mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 11:29:23 +00:00
Notification mods into one
This commit is contained in:
parent
9869407802
commit
f6d3d05860
8 changed files with 247 additions and 20 deletions
86
ml_egn/Main.cs
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86
ml_egn/Main.cs
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Util;
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using DarkRift.Client;
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using System.Reflection;
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namespace ml_egn
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{
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public class ExtendedGameNotifications : MelonLoader.MelonMod
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{
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public override void OnInitializeMelon()
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{
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HarmonyInstance.Patch(
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typeof(AssetManagement).GetMethod(nameof(AssetManagement.LoadLocalAvatar)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnLocalAvatarLoad), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch(
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typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.SpawnProp)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnPropSpawned), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch(
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typeof(NetworkManager).GetMethod("OnGameNetworkConnectionClosed", BindingFlags.NonPublic | BindingFlags.Instance),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ExtendedGameNotifications).GetMethod(nameof(OnGameNetworkConnectionClosed), BindingFlags.NonPublic | BindingFlags.Static))
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);
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}
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static void OnLocalAvatarLoad()
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{
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try
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{
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if(Utils.IsMenuOpened())
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Utils.ShowMenuNotification("Avatar changed", 1f);
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else
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Utils.ShowHUDNotification("(Synced) Client", "Avatar changed");
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnPropSpawned()
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{
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try
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{
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if(Utils.IsConnected())
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{
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if(Utils.IsMenuOpened())
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Utils.ShowMenuNotification("Prop spawned", 1f);
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else
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Utils.ShowHUDNotification("(Synced) Client", "Prop spawned");
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}
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else
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{
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if(Utils.IsMenuOpened())
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ViewManager.Instance.TriggerAlert("Prop Error", "Not connected to live instance", -1, true);
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else
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Utils.ShowHUDNotification("(Local) Client", "Unable to spawn prop", "Not connected to live instance");
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}
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnGameNetworkConnectionClosed(object __0, DisconnectedEventArgs __1)
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{
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try
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{
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if((__1 != null) && (!__1.LocalDisconnect))
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Utils.ShowHUDNotification("(Local) Client", "Connection lost", (__1.Error != System.Net.Sockets.SocketError.Success) ? ("Reason: " + __1.Error.ToString()) : "", true);
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}
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catch(System.Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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}
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}
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10
ml_egn/Properties/AssemblyInfo.cs
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10
ml_egn/Properties/AssemblyInfo.cs
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using System.Reflection;
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[assembly: AssemblyTitle("ExtendedGameNotifications")]
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[assembly: AssemblyVersion("1.0.0")]
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[assembly: AssemblyFileVersion("1.0.0")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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8
ml_egn/README.md
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8
ml_egn/README.md
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# Extended Game Notifications
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This mod shows main menu notifications and HUD popups upon avatar changing, prop spawning and server connection loss.
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Basically, merged previous `Avatar Change Info` and `Server Connection Info` mods in one.
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ml_egn.dll` in `Mods` folder of game
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46
ml_egn/Utils.cs
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46
ml_egn/Utils.cs
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.UI;
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using DarkRift;
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namespace ml_egn
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{
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static class Utils
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{
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public static bool IsMenuOpened()
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{
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return ((ViewManager.Instance != null) ? ViewManager.Instance.isGameMenuOpen() : false);
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}
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public static void ShowMenuNotification(string p_message, float p_time = 1f)
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{
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if(ViewManager.Instance != null)
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ViewManager.Instance.TriggerPushNotification(p_message, p_time);
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}
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public static void ShowMenuAlert(string p_title, string p_message)
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{
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if(ViewManager.Instance != null)
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ViewManager.Instance.TriggerAlert(p_title, p_message, -1, true);
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}
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public static void ShowHUDNotification(string p_title, string p_message, string p_small = "", bool p_immediate = false)
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{
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if(CohtmlHud.Instance != null)
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{
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if(p_immediate)
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CohtmlHud.Instance.ViewDropTextImmediate(p_title, p_message, p_small);
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else
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CohtmlHud.Instance.ViewDropText(p_title, p_message, p_small);
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}
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}
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public static bool IsConnected()
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{
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bool l_result = false;
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if((NetworkManager.Instance != null) && (NetworkManager.Instance.GameNetwork != null))
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l_result = (NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected);
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return l_result;
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}
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}
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}
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82
ml_egn/ml_egn.csproj
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82
ml_egn/ml_egn.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{1B5ACA07-6266-4C9A-BA30-D4BBE6634846}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ml_egn</RootNamespace>
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<AssemblyName>ml_egn</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DarkRift">
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<Private>False</Private>
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</Reference>
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<Reference Include="DarkRift.Client, Version=2.4.5.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<Private>False</Private>
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</Reference>
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<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Main.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Utils.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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6
ml_egn/ml_egn.csproj.user
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6
ml_egn/ml_egn.csproj.user
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ReferencePath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\;D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
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</PropertyGroup>
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</Project>
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