.solver.IKPositionWeight = m_lookIkWeight;
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
public void SetTarget(GameObject p_target)
|
||||
{
|
||||
if(m_animator != null)
|
||||
{
|
||||
if(!m_active)
|
||||
{
|
||||
if(p_target != null)
|
||||
{
|
||||
m_puppetParser = p_target.AddComponent<PuppetParser>();
|
||||
m_distanceLimit = Utils.GetWorldMovementLimit();
|
||||
|
||||
m_active = true;
|
||||
OnActivityChange?.Invoke(m_active);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(p_target == null)
|
||||
{
|
||||
if(m_puppetParser != null)
|
||||
Object.Destroy(m_puppetParser);
|
||||
m_puppetParser = null;
|
||||
|
||||
if(!m_sitting)
|
||||
{
|
||||
Quaternion l_rot = PlayerSetup.Instance.transform.rotation;
|
||||
PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f);
|
||||
}
|
||||
|
||||
RestoreIK();
|
||||
RestoreFingerTracking();
|
||||
m_fingerTracking = false;
|
||||
|
||||
m_active = false;
|
||||
OnActivityChange?.Invoke(m_active);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsActive() => m_active;
|
||||
public bool IsFingerTrackingActive() => m_fingerTracking;
|
||||
|
||||
void OverrideIK()
|
||||
{
|
||||
if((m_vrIk != null) && !BodySystem.isCalibrating)
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
}
|
||||
void RestoreIK()
|
||||
{
|
||||
if((m_vrIk != null) && !BodySystem.isCalibrating)
|
||||
{
|
||||
BodySystem.TrackingPositionWeight = 1f;
|
||||
m_vrIk.solver.Reset();
|
||||
}
|
||||
}
|
||||
void RestoreFingerTracking()
|
||||
{
|
||||
CVRInputManager.Instance.individualFingerTracking = (m_inVr && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.GestureToggleValue);
|
||||
IKSystem.Instance.FingerSystem.controlActive = CVRInputManager.Instance.individualFingerTracking;
|
||||
|
||||
if(!CVRInputManager.Instance.individualFingerTracking)
|
||||
{
|
||||
CVRInputManager.Instance.fingerCurlLeftThumb = 0f;
|
||||
CVRInputManager.Instance.fingerCurlLeftIndex = 0f;
|
||||
CVRInputManager.Instance.fingerCurlLeftMiddle = 0f;
|
||||
CVRInputManager.Instance.fingerCurlLeftRing = 0f;
|
||||
CVRInputManager.Instance.fingerCurlLeftPinky = 0f;
|
||||
CVRInputManager.Instance.fingerCurlRightThumb = 0f;
|
||||
CVRInputManager.Instance.fingerCurlRightIndex = 0f;
|
||||
CVRInputManager.Instance.fingerCurlRightMiddle = 0f;
|
||||
CVRInputManager.Instance.fingerCurlRightRing = 0f;
|
||||
CVRInputManager.Instance.fingerCurlRightPinky = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,10 +1,8 @@
|
|||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyTitle("FourPointTracking")]
|
||||
[assembly: AssemblyVersion("1.0.9")]
|
||||
[assembly: AssemblyFileVersion("1.0.9")]
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_fpt.FourPointTracking), "FourPointTracking", "1.0.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(3)]
|
||||
[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
156
ml_pmc/PuppetParser.cs
Normal file
156
ml_pmc/PuppetParser.cs
Normal file
|
@ -0,0 +1,156 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class PuppetParser : MonoBehaviour
|
||||
{
|
||||
static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
|
||||
|
||||
PuppetMaster m_puppetMaster = null;
|
||||
Animator m_animator = null;
|
||||
AnimatorCullingMode m_cullMode;
|
||||
float m_armatureScale = 1f;
|
||||
float m_armatureHeight = 0f;
|
||||
|
||||
bool m_waitAnimator = true;
|
||||
HumanPoseHandler m_poseHandler = null;
|
||||
HumanPose m_pose;
|
||||
bool m_poseParsed = false;
|
||||
|
||||
Matrix4x4 m_matrix = Matrix4x4.identity;
|
||||
Matrix4x4 m_offset = Matrix4x4.identity;
|
||||
|
||||
bool m_sitting = false;
|
||||
float m_leftGesture = 0f;
|
||||
float m_rightGesture = 0f;
|
||||
bool m_fingerTracking = false;
|
||||
float[] m_fingerCurls = null;
|
||||
|
||||
internal PuppetParser()
|
||||
{
|
||||
m_fingerCurls = new float[10];
|
||||
}
|
||||
|
||||
// Unity events
|
||||
void Start()
|
||||
{
|
||||
m_puppetMaster = this.GetComponent<PuppetMaster>();
|
||||
m_matrix = this.transform.GetMatrix();
|
||||
StartCoroutine(WaitForAnimator());
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(m_animator != null)
|
||||
m_animator.cullingMode = m_cullMode;
|
||||
|
||||
m_poseHandler?.Dispose();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(m_puppetMaster != null)
|
||||
{
|
||||
m_sitting = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorSitting;
|
||||
m_leftGesture = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorGestureLeft;
|
||||
m_rightGesture = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorGestureRight;
|
||||
m_fingerTracking = m_puppetMaster.PlayerAvatarMovementDataInput.IndexUseIndividualFingers;
|
||||
if(m_fingerTracking)
|
||||
{
|
||||
m_fingerCurls[0] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumbCurl;
|
||||
m_fingerCurls[1] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndexCurl;
|
||||
m_fingerCurls[2] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddleCurl;
|
||||
m_fingerCurls[3] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRingCurl;
|
||||
m_fingerCurls[4] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinkyCurl;
|
||||
m_fingerCurls[5] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumbCurl;
|
||||
m_fingerCurls[6] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndexCurl;
|
||||
m_fingerCurls[7] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddleCurl;
|
||||
m_fingerCurls[8] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRingCurl;
|
||||
m_fingerCurls[9] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinkyCurl;
|
||||
}
|
||||
}
|
||||
|
||||
if(!ReferenceEquals(m_animator, null))
|
||||
{
|
||||
if(m_animator != null)
|
||||
{
|
||||
Matrix4x4 l_current = this.transform.GetMatrix();
|
||||
m_offset = m_matrix.inverse * l_current;
|
||||
m_matrix = l_current;
|
||||
}
|
||||
else
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if(m_animator != null)
|
||||
{
|
||||
m_poseHandler.GetHumanPose(ref m_pose);
|
||||
m_pose.bodyPosition *= m_armatureScale;
|
||||
m_pose.bodyPosition.y += m_armatureHeight;
|
||||
m_poseParsed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
System.Collections.IEnumerator WaitForAnimator()
|
||||
{
|
||||
while(m_puppetMaster.avatarObject == null)
|
||||
yield return null;
|
||||
|
||||
while(m_animator == null)
|
||||
{
|
||||
m_animator = m_puppetMaster.avatarObject.GetComponent<Animator>();
|
||||
yield return null;
|
||||
}
|
||||
|
||||
if(m_animator.isHuman)
|
||||
{
|
||||
m_cullMode = m_animator.cullingMode;
|
||||
m_animator.cullingMode = AnimatorCullingMode.AlwaysAnimate;
|
||||
|
||||
Transform l_hips = m_animator.GetBoneTransform(HumanBodyBones.Hips);
|
||||
if((l_hips != null) && (l_hips.parent != null))
|
||||
{
|
||||
m_armatureScale = l_hips.parent.localScale.y;
|
||||
m_armatureHeight = ((m_puppetMaster.transform.GetMatrix().inverse * l_hips.parent.GetMatrix()) * ms_pointVector).y;
|
||||
}
|
||||
|
||||
m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform);
|
||||
m_matrix = this.transform.GetMatrix();
|
||||
}
|
||||
else
|
||||
Reset();
|
||||
|
||||
m_waitAnimator = false;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_animator = null;
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler = null;
|
||||
m_pose = new HumanPose();
|
||||
m_poseParsed = false;
|
||||
m_offset = Matrix4x4.identity;
|
||||
m_sitting = false;
|
||||
m_leftGesture = 0f;
|
||||
m_rightGesture = 0f;
|
||||
}
|
||||
|
||||
public bool IsWaitingAnimator() => m_waitAnimator;
|
||||
public bool HasAnimator() => !ReferenceEquals(m_animator, null);
|
||||
public ref HumanPose GetPose() => ref m_pose;
|
||||
public bool IsPoseParsed() => m_poseParsed;
|
||||
public ref Matrix4x4 GetOffset() => ref m_offset;
|
||||
public bool IsSitting() => m_sitting;
|
||||
public float GetLeftGesture() => m_leftGesture;
|
||||
public float GetRightGesture() => m_rightGesture;
|
||||
public bool HasFingerTracking() => m_fingerTracking;
|
||||
public ref float[] GetFingerCurls() => ref m_fingerCurls;
|
||||
}
|
||||
}
|
120
ml_pmc/Settings.cs
Normal file
120
ml_pmc/Settings.cs
Normal file
|
@ -0,0 +1,120 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
static class Settings
|
||||
{
|
||||
public enum ModSetting
|
||||
{
|
||||
Position,
|
||||
Rotation,
|
||||
Gestures,
|
||||
LookAtMix,
|
||||
MirrorPose,
|
||||
MirrorPosition,
|
||||
MirrorRotation
|
||||
}
|
||||
|
||||
public static bool Position { get; private set; } = true;
|
||||
public static bool Rotation { get; private set; } = true;
|
||||
public static bool Gestures { get; private set; } = true;
|
||||
public static bool LookAtMix { get; private set; } = true;
|
||||
public static bool MirrorPose { get; private set; } = false;
|
||||
public static bool MirrorPosition { get; private set; } = false;
|
||||
public static bool MirrorRotation { get; private set; } = false;
|
||||
|
||||
public static Action<bool> PositionChange;
|
||||
public static Action<bool> RotationChange;
|
||||
public static Action<bool> GesturesChange;
|
||||
public static Action<bool> LookAtMixChange;
|
||||
public static Action<bool> MirrorPoseChange;
|
||||
public static Action<bool> MirrorPositionChange;
|
||||
public static Action<bool> MirrorRotationChange;
|
||||
|
||||
static MelonLoader.MelonPreferences_Category ms_category = null;
|
||||
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("PMC", null, true);
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
ms_category.CreateEntry(ModSetting.Position.ToString(), Position),
|
||||
ms_category.CreateEntry(ModSetting.Rotation.ToString(), Rotation),
|
||||
ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures),
|
||||
ms_category.CreateEntry(ModSetting.LookAtMix.ToString(), LookAtMix),
|
||||
ms_category.CreateEntry(ModSetting.MirrorPose.ToString(), MirrorPose),
|
||||
ms_category.CreateEntry(ModSetting.MirrorPosition.ToString(), MirrorPosition),
|
||||
ms_category.CreateEntry(ModSetting.MirrorRotation.ToString(), MirrorRotation),
|
||||
};
|
||||
|
||||
Position = (bool)ms_entries[(int)ModSetting.Position].BoxedValue;
|
||||
Rotation = (bool)ms_entries[(int)ModSetting.Rotation].BoxedValue;
|
||||
Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
|
||||
LookAtMix = (bool)ms_entries[(int)ModSetting.LookAtMix].BoxedValue;
|
||||
MirrorPose = (bool)ms_entries[(int)ModSetting.MirrorPose].BoxedValue;
|
||||
MirrorPosition = (bool)ms_entries[(int)ModSetting.MirrorPosition].BoxedValue;
|
||||
MirrorRotation = (bool)ms_entries[(int)ModSetting.MirrorRotation].BoxedValue;
|
||||
}
|
||||
|
||||
public static void SetSetting(ModSetting p_setting, object p_value)
|
||||
{
|
||||
switch(p_setting)
|
||||
{
|
||||
case ModSetting.Position:
|
||||
{
|
||||
Position = (bool)p_value;
|
||||
PositionChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Rotation:
|
||||
{
|
||||
Rotation = (bool)p_value;
|
||||
RotationChange?.Invoke((bool)p_value);
|
||||
break;
|
||||
}
|
||||
|
||||
case ModSetting.Gestures:
|
||||
{
|
||||
Gestures = (bool)p_value;
|
||||
GesturesChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.LookAtMix:
|
||||
{
|
||||
LookAtMix = (bool)p_value;
|
||||
LookAtMixChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
//
|
||||
case ModSetting.MirrorPose:
|
||||
{
|
||||
MirrorPose = (bool)p_value;
|
||||
MirrorPoseChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.MirrorPosition:
|
||||
{
|
||||
MirrorPosition = (bool)p_value;
|
||||
MirrorPositionChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.MirrorRotation:
|
||||
{
|
||||
MirrorRotation = (bool)p_value;
|
||||
MirrorRotationChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if(ms_entries != null)
|
||||
ms_entries[(int)p_setting].BoxedValue = p_value;
|
||||
}
|
||||
}
|
||||
}
|
79
ml_pmc/Utils.cs
Normal file
79
ml_pmc/Utils.cs
Normal file
|
@ -0,0 +1,79 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_pmc
|
||||
{
|
||||
static class Utils
|
||||
{
|
||||
static readonly (int, int)[] ms_sideMuscles = new (int, int)[]
|
||||
{
|
||||
(29,21), (30,22), (31,23), (32,24), (33,25), (34,26), (35,27), (36,28),
|
||||
(46,37), (47,38), (48,39), (49,40), (50,41), (51,42), (52,43), (53,44), (54,45),
|
||||
(75,55), (76,56), (77,57), (78,58), (79,59), (80,60), (81,61), (82,62), (83,63), (84,64),
|
||||
(85,65), (86,66), (87,67), (88,68), (89, 69), (90,70), (91,71), (92,72), (93,73), (94,74)
|
||||
};
|
||||
static readonly int[] ms_centralMuscles = new int[] { 1, 2, 4, 5, 7, 8, 10, 11, 13, 14, 16, 18, 20 };
|
||||
|
||||
public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
|
||||
public static bool AreKnucklesInUse() => ((CVRInputManager.Instance._leftController == ABI_RC.Systems.InputManagement.XR.EXRControllerType.Index) || (CVRInputManager.Instance._rightController == ABI_RC.Systems.InputManagement.XR.EXRControllerType.Index));
|
||||
|
||||
public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
|
||||
public static bool IsCombatSafe() => ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown);
|
||||
|
||||
public static float GetWorldMovementLimit()
|
||||
{
|
||||
float l_result = 1f;
|
||||
if(CVRWorld.Instance != null)
|
||||
{
|
||||
l_result = CVRWorld.Instance.baseMovementSpeed;
|
||||
l_result *= CVRWorld.Instance.sprintMultiplier;
|
||||
l_result *= CVRWorld.Instance.inAirMovementMultiplier;
|
||||
l_result *= CVRWorld.Instance.flyMultiplier;
|
||||
}
|
||||
return l_result;
|
||||
}
|
||||
|
||||
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
|
||||
{
|
||||
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.lossyScale : Vector3.one);
|
||||
}
|
||||
|
||||
public static void CopyTo(this HumanPose p_source, ref HumanPose p_target)
|
||||
{
|
||||
p_target.bodyPosition = p_source.bodyPosition;
|
||||
p_target.bodyRotation = p_source.bodyRotation;
|
||||
|
||||
int l_count = Mathf.Min(p_source.muscles.Length, p_target.muscles.Length);
|
||||
for(int i = 0; i < l_count; i++)
|
||||
p_target.muscles[i] = p_source.muscles[i];
|
||||
}
|
||||
|
||||
public static void MirrorPose(ref HumanPose p_pose)
|
||||
{
|
||||
int l_count = p_pose.muscles.Length;
|
||||
foreach(var l_pair in ms_sideMuscles)
|
||||
{
|
||||
if((l_count > l_pair.Item1) && (l_count > l_pair.Item2))
|
||||
{
|
||||
float l_temp = p_pose.muscles[l_pair.Item1];
|
||||
p_pose.muscles[l_pair.Item1] = p_pose.muscles[l_pair.Item2];
|
||||
p_pose.muscles[l_pair.Item2] = l_temp;
|
||||
}
|
||||
}
|
||||
foreach(int l_index in ms_centralMuscles)
|
||||
{
|
||||
if(l_count > l_index)
|
||||
p_pose.muscles[l_index] *= -1f;
|
||||
}
|
||||
|
||||
p_pose.bodyRotation.x *= -1f;
|
||||
p_pose.bodyRotation.w *= -1f;
|
||||
p_pose.bodyPosition.x *= -1f;
|
||||
}
|
||||
}
|
||||
}
|
46
ml_pmc/ml_pmc.csproj
Normal file
46
ml_pmc/ml_pmc.csproj
Normal file
|
@ -0,0 +1,46 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>PlayerMovementCopycat</PackageId>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>PlayerMovementCopycat</Product>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
||||
</Target>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\Mods\[broken]\BTKUILib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
BIN
ml_pmc/resources/dancing.png
Normal file
BIN
ml_pmc/resources/dancing.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.1 KiB |
BIN
ml_pmc/resources/dancing_on.png
Normal file
BIN
ml_pmc/resources/dancing_on.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.5 KiB |
43
ml_prm/AvatarBoolParameter.cs
Normal file
43
ml_prm/AvatarBoolParameter.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using ABI_RC.Core;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
class AvatarBoolParameter
|
||||
{
|
||||
public readonly string m_name;
|
||||
public readonly int m_hash = 0;
|
||||
public readonly bool m_sync;
|
||||
readonly CVRAnimatorManager m_manager = null;
|
||||
|
||||
public AvatarBoolParameter(string p_name, CVRAnimatorManager p_manager)
|
||||
{
|
||||
m_name = p_name;
|
||||
m_manager = p_manager;
|
||||
|
||||
Regex l_regex = new Regex("^#?" + p_name + '$');
|
||||
foreach(var l_param in m_manager.animator.parameters)
|
||||
{
|
||||
if(l_regex.IsMatch(l_param.name) && (l_param.type == AnimatorControllerParameterType.Bool))
|
||||
{
|
||||
m_name = l_param.name;
|
||||
m_hash = l_param.nameHash;
|
||||
m_sync = (l_param.name[0] != '#');
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetValue(bool p_value)
|
||||
{
|
||||
if(m_hash != 0)
|
||||
{
|
||||
if(m_sync)
|
||||
m_manager.SetAnimatorParameterBool(m_name, p_value);
|
||||
else
|
||||
m_manager.animator.SetBool(m_hash, p_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
216
ml_prm/Main.cs
Normal file
216
ml_prm/Main.cs
Normal file
|
@ -0,0 +1,216 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core;
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Util.AssetFiltering;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
public class PlayerRagdollMod : MelonLoader.MelonMod
|
||||
{
|
||||
static PlayerRagdollMod ms_instance = null;
|
||||
|
||||
RagdollController m_localController = null;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
if(ms_instance == null)
|
||||
ms_instance = this;
|
||||
|
||||
Settings.Init();
|
||||
ModUi.Init();
|
||||
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod("SetupIKScaling", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnSetupIKScaling_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CVRSeat).GetMethod(nameof(CVRSeat.SitDown)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnCVRSeatSitDown_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
null
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(BodySystem).GetMethod(nameof(BodySystem.StartCalibration)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnStartCalibration_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
null
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(RootLogic).GetMethod(nameof(RootLogic.SpawnOnWorldInstance)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnWorldSpawn_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
null
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CombatSystem).GetMethods().First(m => (!m.IsGenericMethod && m.Name == nameof(CombatSystem.Down))),
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnCombatDown_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
null
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(MovementSystem).GetMethod(nameof(MovementSystem.ToggleFlight)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnToggleFlight_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
// Whitelist the toggle script
|
||||
(typeof(SharedFilter).GetField("_localComponentWhitelist", BindingFlags.NonPublic | BindingFlags.Static)?.GetValue(null) as HashSet<Type>)?.Add(typeof(RagdollToggle));
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
}
|
||||
|
||||
public override void OnDeinitializeMelon()
|
||||
{
|
||||
if(ms_instance == this)
|
||||
ms_instance = null;
|
||||
|
||||
m_localController = null;
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator WaitForLocalPlayer()
|
||||
{
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_localController = PlayerSetup.Instance.gameObject.AddComponent<RagdollController>();
|
||||
ModUi.SwitchChange += this.OnSwitchActivation;
|
||||
}
|
||||
|
||||
void OnSwitchActivation()
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.SwitchRagdoll();
|
||||
}
|
||||
|
||||
// Patches
|
||||
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
|
||||
void OnAvatarClear()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnAvatarClear();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSetupAvatar_Postfix() => ms_instance?.OnSetupAvatar();
|
||||
void OnSetupAvatar()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnAvatarSetup();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSetupIKScaling_Postfix(ref UnityEngine.Vector3 ___scaleDifference) => ms_instance?.OnSetupIKScaling(___scaleDifference.y);
|
||||
void OnSetupIKScaling(float p_scaleDifference)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnAvatarScaling(1f + p_scaleDifference);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCVRSeatSitDown_Prefix(ref CVRSeat __instance) => ms_instance?.OnCVRSeatSitDown(__instance);
|
||||
void OnCVRSeatSitDown(CVRSeat p_seat)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnSeatSitDown(p_seat);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnStartCalibration_Prefix() => ms_instance?.OnStartCalibration();
|
||||
void OnStartCalibration()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnStartCalibration();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnWorldSpawn_Prefix() => ms_instance?.OnWorldSpawn();
|
||||
void OnWorldSpawn()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnWorldSpawn();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCombatDown_Prefix(ref CombatSystem __instance)
|
||||
{
|
||||
if((__instance == CombatSystem.Instance) && !__instance.isDown)
|
||||
ms_instance?.OnCombatDown();
|
||||
}
|
||||
void OnCombatDown()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnCombatDown();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnToggleFlight_Postfix() => ms_instance?.OnToggleFlight();
|
||||
void OnToggleFlight()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localController != null)
|
||||
m_localController.OnToggleFlight();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
198
ml_prm/ModUi.cs
Normal file
198
ml_prm/ModUi.cs
Normal file
|
@ -0,0 +1,198 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
static class ModUi
|
||||
{
|
||||
enum UiIndex
|
||||
{
|
||||
Hotkey = 0,
|
||||
Gravity,
|
||||
PointersReaction,
|
||||
IgnoreLocal,
|
||||
CombatReaction,
|
||||
AutoRecover,
|
||||
Slipperiness,
|
||||
Bounciness,
|
||||
ViewVelocity,
|
||||
JumpRecover,
|
||||
VelocityMultiplier,
|
||||
MovementDrag,
|
||||
AngularDrag,
|
||||
RecoverDelay
|
||||
}
|
||||
|
||||
static public event Action SwitchChange;
|
||||
|
||||
static List<object> ms_uiElements = null;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_uiElements = new List<object>();
|
||||
|
||||
if(MelonLoader.MelonMod.RegisteredMelons.FirstOrDefault(m => m.Info.Name == "BTKUILib") != null)
|
||||
CreateUi();
|
||||
}
|
||||
|
||||
// Separated method, otherwise exception is thrown, funny CSharp and optional references, smh
|
||||
static void CreateUi()
|
||||
{
|
||||
BTKUILib.QuickMenuAPI.PrepareIcon("PlayerRagdollMod", "PRM-Person", GetIconStream("person.png"));
|
||||
|
||||
var l_modRoot = new BTKUILib.UIObjects.Page("PlayerRagdollMod", "MainPage", true, "PRM-Person");
|
||||
l_modRoot.MenuTitle = "Player Ragdoll Mod";
|
||||
l_modRoot.MenuSubtitle = "Become a ragdoll and change various settings for people amusement";
|
||||
|
||||
var l_modCategory = l_modRoot.AddCategory("Settings");
|
||||
|
||||
l_modCategory.AddButton("Switch ragdoll", "PRM-Person", "Switch between normal and ragdoll state").OnPress += () => SwitchChange?.Invoke();
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Settings.Hotkey));
|
||||
(ms_uiElements[(int)UiIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Hotkey, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Use gravity", "Apply gravity to ragdoll", Settings.Gravity));
|
||||
(ms_uiElements[(int)UiIndex.Gravity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Gravity, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Pointers reaction", "React to trigger colliders with CVRPointer component of 'ragdoll' type", Settings.PointersReaction));
|
||||
(ms_uiElements[(int)UiIndex.PointersReaction] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.PointersReaction, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Ignore local pointers", "Ignore local avatar's CVRPointer components of 'ragdoll' type", Settings.IgnoreLocal));
|
||||
(ms_uiElements[(int)UiIndex.IgnoreLocal] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.IgnoreLocal, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Combat reaction", "Ragdoll upon combat system death", Settings.CombatReaction));
|
||||
(ms_uiElements[(int)UiIndex.CombatReaction] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.CombatReaction, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Auto recover", "Automatically unragdoll after set recover delay", Settings.AutoRecover));
|
||||
(ms_uiElements[(int)UiIndex.AutoRecover] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.AutoRecover, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Slipperiness", "Enables/disables friction of ragdoll", Settings.Slipperiness));
|
||||
(ms_uiElements[(int)UiIndex.Slipperiness] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Slipperiness, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Bounciness", "Enables/disables bounciness of ragdoll", Settings.Bounciness));
|
||||
(ms_uiElements[(int)UiIndex.Bounciness] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Bounciness, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("View direction velocity", "Apply velocity to camera view direction", Settings.ViewVelocity));
|
||||
(ms_uiElements[(int)UiIndex.ViewVelocity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.ViewVelocity, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Jump recover", "Recover from ragdoll state by jumping", Settings.JumpRecover));
|
||||
(ms_uiElements[(int)UiIndex.JumpRecover] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.JumpRecover, state);
|
||||
|
||||
ms_uiElements.Add(l_modRoot.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", Settings.VelocityMultiplier, 1f, 50f));
|
||||
(ms_uiElements[(int)UiIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.VelocityMultiplier, value);
|
||||
|
||||
ms_uiElements.Add(l_modRoot.AddSlider("Movement drag", "Movement resistance", Settings.MovementDrag, 0f, 50f));
|
||||
(ms_uiElements[(int)UiIndex.MovementDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.MovementDrag, value);
|
||||
|
||||
ms_uiElements.Add(l_modRoot.AddSlider("Angular movement drag", "Rotation movement resistance", Settings.AngularDrag, 0f, 50f));
|
||||
(ms_uiElements[(int)UiIndex.AngularDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.AngularDrag, value);
|
||||
|
||||
ms_uiElements.Add(l_modRoot.AddSlider("Recover delay (seconds)", "Recover delay for automatic recover", Settings.RecoverDelay, 1f, 10f));
|
||||
(ms_uiElements[(int)UiIndex.RecoverDelay] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.RecoverDelay, value);
|
||||
|
||||
l_modCategory.AddButton("Reset settings", "", "Reset mod settings to default").OnPress += Reset;
|
||||
}
|
||||
|
||||
static void OnToggleUpdate(UiIndex p_index, bool p_state, bool p_force = false)
|
||||
{
|
||||
switch(p_index)
|
||||
{
|
||||
case UiIndex.Hotkey:
|
||||
Settings.SetSetting(Settings.ModSetting.Hotkey, p_state);
|
||||
break;
|
||||
|
||||
case UiIndex.Gravity:
|
||||
Settings.SetSetting(Settings.ModSetting.Gravity, p_state);
|
||||
break;
|
||||
|
||||
case UiIndex.PointersReaction:
|
||||
Settings.SetSetting(Settings.ModSetting.PointersReaction, p_state);
|
||||
break;
|
||||
|
||||
case UiIndex.IgnoreLocal:
|
||||
Settings.SetSetting(Settings.ModSetting.IgnoreLocal, p_state);
|
||||
break;
|
||||
|
||||
case UiIndex.CombatReaction:
|
||||
Settings.SetSetting(Settings.ModSetting.CombatReaction, p_state);
|
||||
break;
|
||||
|
||||
case UiIndex.AutoRecover:
|
||||
Settings.SetSetting(Settings.ModSetting.AutoRecover, p_state);
|
||||
break;
|
||||
|
||||
case UiIndex.Slipperiness:
|
||||
Settings.SetSetting(Settings.ModSetting.Slipperiness, p_state);
|
||||
break;
|
||||
|
||||
case UiIndex.Bounciness:
|
||||
Settings.SetSetting(Settings.ModSetting.Bounciness, p_state);
|
||||
break;
|
||||
|
||||
case UiIndex.ViewVelocity:
|
||||
Settings.SetSetting(Settings.ModSetting.ViewVelocity, p_state);
|
||||
break;
|
||||
|
||||
case UiIndex.JumpRecover:
|
||||
Settings.SetSetting(Settings.ModSetting.JumpRecover, p_state);
|
||||
break;
|
||||
}
|
||||
|
||||
if(p_force)
|
||||
(ms_uiElements[(int)p_index] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = p_state;
|
||||
}
|
||||
|
||||
static void OnSliderUpdate(UiIndex p_index, float p_value, bool p_force = false)
|
||||
{
|
||||
switch(p_index)
|
||||
{
|
||||
case UiIndex.VelocityMultiplier:
|
||||
Settings.SetSetting(Settings.ModSetting.VelocityMultiplier, p_value);
|
||||
break;
|
||||
|
||||
case UiIndex.MovementDrag:
|
||||
Settings.SetSetting(Settings.ModSetting.MovementDrag, p_value);
|
||||
break;
|
||||
|
||||
case UiIndex.AngularDrag:
|
||||
Settings.SetSetting(Settings.ModSetting.AngularDrag, p_value);
|
||||
break;
|
||||
|
||||
case UiIndex.RecoverDelay:
|
||||
Settings.SetSetting(Settings.ModSetting.RecoverDelay, p_value);
|
||||
break;
|
||||
}
|
||||
|
||||
if(p_force)
|
||||
(ms_uiElements[(int)p_index] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(p_value);
|
||||
}
|
||||
|
||||
static void Reset()
|
||||
{
|
||||
OnToggleUpdate(UiIndex.Hotkey, true, true);
|
||||
OnToggleUpdate(UiIndex.Gravity, true, true);
|
||||
OnToggleUpdate(UiIndex.PointersReaction, true, true);
|
||||
OnToggleUpdate(UiIndex.IgnoreLocal, true, true);
|
||||
OnToggleUpdate(UiIndex.CombatReaction, true, true);
|
||||
OnToggleUpdate(UiIndex.AutoRecover, false, true);
|
||||
OnToggleUpdate(UiIndex.Slipperiness, false, true);
|
||||
OnToggleUpdate(UiIndex.Bounciness, false, true);
|
||||
OnToggleUpdate(UiIndex.ViewVelocity, false, true);
|
||||
OnToggleUpdate(UiIndex.JumpRecover, false, true);
|
||||
OnSliderUpdate(UiIndex.VelocityMultiplier, 2f, true);
|
||||
OnSliderUpdate(UiIndex.MovementDrag, 2f, true);
|
||||
OnSliderUpdate(UiIndex.AngularDrag, 2f, true);
|
||||
OnSliderUpdate(UiIndex.RecoverDelay, 3f, true);
|
||||
}
|
||||
|
||||
static Stream GetIconStream(string p_name)
|
||||
{
|
||||
Assembly l_assembly = Assembly.GetExecutingAssembly();
|
||||
string l_assemblyName = l_assembly.GetName().Name;
|
||||
return l_assembly.GetManifestResourceStream(l_assemblyName + ".resources." + p_name);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,10 +1,8 @@
|
|||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyTitle("AvatarChangeInfo")]
|
||||
[assembly: AssemblyVersion("1.0.3")]
|
||||
[assembly: AssemblyFileVersion("1.0.3")]
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_aci.AvatarChangeInfo), "AvatarChangeInfo", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(2)]
|
||||
[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
562
ml_prm/RagdollController.cs
Normal file
562
ml_prm/RagdollController.cs
Normal file
|
@ -0,0 +1,562 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.IK.SubSystems;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using RootMotion.Dynamics;
|
||||
using RootMotion.FinalIK;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class RagdollController : MonoBehaviour
|
||||
{
|
||||
public static RagdollController Instance { get; private set; } = null;
|
||||
|
||||
VRIK m_vrIK = null;
|
||||
float m_vrIkWeight = 1f;
|
||||
bool m_inVr = false;
|
||||
|
||||
bool m_enabled = false;
|
||||
|
||||
readonly List<Rigidbody> m_rigidBodies = null;
|
||||
readonly List<Collider> m_colliders = null;
|
||||
Transform m_puppetRoot = null;
|
||||
Transform m_puppet = null;
|
||||
BipedRagdollReferences m_puppetReferences;
|
||||
readonly List<System.Tuple<Transform, Transform>> m_boneLinks = null;
|
||||
readonly List<System.Tuple<CharacterJoint, Vector3>> m_jointAnchors = null;
|
||||
|
||||
bool m_avatarReady = false;
|
||||
Vector3 m_lastPosition = Vector3.zero;
|
||||
Vector3 m_velocity = Vector3.zero;
|
||||
Vector3 m_ragdollLastPos = Vector3.zero;
|
||||
|
||||
RagdollToggle m_avatarRagdollToggle = null;
|
||||
RagdollTrigger m_customTrigger = null;
|
||||
AvatarBoolParameter m_ragdolledParameter = null;
|
||||
readonly PhysicMaterial m_physicsMaterial = null;
|
||||
|
||||
bool m_reachedGround = true;
|
||||
float m_groundedTime = 0f;
|
||||
float m_downTime = float.MinValue;
|
||||
|
||||
internal RagdollController()
|
||||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
|
||||
m_rigidBodies = new List<Rigidbody>();
|
||||
m_colliders = new List<Collider>();
|
||||
m_boneLinks = new List<System.Tuple<Transform, Transform>>();
|
||||
m_jointAnchors = new List<System.Tuple<CharacterJoint, Vector3>>();
|
||||
|
||||
m_physicsMaterial = new PhysicMaterial("Ragdoll");
|
||||
m_physicsMaterial.dynamicFriction = 0.5f;
|
||||
m_physicsMaterial.staticFriction = 0.5f;
|
||||
m_physicsMaterial.frictionCombine = PhysicMaterialCombine.Average;
|
||||
m_physicsMaterial.bounciness = 0f;
|
||||
m_physicsMaterial.bounceCombine = PhysicMaterialCombine.Average;
|
||||
}
|
||||
~RagdollController()
|
||||
{
|
||||
if(Instance == this)
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
// Unity events
|
||||
void Start()
|
||||
{
|
||||
m_inVr = Utils.IsInVR();
|
||||
|
||||
m_puppetRoot = new GameObject("[PlayerAvatarPuppet]").transform;
|
||||
m_puppetRoot.parent = PlayerSetup.Instance.transform;
|
||||
m_puppetRoot.localPosition = Vector3.zero;
|
||||
m_puppetRoot.localRotation = Quaternion.identity;
|
||||
|
||||
m_customTrigger = MovementSystem.Instance.proxyCollider.gameObject.AddComponent<RagdollTrigger>();
|
||||
|
||||
Settings.MovementDragChange += this.OnMovementDragChange;
|
||||
Settings.AngularDragChange += this.OnAngularDragChange;
|
||||
Settings.GravityChange += this.OnGravityChange;
|
||||
Settings.SlipperinessChange += this.OnPhysicsMaterialChange;
|
||||
Settings.BouncinessChange += this.OnPhysicsMaterialChange;
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(m_customTrigger != null)
|
||||
{
|
||||
Object.Destroy(m_customTrigger);
|
||||
m_customTrigger = null;
|
||||
}
|
||||
|
||||
Settings.MovementDragChange -= this.OnMovementDragChange;
|
||||
Settings.AngularDragChange -= this.OnAngularDragChange;
|
||||
Settings.GravityChange -= this.OnGravityChange;
|
||||
Settings.SlipperinessChange -= this.OnPhysicsMaterialChange;
|
||||
Settings.BouncinessChange -= this.OnPhysicsMaterialChange;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(m_avatarReady && m_enabled)
|
||||
{
|
||||
Vector3 l_dif = m_puppetReferences.hips.position - m_ragdollLastPos;
|
||||
PlayerSetup.Instance.transform.position += l_dif;
|
||||
m_puppetReferences.hips.position -= l_dif;
|
||||
m_ragdollLastPos = m_puppetReferences.hips.position;
|
||||
}
|
||||
|
||||
if(m_avatarReady && !m_enabled)
|
||||
{
|
||||
Vector3 l_pos = PlayerSetup.Instance.transform.position;
|
||||
m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
|
||||
m_lastPosition = l_pos;
|
||||
|
||||
if(!m_reachedGround && MovementSystem.Instance.IsGrounded())
|
||||
{
|
||||
m_groundedTime += Time.deltaTime;
|
||||
if(m_groundedTime >= 0.25f)
|
||||
m_reachedGround = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(m_avatarReady && m_enabled && !BodySystem.isCalibrating)
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
|
||||
if(m_avatarReady && m_enabled && Settings.AutoRecover)
|
||||
{
|
||||
m_downTime += Time.deltaTime;
|
||||
if(m_downTime >= Settings.RecoverDelay)
|
||||
{
|
||||
SwitchRagdoll();
|
||||
m_downTime = float.MinValue; // One attepmt to recover
|
||||
}
|
||||
}
|
||||
|
||||
if((m_avatarRagdollToggle != null) && m_avatarRagdollToggle.isActiveAndEnabled && m_avatarRagdollToggle.shouldOverride && (m_enabled != m_avatarRagdollToggle.isOn))
|
||||
SwitchRagdoll();
|
||||
|
||||
if((m_customTrigger != null) && m_customTrigger.GetStateWithReset() && m_avatarReady && !m_enabled && Settings.PointersReaction)
|
||||
SwitchRagdoll();
|
||||
|
||||
if(Settings.Hotkey && Input.GetKeyDown(KeyCode.R) && !ViewManager.Instance.isGameMenuOpen())
|
||||
SwitchRagdoll();
|
||||
|
||||
if(m_avatarReady && m_enabled && CVRInputManager.Instance.jump && Settings.JumpRecover)
|
||||
SwitchRagdoll();
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
if(m_enabled)
|
||||
{
|
||||
if(!BodySystem.isCalibrating)
|
||||
{
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
|
||||
foreach(var l_link in m_boneLinks)
|
||||
l_link.Item1.CopyGlobal(l_link.Item2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach(var l_link in m_boneLinks)
|
||||
l_link.Item2.CopyGlobal(l_link.Item1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Game events
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
if(m_enabled && (MovementSystem.Instance != null))
|
||||
MovementSystem.Instance.SetImmobilized(false);
|
||||
|
||||
if(m_puppet != null)
|
||||
Object.Destroy(m_puppet.gameObject);
|
||||
m_puppet = null;
|
||||
|
||||
m_vrIK = null;
|
||||
m_enabled = false;
|
||||
m_avatarReady = false;
|
||||
m_avatarRagdollToggle = null;
|
||||
m_ragdolledParameter = null;
|
||||
m_rigidBodies.Clear();
|
||||
m_colliders.Clear();
|
||||
m_puppetReferences = new BipedRagdollReferences();
|
||||
m_boneLinks.Clear();
|
||||
m_jointAnchors.Clear();
|
||||
m_reachedGround = true;
|
||||
m_groundedTime = 0f;
|
||||
m_downTime = float.MinValue;
|
||||
m_puppetRoot.localScale = Vector3.one;
|
||||
}
|
||||
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
m_inVr = Utils.IsInVR();
|
||||
|
||||
if(PlayerSetup.Instance._animator.isHuman)
|
||||
{
|
||||
BipedRagdollReferences l_avatarReferences = BipedRagdollReferences.FromAvatar(PlayerSetup.Instance._animator);
|
||||
|
||||
m_puppet = new GameObject("Root").transform;
|
||||
m_puppet.parent = m_puppetRoot;
|
||||
m_puppet.localPosition = Vector3.zero;
|
||||
m_puppet.localRotation = Quaternion.identity;
|
||||
|
||||
m_puppetReferences.root = m_puppet;
|
||||
m_puppetReferences.hips = CloneTransform(l_avatarReferences.hips, m_puppetReferences.root, "Hips");
|
||||
m_puppetReferences.spine = CloneTransform(l_avatarReferences.spine, m_puppetReferences.hips, "Spine");
|
||||
|
||||
if(l_avatarReferences.chest != null)
|
||||
m_puppetReferences.chest = CloneTransform(l_avatarReferences.chest, m_puppetReferences.spine, "Chest");
|
||||
|
||||
m_puppetReferences.head = CloneTransform(l_avatarReferences.head, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "Head");
|
||||
|
||||
m_puppetReferences.leftUpperArm = CloneTransform(l_avatarReferences.leftUpperArm, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "LeftUpperArm");
|
||||
m_puppetReferences.leftLowerArm = CloneTransform(l_avatarReferences.leftLowerArm, m_puppetReferences.leftUpperArm, "LeftLowerArm");
|
||||
m_puppetReferences.leftHand = CloneTransform(l_avatarReferences.leftHand, m_puppetReferences.leftLowerArm, "LeftHand");
|
||||
|
||||
m_puppetReferences.rightUpperArm = CloneTransform(l_avatarReferences.rightUpperArm, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "RightUpperArm");
|
||||
m_puppetReferences.rightLowerArm = CloneTransform(l_avatarReferences.rightLowerArm, m_puppetReferences.rightUpperArm, "RightLowerArm");
|
||||
m_puppetReferences.rightHand = CloneTransform(l_avatarReferences.rightHand, m_puppetReferences.rightLowerArm, "RightHand");
|
||||
|
||||
m_puppetReferences.leftUpperLeg = CloneTransform(l_avatarReferences.leftUpperLeg, m_puppetReferences.hips, "LeftUpperLeg");
|
||||
m_puppetReferences.leftLowerLeg = CloneTransform(l_avatarReferences.leftLowerLeg, m_puppetReferences.leftUpperLeg, "LeftLowerLeg");
|
||||
m_puppetReferences.leftFoot = CloneTransform(l_avatarReferences.leftFoot, m_puppetReferences.leftLowerLeg, "LeftFoot");
|
||||
|
||||
m_puppetReferences.rightUpperLeg = CloneTransform(l_avatarReferences.rightUpperLeg, m_puppetReferences.hips, "RightUpperLeg");
|
||||
m_puppetReferences.rightLowerLeg = CloneTransform(l_avatarReferences.rightLowerLeg, m_puppetReferences.rightUpperLeg, "RightLowerLeg");
|
||||
m_puppetReferences.rightFoot = CloneTransform(l_avatarReferences.rightFoot, m_puppetReferences.rightLowerLeg, "RightFoot");
|
||||
|
||||
// Move to world origin to overcome possible issues, maybe?
|
||||
m_puppetRoot.position = Vector3.zero;
|
||||
m_puppetRoot.rotation = Quaternion.identity;
|
||||
|
||||
BipedRagdollCreator.Options l_options = BipedRagdollCreator.AutodetectOptions(m_puppetReferences);
|
||||
l_options.joints = RagdollCreator.JointType.Character;
|
||||
BipedRagdollCreator.Create(m_puppetReferences, l_options);
|
||||
|
||||
Transform[] l_puppetTransforms = m_puppetReferences.GetRagdollTransforms();
|
||||
Transform[] l_avatarTransforms = l_avatarReferences.GetRagdollTransforms();
|
||||
for(int i = 0; i < l_puppetTransforms.Length; i++)
|
||||
{
|
||||
if(l_puppetTransforms[i] != null)
|
||||
{
|
||||
Rigidbody l_body = l_puppetTransforms[i].GetComponent<Rigidbody>();
|
||||
if(l_body != null)
|
||||
{
|
||||
m_rigidBodies.Add(l_body);
|
||||
l_body.isKinematic = true;
|
||||
l_body.angularDrag = Settings.AngularDrag;
|
||||
l_body.drag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
|
||||
l_body.useGravity = (!Utils.IsWorldSafe() || Settings.Gravity);
|
||||
l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
|
||||
}
|
||||
|
||||
CharacterJoint l_joint = l_puppetTransforms[i].GetComponent<CharacterJoint>();
|
||||
if(l_joint != null)
|
||||
{
|
||||
l_joint.enablePreprocessing = false;
|
||||
l_joint.enableProjection = true;
|
||||
m_jointAnchors.Add(System.Tuple.Create(l_joint, l_joint.connectedAnchor));
|
||||
}
|
||||
|
||||
Collider l_collider = l_puppetTransforms[i].GetComponent<Collider>();
|
||||
if(l_collider != null)
|
||||
{
|
||||
Physics.IgnoreCollision(l_collider, MovementSystem.Instance.proxyCollider, true);
|
||||
Physics.IgnoreCollision(l_collider, MovementSystem.Instance.controller, true);
|
||||
Physics.IgnoreCollision(l_collider, MovementSystem.Instance.forceCollider, true);
|
||||
l_collider.enabled = false;
|
||||
l_collider.sharedMaterial = m_physicsMaterial;
|
||||
l_collider.material = m_physicsMaterial;
|
||||
m_colliders.Add(l_collider);
|
||||
}
|
||||
|
||||
if(l_avatarTransforms[i] != null)
|
||||
m_boneLinks.Add(System.Tuple.Create(l_puppetTransforms[i], l_avatarTransforms[i]));
|
||||
}
|
||||
}
|
||||
|
||||
// And return back
|
||||
m_puppetRoot.localPosition = Vector3.zero;
|
||||
m_puppetRoot.localRotation = Quaternion.identity;
|
||||
m_puppetRoot.gameObject.SetActive(false);
|
||||
|
||||
m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
if(m_vrIK != null)
|
||||
{
|
||||
m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
|
||||
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
|
||||
}
|
||||
|
||||
m_avatarRagdollToggle = PlayerSetup.Instance._avatar.GetComponentInChildren<RagdollToggle>(true);
|
||||
m_ragdolledParameter = new AvatarBoolParameter("Ragdolled", PlayerSetup.Instance.animatorManager);
|
||||
|
||||
m_avatarReady = true;
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnAvatarScaling(float p_scaleDifference)
|
||||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
m_puppetRoot.localScale = Vector3.one * p_scaleDifference;
|
||||
foreach(var l_pair in m_jointAnchors)
|
||||
l_pair.Item1.connectedAnchor = l_pair.Item2 * p_scaleDifference;
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnSeatSitDown(CVRSeat p_seat)
|
||||
{
|
||||
if(m_avatarReady && m_enabled && !p_seat.occupied)
|
||||
SwitchRagdoll();
|
||||
}
|
||||
|
||||
internal void OnStartCalibration()
|
||||
{
|
||||
if(m_avatarReady && m_enabled)
|
||||
SwitchRagdoll();
|
||||
}
|
||||
|
||||
internal void OnWorldSpawn()
|
||||
{
|
||||
if(m_avatarReady && m_enabled)
|
||||
SwitchRagdoll();
|
||||
|
||||
OnGravityChange(Settings.Gravity);
|
||||
OnPhysicsMaterialChange(true);
|
||||
OnMovementDragChange(Settings.MovementDrag);
|
||||
}
|
||||
|
||||
internal void OnCombatDown()
|
||||
{
|
||||
if(m_avatarReady && !m_enabled && Settings.CombatReaction)
|
||||
{
|
||||
m_reachedGround = true;
|
||||
SwitchRagdoll();
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnToggleFlight()
|
||||
{
|
||||
if(m_avatarReady && m_enabled && MovementSystem.Instance.flying)
|
||||
SwitchRagdoll();
|
||||
}
|
||||
|
||||
// IK updates
|
||||
void OnIKPreUpdate()
|
||||
{
|
||||
if(m_enabled)
|
||||
{
|
||||
m_vrIkWeight = m_vrIK.solver.IKPositionWeight;
|
||||
m_vrIK.solver.IKPositionWeight = 0f;
|
||||
}
|
||||
}
|
||||
void OnIKPostUpdate()
|
||||
{
|
||||
if(m_enabled)
|
||||
m_vrIK.solver.IKPositionWeight = m_vrIkWeight;
|
||||
else
|
||||
{
|
||||
foreach(var l_link in m_boneLinks)
|
||||
l_link.Item2.CopyGlobal(l_link.Item1);
|
||||
}
|
||||
}
|
||||
|
||||
// Settings
|
||||
void OnMovementDragChange(float p_value)
|
||||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
float l_drag = (Utils.IsWorldSafe() ? p_value : 1f);
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
{
|
||||
l_body.drag = l_drag;
|
||||
if(m_enabled)
|
||||
l_body.WakeUp();
|
||||
}
|
||||
}
|
||||
}
|
||||
void OnAngularDragChange(float p_value)
|
||||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
{
|
||||
l_body.angularDrag = p_value;
|
||||
if(m_enabled)
|
||||
l_body.WakeUp();
|
||||
}
|
||||
}
|
||||
}
|
||||
void OnGravityChange(bool p_state)
|
||||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
bool l_gravity = (!Utils.IsWorldSafe() || p_state);
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
l_body.useGravity = l_gravity;
|
||||
}
|
||||
}
|
||||
void OnPhysicsMaterialChange(bool p_state)
|
||||
{
|
||||
if(m_physicsMaterial != null)
|
||||
{
|
||||
bool l_slipperiness = (Settings.Slipperiness && Utils.IsWorldSafe());
|
||||
bool l_bounciness = (Settings.Bounciness && Utils.IsWorldSafe());
|
||||
m_physicsMaterial.dynamicFriction = (l_slipperiness ? 0f : 0.5f);
|
||||
m_physicsMaterial.staticFriction = (l_slipperiness ? 0f : 0.5f);
|
||||
m_physicsMaterial.frictionCombine = (l_slipperiness ? PhysicMaterialCombine.Minimum : PhysicMaterialCombine.Average);
|
||||
m_physicsMaterial.bounciness = (l_bounciness ? 1f : 0f);
|
||||
m_physicsMaterial.bounceCombine = (l_bounciness ? PhysicMaterialCombine.Maximum : PhysicMaterialCombine.Average);
|
||||
}
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
public void SwitchRagdoll()
|
||||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
if(!m_enabled)
|
||||
{
|
||||
if(IsSafeToRagdoll() && m_reachedGround)
|
||||
{
|
||||
// Eject player from seat
|
||||
if(MovementSystem.Instance.lastSeat != null)
|
||||
{
|
||||
Vector3 l_pos = PlayerSetup.Instance.transform.position;
|
||||
Quaternion l_rot = PlayerSetup.Instance.transform.rotation;
|
||||
|
||||
if(MetaPort.Instance.isUsingVr)
|
||||
{
|
||||
MetaPort.Instance.isUsingVr = false;
|
||||
MovementSystem.Instance.lastSeat.ExitSeat();
|
||||
MetaPort.Instance.isUsingVr = true;
|
||||
}
|
||||
else
|
||||
MovementSystem.Instance.lastSeat.ExitSeat();
|
||||
|
||||
PlayerSetup.Instance.transform.position = l_pos;
|
||||
PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f);
|
||||
}
|
||||
|
||||
if(MovementSystem.Instance.flying)
|
||||
MovementSystem.Instance.ChangeFlight(false);
|
||||
|
||||
MovementSystem.Instance.SetImmobilized(true);
|
||||
PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote");
|
||||
m_ragdolledParameter.SetValue(true);
|
||||
if(!BodySystem.isCalibrating)
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
|
||||
if(!Utils.IsWorldSafe())
|
||||
{
|
||||
m_reachedGround = false; // Force player to unragdoll and reach ground first
|
||||
m_groundedTime = 0f;
|
||||
}
|
||||
|
||||
m_puppetRoot.gameObject.SetActive(true);
|
||||
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
l_body.isKinematic = false;
|
||||
|
||||
Vector3 l_velocity = Vector3.ClampMagnitude(m_velocity * (Utils.IsWorldSafe() ? Settings.VelocityMultiplier : 1f), Utils.GetWorldMovementLimit());
|
||||
if(Settings.ViewVelocity && Utils.IsWorldSafe())
|
||||
{
|
||||
float l_mag = l_velocity.magnitude;
|
||||
l_velocity = PlayerSetup.Instance.GetActiveCamera().transform.forward * l_mag;
|
||||
}
|
||||
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
{
|
||||
l_body.velocity = l_velocity;
|
||||
l_body.angularVelocity = Vector3.zero;
|
||||
}
|
||||
|
||||
foreach(Collider l_collider in m_colliders)
|
||||
l_collider.enabled = true;
|
||||
|
||||
m_ragdollLastPos = m_puppetReferences.hips.position;
|
||||
m_downTime = 0f;
|
||||
|
||||
m_enabled = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(IsSafeToUnragdoll())
|
||||
{
|
||||
MovementSystem.Instance.SetImmobilized(false);
|
||||
if(!Utils.IsWorldSafe())
|
||||
{
|
||||
Vector3 l_vec = MovementSystem.Instance.GetAppliedGravity();
|
||||
l_vec.y = Mathf.Clamp(l_vec.y, float.MinValue, 0f);
|
||||
MovementSystem.Instance.SetAppliedGravity(l_vec);
|
||||
}
|
||||
|
||||
m_ragdolledParameter.SetValue(false);
|
||||
if(!BodySystem.isCalibrating)
|
||||
BodySystem.TrackingPositionWeight = 1f;
|
||||
|
||||
m_puppetRoot.gameObject.SetActive(false);
|
||||
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
l_body.isKinematic = true;
|
||||
|
||||
PlayerSetup.Instance.transform.position = m_puppetReferences.hips.position;
|
||||
if(m_inVr)
|
||||
PlayerSetup.Instance.transform.position -= (PlayerSetup.Instance.transform.rotation * PlayerSetup.Instance._avatar.transform.localPosition);
|
||||
|
||||
foreach(Collider l_collider in m_colliders)
|
||||
l_collider.enabled = false;
|
||||
|
||||
if(m_vrIK != null)
|
||||
m_vrIK.solver.Reset();
|
||||
|
||||
m_lastPosition = PlayerSetup.Instance.transform.position;
|
||||
m_velocity = Vector3.zero;
|
||||
m_downTime = float.MinValue;
|
||||
|
||||
m_enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsRagdolled() => (m_avatarReady && m_enabled);
|
||||
|
||||
static Transform CloneTransform(Transform p_source, Transform p_parent, string p_name)
|
||||
{
|
||||
Transform l_target = new GameObject(p_name).transform;
|
||||
l_target.parent = p_parent;
|
||||
p_source.CopyGlobal(l_target);
|
||||
return l_target;
|
||||
}
|
||||
|
||||
static bool IsSafeToRagdoll()
|
||||
{
|
||||
bool l_result = true;
|
||||
l_result &= !BodySystem.isCalibrating; // Not calibrating
|
||||
l_result &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown); // Non-combat world or not dead
|
||||
return l_result;
|
||||
}
|
||||
|
||||
static bool IsSafeToUnragdoll()
|
||||
{
|
||||
bool l_result = true;
|
||||
l_result &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown); // Non-combat world or not dead
|
||||
return l_result;
|
||||
}
|
||||
}
|
||||
}
|
12
ml_prm/RagdollToggle.cs
Normal file
12
ml_prm/RagdollToggle.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
public class RagdollToggle : MonoBehaviour
|
||||
{
|
||||
[Tooltip("Whether or not is should use the isOn property to override the current Ragdoll State of the Avatar.")]
|
||||
[SerializeField] public bool shouldOverride;
|
||||
[Tooltip("Whether Ragdoll State is active or not on the Avatar. Requires shouldOverride to be true to work.")]
|
||||
[SerializeField] public bool isOn;
|
||||
}
|
||||
}
|
61
ml_prm/RagdollTrigger.cs
Normal file
61
ml_prm/RagdollTrigger.cs
Normal file
|
@ -0,0 +1,61 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class RagdollTrigger : MonoBehaviour
|
||||
{
|
||||
Collider m_collider = null;
|
||||
Collider m_lastTrigger = null;
|
||||
bool m_triggered = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
m_collider = this.GetComponent<Collider>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(!ReferenceEquals(m_lastTrigger, null))
|
||||
{
|
||||
if(m_lastTrigger != null)
|
||||
{
|
||||
if(!m_collider.bounds.Intersects(m_lastTrigger.bounds))
|
||||
m_lastTrigger = null;
|
||||
}
|
||||
else
|
||||
m_lastTrigger = null;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider p_other)
|
||||
{
|
||||
CVRPointer l_pointer = p_other.GetComponent<CVRPointer>();
|
||||
if((l_pointer != null) && (l_pointer.type == "ragdoll") && !IsIgnored(l_pointer.transform) && (m_lastTrigger != p_other))
|
||||
{
|
||||
m_lastTrigger = p_other;
|
||||
m_triggered = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit(Collider p_other)
|
||||
{
|
||||
if(m_lastTrigger == p_other)
|
||||
m_lastTrigger = null;
|
||||
}
|
||||
|
||||
public bool GetStateWithReset()
|
||||
{
|
||||
bool l_state = m_triggered;
|
||||
m_triggered = false;
|
||||
return l_state;
|
||||
}
|
||||
|
||||
static bool IsIgnored(Transform p_transform)
|
||||
{
|
||||
return (Settings.IgnoreLocal && (p_transform.root == PlayerSetup.Instance.transform));
|
||||
}
|
||||
}
|
||||
}
|
207
ml_prm/Settings.cs
Normal file
207
ml_prm/Settings.cs
Normal file
|
@ -0,0 +1,207 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
static class Settings
|
||||
{
|
||||
public enum ModSetting
|
||||
{
|
||||
Hotkey = 0,
|
||||
VelocityMultiplier,
|
||||
MovementDrag,
|
||||
AngularDrag,
|
||||
Gravity,
|
||||
PointersReaction,
|
||||
IgnoreLocal,
|
||||
CombatReaction,
|
||||
AutoRecover,
|
||||
RecoverDelay,
|
||||
Slipperiness,
|
||||
Bounciness,
|
||||
ViewVelocity,
|
||||
JumpRecover
|
||||
}
|
||||
|
||||
public static bool Hotkey { get; private set; } = true;
|
||||
public static float VelocityMultiplier { get; private set; } = 2f;
|
||||
public static float MovementDrag { get; private set; } = 2f;
|
||||
public static float AngularDrag { get; private set; } = 2f;
|
||||
public static bool Gravity { get; private set; } = true;
|
||||
public static bool PointersReaction { get; private set; } = true;
|
||||
public static bool IgnoreLocal { get; private set; } = true;
|
||||
public static bool CombatReaction { get; private set; } = true;
|
||||
public static bool AutoRecover { get; private set; } = false;
|
||||
public static float RecoverDelay { get; private set; } = 3f;
|
||||
public static bool Slipperiness { get; private set; } = false;
|
||||
public static bool Bounciness { get; private set; } = false;
|
||||
public static bool ViewVelocity { get; private set; } = false;
|
||||
public static bool JumpRecover { get; private set; } = false;
|
||||
|
||||
static public event Action<bool> HotkeyChange;
|
||||
static public event Action<float> VelocityMultiplierChange;
|
||||
static public event Action<float> MovementDragChange;
|
||||
static public event Action<float> AngularDragChange;
|
||||
static public event Action<bool> GravityChange;
|
||||
static public event Action<bool> PointersReactionChange;
|
||||
static public event Action<bool> IgnoreLocalChange;
|
||||
static public event Action<bool> CombatReactionChange;
|
||||
static public event Action<bool> AutoRecoverChange;
|
||||
static public event Action<float> RecoverDelayChange;
|
||||
static public event Action<bool> SlipperinessChange;
|
||||
static public event Action<bool> BouncinessChange;
|
||||
static public event Action<bool> ViewVelocityChange;
|
||||
static public event Action<bool> JumpRecoverChange;
|
||||
|
||||
static MelonLoader.MelonPreferences_Category ms_category = null;
|
||||
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("PRM", null, true);
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey),
|
||||
ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier),
|
||||
ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag),
|
||||
ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag),
|
||||
ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity),
|
||||
ms_category.CreateEntry(ModSetting.PointersReaction.ToString(), PointersReaction),
|
||||
ms_category.CreateEntry(ModSetting.IgnoreLocal.ToString(), IgnoreLocal),
|
||||
ms_category.CreateEntry(ModSetting.CombatReaction.ToString(), CombatReaction),
|
||||
ms_category.CreateEntry(ModSetting.AutoRecover.ToString(), AutoRecover),
|
||||
ms_category.CreateEntry(ModSetting.RecoverDelay.ToString(), RecoverDelay),
|
||||
ms_category.CreateEntry(ModSetting.Slipperiness.ToString(), Slipperiness),
|
||||
ms_category.CreateEntry(ModSetting.Bounciness.ToString(), Bounciness),
|
||||
ms_category.CreateEntry(ModSetting.ViewVelocity.ToString(), ViewVelocity),
|
||||
ms_category.CreateEntry(ModSetting.JumpRecover.ToString(), JumpRecover)
|
||||
};
|
||||
|
||||
Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
|
||||
VelocityMultiplier = Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 1f, 50f);
|
||||
MovementDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
|
||||
AngularDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.AngularDrag].BoxedValue, 0f, 50f);
|
||||
Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
|
||||
PointersReaction = (bool)ms_entries[(int)ModSetting.PointersReaction].BoxedValue;
|
||||
IgnoreLocal = (bool)ms_entries[(int)ModSetting.IgnoreLocal].BoxedValue;
|
||||
CombatReaction = (bool)ms_entries[(int)ModSetting.CombatReaction].BoxedValue;
|
||||
AutoRecover = (bool)ms_entries[(int)ModSetting.AutoRecover].BoxedValue;
|
||||
RecoverDelay = Mathf.Clamp((float)ms_entries[(int)ModSetting.RecoverDelay].BoxedValue, 1f, 10f);
|
||||
Slipperiness = (bool)ms_entries[(int)ModSetting.Slipperiness].BoxedValue;
|
||||
Bounciness = (bool)ms_entries[(int)ModSetting.Bounciness].BoxedValue;
|
||||
ViewVelocity = (bool)ms_entries[(int)ModSetting.ViewVelocity].BoxedValue;
|
||||
JumpRecover = (bool)ms_entries[(int)ModSetting.JumpRecover].BoxedValue;
|
||||
}
|
||||
|
||||
public static void SetSetting(ModSetting p_settings, object p_value)
|
||||
{
|
||||
switch(p_settings)
|
||||
{
|
||||
// Booleans
|
||||
case ModSetting.Hotkey:
|
||||
{
|
||||
Hotkey = (bool)p_value;
|
||||
HotkeyChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Gravity:
|
||||
{
|
||||
Gravity = (bool)p_value;
|
||||
GravityChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.PointersReaction:
|
||||
{
|
||||
PointersReaction = (bool)p_value;
|
||||
PointersReactionChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.IgnoreLocal:
|
||||
{
|
||||
IgnoreLocal = (bool)p_value;
|
||||
IgnoreLocalChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.CombatReaction:
|
||||
{
|
||||
CombatReaction = (bool)p_value;
|
||||
CombatReactionChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.AutoRecover:
|
||||
{
|
||||
AutoRecover = (bool)p_value;
|
||||
AutoRecoverChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Slipperiness:
|
||||
{
|
||||
Slipperiness = (bool)p_value;
|
||||
SlipperinessChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Bounciness:
|
||||
{
|
||||
Bounciness = (bool)p_value;
|
||||
BouncinessChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.ViewVelocity:
|
||||
{
|
||||
ViewVelocity = (bool)p_value;
|
||||
ViewVelocityChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.JumpRecover:
|
||||
{
|
||||
JumpRecover = (bool)p_value;
|
||||
JumpRecoverChange?.Invoke((bool)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
// Floats
|
||||
case ModSetting.VelocityMultiplier:
|
||||
{
|
||||
VelocityMultiplier = (float)p_value;
|
||||
VelocityMultiplierChange?.Invoke((float)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.MovementDrag:
|
||||
{
|
||||
MovementDrag = (float)p_value;
|
||||
MovementDragChange?.Invoke((float)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.AngularDrag:
|
||||
{
|
||||
AngularDrag = (float)p_value;
|
||||
AngularDragChange?.Invoke((float)p_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.RecoverDelay:
|
||||
{
|
||||
RecoverDelay = (float)p_value;
|
||||
RecoverDelayChange?.Invoke((float)p_value);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if(ms_entries != null)
|
||||
ms_entries[(int)p_settings].BoxedValue = p_value;
|
||||
}
|
||||
}
|
||||
}
|
39
ml_prm/Utils.cs
Normal file
39
ml_prm/Utils.cs
Normal file
|
@ -0,0 +1,39 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
static class Utils
|
||||
{
|
||||
static readonly FieldInfo ms_groundedRaw = typeof(MovementSystem).GetField("_isGroundedRaw", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_appliedGravity = typeof(MovementSystem).GetField("_appliedGravity", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
|
||||
public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
|
||||
public static float GetWorldMovementLimit()
|
||||
{
|
||||
float l_result = 1f;
|
||||
if(CVRWorld.Instance != null)
|
||||
{
|
||||
l_result = CVRWorld.Instance.baseMovementSpeed;
|
||||
l_result *= CVRWorld.Instance.sprintMultiplier;
|
||||
l_result *= CVRWorld.Instance.inAirMovementMultiplier;
|
||||
l_result *= CVRWorld.Instance.flyMultiplier;
|
||||
}
|
||||
return l_result;
|
||||
}
|
||||
|
||||
public static bool IsGrounded(this MovementSystem p_instance) => (bool)ms_groundedRaw.GetValue(p_instance);
|
||||
public static Vector3 GetAppliedGravity(this MovementSystem p_instance) => (Vector3)ms_appliedGravity.GetValue(p_instance);
|
||||
public static void SetAppliedGravity(this MovementSystem p_instance, Vector3 p_vec) => ms_appliedGravity.SetValue(p_instance, p_vec);
|
||||
|
||||
public static void CopyGlobal(this Transform p_source, Transform p_target)
|
||||
{
|
||||
p_target.position = p_source.position;
|
||||
p_target.rotation = p_source.rotation;
|
||||
}
|
||||
}
|
||||
}
|
58
ml_prm/ml_prm.csproj
Normal file
58
ml_prm/ml_prm.csproj
Normal file
|
@ -0,0 +1,58 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>PlayerRagdollMod</PackageId>
|
||||
<Version>1.0.5</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>PlayerRagdollMod</Product>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="PlayerRagdollMod.json" />
|
||||
<None Remove="vendor\RootMotion\info.txt" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\Mods\[broken]\BTKUILib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
BIN
ml_prm/resources/person.png
Normal file
BIN
ml_prm/resources/person.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.9 KiB |
1
ml_prm/vendor/RootMotion/info.txt
vendored
Normal file
1
ml_prm/vendor/RootMotion/info.txt
vendored
Normal file
|
@ -0,0 +1 @@
|
|||
https://assetstore.unity.com/packages/tools/physics/puppetmaster-48977
|
BIN
ml_sci/.github/img_01.png
vendored
BIN
ml_sci/.github/img_01.png
vendored
Binary file not shown.
Before Width: | Height: | Size: 184 KiB |
|
@ -1,31 +0,0 @@
|
|||
using ABI_RC.Core.UI;
|
||||
using DarkRift.Client;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_sci
|
||||
{
|
||||
public class ServerConnectionInfo : MelonLoader.MelonMod
|
||||
{
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
HarmonyInstance.Patch(
|
||||
typeof(ABI_RC.Core.Networking.NetworkManager).GetMethod("OnGameNetworkConnectionClosed", BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(ServerConnectionInfo).GetMethod(nameof(OnGameNetworkConnectionClosed), BindingFlags.NonPublic | BindingFlags.Static))
|
||||
);
|
||||
}
|
||||
|
||||
static void OnGameNetworkConnectionClosed(object __0, DisconnectedEventArgs __1)
|
||||
{
|
||||
try
|
||||
{
|
||||
if((CohtmlHud.Instance != null) && (__1 != null) && (!__1.LocalDisconnect))
|
||||
CohtmlHud.Instance.ViewDropTextImmediate("(Local) Client", "Connection lost", (__1.Error != System.Net.Sockets.SocketError.Success) ? ("Reason: " + __1.Error.ToString()) : "");
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,10 +0,0 @@
|
|||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyTitle("ServerConnectionInfo")]
|
||||
[assembly: AssemblyVersion("1.0.2")]
|
||||
[assembly: AssemblyFileVersion("1.0.2")]
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_sci.ServerConnectionInfo), "ServerConnectionInfo", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
|
@ -1,9 +0,0 @@
|
|||
# Server Connection Info
|
||||
This mod shows HUD notification upon server disconnection.
|
||||
|
||||

|
||||
|
||||
# Installation
|
||||
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
|
||||
* Get [latest release DLL](../../../releases/latest):
|
||||
* Put `ml_sci.dll` in `Mods` folder of game
|
|
@ -1,79 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{E5481D41-196C-4241-AF26-6595EF1863C1}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ml_sci</RootNamespace>
|
||||
<AssemblyName>ml_sci</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="DarkRift.Client, Version=2.4.5.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.Client.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Loading…
Add table
Add a link
Reference in a new issue