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https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 02:49:23 +00:00
Minor code changes and fixes
Sometimes I dream about cheese
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7fcfb04e0f
commit
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14 changed files with 183 additions and 177 deletions
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@ -8,9 +8,6 @@ namespace ml_lme
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public class LeapMotionExtension : MelonLoader.MelonMod
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{
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static readonly Quaternion ms_hmdRotationFix = new Quaternion(0f, 0.7071068f, 0.7071068f, 0f);
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static readonly Quaternion ms_screentopRotationFix = new Quaternion(0f, 0f, -1f, 0f);
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static LeapMotionExtension ms_instance = null;
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Leap.Controller m_leapController = null;
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@ -32,13 +29,11 @@ namespace ml_lme
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Settings.Init();
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Settings.EnabledChange += this.OnEnableChange;
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Settings.DesktopOffsetChange += this.OnDesktopOffsetChange;
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Settings.FingersOnlyChange += this.OnFingersOptionChange;
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Settings.ModelVisibilityChange += this.OnModelVisibilityChange;
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Settings.TrackingModeChange += this.OnTrackingModeChange;
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Settings.RootAngleChange += this.OnRootAngleChange;
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Settings.HeadAttachChange += this.OnHeadAttachChange;
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Settings.HeadOffsetChange += this.OnHeadOffsetChange;
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Settings.TrackElbowsChange += this.OnTrackElbowsChange;
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m_leapController = new Leap.Controller();
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m_leapController.Device += this.OnLeapDeviceInitialized;
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@ -109,15 +104,28 @@ namespace ml_lme
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// Player setup
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m_leapTracked = PlayerSetup.Instance.gameObject.AddComponent<LeapTracked>();
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m_leapTracked.SetTransforms(m_leapHands[0].transform, m_leapHands[1].transform, m_leapElbows[0].transform, m_leapElbows[1].transform);
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m_leapTracked.SetEnabled(Settings.Enabled);
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m_leapTracked.SetTrackElbows(Settings.TrackElbows);
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m_leapTracked.SetFingersOnly(Settings.FingersOnly);
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OnEnableChange(Settings.Enabled);
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OnFingersOptionChange(Settings.FingersOnly);
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OnModelVisibilityChange(Settings.ModelVisibility);
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OnTrackingModeChange(Settings.TrackingMode);
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OnHeadAttachChange(Settings.HeadAttach); // Includes offsets and parenting
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}
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public override void OnDeinitializeMelon()
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{
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if(ms_instance == this)
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ms_instance = null;
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m_leapController?.StopConnection();
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m_leapController?.Dispose();
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m_leapController = null;
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m_gesturesData = null;
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}
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public override void OnUpdate()
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{
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if(Settings.Enabled)
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@ -138,12 +146,12 @@ namespace ml_lme
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{
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Vector3 l_pos = m_gesturesData.m_handsPositons[i];
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Quaternion l_rot = m_gesturesData.m_handsRotations[i];
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ReorientateLeapToUnity(ref l_pos, ref l_rot, Settings.TrackingMode);
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Utils.LeapToUnity(ref l_pos, ref l_rot, Settings.TrackingMode);
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m_leapHands[i].transform.localPosition = l_pos;
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m_leapHands[i].transform.localRotation = l_rot;
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l_pos = m_gesturesData.m_elbowPositions[i];
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ReorientateLeapToUnity(ref l_pos, ref l_rot, Settings.TrackingMode);
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l_pos = m_gesturesData.m_elbowsPositions[i];
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Utils.LeapToUnity(ref l_pos, ref l_rot, Settings.TrackingMode);
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m_leapElbows[i].transform.localPosition = l_pos;
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}
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}
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@ -165,9 +173,6 @@ namespace ml_lme
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}
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else
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m_leapController?.StopConnection();
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if(m_leapTracked != null)
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m_leapTracked.SetEnabled(p_state);
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}
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void OnDesktopOffsetChange(Vector3 p_offset)
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@ -181,12 +186,6 @@ namespace ml_lme
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}
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}
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void OnFingersOptionChange(bool p_state)
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{
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if(m_leapTracked != null)
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m_leapTracked.SetFingersOnly(p_state);
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}
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void OnModelVisibilityChange(bool p_state)
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{
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if(m_leapControllerModel != null)
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@ -270,12 +269,6 @@ namespace ml_lme
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m_leapTrackingRoot.transform.localPosition = p_offset;
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}
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}
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void OnTrackElbowsChange(bool p_state)
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{
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if(m_leapTracked != null)
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m_leapTracked.SetTrackElbows(p_state);
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}
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// Internal utility
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void UpdateDeviceTrackingMode()
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@ -347,7 +340,7 @@ namespace ml_lme
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnCalibrateAvatar_Postfix() => ms_instance?.OnCalibrateAvatar();
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void OnCalibrateAvatar()
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{
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@ -363,33 +356,5 @@ namespace ml_lme
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MelonLoader.MelonLogger.Error(e);
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}
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}
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// Utilities
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static void ReorientateLeapToUnity(ref Vector3 p_pos, ref Quaternion p_rot, Settings.LeapTrackingMode p_mode)
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{
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p_pos *= 0.001f;
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p_pos.z *= -1f;
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p_rot.x *= -1f;
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p_rot.y *= -1f;
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switch(p_mode)
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{
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case Settings.LeapTrackingMode.Screentop:
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{
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p_pos.x *= -1f;
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p_pos.y *= -1f;
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p_rot = (ms_screentopRotationFix * p_rot);
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}
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break;
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case Settings.LeapTrackingMode.HMD:
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{
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p_pos.x *= -1f;
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Utils.Swap(ref p_pos.y, ref p_pos.z);
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p_rot = (ms_hmdRotationFix * p_rot);
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}
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break;
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}
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}
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}
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}
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