Ignoring local player's pointers option

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SDraw 2023-04-15 13:51:12 +03:00
parent fa5a0334b9
commit f983f2909c
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3 changed files with 28 additions and 2 deletions

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@ -16,6 +16,7 @@ Optional mod's settings with [BTKUILib](https://github.com/BTK-Development/BTKUI
* **Use gravity:** enables/disables gravity for ragdoll; `true` by default.
* Note: Forcibly enabled in worlds that don't allow flight.
* **Pointers reaction:** enables ragdoll state when player collides with trigger colliders with CVRPointer component of `ragdoll` type (avatars, props and world included); `true` by default.
* **Ignore local pointers:** enables/disables ignoring of CVRPointer components of `ragdoll` type on local player's avatar; `true` by default.
* **Combat reaction:** enables ragdoll state upon death in worlds with combat system; `true` by default.
* **Auto recover:** enables automatic recovering after specific time delay; `false` by default.
* **Velocity multiplier:** velocity force multiplier based on player's movement direction; `2.0` by default.