Update to build 2023r171ex7p2

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SDraw 2023-06-28 08:16:36 +03:00
parent 6f8fa13c94
commit d210ed4636
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GPG key ID: BB95B4DAB2BB8BB5
76 changed files with 3349 additions and 1220 deletions

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@ -2,20 +2,19 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.InputManagement;
using System.Collections;
using System.Reflection;
using UnityEngine;
namespace ml_lme
{
[DisallowMultipleComponent]
class LeapInput : CVRInputModule
{
CVRInputManager m_inputManager = null;
InputModuleOpenXR m_openXrModule = null;
bool m_inVR = false;
bool m_gripToGrab = true;
bool m_handVisibleLeft = false;
bool m_handVisibleRight = false;
ControllerRay m_handRayLeft = null;
ControllerRay m_handRayRight = null;
LineRenderer m_lineLeft = null;
@ -25,22 +24,31 @@ namespace ml_lme
bool m_gripLeft = false;
bool m_gripRight = false;
public new void Start()
~LeapInput()
{
base.Start();
Settings.EnabledChange -= this.OnEnableChange;
Settings.InputChange -= this.OnInputChange;
MetaPort.Instance.settings.settingBoolChanged.RemoveListener(this.OnGameSettingBoolChange);
}
public override void ModuleAdded()
{
base.ModuleAdded();
InputEnabled = Settings.Enabled;
HapticFeedback = false;
m_inputManager = CVRInputManager.Instance; // _inputManager is stripped out, cool beans
m_openXrModule = m_inputManager.GetComponent<InputModuleOpenXR>();
m_inVR = Utils.IsInVR();
m_handRayLeft = LeapTracking.GetInstance().GetLeftHand().gameObject.AddComponent<ControllerRay>();
m_handRayLeft = LeapTracking.Instance.GetLeftHand().gameObject.AddComponent<ControllerRay>();
m_handRayLeft.hand = true;
m_handRayLeft.generalMask = -1485;
m_handRayLeft.isInteractionRay = true;
m_handRayLeft.triggerGazeEvents = false;
m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
m_handRayRight = LeapTracking.GetInstance().GetRightHand().gameObject.AddComponent<ControllerRay>();
m_handRayRight = LeapTracking.Instance.GetRightHand().gameObject.AddComponent<ControllerRay>();
m_handRayRight.hand = false;
m_handRayRight.generalMask = -1485;
m_handRayRight.isInteractionRay = true;
@ -107,43 +115,64 @@ namespace ml_lme
m_lineRight.gameObject.layer = PlayerSetup.Instance.leftRay.gameObject.layer;
}
void OnDestroy()
{
Settings.EnabledChange -= this.OnEnableChange;
Settings.InputChange -= this.OnInputChange;
}
void Update()
{
GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
if(Settings.Enabled)
{
if(l_data.m_leftHand.m_present)
SetFingersInput(l_data.m_leftHand, true);
if(l_data.m_rightHand.m_present)
SetFingersInput(l_data.m_rightHand, false);
if(m_inVR)
{
m_inputManager.individualFingerTracking = !m_openXrModule.GetIndexGestureToggle();
m_inputManager.individualFingerTracking |= (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
}
else
m_inputManager.individualFingerTracking = (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking;
}
m_handRayLeft.enabled = (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly));
m_handRayRight.enabled = (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly));
}
public override void UpdateInput()
{
if(Settings.Enabled && Settings.Input)
if(InputEnabled)
{
GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
if(l_data.m_leftHand.m_present)
{
SetFingersInput(l_data.m_leftHand, true);
m_handVisibleLeft = true;
}
else
{
if(m_handVisibleLeft)
{
ResetFingers(true);
m_handVisibleLeft = false;
}
}
if(l_data.m_rightHand.m_present)
{
SetFingersInput(l_data.m_rightHand, false);
m_handVisibleRight = true;
}
else
{
if(m_handVisibleRight)
{
ResetFingers(false);
m_handVisibleRight = false;
}
}
if(!ModSupporter.SkipFingersOverride())
{
if(m_inVR)
{
_inputManager.individualFingerTracking = !CVRInputManager._moduleXR.GestureToggleValue;
_inputManager.individualFingerTracking |= (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
}
else
_inputManager.individualFingerTracking = (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
IKSystem.Instance.FingerSystem.controlActive = _inputManager.individualFingerTracking;
}
m_handRayLeft.enabled = (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly));
m_handRayRight.enabled = (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly));
base.UpdateInput();
}
}
public override void Update_Interaction()
{
if(Settings.Input)
{
GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
if(l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly))
{
@ -154,22 +183,22 @@ namespace ml_lme
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength));
else
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength));
m_inputManager.interactLeftValue = Mathf.Max(l_interactValue, m_inputManager.interactLeftValue);
_inputManager.interactLeftValue = Mathf.Max(l_interactValue, _inputManager.interactLeftValue);
if(m_interactLeft != (l_strength > Settings.InteractThreadhold))
{
m_interactLeft = (l_strength > Settings.InteractThreadhold);
m_inputManager.interactLeftDown |= m_interactLeft;
m_inputManager.interactLeftUp |= !m_interactLeft;
_inputManager.interactLeftDown |= m_interactLeft;
_inputManager.interactLeftUp |= !m_interactLeft;
}
float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength));
m_inputManager.gripLeftValue = Mathf.Max(l_gripValue, m_inputManager.gripLeftValue);
_inputManager.gripLeftValue = Mathf.Max(l_gripValue, _inputManager.gripLeftValue);
if(m_gripLeft != (l_strength > Settings.GripThreadhold))
{
m_gripLeft = (l_strength > Settings.GripThreadhold);
m_inputManager.gripLeftDown |= m_gripLeft;
m_inputManager.gripLeftUp |= !m_gripLeft;
_inputManager.gripLeftDown |= m_gripLeft;
_inputManager.gripLeftUp |= !m_gripLeft;
}
}
@ -182,22 +211,22 @@ namespace ml_lme
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength));
else
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength));
m_inputManager.interactRightValue = Mathf.Max(l_interactValue, m_inputManager.interactRightValue);
_inputManager.interactRightValue = Mathf.Max(l_interactValue, _inputManager.interactRightValue);
if(m_interactRight != (l_strength > Settings.InteractThreadhold))
{
m_interactRight = (l_strength > Settings.InteractThreadhold);
m_inputManager.interactRightDown |= m_interactRight;
m_inputManager.interactRightUp |= !m_interactRight;
_inputManager.interactRightDown |= m_interactRight;
_inputManager.interactRightUp |= !m_interactRight;
}
float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength));
m_inputManager.gripRightValue = Mathf.Max(l_gripValue, m_inputManager.gripRightValue);
_inputManager.gripRightValue = Mathf.Max(l_gripValue, _inputManager.gripRightValue);
if(m_gripRight != (l_strength > Settings.GripThreadhold))
{
m_gripRight = (l_strength > Settings.GripThreadhold);
m_inputManager.gripRightDown |= m_gripRight;
m_inputManager.gripRightUp |= !m_gripRight;
_inputManager.gripRightDown |= m_gripRight;
_inputManager.gripRightUp |= !m_gripRight;
}
}
}
@ -206,8 +235,12 @@ namespace ml_lme
// Settings changes
void OnEnableChange(bool p_state)
{
InputEnabled = p_state;
OnInputChange(p_state && Settings.Input);
UpdateFingerTracking();
m_handVisibleLeft &= p_state;
m_handVisibleRight &= p_state;
}
void OnInputChange(bool p_state)
@ -248,27 +281,73 @@ namespace ml_lme
// Arbitrary
void UpdateFingerTracking()
{
m_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && m_openXrModule.AreKnucklesInUse() && !m_openXrModule.GetIndexGestureToggle()));
IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking;
_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.GestureToggleValue));
IKSystem.Instance.FingerSystem.controlActive = _inputManager.individualFingerTracking;
if(!Settings.Enabled)
{
ResetFingers(true);
ResetFingers(false);
}
}
void SetFingersInput(GestureMatcher.HandData p_hand, bool p_left)
{
if(p_left)
{
m_inputManager.fingerCurlLeftThumb = p_hand.m_bends[0];
m_inputManager.fingerCurlLeftIndex = p_hand.m_bends[1];
m_inputManager.fingerCurlLeftMiddle = p_hand.m_bends[2];
m_inputManager.fingerCurlLeftRing = p_hand.m_bends[3];
m_inputManager.fingerCurlLeftPinky = p_hand.m_bends[4];
_inputManager.fingerCurlLeftThumb = p_hand.m_bends[0];
_inputManager.fingerCurlLeftIndex = p_hand.m_bends[1];
_inputManager.fingerCurlLeftMiddle = p_hand.m_bends[2];
_inputManager.fingerCurlLeftRing = p_hand.m_bends[3];
_inputManager.fingerCurlLeftPinky = p_hand.m_bends[4];
_inputManager.fingerSpreadLeftThumb = p_hand.m_spreads[0];
_inputManager.fingerSpreadLeftIndex = p_hand.m_spreads[1];
_inputManager.fingerSpreadLeftMiddle = p_hand.m_spreads[2];
_inputManager.fingerSpreadLeftRing = p_hand.m_spreads[3];
_inputManager.fingerSpreadLeftPinky = p_hand.m_spreads[4];
}
else
{
m_inputManager.fingerCurlRightThumb = p_hand.m_bends[0];
m_inputManager.fingerCurlRightIndex = p_hand.m_bends[1];
m_inputManager.fingerCurlRightMiddle = p_hand.m_bends[2];
m_inputManager.fingerCurlRightRing = p_hand.m_bends[3];
m_inputManager.fingerCurlRightPinky = p_hand.m_bends[4];
_inputManager.fingerCurlRightThumb = p_hand.m_bends[0];
_inputManager.fingerCurlRightIndex = p_hand.m_bends[1];
_inputManager.fingerCurlRightMiddle = p_hand.m_bends[2];
_inputManager.fingerCurlRightRing = p_hand.m_bends[3];
_inputManager.fingerCurlRightPinky = p_hand.m_bends[4];
_inputManager.fingerSpreadRightThumb = p_hand.m_spreads[0];
_inputManager.fingerSpreadRightIndex = p_hand.m_spreads[1];
_inputManager.fingerSpreadRightMiddle = p_hand.m_spreads[2];
_inputManager.fingerSpreadRightRing = p_hand.m_spreads[3];
_inputManager.fingerSpreadRightPinky = p_hand.m_spreads[4];
}
}
void ResetFingers(bool p_left)
{
if(p_left)
{
_inputManager.fingerCurlLeftThumb = 0f;
_inputManager.fingerCurlLeftIndex = 0f;
_inputManager.fingerCurlLeftMiddle = 0f;
_inputManager.fingerCurlLeftRing = 0f;
_inputManager.fingerCurlLeftPinky = 0f;
_inputManager.fingerSpreadLeftThumb = 0f;
_inputManager.fingerSpreadLeftIndex = 0f;
_inputManager.fingerSpreadLeftMiddle = 0f;
_inputManager.fingerSpreadLeftRing = 0f;
_inputManager.fingerSpreadLeftPinky = 0f;
}
else
{
_inputManager.fingerCurlRightThumb = 0f;
_inputManager.fingerCurlRightIndex = 0f;
_inputManager.fingerCurlRightMiddle = 0f;
_inputManager.fingerCurlRightRing = 0f;
_inputManager.fingerCurlRightPinky = 0f;
_inputManager.fingerSpreadRightThumb = 0f;
_inputManager.fingerSpreadRightIndex = 0f;
_inputManager.fingerSpreadRightMiddle = 0f;
_inputManager.fingerSpreadRightRing = 0f;
_inputManager.fingerSpreadRightPinky = 0f;
}
}