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Fixes for game build 2024r175
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25 changed files with 48 additions and 48 deletions
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@ -312,9 +312,9 @@ namespace ml_pmc
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{
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if(!m_active)
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{
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if((p_target != null) && (p_target.animatorManager != null) && (p_target.animatorManager.animator != null) && p_target.animatorManager.animator.isHuman)
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if((p_target != null) && (p_target.animatorManager != null) && (p_target.animatorManager.Animator != null) && p_target.animatorManager.Animator.isHuman)
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{
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m_puppetParser = p_target.animatorManager.animator.gameObject.AddComponent<PuppetParser>();
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m_puppetParser = p_target.animatorManager.Animator.gameObject.AddComponent<PuppetParser>();
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m_puppetParser.m_puppetMaster = p_target;
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m_distanceLimit = Utils.GetWorldMovementLimit();
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