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3 commits

Author SHA1 Message Date
SDraw
8ae86701ac
Merge branch 'nightly' into formatting 2025-08-17 09:57:41 +03:00
SDraw
95e1a687da
Info update 2025-08-17 09:48:38 +03:00
SDraw
01a833f46d
Fix for PuppetMaster 1.4
Archived DesktopHeadTracking and ViveEyeTracking
2025-08-17 09:37:39 +03:00
7 changed files with 142 additions and 63 deletions

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@ -1,16 +1,16 @@
Merged set of MelonLoader mods for ChilloutVR.
**Table for game build 2025r179:**
**Table for nightly game build 2025r180:**
| Full name | Latest version |
|:---------:|:--------------:|
|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.1 [:arrow_down:](../../releases/latest/download/AvatarMotionTweaker.dll)|
|[Avatar Synced Look](/ml_asl/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/AvatarSyncedLook.dll)|
|[Better Fingers Tracking](/ml_bft/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/BetterFingersTracking.dll)|
|[Leap Motion Extension](/ml_lme/README.md)| 1.6.1 [:arrow_down:](../../releases/latest/download/LeapMotionExtension.dll)|
|[Pickup Arm Movement](/ml_pam/README.md)|1.2.2 [:arrow_down:](../../releases/latest/download/PickupArmMovement.dll)|
|[Players Instance Notifier](/ml_pin/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/PlayersInstanceNotifier.dll)|
|[Player Movement Copycat](/ml_pmc/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/PlayerMovementCopycat.dll)|
|[Player Pick Up](/ml_ppu/README.md)|1.0.0 [:arrow_down:](../../releases/latest/download/PlayerPickUp.dll)|
|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.3 [:arrow_down:](../../releases/latest/download/PlayerRagdollMod.dll)|
|[Video Player Cookies](/ml_vpc/README.md)|1.0.1 [:arrow_down:](../../releases/latest/download/VideoPlayerCookies.dll)|
|[Vive Extended Input](/ml_vei/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/ViveExtendedInput.dll)|
|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.2 [:arrow_down:](../../releases/latest/download/r180n/AvatarMotionTweaker.dll)|
|[Avatar Synced Look](/ml_asl/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/AvatarSyncedLook.dll)|
|[Better Fingers Tracking](/ml_bft/README.md)|1.1.3 [:arrow_down:](../../releases/latest/download/r180n/BetterFingersTracking.dll)|
|[Leap Motion Extension](/ml_lme/README.md)| 1.6.2 [:arrow_down:](../../releases/latest/download/r180n/LeapMotionExtension.dll)|
|[Pickup Arm Movement](/ml_pam/README.md)|1.2.3 [:arrow_down:](../../releases/latest/download/r180n/PickupArmMovement.dll)|
|[Players Instance Notifier](/ml_pin/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/PlayersInstanceNotifier.dll)|
|[Player Movement Copycat](/ml_pmc/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/PlayerMovementCopycat.dll)|
|[Player Pick Up](/ml_ppu/README.md)|1.0.1 [:arrow_down:](../../releases/latest/download/r180n/PlayerPickUp.dll)|
|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.4 [:arrow_down:](../../releases/latest/download/r180n/PlayerRagdollMod.dll)|
|[Vive Extended Input](/ml_vei/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/ViveExtendedInput.dll)|
|[Video Player Cookies](/ml_vpc/README.md)|1.0.2 [:arrow_down:](../../releases/latest/download/r180n/VideoPlayerCookies.dll)|

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@ -1,19 +1,4 @@
using System.Reflection;
using ml_dht.Properties;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(ml_dht.DesktopHeadTracking))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(ml_dht.DesktopHeadTracking))]
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
namespace ml_dht.Properties;
internal static class AssemblyInfoParams {
public const string Version = "1.3.4";
public const string Author = "SDraw";
}

View file

@ -1,22 +1,85 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>DesktopHeadTracking</AssemblyName>
<TargetFramework>netstandard2.1</TargetFramework>
<PackageId>DesktopHeadTracking</PackageId>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>DesktopHeadTracking</Product>
<Version>1.3.4</Version>
<Platforms>x64</Platforms>
<AssemblyName>DesktopHeadTracking</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PlatformTarget>x64</PlatformTarget>
<DebugType>embedded</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Remove="DesktopHeadTracking.json" />
<None Remove="resources/mod_menu.js" />
<None Remove="resources\mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources/mod_menu.js" />
<EmbeddedResource Include="resources\mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
</Target>
</Project>

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@ -1,26 +1,4 @@
using System.Reflection;
using ml_vet.Properties;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(ml_vet.ViveEyeTracking))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(ml_vet.ViveEyeTracking))]
[assembly: MelonLoader.MelonInfo(
typeof(ml_vet.ViveEyeTracking),
nameof(ml_vet.ViveEyeTracking),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
"https://github.com/SDraw/ml_mods_cvr"
)]
[assembly: MelonLoader.MelonInfo(typeof(ml_vet.ViveEyeTracking), "ViveEyeTracking", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
namespace ml_vet.Properties;
internal static class AssemblyInfoParams {
public const string Version = "1.0.2";
public const string Author = "SDraw";
}

View file

@ -1,18 +1,70 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>ViveEyeTracking</AssemblyName>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>ViveEyeTracking</PackageId>
<Version>1.0.2</Version>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>ViveEyeTracking</Product>
<AssemblyName>ViveEyeTracking</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>embedded</DebugType>
<DebugSymbols>true</DebugSymbols>
<DefineConstants>TRACE;NIGHTLY_BUILD</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Remove="resources/mod_menu.js" />
<None Remove="resources\mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
<EmbeddedResource Include="resources/mod_menu.js" />
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="resources\mod_menu.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
</Target>
</Project>

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@ -19,13 +19,13 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_asl", "ml_asl/ml_asl.csp
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pin", "ml_pin/ml_pin.csproj", "{7E493C28-7202-46F8-9789-D6C6FF7E5241}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_bft", "ml_bft/ml_bft.csproj", "{331C995D-9648-44AD-8B02-D5F3A89FDC1F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_vpc", "ml_vpc/ml_vpc.csproj", "{7CF37B93-9341-422D-845C-9AB96DB4D0A1}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_bft", "ml_bft\ml_bft.csproj", "{331C995D-9648-44AD-8B02-D5F3A89FDC1F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_ppu", "ml_ppu/ml_ppu.csproj", "{F16DF16B-D127-4A2A-81FF-2FD80F320E64}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_pah", "ml_pah/ml_pah.csproj", "{C4659F60-3FED-4F43-88E4-969907D4C7A6}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_ppu", "ml_ppu\ml_ppu.csproj", "{F16DF16B-D127-4A2A-81FF-2FD80F320E64}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pah", "ml_pah\ml_pah.csproj", "{C4659F60-3FED-4F43-88E4-969907D4C7A6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -347,6 +347,7 @@ namespace ml_prm
BipedRagdollCreator.Options l_options = BipedRagdollCreator.AutodetectOptions(m_puppetReferences);
l_options.joints = RagdollCreator.JointType.Character;
l_options.fixFootColliderRotation = false;
BipedRagdollCreator.Create(m_puppetReferences, l_options);
Transform[] l_puppetTransforms = m_puppetReferences.GetRagdollTransforms();