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New mod: PlayerPickUp
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parent
e9ed898b9a
commit
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19 changed files with 793 additions and 23 deletions
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@ -2,6 +2,7 @@
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player.EyeMovement;
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using ABI_RC.Systems.FaceTracking;
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using ABI_RC.Systems.IK;
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using ABI_RC.Systems.VRModeSwitch;
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using RootMotion.FinalIK;
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using System;
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@ -54,7 +55,7 @@ namespace ml_dht
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ms_instance = this;
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DontDestroyOnLoad(this);
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m_dataParser = new DataParser();
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}
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@ -138,19 +139,23 @@ namespace ml_dht
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// Game events
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internal void OnAvatarSetup()
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{
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Utils.SetAvatarTPose();
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m_camera = PlayerSetup.Instance.GetActiveCamera().transform;
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m_avatarDescriptor = PlayerSetup.Instance._avatar.GetComponent<CVRAvatar>();
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m_headBone = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Head);
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m_lookIK = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
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if(m_headBone != null)
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m_bindRotation = Quaternion.Inverse(m_avatarDescriptor.transform.rotation) * m_headBone.rotation;
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if(PlayerSetup.Instance._animator.isHuman)
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{
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IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
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PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
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PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
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if(m_lookIK != null)
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m_lookIK.onPostSolverUpdate.AddListener(this.OnLookIKPostUpdate);
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m_headBone = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Head);
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if(m_headBone != null)
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m_bindRotation = Quaternion.Inverse(m_avatarDescriptor.transform.rotation) * m_headBone.rotation;
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m_lookIK = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
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if(m_lookIK != null)
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m_lookIK.onPostSolverUpdate.AddListener(this.OnLookIKPostUpdate);
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}
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}
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void OnAvatarClear()
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{
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@ -163,6 +168,7 @@ namespace ml_dht
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void OnAvatarReuse()
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{
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m_camera = PlayerSetup.Instance.GetActiveCamera().transform;
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m_lookIK = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
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if(m_lookIK != null)
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m_lookIK.onPostSolverUpdate.AddListener(this.OnLookIKPostUpdate);
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@ -190,7 +196,7 @@ namespace ml_dht
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void UpdateFaceTracking(CVRFaceTracking p_component, GameEvents.EventResult p_result)
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{
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if(this.enabled && Settings.Enabled && Settings.FaceTracking && p_component.isLocal && p_component.UseFacialTracking )
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if(this.enabled && Settings.Enabled && Settings.FaceTracking && p_component.isLocal && p_component.UseFacialTracking)
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{
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if(!m_lipDataSent)
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{
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -19,15 +19,5 @@ namespace ml_dht
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public static void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => (ms_view?.GetValue(p_instance) as cohtml.Net.View)?.ExecuteScript(p_script);
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public static void UpdateShapesLocal_Private(this CVRFaceTracking p_instance) => ms_updateShapesLocal?.Invoke(p_instance, ms_emptyArray);
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public static void SetAvatarTPose()
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{
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if(PlayerSetup.Instance._animator.isHuman)
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{
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IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
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PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
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PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
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}
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}
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}
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}
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@ -6,7 +6,7 @@
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>DesktopHeadTracking</Product>
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<Version>1.3.1</Version>
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<Version>1.3.2</Version>
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<Platforms>x64</Platforms>
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<AssemblyName>DesktopHeadTracking</AssemblyName>
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</PropertyGroup>
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