Left hand fist fix

This commit is contained in:
SDraw 2023-07-27 22:21:00 +03:00
parent 3c33452379
commit dae0d5c65b
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GPG key ID: BB95B4DAB2BB8BB5
2 changed files with 97 additions and 106 deletions

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@ -36,7 +36,7 @@ namespace ml_lme
{
base.ModuleAdded();
InputEnabled = Settings.Enabled;
base.InputEnabled = Settings.Enabled;
HapticFeedback = false;
m_inVR = Utils.IsInVR();
@ -121,21 +121,63 @@ namespace ml_lme
public override void UpdateInput()
{
if(InputEnabled)
if(base.InputEnabled)
{
GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
if(l_data.m_leftHand.m_present)
{
SetFingersInput(l_data.m_leftHand, true);
m_handVisibleLeft = true;
SetFingersInput(l_data.m_leftHand, true);
if(Settings.Gestures)
{
_inputManager.gestureLeftRaw = 0f;
// Finger Point & Finger Gun
if((_inputManager.fingerCurlLeftIndex < 0.2f) && (_inputManager.fingerCurlLeftMiddle > 0.75f) &&
(_inputManager.fingerCurlLeftRing > 0.75f) && (_inputManager.fingerCurlLeftPinky > 0.75f))
{
_inputManager.gestureLeftRaw = (_inputManager.fingerCurlLeftThumb >= 0.5f) ? 4f : 3f;
}
// Peace Sign
if((_inputManager.fingerCurlLeftIndex < 0.2f) && (_inputManager.fingerCurlLeftMiddle < 0.2f) &&
(_inputManager.fingerCurlLeftRing > 0.75f) && (_inputManager.fingerCurlLeftPinky > 0.75f))
{
_inputManager.gestureLeftRaw = 5f;
}
// Rock and Roll
if((_inputManager.fingerCurlLeftIndex < 0.2f) && (_inputManager.fingerCurlLeftMiddle > 0.75f) &&
(_inputManager.fingerCurlLeftRing > 0.75f) && (_inputManager.fingerCurlLeftPinky < 0.5f))
{
_inputManager.gestureLeftRaw = 6f;
}
// Fist & Thumbs Up
if((_inputManager.fingerCurlLeftIndex > 0.5f) && (_inputManager.fingerCurlLeftMiddle > 0.5f) &&
(_inputManager.fingerCurlLeftRing > 0.5f) && (_inputManager.fingerCurlLeftPinky > 0.5f))
{
_inputManager.gestureLeftRaw = (_inputManager.fingerCurlLeftThumb >= 0.5f) ? ((l_data.m_leftHand.m_grabStrength - 0.5f) * 2f) : 2f;
}
// Open Hand
if((_inputManager.fingerCurlLeftIndex < 0.2f) && (_inputManager.fingerCurlLeftMiddle < 0.2f) &&
(_inputManager.fingerCurlLeftRing < 0.2f) && (_inputManager.fingerCurlLeftPinky < 0.2f))
{
_inputManager.gestureLeftRaw = -1f;
}
_inputManager.gestureLeft = _inputManager.gestureLeftRaw;
}
}
else
{
if(m_handVisibleLeft)
{
ResetFingers(true);
m_handVisibleLeft = false;
ResetFingers(true);
if(Settings.Gestures)
ResetGestures(true);
}
@ -143,15 +185,57 @@ namespace ml_lme
if(l_data.m_rightHand.m_present)
{
SetFingersInput(l_data.m_rightHand, false);
m_handVisibleRight = true;
SetFingersInput(l_data.m_rightHand, false);
if(Settings.Gestures)
{
_inputManager.gestureRightRaw = 0f;
// Finger Point & Finger Gun
if((_inputManager.fingerCurlRightIndex < 0.2f) && (_inputManager.fingerCurlRightMiddle > 0.75f) &&
(_inputManager.fingerCurlRightRing > 0.75f) && (_inputManager.fingerCurlRightPinky > 0.75f))
{
_inputManager.gestureRightRaw = (_inputManager.fingerCurlRightThumb >= 0.5f) ? 4f : 3f;
}
// Peace Sign
if((_inputManager.fingerCurlRightIndex < 0.2f) && (_inputManager.fingerCurlRightMiddle < 0.2f) &&
(_inputManager.fingerCurlRightRing > 0.75f) && (_inputManager.fingerCurlRightPinky > 0.75f))
{
_inputManager.gestureRightRaw = 5f;
}
// Rock and Roll
if((_inputManager.fingerCurlRightIndex < 0.2f) && (_inputManager.fingerCurlRightMiddle > 0.75f) &&
(_inputManager.fingerCurlRightRing > 0.75f) && (_inputManager.fingerCurlRightPinky < 0.5f))
{
_inputManager.gestureRightRaw = 6f;
}
// Fist & Thumbs Up
if((_inputManager.fingerCurlRightIndex > 0.5f) && (_inputManager.fingerCurlRightMiddle > 0.5f) &&
(_inputManager.fingerCurlRightRing > 0.5f) && (_inputManager.fingerCurlRightPinky > 0.5f))
{
_inputManager.gestureRightRaw = (_inputManager.fingerCurlRightThumb >= 0.5f) ? ((l_data.m_rightHand.m_grabStrength - 0.5f) * 2f) : 2f;
}
// Open Hand
if((_inputManager.fingerCurlRightIndex < 0.2f) && (_inputManager.fingerCurlRightMiddle < 0.2f) &&
(_inputManager.fingerCurlRightRing < 0.2f) && (_inputManager.fingerCurlRightPinky < 0.2f))
{
_inputManager.gestureRightRaw = -1f;
}
_inputManager.gestureRight = _inputManager.gestureRightRaw;
}
}
else
{
if(m_handVisibleRight)
{
ResetFingers(false);
m_handVisibleRight = false;
ResetFingers(false);
if(Settings.Gestures)
ResetGestures(false);
}
@ -166,6 +250,7 @@ namespace ml_lme
}
else
_inputManager.individualFingerTracking = (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
IKSystem.Instance.FingerSystem.controlActive = _inputManager.individualFingerTracking;
}
@ -178,10 +263,10 @@ namespace ml_lme
public override void Update_Interaction()
{
GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
if(Settings.Input)
{
GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
if(l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly))
{
float l_strength = l_data.m_leftHand.m_grabStrength;
@ -238,110 +323,17 @@ namespace ml_lme
}
}
}
if(Settings.Gestures)
{
// Left hand gestures
if(l_data.m_leftHand.m_present)
{
_inputManager.gestureLeftRaw = 0f;
// Finger Point & Finger Gun
if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle > 0.75f &&
_inputManager.fingerCurlLeftRing > 0.75f && _inputManager.fingerCurlLeftPinky > 0.75f)
{
_inputManager.gestureLeftRaw = _inputManager.fingerCurlLeftThumb >= 0.5f ? 4f : 3f;
}
// Peace Sign
if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle < 0.2f &&
_inputManager.fingerCurlLeftRing > 0.75f && _inputManager.fingerCurlLeftPinky > 0.75f)
{
_inputManager.gestureLeftRaw = 5f;
}
// Rock and Roll
if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle > 0.75f &&
_inputManager.fingerCurlLeftRing > 0.75f && _inputManager.fingerCurlLeftPinky < 0.5f)
{
_inputManager.gestureLeftRaw = 6f;
}
// Fist & Thumbs Up
if(_inputManager.fingerCurlLeftIndex > 0.5f && _inputManager.fingerCurlLeftMiddle > 0.5f &&
_inputManager.fingerCurlLeftRing > 0.5f && _inputManager.fingerCurlLeftPinky > 0.5f)
{
_inputManager.gestureLeftRaw = _inputManager.fingerCurlLeftThumb >= 0.5f
? (l_data.m_rightHand.m_grabStrength - 0.5f) * 2f
: 2f;
}
// Open Hand
if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle < 0.2f &&
_inputManager.fingerCurlLeftRing < 0.2f && _inputManager.fingerCurlLeftPinky < 0.2f)
{
_inputManager.gestureLeftRaw = -1f;
}
_inputManager.gestureLeft = _inputManager.gestureLeftRaw;
}
// Right hand gestures
if(l_data.m_rightHand.m_present)
{
_inputManager.gestureRightRaw = 0f;
// Finger Point & Finger Gun
if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle > 0.75f &&
_inputManager.fingerCurlRightRing > 0.75f && _inputManager.fingerCurlRightPinky > 0.75f)
{
_inputManager.gestureRightRaw = _inputManager.fingerCurlRightThumb >= 0.5f ? 4f : 3f;
}
// Peace Sign
if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle < 0.2f &&
_inputManager.fingerCurlRightRing > 0.75f && _inputManager.fingerCurlRightPinky > 0.75f)
{
_inputManager.gestureRightRaw = 5f;
}
// Rock and Roll
if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle > 0.75f &&
_inputManager.fingerCurlRightRing > 0.75f && _inputManager.fingerCurlRightPinky < 0.5f)
{
_inputManager.gestureRightRaw = 6f;
}
// Fist & Thumbs Up
if(_inputManager.fingerCurlRightIndex > 0.5f && _inputManager.fingerCurlRightMiddle > 0.5f &&
_inputManager.fingerCurlRightRing > 0.5f && _inputManager.fingerCurlRightPinky > 0.5f)
{
_inputManager.gestureRightRaw = _inputManager.fingerCurlRightThumb >= 0.5f
? (l_data.m_rightHand.m_grabStrength - 0.5f) * 2f
: 2f;
}
// Open Hand
if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle < 0.2f &&
_inputManager.fingerCurlRightRing < 0.2f && _inputManager.fingerCurlRightPinky < 0.2f)
{
_inputManager.gestureRightRaw = -1f;
}
_inputManager.gestureRight = _inputManager.gestureRightRaw;
}
}
}
// Settings changes
void OnEnableChange(bool p_state)
{
InputEnabled = p_state;
base.InputEnabled = p_state;
m_handVisibleLeft &= p_state;
m_handVisibleRight &= p_state;
OnInputChange(p_state && Settings.Input);
UpdateFingerTracking();
m_handVisibleLeft &= p_state;
m_handVisibleRight &= p_state;
}
void OnInputChange(bool p_state)
@ -378,7 +370,6 @@ namespace ml_lme
internal void OnAvatarSetup()
{
m_inVR = Utils.IsInVR();
UpdateFingerTracking();
}
internal void OnRayScale(float p_scale)