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https://github.com/hanetzer/sdraw_mods_cvr.git
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Fixes for compilation on Windows
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parent
1295c1c175
commit
f8fa7e60f9
72 changed files with 930 additions and 586 deletions
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using ABI_RC.Core;
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using ABI_RC.Core;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player.EyeMovement;
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using ABI_RC.Core.Savior;
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[assembly: MelonLoader.MelonInfo(typeof(ml_vet.ViveEyeTracking), "ViveEyeTracking", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_vet.ViveEyeTracking), "ViveEyeTracking", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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using System;
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using System;
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using System.IO;
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using System.Reflection;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.InteractionSystem;
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using System;
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using System.Collections.Generic;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using System.Reflection;
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@ -67,4 +67,5 @@
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
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</Target>
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</Project>
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{
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{
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let l_block = document.createElement('div');
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l_block.innerHTML = `
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<div class ="settings-subcategory">
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