More effective recovery

Fix of trigger detection
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SDraw 2023-04-14 11:00:20 +03:00
parent 8d337635b8
commit fa5a0334b9
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4 changed files with 42 additions and 30 deletions

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@ -15,7 +15,7 @@ Optional mod's settings with [BTKUILib](https://github.com/BTK-Development/BTKUI
* **Restore position:** returns to position of ragdoll state activation upon ragdoll state exit; `false` by default.
* **Use gravity:** enables/disables gravity for ragdoll; `true` by default.
* Note: Forcibly enabled in worlds that don't allow flight.
* **Pointers reaction:** enables ragdoll state when player collides with CVRPointer colliders of `ragdoll` type (avatars, props and world included); `true` by default.
* **Pointers reaction:** enables ragdoll state when player collides with trigger colliders with CVRPointer component of `ragdoll` type (avatars, props and world included); `true` by default.
* **Combat reaction:** enables ragdoll state upon death in worlds with combat system; `true` by default.
* **Auto recover:** enables automatic recovering after specific time delay; `false` by default.
* **Velocity multiplier:** velocity force multiplier based on player's movement direction; `2.0` by default.