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SDraw 2022-08-02 11:01:57 +03:00
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ml_fpt/Utils.cs Normal file
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using UnityEngine;
namespace ml_fpt
{
static class Utils
{
// Extensions
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
{
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
}
}
}