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https://github.com/hanetzer/sdraw_mods_cvr.git
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Hands visualization
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parent
5d2bc0e6b8
commit
f645650659
10 changed files with 155 additions and 5 deletions
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@ -83,6 +83,14 @@
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<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AssetsHandler.cs" />
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@ -130,6 +138,7 @@
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<Compile Include="vendor\LeapCSharp\StructMarshal.cs" />
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<Compile Include="vendor\LeapCSharp\TransformExtensions.cs" />
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<Compile Include="vendor\LeapCSharp\Vector.cs" />
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<Compile Include="VisualHand.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="vendor\LeapSDK\lib\x64\LeapC.dll">
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@ -142,6 +151,9 @@
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<ItemGroup>
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<EmbeddedResource Include="resources\menu.js" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="resources\leapmotion_hands.asset" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
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