Fixes for compilation on Windows

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SDraw 2025-08-17 10:54:05 +03:00
parent 1295c1c175
commit f8fa7e60f9
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GPG key ID: BB95B4DAB2BB8BB5
72 changed files with 930 additions and 586 deletions

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namespace ml_dht
namespace ml_dht
{
class DataParser
{

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using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.EyeMovement;
using ABI_RC.Systems.IK;

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using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.EyeMovement;
using ABI_RC.Systems.FaceTracking;

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using System.IO;
using System.IO;
using System.IO.MemoryMappedFiles;
namespace ml_dht

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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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using System;
using System;
using System.IO;
using System.Reflection;

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using System;
using System;
using System.Runtime.InteropServices;
struct TrackingData

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using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using System.Reflection;

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// Add own menu
// Add own menu
{
let l_block = document.createElement('div');
l_block.innerHTML = `