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Update to build 2023r171ex7p2
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76 changed files with 3349 additions and 1220 deletions
207
ml_prm/Settings.cs
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207
ml_prm/Settings.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace ml_prm
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{
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static class Settings
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{
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public enum ModSetting
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{
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Hotkey = 0,
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VelocityMultiplier,
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MovementDrag,
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AngularDrag,
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Gravity,
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PointersReaction,
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IgnoreLocal,
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CombatReaction,
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AutoRecover,
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RecoverDelay,
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Slipperiness,
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Bounciness,
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ViewVelocity,
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JumpRecover
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}
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public static bool Hotkey { get; private set; } = true;
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public static float VelocityMultiplier { get; private set; } = 2f;
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public static float MovementDrag { get; private set; } = 2f;
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public static float AngularDrag { get; private set; } = 2f;
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public static bool Gravity { get; private set; } = true;
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public static bool PointersReaction { get; private set; } = true;
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public static bool IgnoreLocal { get; private set; } = true;
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public static bool CombatReaction { get; private set; } = true;
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public static bool AutoRecover { get; private set; } = false;
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public static float RecoverDelay { get; private set; } = 3f;
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public static bool Slipperiness { get; private set; } = false;
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public static bool Bounciness { get; private set; } = false;
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public static bool ViewVelocity { get; private set; } = false;
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public static bool JumpRecover { get; private set; } = false;
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static public event Action<bool> HotkeyChange;
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static public event Action<float> VelocityMultiplierChange;
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static public event Action<float> MovementDragChange;
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static public event Action<float> AngularDragChange;
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static public event Action<bool> GravityChange;
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static public event Action<bool> PointersReactionChange;
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static public event Action<bool> IgnoreLocalChange;
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static public event Action<bool> CombatReactionChange;
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static public event Action<bool> AutoRecoverChange;
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static public event Action<float> RecoverDelayChange;
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static public event Action<bool> SlipperinessChange;
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static public event Action<bool> BouncinessChange;
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static public event Action<bool> ViewVelocityChange;
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static public event Action<bool> JumpRecoverChange;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("PRM", null, true);
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey),
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ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier),
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ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag),
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ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag),
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ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity),
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ms_category.CreateEntry(ModSetting.PointersReaction.ToString(), PointersReaction),
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ms_category.CreateEntry(ModSetting.IgnoreLocal.ToString(), IgnoreLocal),
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ms_category.CreateEntry(ModSetting.CombatReaction.ToString(), CombatReaction),
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ms_category.CreateEntry(ModSetting.AutoRecover.ToString(), AutoRecover),
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ms_category.CreateEntry(ModSetting.RecoverDelay.ToString(), RecoverDelay),
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ms_category.CreateEntry(ModSetting.Slipperiness.ToString(), Slipperiness),
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ms_category.CreateEntry(ModSetting.Bounciness.ToString(), Bounciness),
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ms_category.CreateEntry(ModSetting.ViewVelocity.ToString(), ViewVelocity),
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ms_category.CreateEntry(ModSetting.JumpRecover.ToString(), JumpRecover)
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};
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Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
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VelocityMultiplier = Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 1f, 50f);
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MovementDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
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AngularDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.AngularDrag].BoxedValue, 0f, 50f);
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Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
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PointersReaction = (bool)ms_entries[(int)ModSetting.PointersReaction].BoxedValue;
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IgnoreLocal = (bool)ms_entries[(int)ModSetting.IgnoreLocal].BoxedValue;
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CombatReaction = (bool)ms_entries[(int)ModSetting.CombatReaction].BoxedValue;
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AutoRecover = (bool)ms_entries[(int)ModSetting.AutoRecover].BoxedValue;
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RecoverDelay = Mathf.Clamp((float)ms_entries[(int)ModSetting.RecoverDelay].BoxedValue, 1f, 10f);
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Slipperiness = (bool)ms_entries[(int)ModSetting.Slipperiness].BoxedValue;
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Bounciness = (bool)ms_entries[(int)ModSetting.Bounciness].BoxedValue;
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ViewVelocity = (bool)ms_entries[(int)ModSetting.ViewVelocity].BoxedValue;
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JumpRecover = (bool)ms_entries[(int)ModSetting.JumpRecover].BoxedValue;
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}
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public static void SetSetting(ModSetting p_settings, object p_value)
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{
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switch(p_settings)
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{
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// Booleans
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case ModSetting.Hotkey:
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{
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Hotkey = (bool)p_value;
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HotkeyChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.Gravity:
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{
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Gravity = (bool)p_value;
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GravityChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.PointersReaction:
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{
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PointersReaction = (bool)p_value;
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PointersReactionChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.IgnoreLocal:
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{
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IgnoreLocal = (bool)p_value;
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IgnoreLocalChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.CombatReaction:
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{
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CombatReaction = (bool)p_value;
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CombatReactionChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.AutoRecover:
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{
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AutoRecover = (bool)p_value;
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AutoRecoverChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.Slipperiness:
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{
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Slipperiness = (bool)p_value;
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SlipperinessChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.Bounciness:
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{
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Bounciness = (bool)p_value;
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BouncinessChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.ViewVelocity:
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{
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ViewVelocity = (bool)p_value;
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ViewVelocityChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.JumpRecover:
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{
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JumpRecover = (bool)p_value;
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JumpRecoverChange?.Invoke((bool)p_value);
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}
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break;
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// Floats
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case ModSetting.VelocityMultiplier:
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{
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VelocityMultiplier = (float)p_value;
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VelocityMultiplierChange?.Invoke((float)p_value);
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}
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break;
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case ModSetting.MovementDrag:
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{
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MovementDrag = (float)p_value;
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MovementDragChange?.Invoke((float)p_value);
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}
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break;
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case ModSetting.AngularDrag:
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{
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AngularDrag = (float)p_value;
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AngularDragChange?.Invoke((float)p_value);
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}
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break;
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case ModSetting.RecoverDelay:
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{
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RecoverDelay = (float)p_value;
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RecoverDelayChange?.Invoke((float)p_value);
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}
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break;
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}
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if(ms_entries != null)
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ms_entries[(int)p_settings].BoxedValue = p_value;
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}
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}
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}
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