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https://github.com/hanetzer/sdraw_mods_cvr.git
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8ae86701ac
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7 changed files with 142 additions and 63 deletions
24
README.md
24
README.md
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@ -1,16 +1,16 @@
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Merged set of MelonLoader mods for ChilloutVR.
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**Table for game build 2025r179:**
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**Table for nightly game build 2025r180:**
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| Full name | Latest version |
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|:---------:|:--------------:|
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|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.1 [:arrow_down:](../../releases/latest/download/AvatarMotionTweaker.dll)|
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|[Avatar Synced Look](/ml_asl/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/AvatarSyncedLook.dll)|
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|[Better Fingers Tracking](/ml_bft/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/BetterFingersTracking.dll)|
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|[Leap Motion Extension](/ml_lme/README.md)| 1.6.1 [:arrow_down:](../../releases/latest/download/LeapMotionExtension.dll)|
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|[Pickup Arm Movement](/ml_pam/README.md)|1.2.2 [:arrow_down:](../../releases/latest/download/PickupArmMovement.dll)|
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|[Players Instance Notifier](/ml_pin/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/PlayersInstanceNotifier.dll)|
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|[Player Movement Copycat](/ml_pmc/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/PlayerMovementCopycat.dll)|
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|[Player Pick Up](/ml_ppu/README.md)|1.0.0 [:arrow_down:](../../releases/latest/download/PlayerPickUp.dll)|
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|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.3 [:arrow_down:](../../releases/latest/download/PlayerRagdollMod.dll)|
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|[Video Player Cookies](/ml_vpc/README.md)|1.0.1 [:arrow_down:](../../releases/latest/download/VideoPlayerCookies.dll)|
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|[Vive Extended Input](/ml_vei/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/ViveExtendedInput.dll)|
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|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.2 [:arrow_down:](../../releases/latest/download/r180n/AvatarMotionTweaker.dll)|
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|[Avatar Synced Look](/ml_asl/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/AvatarSyncedLook.dll)|
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|[Better Fingers Tracking](/ml_bft/README.md)|1.1.3 [:arrow_down:](../../releases/latest/download/r180n/BetterFingersTracking.dll)|
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|[Leap Motion Extension](/ml_lme/README.md)| 1.6.2 [:arrow_down:](../../releases/latest/download/r180n/LeapMotionExtension.dll)|
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|[Pickup Arm Movement](/ml_pam/README.md)|1.2.3 [:arrow_down:](../../releases/latest/download/r180n/PickupArmMovement.dll)|
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|[Players Instance Notifier](/ml_pin/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/PlayersInstanceNotifier.dll)|
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|[Player Movement Copycat](/ml_pmc/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/PlayerMovementCopycat.dll)|
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|[Player Pick Up](/ml_ppu/README.md)|1.0.1 [:arrow_down:](../../releases/latest/download/r180n/PlayerPickUp.dll)|
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|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.4 [:arrow_down:](../../releases/latest/download/r180n/PlayerRagdollMod.dll)|
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|[Vive Extended Input](/ml_vei/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/ViveExtendedInput.dll)|
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|[Video Player Cookies](/ml_vpc/README.md)|1.0.2 [:arrow_down:](../../releases/latest/download/r180n/VideoPlayerCookies.dll)|
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@ -1,19 +1,4 @@
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using System.Reflection;
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using ml_dht.Properties;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(ml_dht.DesktopHeadTracking))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(ml_dht.DesktopHeadTracking))]
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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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namespace ml_dht.Properties;
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internal static class AssemblyInfoParams {
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public const string Version = "1.3.4";
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public const string Author = "SDraw";
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}
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@ -1,22 +1,85 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>DesktopHeadTracking</AssemblyName>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PackageId>DesktopHeadTracking</PackageId>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>DesktopHeadTracking</Product>
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<Version>1.3.4</Version>
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<Platforms>x64</Platforms>
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<AssemblyName>DesktopHeadTracking</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PlatformTarget>x64</PlatformTarget>
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<DebugType>embedded</DebugType>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="DesktopHeadTracking.json" />
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<None Remove="resources/mod_menu.js" />
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<None Remove="resources\mod_menu.js" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="resources/mod_menu.js" />
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<EmbeddedResource Include="resources\mod_menu.js" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
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<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Cohtml.Runtime">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
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</Target>
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</Project>
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@ -1,26 +1,4 @@
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using System.Reflection;
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using ml_vet.Properties;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(ml_vet.ViveEyeTracking))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(ml_vet.ViveEyeTracking))]
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[assembly: MelonLoader.MelonInfo(
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typeof(ml_vet.ViveEyeTracking),
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nameof(ml_vet.ViveEyeTracking),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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"https://github.com/SDraw/ml_mods_cvr"
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)]
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[assembly: MelonLoader.MelonInfo(typeof(ml_vet.ViveEyeTracking), "ViveEyeTracking", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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namespace ml_vet.Properties;
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internal static class AssemblyInfoParams {
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public const string Version = "1.0.2";
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public const string Author = "SDraw";
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}
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|
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@ -1,18 +1,70 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>ViveEyeTracking</AssemblyName>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>ViveEyeTracking</PackageId>
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<Version>1.0.2</Version>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>ViveEyeTracking</Product>
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<AssemblyName>ViveEyeTracking</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DebugType>embedded</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<DefineConstants>TRACE;NIGHTLY_BUILD</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="resources/mod_menu.js" />
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<None Remove="resources\mod_menu.js" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
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<EmbeddedResource Include="resources/mod_menu.js" />
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<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
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<EmbeddedResource Include="resources\mod_menu.js" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Cohtml.Runtime">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
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</Target>
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</Project>
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@ -19,13 +19,13 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_asl", "ml_asl/ml_asl.csp
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pin", "ml_pin/ml_pin.csproj", "{7E493C28-7202-46F8-9789-D6C6FF7E5241}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_bft", "ml_bft/ml_bft.csproj", "{331C995D-9648-44AD-8B02-D5F3A89FDC1F}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_vpc", "ml_vpc/ml_vpc.csproj", "{7CF37B93-9341-422D-845C-9AB96DB4D0A1}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_bft", "ml_bft\ml_bft.csproj", "{331C995D-9648-44AD-8B02-D5F3A89FDC1F}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_ppu", "ml_ppu/ml_ppu.csproj", "{F16DF16B-D127-4A2A-81FF-2FD80F320E64}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_pah", "ml_pah/ml_pah.csproj", "{C4659F60-3FED-4F43-88E4-969907D4C7A6}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_ppu", "ml_ppu\ml_ppu.csproj", "{F16DF16B-D127-4A2A-81FF-2FD80F320E64}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pah", "ml_pah\ml_pah.csproj", "{C4659F60-3FED-4F43-88E4-969907D4C7A6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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|
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@ -347,6 +347,7 @@ namespace ml_prm
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BipedRagdollCreator.Options l_options = BipedRagdollCreator.AutodetectOptions(m_puppetReferences);
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l_options.joints = RagdollCreator.JointType.Character;
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l_options.fixFootColliderRotation = false;
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BipedRagdollCreator.Create(m_puppetReferences, l_options);
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Transform[] l_puppetTransforms = m_puppetReferences.GetRagdollTransforms();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue