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https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Stuck device detection
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parent
2a7e796862
commit
f6d16f25b7
3 changed files with 13 additions and 13 deletions
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@ -4,7 +4,7 @@ namespace ml_lme_cvr
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{
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[RequireComponent(typeof(Animator))]
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[DisallowMultipleComponent]
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public class LeapIK : MonoBehaviour
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class LeapIK : MonoBehaviour
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{
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bool m_enabled = true;
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bool m_fingersOnly = false;
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@ -12,6 +12,7 @@ namespace ml_lme_cvr
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static LeapMotionExtension ms_instance = null;
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Leap.Controller m_leapController = null;
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long m_lastFrameId = 0;
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GestureMatcher.GesturesData m_gesturesData = null;
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GameObject m_leapTrackingRoot = null;
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@ -102,11 +103,15 @@ namespace ml_lme_cvr
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{
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if(Settings.Enabled && (m_leapController != null))
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{
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Leap.Frame l_frame = m_leapController.Frame();
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if(l_frame != null)
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{
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GestureMatcher.GetGestures(l_frame, ref m_gesturesData);
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for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
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m_gesturesData.m_handsPresenses[i] = false;
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Leap.Frame l_frame = m_leapController.Frame();
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if((l_frame != null) && (m_lastFrameId != l_frame.Id))
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{
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m_lastFrameId = l_frame.Id;
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GestureMatcher.GetGestures(l_frame, ref m_gesturesData);
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for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
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{
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if((m_leapHands[i] != null) && m_gesturesData.m_handsPresenses[i])
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@ -119,11 +124,6 @@ namespace ml_lme_cvr
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}
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}
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}
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else
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{
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for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
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m_gesturesData.m_handsPresenses[i] = false;
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}
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if(m_leapTracked != null)
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m_leapTracked.UpdateTracking(m_gesturesData);
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@ -1,10 +1,10 @@
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using System.Reflection;
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[assembly: AssemblyTitle("LeapMotionExtension")]
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[assembly: AssemblyVersion("1.0.1")]
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[assembly: AssemblyFileVersion("1.0.1")]
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[assembly: AssemblyVersion("1.0.2")]
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[assembly: AssemblyFileVersion("1.0.2")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme_cvr.LeapMotionExtension), "LeapMotionExtension", "1.0.1", "SDraw", "https://github.com/SDraw")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme_cvr.LeapMotionExtension), "LeapMotionExtension", "1.0.2", "SDraw", "https://github.com/SDraw")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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