mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-11-12 17:51:01 +00:00
| .. | ||
| Properties | ||
| resources | ||
| AvatarParameter.cs | ||
| GameEvents.cs | ||
| Main.cs | ||
| ml_amt.csproj | ||
| MotionTweaker.cs | ||
| README.md | ||
| ResourcesHandler.cs | ||
| Settings.cs | ||
| Utils.cs | ||
Avatar Motion Tweaker
This mod adds features for AAS animator and avatar locomotion behaviour.
Installation
- Install latest MelonLoader
- Get latest release DLL:
- Put
AvatarMotionTweaker.dllinModsfolder of game
- Put
Usage
Available mod's settings in Settings - IK - Avatar Motion Tweaker:
- Crouch limit: defines crouch limit; default value -
75. - Prone limit: defines prone limit; default value -
40. - IK override while flying: disables legs locomotion/autostep in fly mode; default value -
true. - IK override while jumping: disables legs locomotion/autostep in jump; default value -
true. - Adjusted locomotion mass center: automatically changes IK locomotion center if avatar has toe bones; default value -
true.- Note: Compatible with DesktopVRIK and FuckToes.
Available additional parameters for AAS animator:
Moving: defines movement state of player; boolean.MovementSpeed: length of vector made of defaultMovementXandMovementYparametersVelocity: current player's movement velocity in space
Parameters can be set as local-only (not synced) if start with # character.
Additional mod's behaviour:
- Avatars can have controlled IK crouch and prone limits. For that create
[IKLimits]GameObject parented to avatar's root. Its local X and Y positions will be used as crouch and prone limits respectively and can be changed via animations. Values should be in range of [0;1].
