Finally, good input

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SDraw 2023-01-30 19:52:08 +03:00
parent d8c79ed15c
commit d48944a039
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GPG key ID: BB95B4DAB2BB8BB5
7 changed files with 102 additions and 77 deletions

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@ -16,6 +16,7 @@ namespace ml_lme
CVRInputManager m_inputManager = null;
InputModuleSteamVR m_steamVrModule = null;
bool m_inVR = false;
bool m_gripToGrab = true;
ControllerRay m_handRayLeft = null;
ControllerRay m_handRayRight = null;
@ -78,9 +79,21 @@ namespace ml_lme
OnEnableChange(Settings.Enabled);
OnInputChange(Settings.Input);
MelonLoader.MelonCoroutines.Start(WaitForSettings());
MelonLoader.MelonCoroutines.Start(WaitForMaterial());
}
IEnumerator WaitForSettings()
{
while(MetaPort.Instance == null)
yield return null;
while(MetaPort.Instance.settings == null)
yield return null;
m_gripToGrab = MetaPort.Instance.settings.GetSettingsBool("ControlUseGripToGrab", true);
MetaPort.Instance.settings.settingBoolChanged.AddListener(this.OnGameSettingBoolChange);
}
IEnumerator WaitForMaterial()
{
while(PlayerSetup.Instance == null)
@ -114,8 +127,8 @@ namespace ml_lme
SetFingersInput(l_data.m_rightHand, false);
}
m_handRayLeft.enabled = (l_data.m_leftHand.m_present && (!m_inVR || (VRTrackerManager.Instance.leftHand == null) || !VRTrackerManager.Instance.leftHand.active || !Settings.FingersOnly));
m_handRayRight.enabled = (l_data.m_rightHand.m_present && (!m_inVR || (VRTrackerManager.Instance.rightHand == null) || !VRTrackerManager.Instance.rightHand.active || !Settings.FingersOnly));
m_handRayLeft.enabled = (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly));
m_handRayRight.enabled = (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly));
}
public override void UpdateInput()
@ -124,56 +137,60 @@ namespace ml_lme
{
GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
if(l_data.m_leftHand.m_present && (!m_inVR || (VRTrackerManager.Instance.leftHand == null) || !VRTrackerManager.Instance.leftHand.active || !Settings.FingersOnly))
if(l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly))
{
float l_strength = l_data.m_leftHand.m_grabStrength;
if(m_interactLeft != (l_strength > Settings.HoldThreadhold))
{
m_interactLeft = (l_strength > Settings.HoldThreadhold);
m_inputManager.interactLeftUp |= !m_interactLeft;
m_inputManager.interactLeftDown |= m_interactLeft;
}
if(m_interactLeft)
m_inputManager.interactLeftValue = Mathf.InverseLerp(Settings.HoldThreadhold, 1f, l_strength);
else
m_inputManager.interactLeftValue = Mathf.Max(0f, m_inputManager.interactLeftValue);
if(m_gripLeft != (l_strength < Settings.ReleaseThreadhold))
{
m_gripLeft = (l_strength < Settings.ReleaseThreadhold);
m_inputManager.gripLeftUp |= !m_gripLeft;
m_inputManager.gripLeftDown |= m_gripLeft;
}
if(m_gripLeft)
m_inputManager.gripLeftValue = Mathf.InverseLerp(Settings.ReleaseThreadhold, 0f, l_strength);
float l_interactValue = 0f;
if(m_gripToGrab)
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength));
else
m_inputManager.gripLeftValue = Mathf.Max(0f, m_inputManager.gripLeftValue);
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength));
m_inputManager.interactLeftValue = Mathf.Max(l_interactValue, m_inputManager.interactLeftValue);
if(m_interactLeft != (l_strength > Settings.InteractThreadhold))
{
m_interactLeft = (l_strength > Settings.InteractThreadhold);
m_inputManager.interactLeftDown |= m_interactLeft;
m_inputManager.interactLeftUp |= !m_interactLeft;
}
float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength));
m_inputManager.gripLeftValue = Mathf.Max(l_gripValue, m_inputManager.gripLeftValue);
if(m_gripLeft != (l_strength > Settings.GripThreadhold))
{
m_gripLeft = (l_strength > Settings.GripThreadhold);
m_inputManager.gripLeftDown |= m_gripLeft;
m_inputManager.gripLeftUp |= !m_gripLeft;
}
}
if(l_data.m_rightHand.m_present && (!m_inVR || (VRTrackerManager.Instance.rightHand == null) || !VRTrackerManager.Instance.rightHand.active || !Settings.FingersOnly))
if(l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly))
{
float l_strength = l_data.m_rightHand.m_grabStrength;
if(m_interactRight != (l_strength > Settings.HoldThreadhold))
{
m_interactRight = (l_strength > Settings.HoldThreadhold);
m_inputManager.interactRightUp |= !m_interactRight;
m_inputManager.interactRightDown |= m_interactRight;
}
if(m_interactRight)
m_inputManager.interactRightValue = Mathf.InverseLerp(Settings.HoldThreadhold, 1f, l_strength);
else
m_inputManager.interactRightValue = Mathf.Max(0f, m_inputManager.interactRightValue);
if(m_gripRight != (l_strength < Settings.HoldThreadhold))
{
m_gripRight = (l_strength < Settings.HoldThreadhold);
m_inputManager.gripRightUp |= !m_gripRight;
m_inputManager.gripRightDown |= m_gripRight;
}
if(m_gripRight)
m_inputManager.gripRightValue = Mathf.InverseLerp(Settings.ReleaseThreadhold, 0f, l_strength);
float l_interactValue = 0f;
if(m_gripToGrab)
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength));
else
m_inputManager.gripRightValue = Mathf.Max(0f, m_inputManager.gripRightValue);
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength));
m_inputManager.interactRightValue = Mathf.Max(l_interactValue, m_inputManager.interactRightValue);
if(m_interactRight != (l_strength > Settings.InteractThreadhold))
{
m_interactRight = (l_strength > Settings.InteractThreadhold);
m_inputManager.interactRightDown |= m_interactRight;
m_inputManager.interactRightUp |= !m_interactRight;
}
float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength));
m_inputManager.gripRightValue = Mathf.Max(l_gripValue, m_inputManager.gripRightValue);
if(m_gripRight != (l_strength > Settings.GripThreadhold))
{
m_gripRight = (l_strength > Settings.GripThreadhold);
m_inputManager.gripRightDown |= m_gripRight;
m_inputManager.gripRightUp |= !m_gripRight;
}
}
}
}
@ -187,8 +204,8 @@ namespace ml_lme
void OnInputChange(bool p_state)
{
(m_handRayLeft as MonoBehaviour).enabled = (p_state && Settings.Enabled);
(m_handRayRight as MonoBehaviour).enabled = (p_state && Settings.Enabled);
((MonoBehaviour)m_handRayLeft).enabled = (p_state && Settings.Enabled);
((MonoBehaviour)m_handRayRight).enabled = (p_state && Settings.Enabled);
m_lineLeft.enabled = (p_state && Settings.Enabled);
m_lineRight.enabled = (p_state && Settings.Enabled);
@ -259,5 +276,11 @@ namespace ml_lme
IKSystem.Instance.FingerSystem.rightPinkyCurl = p_hand.m_bends[4];
}
}
void OnGameSettingBoolChange(string p_name, bool p_state)
{
if(p_name == "ControlUseGripToGrab")
m_gripToGrab = p_state;
}
}
}