mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 03:19:23 +00:00
Drag, angular drag and gravity settings
This commit is contained in:
parent
78ca550e64
commit
f08adb8f53
4 changed files with 113 additions and 24 deletions
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@ -1,8 +1,8 @@
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using ABI_RC.Core.Player;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.IK.SubSystems;
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using System;
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using System;
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using System.Reflection;
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using System.Reflection;
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using ABI_RC.Core.InteractionSystem;
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using UnityEngine;
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namespace ml_prm
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namespace ml_prm
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{
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{
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@ -34,6 +34,11 @@ namespace ml_prm
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new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnCVRSeatSitDown_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
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new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnCVRSeatSitDown_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
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null
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null
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);
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);
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HarmonyInstance.Patch(
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typeof(BodySystem).GetMethod(nameof(BodySystem.StartCalibration)),
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new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnStartCalibration_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
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null
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);
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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}
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}
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@ -42,6 +47,8 @@ namespace ml_prm
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{
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{
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if(ms_instance == this)
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if(ms_instance == this)
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ms_instance = null;
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ms_instance = null;
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m_localController = null;
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}
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}
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System.Collections.IEnumerator WaitForLocalPlayer()
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System.Collections.IEnumerator WaitForLocalPlayer()
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@ -94,5 +101,19 @@ namespace ml_prm
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}
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}
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}
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}
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static void OnStartCalibration_Prefix() => ms_instance?.OnStartCalibration();
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void OnStartCalibration()
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{
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try
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{
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if(m_localController != null)
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m_localController.OnStartCalibration();
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.IK.SubSystems;
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using ABI_RC.Systems.MovementSystem;
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using ABI_RC.Systems.MovementSystem;
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using RootMotion.Dynamics;
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using RootMotion.Dynamics;
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using RootMotion.FinalIK;
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using RootMotion.FinalIK;
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@ -43,11 +44,17 @@ namespace ml_prm
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m_puppetRoot.localRotation = Quaternion.identity;
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m_puppetRoot.localRotation = Quaternion.identity;
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Settings.SwitchChange += this.SwitchRagdoll;
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Settings.SwitchChange += this.SwitchRagdoll;
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Settings.MovementDragChange += this.OnMovementDragChange;
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Settings.AngularDragChange += this.OnAngularDragChange;
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Settings.GravityChange += this.OnGravityChange;
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}
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}
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void OnDestroy()
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void OnDestroy()
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{
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{
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Settings.SwitchChange -= this.SwitchRagdoll;
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Settings.SwitchChange -= this.SwitchRagdoll;
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Settings.MovementDragChange -= this.OnMovementDragChange;
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Settings.AngularDragChange -= this.OnAngularDragChange;
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Settings.GravityChange -= this.OnGravityChange;
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}
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}
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void Update()
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void Update()
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@ -140,8 +147,9 @@ namespace ml_prm
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{
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{
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m_rigidBodies.Add(l_body);
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m_rigidBodies.Add(l_body);
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l_body.isKinematic = true;
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l_body.isKinematic = true;
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l_body.angularDrag = 0.5f;
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l_body.angularDrag = Settings.AngularDrag;
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l_body.drag = 1.0f;
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l_body.drag = Settings.MovementDrag;
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l_body.useGravity = Settings.Gravity;
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l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
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l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
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}
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}
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@ -182,6 +190,12 @@ namespace ml_prm
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SwitchRagdoll();
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SwitchRagdoll();
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}
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}
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internal void OnStartCalibration()
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{
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if(m_enabled && m_avatarReady)
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SwitchRagdoll();
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}
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// IK updates
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// IK updates
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void OnIKPreUpdate()
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void OnIKPreUpdate()
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{
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{
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@ -197,10 +211,36 @@ namespace ml_prm
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m_vrIK.solver.IKPositionWeight = m_vrIkWeight;
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m_vrIK.solver.IKPositionWeight = m_vrIkWeight;
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}
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}
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// Settings
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void OnMovementDragChange(float p_value)
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{
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if(m_avatarReady)
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{
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foreach(Rigidbody l_body in m_rigidBodies)
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l_body.drag = p_value;
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}
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}
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void OnAngularDragChange(float p_value)
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{
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if(m_avatarReady)
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{
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foreach(Rigidbody l_body in m_rigidBodies)
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l_body.angularDrag = p_value;
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}
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}
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void OnGravityChange(bool p_state)
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{
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if(m_avatarReady)
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{
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foreach(Rigidbody l_body in m_rigidBodies)
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l_body.useGravity = p_state;
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}
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}
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// Arbitrary
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// Arbitrary
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public void SwitchRagdoll()
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public void SwitchRagdoll()
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{
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{
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if(m_avatarReady && (MovementSystem.Instance.lastSeat == null))
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if(m_avatarReady && (MovementSystem.Instance.lastSeat == null) && !BodySystem.isCalibrating)
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{
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{
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m_enabled = !m_enabled;
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m_enabled = !m_enabled;
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@ -214,7 +254,7 @@ namespace ml_prm
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foreach(Rigidbody l_body in m_rigidBodies)
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foreach(Rigidbody l_body in m_rigidBodies)
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l_body.isKinematic = false;
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l_body.isKinematic = false;
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Vector3 l_velocity = m_velocity * Settings.Multiplier;
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Vector3 l_velocity = m_velocity * Settings.VelocityMultiplier;
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foreach(Rigidbody l_body in m_rigidBodies)
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foreach(Rigidbody l_body in m_rigidBodies)
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{
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{
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l_body.velocity = l_velocity;
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l_body.velocity = l_velocity;
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@ -9,18 +9,27 @@ namespace ml_prm
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public enum ModSetting
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public enum ModSetting
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{
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{
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Hotkey = 0,
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Hotkey = 0,
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Multiplier,
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VelocityMultiplier,
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RestorePosition
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RestorePosition,
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MovementDrag,
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AngularDrag,
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Gravity
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}
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}
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public static bool Hotkey { get; private set; } = true;
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public static bool Hotkey { get; private set; } = true;
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public static float Multiplier { get; private set; } = 2f;
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public static float VelocityMultiplier { get; private set; } = 2f;
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public static bool RestorePosition { get; private set; } = false;
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public static bool RestorePosition { get; private set; } = false;
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public static float MovementDrag { get; private set; } = 1f;
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public static float AngularDrag { get; private set; } = 0.5f;
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public static bool Gravity { get; private set; } = true;
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static public event Action SwitchChange;
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static public event Action SwitchChange;
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static public event Action<bool> HotkeyChange;
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static public event Action<bool> HotkeyChange;
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static public event Action<bool> RestorePositionChange;
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static public event Action<bool> RestorePositionChange;
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static public event Action<float> MultiplierChange;
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static public event Action<float> VelocityMultiplierChange;
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static public event Action<float> MovementDragChange;
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static public event Action<float> AngularDragChange;
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static public event Action<bool> GravityChange;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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{
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ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey),
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ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey),
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ms_category.CreateEntry(ModSetting.Multiplier.ToString(), Multiplier),
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ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier),
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ms_category.CreateEntry(ModSetting.RestorePosition.ToString(), RestorePosition),
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ms_category.CreateEntry(ModSetting.RestorePosition.ToString(), RestorePosition),
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ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag),
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ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag),
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ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity),
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};
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};
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Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
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Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
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Multiplier = (float)ms_entries[(int)ModSetting.Multiplier].BoxedValue;
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VelocityMultiplier = UnityEngine.Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 0f, 50f);
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RestorePosition = (bool)ms_entries[(int)ModSetting.RestorePosition].BoxedValue;
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RestorePosition = (bool)ms_entries[(int)ModSetting.RestorePosition].BoxedValue;
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MovementDrag = UnityEngine.Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 100f);
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AngularDrag = UnityEngine.Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0.5f, 50f);
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Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
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if(MelonLoader.MelonMod.RegisteredMelons.First(m => m.Info.Name == "BTKUILib") != null)
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if(MelonLoader.MelonMod.RegisteredMelons.First(m => m.Info.Name == "BTKUILib") != null)
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{
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{
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@ -66,13 +81,31 @@ namespace ml_prm
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{
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{
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RestorePosition = state;
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RestorePosition = state;
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ms_entries[(int)ModSetting.RestorePosition].BoxedValue = state;
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ms_entries[(int)ModSetting.RestorePosition].BoxedValue = state;
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RestorePositionChange?.Invoke(Hotkey);
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RestorePositionChange?.Invoke(RestorePosition);
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};
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};
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l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", Multiplier, 1f, 50f).OnValueUpdated += (value) =>
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l_categoryMod.AddToggle("Use gravity", "Apply gravity to ragdoll", Gravity).OnValueUpdated += (state) =>
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{
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{
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Multiplier = value;
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Gravity = state;
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ms_entries[(int)ModSetting.Multiplier].BoxedValue = value;
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ms_entries[(int)ModSetting.Gravity].BoxedValue = state;
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MultiplierChange?.Invoke(value);
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GravityChange?.Invoke(Gravity);
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};
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l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", VelocityMultiplier, 1f, 50f).OnValueUpdated += (value) =>
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{
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VelocityMultiplier = value;
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ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue = value;
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VelocityMultiplierChange?.Invoke(VelocityMultiplier);
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};
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l_page.AddSlider("Movement drag", "Movement resistance", MovementDrag, 0f, 100f).OnValueUpdated += (value) =>
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{
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MovementDrag = value;
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ms_entries[(int)ModSetting.MovementDrag].BoxedValue = value;
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MovementDragChange?.Invoke(MovementDrag);
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};
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l_page.AddSlider("Angular movement drag", "Rotation movement resistance", AngularDrag, 0.5f, 50f).OnValueUpdated += (value) =>
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{
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AngularDrag = value;
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ms_entries[(int)ModSetting.AngularDrag].BoxedValue = value;
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AngularDragChange?.Invoke(AngularDrag);
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};
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};
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}
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}
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}
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}
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@ -1,9 +1,4 @@
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace ml_prm
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namespace ml_prm
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{
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{
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