Drag, angular drag and gravity settings

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SDraw 2023-04-08 15:45:48 +03:00
parent 78ca550e64
commit f08adb8f53
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GPG key ID: BB95B4DAB2BB8BB5
4 changed files with 113 additions and 24 deletions

View file

@ -1,8 +1,8 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK.SubSystems;
using System;
using System.Reflection;
using ABI_RC.Core.InteractionSystem;
using UnityEngine;
namespace ml_prm
{
@ -34,6 +34,11 @@ namespace ml_prm
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnCVRSeatSitDown_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null
);
HarmonyInstance.Patch(
typeof(BodySystem).GetMethod(nameof(BodySystem.StartCalibration)),
new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnStartCalibration_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null
);
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}
@ -42,6 +47,8 @@ namespace ml_prm
{
if(ms_instance == this)
ms_instance = null;
m_localController = null;
}
System.Collections.IEnumerator WaitForLocalPlayer()
@ -94,5 +101,19 @@ namespace ml_prm
}
}
static void OnStartCalibration_Prefix() => ms_instance?.OnStartCalibration();
void OnStartCalibration()
{
try
{
if(m_localController != null)
m_localController.OnStartCalibration();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}

View file

@ -1,5 +1,6 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.MovementSystem;
using RootMotion.Dynamics;
using RootMotion.FinalIK;
@ -43,11 +44,17 @@ namespace ml_prm
m_puppetRoot.localRotation = Quaternion.identity;
Settings.SwitchChange += this.SwitchRagdoll;
Settings.MovementDragChange += this.OnMovementDragChange;
Settings.AngularDragChange += this.OnAngularDragChange;
Settings.GravityChange += this.OnGravityChange;
}
void OnDestroy()
{
Settings.SwitchChange -= this.SwitchRagdoll;
Settings.MovementDragChange -= this.OnMovementDragChange;
Settings.AngularDragChange -= this.OnAngularDragChange;
Settings.GravityChange -= this.OnGravityChange;
}
void Update()
@ -140,8 +147,9 @@ namespace ml_prm
{
m_rigidBodies.Add(l_body);
l_body.isKinematic = true;
l_body.angularDrag = 0.5f;
l_body.drag = 1.0f;
l_body.angularDrag = Settings.AngularDrag;
l_body.drag = Settings.MovementDrag;
l_body.useGravity = Settings.Gravity;
l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
}
@ -182,6 +190,12 @@ namespace ml_prm
SwitchRagdoll();
}
internal void OnStartCalibration()
{
if(m_enabled && m_avatarReady)
SwitchRagdoll();
}
// IK updates
void OnIKPreUpdate()
{
@ -197,10 +211,36 @@ namespace ml_prm
m_vrIK.solver.IKPositionWeight = m_vrIkWeight;
}
// Settings
void OnMovementDragChange(float p_value)
{
if(m_avatarReady)
{
foreach(Rigidbody l_body in m_rigidBodies)
l_body.drag = p_value;
}
}
void OnAngularDragChange(float p_value)
{
if(m_avatarReady)
{
foreach(Rigidbody l_body in m_rigidBodies)
l_body.angularDrag = p_value;
}
}
void OnGravityChange(bool p_state)
{
if(m_avatarReady)
{
foreach(Rigidbody l_body in m_rigidBodies)
l_body.useGravity = p_state;
}
}
// Arbitrary
public void SwitchRagdoll()
{
if(m_avatarReady && (MovementSystem.Instance.lastSeat == null))
if(m_avatarReady && (MovementSystem.Instance.lastSeat == null) && !BodySystem.isCalibrating)
{
m_enabled = !m_enabled;
@ -214,7 +254,7 @@ namespace ml_prm
foreach(Rigidbody l_body in m_rigidBodies)
l_body.isKinematic = false;
Vector3 l_velocity = m_velocity * Settings.Multiplier;
Vector3 l_velocity = m_velocity * Settings.VelocityMultiplier;
foreach(Rigidbody l_body in m_rigidBodies)
{
l_body.velocity = l_velocity;

View file

@ -9,18 +9,27 @@ namespace ml_prm
public enum ModSetting
{
Hotkey = 0,
Multiplier,
RestorePosition
VelocityMultiplier,
RestorePosition,
MovementDrag,
AngularDrag,
Gravity
}
public static bool Hotkey { get; private set; } = true;
public static float Multiplier { get; private set; } = 2f;
public static float VelocityMultiplier { get; private set; } = 2f;
public static bool RestorePosition { get; private set; } = false;
public static float MovementDrag { get; private set; } = 1f;
public static float AngularDrag { get; private set; } = 0.5f;
public static bool Gravity { get; private set; } = true;
static public event Action SwitchChange;
static public event Action<bool> HotkeyChange;
static public event Action<bool> RestorePositionChange;
static public event Action<float> MultiplierChange;
static public event Action<float> VelocityMultiplierChange;
static public event Action<float> MovementDragChange;
static public event Action<float> AngularDragChange;
static public event Action<bool> GravityChange;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
@ -31,13 +40,19 @@ namespace ml_prm
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey),
ms_category.CreateEntry(ModSetting.Multiplier.ToString(), Multiplier),
ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier),
ms_category.CreateEntry(ModSetting.RestorePosition.ToString(), RestorePosition),
ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag),
ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag),
ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity),
};
Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
Multiplier = (float)ms_entries[(int)ModSetting.Multiplier].BoxedValue;
VelocityMultiplier = UnityEngine.Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 0f, 50f);
RestorePosition = (bool)ms_entries[(int)ModSetting.RestorePosition].BoxedValue;
MovementDrag = UnityEngine.Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 100f);
AngularDrag = UnityEngine.Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0.5f, 50f);
Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
if(MelonLoader.MelonMod.RegisteredMelons.First(m => m.Info.Name == "BTKUILib") != null)
{
@ -66,13 +81,31 @@ namespace ml_prm
{
RestorePosition = state;
ms_entries[(int)ModSetting.RestorePosition].BoxedValue = state;
RestorePositionChange?.Invoke(Hotkey);
RestorePositionChange?.Invoke(RestorePosition);
};
l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", Multiplier, 1f, 50f).OnValueUpdated += (value) =>
l_categoryMod.AddToggle("Use gravity", "Apply gravity to ragdoll", Gravity).OnValueUpdated += (state) =>
{
Multiplier = value;
ms_entries[(int)ModSetting.Multiplier].BoxedValue = value;
MultiplierChange?.Invoke(value);
Gravity = state;
ms_entries[(int)ModSetting.Gravity].BoxedValue = state;
GravityChange?.Invoke(Gravity);
};
l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", VelocityMultiplier, 1f, 50f).OnValueUpdated += (value) =>
{
VelocityMultiplier = value;
ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue = value;
VelocityMultiplierChange?.Invoke(VelocityMultiplier);
};
l_page.AddSlider("Movement drag", "Movement resistance", MovementDrag, 0f, 100f).OnValueUpdated += (value) =>
{
MovementDrag = value;
ms_entries[(int)ModSetting.MovementDrag].BoxedValue = value;
MovementDragChange?.Invoke(MovementDrag);
};
l_page.AddSlider("Angular movement drag", "Rotation movement resistance", AngularDrag, 0.5f, 50f).OnValueUpdated += (value) =>
{
AngularDrag = value;
ms_entries[(int)ModSetting.AngularDrag].BoxedValue = value;
AngularDragChange?.Invoke(AngularDrag);
};
}
}

View file

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace ml_prm
{