Update to MelonLoader 0.5.5

This commit is contained in:
SDraw 2022-10-08 12:55:05 +03:00
parent 34fffc9364
commit e3989aed70
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
15 changed files with 60 additions and 52 deletions

View file

@ -1,6 +1,7 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.UI;
using UnityEngine;
using System.Reflection;
namespace ml_lme
{
@ -20,7 +21,7 @@ namespace ml_lme
GameObject m_leapControllerModel = null;
LeapTracked m_leapTracked = null;
public override void OnApplicationStart()
public override void OnInitializeMelon()
{
if(ms_instance == null)
ms_instance = this;
@ -51,12 +52,12 @@ namespace ml_lme
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.CalibrateAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnCalibrateAvatar_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnCalibrateAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);

View file

@ -1,10 +1,10 @@
using System.Reflection;
[assembly: AssemblyTitle("LeapMotionExtension")]
[assembly: AssemblyVersion("1.2.0")]
[assembly: AssemblyFileVersion("1.2.0")]
[assembly: AssemblyVersion("1.2.1")]
[assembly: AssemblyFileVersion("1.2.1")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.2.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.2.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]