mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Left hand fist fix
This commit is contained in:
parent
3c33452379
commit
dae0d5c65b
2 changed files with 97 additions and 106 deletions
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@ -36,7 +36,7 @@ namespace ml_lme
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{
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base.ModuleAdded();
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InputEnabled = Settings.Enabled;
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base.InputEnabled = Settings.Enabled;
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HapticFeedback = false;
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m_inVR = Utils.IsInVR();
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@ -121,21 +121,63 @@ namespace ml_lme
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public override void UpdateInput()
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{
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if(InputEnabled)
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if(base.InputEnabled)
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{
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GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
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if(l_data.m_leftHand.m_present)
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{
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SetFingersInput(l_data.m_leftHand, true);
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m_handVisibleLeft = true;
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SetFingersInput(l_data.m_leftHand, true);
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if(Settings.Gestures)
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{
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_inputManager.gestureLeftRaw = 0f;
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// Finger Point & Finger Gun
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if((_inputManager.fingerCurlLeftIndex < 0.2f) && (_inputManager.fingerCurlLeftMiddle > 0.75f) &&
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(_inputManager.fingerCurlLeftRing > 0.75f) && (_inputManager.fingerCurlLeftPinky > 0.75f))
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{
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_inputManager.gestureLeftRaw = (_inputManager.fingerCurlLeftThumb >= 0.5f) ? 4f : 3f;
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}
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// Peace Sign
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if((_inputManager.fingerCurlLeftIndex < 0.2f) && (_inputManager.fingerCurlLeftMiddle < 0.2f) &&
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(_inputManager.fingerCurlLeftRing > 0.75f) && (_inputManager.fingerCurlLeftPinky > 0.75f))
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{
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_inputManager.gestureLeftRaw = 5f;
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}
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// Rock and Roll
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if((_inputManager.fingerCurlLeftIndex < 0.2f) && (_inputManager.fingerCurlLeftMiddle > 0.75f) &&
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(_inputManager.fingerCurlLeftRing > 0.75f) && (_inputManager.fingerCurlLeftPinky < 0.5f))
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{
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_inputManager.gestureLeftRaw = 6f;
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}
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// Fist & Thumbs Up
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if((_inputManager.fingerCurlLeftIndex > 0.5f) && (_inputManager.fingerCurlLeftMiddle > 0.5f) &&
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(_inputManager.fingerCurlLeftRing > 0.5f) && (_inputManager.fingerCurlLeftPinky > 0.5f))
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{
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_inputManager.gestureLeftRaw = (_inputManager.fingerCurlLeftThumb >= 0.5f) ? ((l_data.m_leftHand.m_grabStrength - 0.5f) * 2f) : 2f;
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}
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// Open Hand
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if((_inputManager.fingerCurlLeftIndex < 0.2f) && (_inputManager.fingerCurlLeftMiddle < 0.2f) &&
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(_inputManager.fingerCurlLeftRing < 0.2f) && (_inputManager.fingerCurlLeftPinky < 0.2f))
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{
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_inputManager.gestureLeftRaw = -1f;
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}
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_inputManager.gestureLeft = _inputManager.gestureLeftRaw;
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}
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}
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else
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{
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if(m_handVisibleLeft)
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{
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ResetFingers(true);
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m_handVisibleLeft = false;
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ResetFingers(true);
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if(Settings.Gestures)
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ResetGestures(true);
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}
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@ -143,15 +185,57 @@ namespace ml_lme
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if(l_data.m_rightHand.m_present)
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{
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SetFingersInput(l_data.m_rightHand, false);
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m_handVisibleRight = true;
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SetFingersInput(l_data.m_rightHand, false);
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if(Settings.Gestures)
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{
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_inputManager.gestureRightRaw = 0f;
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// Finger Point & Finger Gun
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if((_inputManager.fingerCurlRightIndex < 0.2f) && (_inputManager.fingerCurlRightMiddle > 0.75f) &&
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(_inputManager.fingerCurlRightRing > 0.75f) && (_inputManager.fingerCurlRightPinky > 0.75f))
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{
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_inputManager.gestureRightRaw = (_inputManager.fingerCurlRightThumb >= 0.5f) ? 4f : 3f;
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}
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// Peace Sign
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if((_inputManager.fingerCurlRightIndex < 0.2f) && (_inputManager.fingerCurlRightMiddle < 0.2f) &&
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(_inputManager.fingerCurlRightRing > 0.75f) && (_inputManager.fingerCurlRightPinky > 0.75f))
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{
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_inputManager.gestureRightRaw = 5f;
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}
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// Rock and Roll
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if((_inputManager.fingerCurlRightIndex < 0.2f) && (_inputManager.fingerCurlRightMiddle > 0.75f) &&
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(_inputManager.fingerCurlRightRing > 0.75f) && (_inputManager.fingerCurlRightPinky < 0.5f))
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{
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_inputManager.gestureRightRaw = 6f;
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}
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// Fist & Thumbs Up
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if((_inputManager.fingerCurlRightIndex > 0.5f) && (_inputManager.fingerCurlRightMiddle > 0.5f) &&
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(_inputManager.fingerCurlRightRing > 0.5f) && (_inputManager.fingerCurlRightPinky > 0.5f))
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{
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_inputManager.gestureRightRaw = (_inputManager.fingerCurlRightThumb >= 0.5f) ? ((l_data.m_rightHand.m_grabStrength - 0.5f) * 2f) : 2f;
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}
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// Open Hand
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if((_inputManager.fingerCurlRightIndex < 0.2f) && (_inputManager.fingerCurlRightMiddle < 0.2f) &&
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(_inputManager.fingerCurlRightRing < 0.2f) && (_inputManager.fingerCurlRightPinky < 0.2f))
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{
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_inputManager.gestureRightRaw = -1f;
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}
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_inputManager.gestureRight = _inputManager.gestureRightRaw;
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}
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}
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else
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{
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if(m_handVisibleRight)
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{
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ResetFingers(false);
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m_handVisibleRight = false;
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ResetFingers(false);
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if(Settings.Gestures)
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ResetGestures(false);
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}
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@ -166,6 +250,7 @@ namespace ml_lme
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}
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else
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_inputManager.individualFingerTracking = (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
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IKSystem.Instance.FingerSystem.controlActive = _inputManager.individualFingerTracking;
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}
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@ -178,10 +263,10 @@ namespace ml_lme
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public override void Update_Interaction()
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{
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GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
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if(Settings.Input)
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{
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GestureMatcher.LeapData l_data = LeapManager.Instance.GetLatestData();
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if(l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly))
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{
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float l_strength = l_data.m_leftHand.m_grabStrength;
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@ -238,110 +323,17 @@ namespace ml_lme
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}
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}
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}
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if(Settings.Gestures)
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{
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// Left hand gestures
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if(l_data.m_leftHand.m_present)
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{
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_inputManager.gestureLeftRaw = 0f;
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// Finger Point & Finger Gun
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if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle > 0.75f &&
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_inputManager.fingerCurlLeftRing > 0.75f && _inputManager.fingerCurlLeftPinky > 0.75f)
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{
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_inputManager.gestureLeftRaw = _inputManager.fingerCurlLeftThumb >= 0.5f ? 4f : 3f;
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}
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// Peace Sign
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if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle < 0.2f &&
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_inputManager.fingerCurlLeftRing > 0.75f && _inputManager.fingerCurlLeftPinky > 0.75f)
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{
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_inputManager.gestureLeftRaw = 5f;
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}
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// Rock and Roll
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if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle > 0.75f &&
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_inputManager.fingerCurlLeftRing > 0.75f && _inputManager.fingerCurlLeftPinky < 0.5f)
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{
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_inputManager.gestureLeftRaw = 6f;
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}
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// Fist & Thumbs Up
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if(_inputManager.fingerCurlLeftIndex > 0.5f && _inputManager.fingerCurlLeftMiddle > 0.5f &&
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_inputManager.fingerCurlLeftRing > 0.5f && _inputManager.fingerCurlLeftPinky > 0.5f)
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{
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_inputManager.gestureLeftRaw = _inputManager.fingerCurlLeftThumb >= 0.5f
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? (l_data.m_rightHand.m_grabStrength - 0.5f) * 2f
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: 2f;
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}
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// Open Hand
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if(_inputManager.fingerCurlLeftIndex < 0.2f && _inputManager.fingerCurlLeftMiddle < 0.2f &&
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_inputManager.fingerCurlLeftRing < 0.2f && _inputManager.fingerCurlLeftPinky < 0.2f)
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{
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_inputManager.gestureLeftRaw = -1f;
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}
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_inputManager.gestureLeft = _inputManager.gestureLeftRaw;
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}
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// Right hand gestures
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if(l_data.m_rightHand.m_present)
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{
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_inputManager.gestureRightRaw = 0f;
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// Finger Point & Finger Gun
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if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle > 0.75f &&
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_inputManager.fingerCurlRightRing > 0.75f && _inputManager.fingerCurlRightPinky > 0.75f)
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{
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_inputManager.gestureRightRaw = _inputManager.fingerCurlRightThumb >= 0.5f ? 4f : 3f;
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}
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// Peace Sign
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if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle < 0.2f &&
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_inputManager.fingerCurlRightRing > 0.75f && _inputManager.fingerCurlRightPinky > 0.75f)
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{
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_inputManager.gestureRightRaw = 5f;
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}
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// Rock and Roll
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if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle > 0.75f &&
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_inputManager.fingerCurlRightRing > 0.75f && _inputManager.fingerCurlRightPinky < 0.5f)
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{
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_inputManager.gestureRightRaw = 6f;
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}
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// Fist & Thumbs Up
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if(_inputManager.fingerCurlRightIndex > 0.5f && _inputManager.fingerCurlRightMiddle > 0.5f &&
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_inputManager.fingerCurlRightRing > 0.5f && _inputManager.fingerCurlRightPinky > 0.5f)
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{
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_inputManager.gestureRightRaw = _inputManager.fingerCurlRightThumb >= 0.5f
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? (l_data.m_rightHand.m_grabStrength - 0.5f) * 2f
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: 2f;
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}
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// Open Hand
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if(_inputManager.fingerCurlRightIndex < 0.2f && _inputManager.fingerCurlRightMiddle < 0.2f &&
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_inputManager.fingerCurlRightRing < 0.2f && _inputManager.fingerCurlRightPinky < 0.2f)
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{
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_inputManager.gestureRightRaw = -1f;
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}
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_inputManager.gestureRight = _inputManager.gestureRightRaw;
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}
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}
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}
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// Settings changes
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void OnEnableChange(bool p_state)
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{
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InputEnabled = p_state;
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base.InputEnabled = p_state;
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m_handVisibleLeft &= p_state;
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m_handVisibleRight &= p_state;
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OnInputChange(p_state && Settings.Input);
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UpdateFingerTracking();
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m_handVisibleLeft &= p_state;
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m_handVisibleRight &= p_state;
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}
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void OnInputChange(bool p_state)
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@ -378,7 +370,6 @@ namespace ml_lme
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internal void OnAvatarSetup()
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{
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m_inVR = Utils.IsInVR();
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UpdateFingerTracking();
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}
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internal void OnRayScale(float p_scale)
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@ -400,7 +400,7 @@ function inp_dropdown_mod_lme(_obj, _callbackName) {
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</div>
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<div class ="row-wrapper">
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<div class ="option-caption">Recognize Gestures: </div>
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<div class ="option-caption">Recognize gestures: </div>
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<div class ="option-input">
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<div id="Gestures" class ="inp_toggle no-scroll" data-current="false"></div>
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</div>
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