mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 03:19:23 +00:00
More effective recovery
Fix of trigger detection
This commit is contained in:
parent
8d337635b8
commit
fa5a0334b9
4 changed files with 42 additions and 30 deletions
|
@ -15,7 +15,7 @@ Optional mod's settings with [BTKUILib](https://github.com/BTK-Development/BTKUI
|
|||
* **Restore position:** returns to position of ragdoll state activation upon ragdoll state exit; `false` by default.
|
||||
* **Use gravity:** enables/disables gravity for ragdoll; `true` by default.
|
||||
* Note: Forcibly enabled in worlds that don't allow flight.
|
||||
* **Pointers reaction:** enables ragdoll state when player collides with CVRPointer colliders of `ragdoll` type (avatars, props and world included); `true` by default.
|
||||
* **Pointers reaction:** enables ragdoll state when player collides with trigger colliders with CVRPointer component of `ragdoll` type (avatars, props and world included); `true` by default.
|
||||
* **Combat reaction:** enables ragdoll state upon death in worlds with combat system; `true` by default.
|
||||
* **Auto recover:** enables automatic recovering after specific time delay; `false` by default.
|
||||
* **Velocity multiplier:** velocity force multiplier based on player's movement direction; `2.0` by default.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue