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https://github.com/hanetzer/sdraw_mods_cvr.git
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New mods
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parent
37c4d9f1bb
commit
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66 changed files with 416 additions and 12 deletions
132
ml_lme/ml_lme.csproj
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132
ml_lme/ml_lme.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{83CC74B7-F444-40E1-BD06-67CEC995A919}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ml_lme</RootNamespace>
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<AssemblyName>ml_lme</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AssetsHandler.cs" />
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<Compile Include="DependenciesHandler.cs" />
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<Compile Include="GestureMatcher.cs" />
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<Compile Include="LeapIK.cs" />
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<Compile Include="LeapTracked.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Settings.cs" />
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<Compile Include="Utils.cs" />
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<Compile Include="vendor\LeapCSharp\Arm.cs" />
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<Compile Include="vendor\LeapCSharp\Bone.cs" />
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<Compile Include="vendor\LeapCSharp\CircularObjectBuffer.cs" />
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<Compile Include="vendor\LeapCSharp\Config.cs" />
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<Compile Include="vendor\LeapCSharp\Connection.cs" />
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<Compile Include="vendor\LeapCSharp\Controller.cs" />
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<Compile Include="vendor\LeapCSharp\CopyFromLeapCExtensions.cs" />
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<Compile Include="vendor\LeapCSharp\CopyFromOtherExtensions.cs" />
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<Compile Include="vendor\LeapCSharp\CSharpExtensions.cs" />
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<Compile Include="vendor\LeapCSharp\Device.cs" />
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<Compile Include="vendor\LeapCSharp\DeviceList.cs" />
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<Compile Include="vendor\LeapCSharp\DistortionData.cs" />
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<Compile Include="vendor\LeapCSharp\Events.cs" />
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<Compile Include="vendor\LeapCSharp\FailedDevice.cs" />
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<Compile Include="vendor\LeapCSharp\FailedDeviceList.cs" />
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<Compile Include="vendor\LeapCSharp\Finger.cs" />
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<Compile Include="vendor\LeapCSharp\Frame.cs" />
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<Compile Include="vendor\LeapCSharp\Hand.cs" />
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<Compile Include="vendor\LeapCSharp\IController.cs" />
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<Compile Include="vendor\LeapCSharp\Image.cs" />
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<Compile Include="vendor\LeapCSharp\ImageData.cs" />
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<Compile Include="vendor\LeapCSharp\LeapC.cs" />
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<Compile Include="vendor\LeapCSharp\LeapQuaternion.cs" />
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<Compile Include="vendor\LeapCSharp\LeapTransform.cs" />
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<Compile Include="vendor\LeapCSharp\Logger.cs" />
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<Compile Include="vendor\LeapCSharp\Matrix.cs" />
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<Compile Include="vendor\LeapCSharp\MemoryManager.cs" />
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<Compile Include="vendor\LeapCSharp\MessageSeverity.cs" />
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<Compile Include="vendor\LeapCSharp\PointMapping.cs" />
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<Compile Include="vendor\LeapCSharp\StructMarshal.cs" />
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<Compile Include="vendor\LeapCSharp\TransformExtensions.cs" />
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<Compile Include="vendor\LeapCSharp\Vector.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="vendor\LeapSDK\lib\x64\LeapC.dll">
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<Link>LeapC.dll</Link>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="resources\leapmotion_controller.asset" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\</PostBuildEvent>
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</PropertyGroup>
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</Project>
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