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Only fingers tracking for VR mode
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7 changed files with 20 additions and 62 deletions
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@ -1,10 +1,10 @@
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using System.Reflection;
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[assembly: AssemblyTitle("AvatarMotionTweaker")]
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[assembly: AssemblyVersion("1.0.3")]
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[assembly: AssemblyFileVersion("1.0.3")]
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[assembly: AssemblyVersion("1.0.5")]
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[assembly: AssemblyFileVersion("1.0.5")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.0.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -16,6 +16,9 @@ Available mod's settings in `Settings - Implementation - Avatar Motion Tweaker`:
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Available additional parameters for AAS animator:
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* **`Upright`:** defines linear coefficient between current viewpoint height and avatar's viewpoint height. Range - [0.0,1.0] (0.0 - floor, 1.0 - full standing).
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* Note: can be set as local-only (not synced) if starts with `#` character.
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Additional avatars tweaks:
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* If avatar has child object with name `LocomotionOffset` its local position will be used for offsetting VRIK locomotion center.
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## Example of usage in AAS animator for mixed desktop and VR
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* To differentiate between desktop and VR players use `CVR Parameter Stream` component on avatar's root gameobject. As example, `InVR` and `InFBT` are boolean typed animator parameters:
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