New mods: AvatarSyncedLook and PlayersInstanceNotifier

Minor changes
This commit is contained in:
SDraw 2023-12-24 11:53:57 +03:00
parent 72aeffb656
commit e13bb8af23
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GPG key ID: BB95B4DAB2BB8BB5
28 changed files with 841 additions and 16 deletions

25
ml_asl/Main.cs Normal file
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using ABI_RC.Core.Player;
using System.Reflection;
namespace ml_asl
{
public class AvatarSyncedLook : MelonLoader.MelonMod
{
public override void OnInitializeMelon()
{
Settings.Init();
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarSyncedLook).GetMethod(nameof(OnPlayerAvatarMovementDataUpdate_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
}
static void OnPlayerAvatarMovementDataUpdate_Postfix(ref PlayerSetup __instance, PlayerAvatarMovementData ____playerAvatarMovementData)
{
if(Settings.Enabled && (__instance.eyeMovement != null))
____playerAvatarMovementData.EyeTrackingOverride = true;
}
}
}

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[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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using System;
using System.IO;
using System.Reflection;
namespace ml_asl
{
static class ResourcesHandler
{
public static string GetEmbeddedResource(string p_name)
{
string l_result = "";
Assembly l_assembly = Assembly.GetExecutingAssembly();
string l_assemblyName = l_assembly.GetName().Name;
try
{
Stream l_libraryStream = l_assembly.GetManifestResourceStream(l_assemblyName + ".resources." + p_name);
StreamReader l_streadReader = new StreamReader(l_libraryStream);
l_result = l_streadReader.ReadToEnd();
}
catch(Exception) { }
return l_result;
}
}
}

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ml_asl/Settings.cs Normal file
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using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;
namespace ml_asl
{
static class Settings
{
public enum ModSetting
{
Enabled = 0
}
public static bool Enabled { get; private set; } = true;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
static public event Action<bool> EnabledChange;
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("ASL", null, true);
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled)
};
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
};
}
static void OnToggleUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.Enabled:
{
Enabled = bool.Parse(p_value);
EnabledChange?.Invoke(Enabled);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
}
}
}

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ml_asl/Utils.cs Normal file
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using ABI_RC.Core.UI;
using System.Reflection;
using UnityEngine;
namespace ml_asl
{
static class Utils
{
static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
static public void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
}
}

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ml_asl/ml_asl.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>AvatarSyncedLook</PackageId>
<Authors>SDraw</Authors>
<Company>None</Company>
<Product>AvatarSyncedLook</Product>
</PropertyGroup>
<ItemGroup>
<None Remove="resources\mod_menu.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="resources\mod_menu.js" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
</Target>
</Project>

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// Add own menu
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">
<div class ="subcategory-name">Avatar Synced Look</div>
<div class ="subcategory-description"></div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Enabled: </div>
<div class ="option-input">
<div id="Enabled" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
`;
document.getElementById('settings-interaction').appendChild(l_block);
// Toggles
for (let l_toggle of l_block.querySelectorAll('.inp_toggle'))
modsExtension.addSetting('ASL', l_toggle.id, modsExtension.createToggle(l_toggle, 'OnToggleUpdate_ASL'));
}