mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-07 20:19:18 +00:00
Fixes for compilation on Windows
This commit is contained in:
parent
1295c1c175
commit
f8fa7e60f9
72 changed files with 930 additions and 586 deletions
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@ -1,29 +1,7 @@
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using System.Reflection;
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using ml_prm.Properties;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(ml_prm.PlayerRagdollMod))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(ml_prm.PlayerRagdollMod))]
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[assembly: MelonLoader.MelonInfo(
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typeof(ml_prm.PlayerRagdollMod),
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nameof(ml_prm.PlayerRagdollMod),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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"https://github.com/SDraw/ml_mods_cvr"
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)]
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(2)]
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[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonLoader.MelonAdditionalCredits("kafeijao, NotAKidOnSteam")]
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namespace ml_prm.Properties;
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internal static class AssemblyInfoParams {
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public const string Version = "1.2.4";
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public const string Author = "SDraw";
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}
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@ -1,19 +1,99 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>PlayerRagdollMod</AssemblyName>
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<PackageId>PlayerRagdollMod</PackageId>
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<Product>PlayerRagdollMod</Product>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="PlayerRagdollMod.json" />
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<None Remove="resources/person.png" />
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<None Remove="vendor/RootMotion/info.txt" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="resources/person.png" />
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</ItemGroup>
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</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>PlayerRagdollMod</PackageId>
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<Version>1.2.4</Version>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>PlayerRagdollMod</Product>
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<AssemblyName>PlayerRagdollMod</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DebugType>embedded</DebugType>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="resources/person.png" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="resources/person.png" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="BTKUILib">
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<HintPath>$(CVRPath)/Mods/BTKUILib.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="ECM2">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.ClothModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "$(CVRPath)/Mods/"" />
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</Target>
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</Project>
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