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Minor change of grab state detection
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4 changed files with 19 additions and 4 deletions
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@ -122,7 +122,7 @@ namespace ml_prm
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ms_fallDamageToggle = ms_category.AddToggle("Fall damage", "Enable ragdoll when falling from height", Settings.FallDamage);
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ms_fallDamageToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.FallDamage, state);
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ms_gestureGrabToggle = ms_category.AddToggle("Gesture grab", "Enable grabbing of ragdolled body parts by remote players with trigger gesture<p>Warning: can lead to unpredictable physics behaviour in some cases", Settings.GestureGrab);
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ms_gestureGrabToggle = ms_category.AddToggle("Gesture grab", "Enable grabbing of ragdolled body parts by remote players with trigger/grab gesture<p>Warning: can lead to unpredictable physics behaviour in some cases", Settings.GestureGrab);
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ms_gestureGrabToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.GestureGrab, state);
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ms_friendsGrabToggle = ms_category.AddToggle("Friends grab only", " ", Settings.FriendsGrab);
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