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Game build 2023r174ex1 test
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34 changed files with 202 additions and 153 deletions
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@ -19,7 +19,6 @@ namespace ml_lme
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public Transform m_rightElbowTarget;
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}
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static readonly float[] ms_tposeMuscles = typeof(ABI_RC.Systems.IK.SubSystems.BodySystem).GetField("TPoseMuscles", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as float[];
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static readonly Quaternion ms_offsetLeft = Quaternion.Euler(0f, 90f, 0f);
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static readonly Quaternion ms_offsetRight = Quaternion.Euler(0f, 270f, 0f);
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@ -170,7 +169,7 @@ namespace ml_lme
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if(m_hips != null)
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l_hipsPos = m_hips.localPosition;
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if(!m_inVR)
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if(m_vrIK == null)
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{
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// Force desktop avatar into T-Pose
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m_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._avatar.transform);
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@ -183,7 +182,7 @@ namespace ml_lme
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muscles = new float[m_pose.muscles.Length]
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};
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for(int i = 0; i < l_tPose.muscles.Length; i++)
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l_tPose.muscles[i] = ms_tposeMuscles[i];
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l_tPose.muscles[i] = MusclePoses.TPoseMuscles[i];
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m_poseHandler.SetHumanPose(ref l_tPose);
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}
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.6-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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@ -4,7 +4,7 @@
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>LeapMotionExtension</PackageId>
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<Version>1.4.5</Version>
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<Version>1.4.6</Version>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Product>LeapMotionExtension</Product>
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