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New mods
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66 changed files with 416 additions and 12 deletions
351
ml_lme/Main.cs
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351
ml_lme/Main.cs
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using ABI_RC.Core.Player;
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using ABI_RC.Core.UI;
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using UnityEngine;
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namespace ml_lme
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{
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public class LeapMotionExtension : MelonLoader.MelonMod
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{
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static readonly Quaternion ms_hmdRotationFix = new Quaternion(0f, 0.7071068f, 0.7071068f, 0f);
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static readonly Quaternion ms_screentopRotationFix = new Quaternion(0f, 0f, -1f, 0f);
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static LeapMotionExtension ms_instance = null;
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Leap.Controller m_leapController = null;
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GestureMatcher.GesturesData m_gesturesData = null;
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GameObject m_leapTrackingRoot = null;
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GameObject[] m_leapHands = null;
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GameObject m_leapControllerModel = null;
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LeapTracked m_leapTracked = null;
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public override void OnApplicationStart()
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{
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if(ms_instance == null)
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ms_instance = this;
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DependenciesHandler.ExtractDependencies();
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Settings.Init(HarmonyInstance);
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Settings.EnabledChange += this.OnSettingsEnableChange;
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Settings.DesktopOffsetChange += this.OnSettingsDesktopOffsetChange;
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Settings.FingersOnlyChange += this.OnSettingsFingersOptionChange;
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Settings.ModelVisibilityChange += this.OnSettingsModelVisibilityChange;
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Settings.TrackingModeChange += this.OnSettingsTrackingModeChange;
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Settings.RootAngleChange += this.OnSettingsRootAngleChange;
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Settings.HeadAttachChange += this.OnSettingsHeadAttachChange;
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Settings.HeadOffsetChange += this.OnSettingsHeadOffsetChange;
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m_leapController = new Leap.Controller();
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m_leapController.Device += this.OnLeapDeviceInitialized;
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m_leapController.DeviceFailure += this.OnLeapDeviceFailure;
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m_leapController.DeviceLost += this.OnLeapDeviceLost;
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m_leapController.Connect += this.OnLeapServiceConnect;
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m_leapController.Disconnect += this.OnLeapServiceDisconnect;
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m_gesturesData = new GestureMatcher.GesturesData();
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m_leapHands = new GameObject[GestureMatcher.GesturesData.ms_handsCount];
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// Patches
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HarmonyInstance.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnAvatarSetup), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
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);
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MelonLoader.MelonCoroutines.Start(CreateTrackingObjects());
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}
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System.Collections.IEnumerator CreateTrackingObjects()
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{
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AssetsHandler.Load();
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while(PlayerSetup.Instance == null)
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yield return null;
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while(PlayerSetup.Instance.desktopCameraRig == null)
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yield return null;
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while(PlayerSetup.Instance.desktopCamera == null)
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yield return null;
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while(PlayerSetup.Instance.vrCameraRig == null)
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yield return null;
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while(PlayerSetup.Instance.vrCamera == null)
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yield return null;
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m_leapTrackingRoot = new GameObject("[LeapRoot]");
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for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
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{
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m_leapHands[i] = new GameObject("LeapHand" + i);
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m_leapHands[i].transform.parent = m_leapTrackingRoot.transform;
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m_leapHands[i].transform.localPosition = Vector3.zero;
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m_leapHands[i].transform.localRotation = Quaternion.identity;
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}
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m_leapControllerModel = AssetsHandler.GetAsset("assets/models/leapmotion/leap_motion_1_0.obj");
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if(m_leapControllerModel != null)
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{
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m_leapControllerModel.name = "LeapModel";
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m_leapControllerModel.transform.parent = m_leapTrackingRoot.transform;
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m_leapControllerModel.transform.localPosition = Vector3.zero;
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m_leapControllerModel.transform.localRotation = Quaternion.identity;
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}
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Settings.Reload();
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OnSettingsEnableChange();
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OnSettingsFingersOptionChange();
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OnSettingsModelVisibilityChange();
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OnSettingsTrackingModeChange();
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OnSettingsHeadAttachChange(); // Includes offsets and parenting
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}
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public override void OnUpdate()
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{
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if(Settings.Enabled)
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{
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for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
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m_gesturesData.m_handsPresenses[i] = false;
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if((m_leapController != null) && m_leapController.IsConnected)
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{
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Leap.Frame l_frame = m_leapController.Frame();
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if(l_frame != null)
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{
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GestureMatcher.GetGestures(l_frame, ref m_gesturesData);
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for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
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{
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if((m_leapHands[i] != null) && m_gesturesData.m_handsPresenses[i])
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{
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Vector3 l_pos = m_gesturesData.m_handsPositons[i];
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Quaternion l_rot = m_gesturesData.m_handsRotations[i];
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ReorientateLeapToUnity(ref l_pos, ref l_rot, Settings.TrackingMode);
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m_leapHands[i].transform.localPosition = l_pos;
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m_leapHands[i].transform.localRotation = l_rot;
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}
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}
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}
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}
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if(m_leapTracked != null)
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m_leapTracked.UpdateTracking(m_gesturesData);
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}
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}
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// Settings changes
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void OnSettingsEnableChange()
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{
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if(Settings.Enabled)
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{
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m_leapController.StartConnection();
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UpdateDeviceTrackingMode();
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}
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else
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m_leapController.StopConnection();
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if(m_leapTracked != null)
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m_leapTracked.SetEnabled(Settings.Enabled);
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}
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void OnSettingsDesktopOffsetChange()
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{
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if((m_leapTrackingRoot != null) && !Settings.HeadAttach)
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{
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if(!PlayerSetup.Instance._inVr)
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m_leapTrackingRoot.transform.localPosition = Settings.DesktopOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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else
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m_leapTrackingRoot.transform.localPosition = Settings.DesktopOffset;
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}
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}
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void OnSettingsFingersOptionChange()
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{
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if(m_leapTracked != null)
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m_leapTracked.SetFingersOnly(Settings.FingersOnly);
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}
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void OnSettingsModelVisibilityChange()
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{
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if(m_leapControllerModel != null)
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m_leapControllerModel.SetActive(Settings.ModelVisibility);
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}
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void OnSettingsTrackingModeChange()
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{
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if(Settings.Enabled && (m_leapController != null))
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UpdateDeviceTrackingMode();
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if(m_leapControllerModel != null)
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{
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switch(Settings.TrackingMode)
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{
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case Settings.LeapTrackingMode.Screentop:
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m_leapControllerModel.transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
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break;
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case Settings.LeapTrackingMode.Desktop:
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m_leapControllerModel.transform.localRotation = Quaternion.identity;
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break;
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case Settings.LeapTrackingMode.HMD:
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m_leapControllerModel.transform.localRotation = Quaternion.Euler(270f, 180f, 0f);
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break;
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}
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}
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}
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void OnSettingsRootAngleChange()
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{
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if(m_leapTrackingRoot != null)
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m_leapTrackingRoot.transform.localRotation = Quaternion.Euler(Settings.RootAngle, 0f, 0f);
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}
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void OnSettingsHeadAttachChange()
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{
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if(m_leapTrackingRoot != null)
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{
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if(Settings.HeadAttach)
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{
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if(!PlayerSetup.Instance._inVr)
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{
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m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.desktopCamera.transform;
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m_leapTrackingRoot.transform.localPosition = Settings.HeadOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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m_leapTrackingRoot.transform.localScale = PlayerSetup.Instance.vrCameraRig.transform.localScale;
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}
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else
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{
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m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.vrCamera.transform;
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m_leapTrackingRoot.transform.localPosition = Settings.HeadOffset;
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m_leapTrackingRoot.transform.localScale = Vector3.one;
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}
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}
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else
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{
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if(!PlayerSetup.Instance._inVr)
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{
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m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.desktopCameraRig.transform;
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m_leapTrackingRoot.transform.localPosition = Settings.DesktopOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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m_leapTrackingRoot.transform.localScale = PlayerSetup.Instance.vrCameraRig.transform.localScale;
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}
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else
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{
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m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
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m_leapTrackingRoot.transform.localPosition = Settings.DesktopOffset;
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m_leapTrackingRoot.transform.localScale = Vector3.one;
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}
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}
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m_leapTrackingRoot.transform.localRotation = Quaternion.Euler(Settings.RootAngle, 0f, 0f);
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}
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}
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void OnSettingsHeadOffsetChange()
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{
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if((m_leapTrackingRoot != null) && Settings.HeadAttach)
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{
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if(!PlayerSetup.Instance._inVr)
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m_leapTrackingRoot.transform.localPosition = Settings.HeadOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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else
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m_leapTrackingRoot.transform.localPosition = Settings.HeadOffset;
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}
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}
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// Internal utility
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void UpdateDeviceTrackingMode()
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{
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m_leapController.ClearPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_SCREENTOP, null);
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m_leapController.ClearPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD, null);
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switch(Settings.TrackingMode)
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{
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case Settings.LeapTrackingMode.Screentop:
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m_leapController.SetPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_SCREENTOP, null);
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break;
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case Settings.LeapTrackingMode.HMD:
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m_leapController.SetPolicy(Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD, null);
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break;
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}
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}
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// Leap events
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void OnLeapDeviceInitialized(object p_sender, Leap.DeviceEventArgs p_args)
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{
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if(Settings.Enabled && (m_leapController != null))
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UpdateDeviceTrackingMode();
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if(CohtmlHud.Instance != null)
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CohtmlHud.Instance.ViewDropText("Leap Motion Extension", "Device initialized");
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}
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void OnLeapDeviceFailure(object p_sender, Leap.DeviceFailureEventArgs p_args)
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{
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if(CohtmlHud.Instance != null)
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CohtmlHud.Instance.ViewDropText("Leap Motion Extension", "Device failure, code " + p_args.ErrorCode + ": " + p_args.ErrorMessage);
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}
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void OnLeapDeviceLost(object p_sender, Leap.DeviceEventArgs p_args)
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{
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if(CohtmlHud.Instance != null)
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CohtmlHud.Instance.ViewDropText("Leap Motion Extension", "Device lost");
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}
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void OnLeapServiceConnect(object p_sender, Leap.ConnectionEventArgs p_args)
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{
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if(CohtmlHud.Instance != null)
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CohtmlHud.Instance.ViewDropText("Leap Motion Extension", "Service connected");
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}
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void OnLeapServiceDisconnect(object p_sender, Leap.ConnectionLostEventArgs p_args)
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{
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if(CohtmlHud.Instance != null)
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CohtmlHud.Instance.ViewDropText("Leap Motion Extension", "Service disconnected");
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}
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// Patches
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static void OnAvatarSetup(ref PlayerSetup __instance)
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{
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if((__instance != null) && (__instance == PlayerSetup.Instance))
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ms_instance?.OnLocalPlayerAvatarSetup(__instance._animator, __instance.GetComponent<IndexIK>());
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}
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void OnLocalPlayerAvatarSetup(Animator p_animator, IndexIK p_indexIK)
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{
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if(m_leapTracked != null)
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Object.DestroyImmediate(m_leapTracked);
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m_leapTracked = p_indexIK.gameObject.AddComponent<LeapTracked>();
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m_leapTracked.SetEnabled(Settings.Enabled);
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m_leapTracked.SetAnimator(p_animator);
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m_leapTracked.SetHands(m_leapHands[0].transform, m_leapHands[1].transform);
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m_leapTracked.SetFingersOnly(Settings.FingersOnly);
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OnSettingsHeadAttachChange();
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}
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// Utilities
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static void ReorientateLeapToUnity(ref Vector3 p_pos, ref Quaternion p_rot, Settings.LeapTrackingMode p_mode)
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{
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p_pos *= 0.001f;
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p_pos.z *= -1f;
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p_rot.x *= -1f;
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p_rot.y *= -1f;
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switch(p_mode)
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{
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case Settings.LeapTrackingMode.Screentop:
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{
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p_pos.x *= -1f;
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p_pos.y *= -1f;
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p_rot = (ms_screentopRotationFix * p_rot);
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}
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break;
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case Settings.LeapTrackingMode.HMD:
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{
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p_pos.x *= -1f;
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Utils.Swap(ref p_pos.y, ref p_pos.z);
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p_rot = (ms_hmdRotationFix * p_rot);
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}
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break;
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}
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}
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}
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}
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