normalize line endings and remove BOM

This commit is contained in:
Hanz 2025-08-12 16:51:13 -05:00
parent afb5191c35
commit e1245df3ad
143 changed files with 236 additions and 236 deletions

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using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Systems.GameEventSystem;

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using ABI_RC.Core.Util.AnimatorManager;
using ABI_RC.Core.Util.AnimatorManager;
using System.Text.RegularExpressions;
using UnityEngine;

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using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using System;

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using UnityEngine;
using UnityEngine;
namespace ml_pam
{

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[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(1)]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]

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using System;
using System;
using System.IO;
using System.Reflection;

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using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;
using UnityEngine;

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using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Systems.IK;

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{
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">