mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 03:19:23 +00:00
normalize line endings and remove BOM
This commit is contained in:
parent
afb5191c35
commit
e1245df3ad
143 changed files with 236 additions and 236 deletions
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Util;
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using System.Reflection;
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using System.Reflection;
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[assembly: AssemblyTitle("AvatarChangeInfo")]
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[assembly: AssemblyVersion("1.0.3")]
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
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using ABI_RC.Core.UI;
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using ABI_RC.Core.UI;
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using UnityEngine;
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namespace ml_drs
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[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.IO;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Util;
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[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using ABI.CCK.Scripts;
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using ABI.CCK.Scripts;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using System.Reflection;
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using System.Reflection;
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[assembly: AssemblyTitle("FourPointTracking")]
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[assembly: AssemblyVersion("1.0.9")]
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using System;
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using System;
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using System.IO;
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using System.Reflection;
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
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{
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{
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let l_block = document.createElement('div');
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l_block.innerHTML = `
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<div class ="settings-subcategory">
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using ABI_RC.Core;
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using ABI_RC.Core;
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using System;
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using System.Reflection;
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using ABI.CCK.Components;
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using System;
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using System.Reflection;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player;
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using System.Collections;
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namespace ml_gmf.Fixes
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.InputManagement.XR;
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using System;
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using System.Reflection;
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namespace ml_gmf
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namespace ml_gmf
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{
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public class GameMainFixes : MelonLoader.MelonMod
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{
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[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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using ABI_RC.Core.UI;
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using ABI_RC.Core.UI;
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using DarkRift.Client;
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using System.Reflection;
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using System.Reflection;
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using System.Reflection;
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[assembly: AssemblyTitle("ServerConnectionInfo")]
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[assembly: AssemblyVersion("1.0.2")]
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
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