Hands visualization

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SDraw 2023-07-03 11:16:26 +03:00
parent 5d2bc0e6b8
commit f645650659
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GPG key ID: BB95B4DAB2BB8BB5
10 changed files with 155 additions and 5 deletions

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@ -83,6 +83,14 @@
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssetsHandler.cs" />
@ -130,6 +138,7 @@
<Compile Include="vendor\LeapCSharp\StructMarshal.cs" />
<Compile Include="vendor\LeapCSharp\TransformExtensions.cs" />
<Compile Include="vendor\LeapCSharp\Vector.cs" />
<Compile Include="VisualHand.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="vendor\LeapSDK\lib\x64\LeapC.dll">
@ -142,6 +151,9 @@
<ItemGroup>
<EmbeddedResource Include="resources\menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\leapmotion_hands.asset" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>