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Game build 2023r174ex1 test
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34 changed files with 202 additions and 153 deletions
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@ -1,6 +1,6 @@
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using ABI.CCK.Components;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.MovementSystem;
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using ABI_RC.Systems.Movement;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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@ -9,9 +9,7 @@ namespace ml_prm
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{
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static class Utils
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{
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static readonly FieldInfo ms_groundedRaw = typeof(MovementSystem).GetField("_isGroundedRaw", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo ms_appliedGravity = typeof(MovementSystem).GetField("_appliedGravity", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo ms_touchingVolumes = typeof(MovementSystem).GetField("_touchingVolumes", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo ms_touchingVolumes = typeof(BetterBetterCharacterController).GetField("_currentlyTouchingFluidVolumes", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo ms_referencePoints = typeof(PhysicsInfluencer).GetField("_referencePoints", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo ms_influencerTouchingVolumes = typeof(PhysicsInfluencer).GetField("_touchingVolumes", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo ms_influencerSubmergedColliders = typeof(PhysicsInfluencer).GetField("_submergedColliders", BindingFlags.NonPublic | BindingFlags.Instance);
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@ -31,10 +29,7 @@ namespace ml_prm
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return l_result;
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}
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public static bool IsGroundedRaw(this MovementSystem p_instance) => (bool)ms_groundedRaw.GetValue(p_instance);
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public static Vector3 GetAppliedGravity(this MovementSystem p_instance) => (Vector3)ms_appliedGravity.GetValue(p_instance);
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public static void SetAppliedGravity(this MovementSystem p_instance, Vector3 p_vec) => ms_appliedGravity.SetValue(p_instance, p_vec);
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public static void ClearFluidVolumes(this MovementSystem p_instance) => (ms_touchingVolumes.GetValue(p_instance) as List<FluidVolume>)?.Clear();
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public static void ClearFluidVolumes(this BetterBetterCharacterController p_instance) => (ms_touchingVolumes.GetValue(p_instance) as List<FluidVolume>)?.Clear();
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public static void CopyGlobal(this Transform p_source, Transform p_target)
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{
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