mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Game build 2023r174ex1 test
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parent
c169c7336a
commit
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34 changed files with 202 additions and 153 deletions
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@ -1,6 +1,6 @@
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using ABI_RC.Core.Networking.IO.Social;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.MovementSystem;
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using ABI_RC.Systems.Movement;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -70,7 +70,7 @@ namespace ml_pmc
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{
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if(CVRPlayerManager.Instance.GetPlayerPuppetMaster(p_id, out PuppetMaster l_puppetMaster))
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{
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if(IsInSight(MovementSystem.Instance.proxyCollider, l_puppetMaster.GetComponent<CapsuleCollider>(), Utils.GetWorldMovementLimit()))
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if(IsInSight(BetterBetterCharacterController.Instance.KinematicTriggerProxy.Collider, l_puppetMaster.GetComponent<CapsuleCollider>(), Utils.GetWorldMovementLimit()))
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m_localCopycat.SetTarget(l_puppetMaster);
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else
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ModUi.ShowAlert("Selected player is too far away or obstructed");
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@ -2,7 +2,7 @@
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using ABI_RC.Systems.IK;
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using ABI_RC.Systems.IK.SubSystems;
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.MovementSystem;
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using ABI_RC.Systems.Movement;
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using RootMotion.FinalIK;
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using UnityEngine;
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@ -57,7 +57,7 @@ namespace ml_pmc
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// Unity events
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void Update()
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{
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m_sitting = (MovementSystem.Instance.lastSeat != null);
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m_sitting = BetterBetterCharacterController.Instance.IsSitting();
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if(m_active)
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{
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.0.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.0.5-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(3)]
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[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]
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@ -7,7 +7,7 @@
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Product>PlayerMovementCopycat</Product>
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<Version>1.0.4</Version>
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<Version>1.0.5</Version>
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</PropertyGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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@ -45,6 +45,16 @@
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="EasyCharacterMovement.CharacterMovement">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\EasyCharacterMovement.CharacterMovement.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="EasyCharacterMovement.Characters">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\EasyCharacterMovement.Characters.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
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<Private>false</Private>
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