sdraw_mods_cvr/ml_lme/Settings.cs
2025-05-24 16:29:01 +03:00

390 lines
18 KiB
C#

using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ml_lme
{
static class Settings
{
internal class SettingEvent<T>
{
event Action<T> m_action;
public void AddListener(Action<T> p_listener) => m_action += p_listener;
public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
public void Invoke(T p_value) => m_action?.Invoke(p_value);
}
public enum LeapTrackingMode
{
Screentop = 0,
Desktop,
HMD
}
enum ModSetting
{
Enabled,
DesktopX,
DesktopY,
DesktopZ,
FingersOnly,
Model,
Mode,
AngleX,
AngleY,
AngleZ,
Head,
HeadX,
HeadY,
HeadZ,
TrackElbows,
Interaction,
Gestures,
InteractThreadhold,
GripThreadhold,
VisualHands,
MechanimFilter
};
public static bool Enabled { get; private set; } = false;
public static Vector3 DesktopOffset { get; private set; } = new Vector3(0f, -0.45f, 0.3f);
public static bool FingersOnly { get; private set; } = false;
public static bool ModelVisibility { get; private set; } = false;
public static LeapTrackingMode TrackingMode { get; private set; } = LeapTrackingMode.Desktop;
public static Vector3 RootAngle { get; private set; } = Vector3.zero;
public static bool HeadAttach { get; private set; } = false;
public static Vector3 HeadOffset { get; private set; } = new Vector3(0f, -0.3f, 0.15f);
public static bool TrackElbows { get; private set; } = true;
public static bool Interaction { get; private set; } = true;
public static bool Gestures { get; private set; } = false;
public static float InteractThreadhold { get; private set; } = 0.8f;
public static float GripThreadhold { get; private set; } = 0.4f;
public static bool VisualHands { get; private set; } = false;
public static bool MechanimFilter { get; private set; } = true;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
public static readonly SettingEvent<bool> OnEnabledChanged = new SettingEvent<bool>();
public static readonly SettingEvent<Vector3> OnDesktopOffsetChanged = new SettingEvent<Vector3>();
public static readonly SettingEvent<bool> OnFingersOnlyChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnModelVisibilityChanged = new SettingEvent<bool>();
public static readonly SettingEvent<LeapTrackingMode> OnTrackingModeChanged = new SettingEvent<LeapTrackingMode>();
public static readonly SettingEvent<Vector3> OnRootAngleChanged = new SettingEvent<Vector3>();
public static readonly SettingEvent<bool> OnHeadAttachChanged = new SettingEvent<bool>();
public static readonly SettingEvent<Vector3> OnHeadOffsetChanged = new SettingEvent<Vector3>();
public static readonly SettingEvent<bool> OnTrackElbowsChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnInteractionChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnGesturesChanged = new SettingEvent<bool>();
public static readonly SettingEvent<float> OnInteractThreadholdChanged = new SettingEvent<float>();
public static readonly SettingEvent<float> OnGripThreadholdChanged = new SettingEvent<float>();
public static readonly SettingEvent<bool> OnVisualHandsChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnMechanimFilterChanged = new SettingEvent<bool>();
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("LME", null, true);
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
ms_category.CreateEntry(ModSetting.DesktopX.ToString(), (int)(DesktopOffset.x * 100f)),
ms_category.CreateEntry(ModSetting.DesktopY.ToString(), (int)(DesktopOffset.y * 100f)),
ms_category.CreateEntry(ModSetting.DesktopZ.ToString(), (int)(DesktopOffset.z * 100f)),
ms_category.CreateEntry(ModSetting.FingersOnly.ToString(), FingersOnly),
ms_category.CreateEntry(ModSetting.Model.ToString(), ModelVisibility),
ms_category.CreateEntry(ModSetting.Mode.ToString(), (int)TrackingMode),
ms_category.CreateEntry(ModSetting.AngleX.ToString(), (int)(RootAngle.x * 100f)),
ms_category.CreateEntry(ModSetting.AngleY.ToString(), (int)(RootAngle.y * 100f)),
ms_category.CreateEntry(ModSetting.AngleZ.ToString(), (int)(RootAngle.z * 100f)),
ms_category.CreateEntry(ModSetting.Head.ToString(), HeadAttach),
ms_category.CreateEntry(ModSetting.HeadX.ToString(), (int)(HeadOffset.x * 100f)),
ms_category.CreateEntry(ModSetting.HeadY.ToString(), (int)(HeadOffset.y * 100f)),
ms_category.CreateEntry(ModSetting.HeadZ.ToString(), (int)(HeadOffset.z * 100f)),
ms_category.CreateEntry(ModSetting.TrackElbows.ToString(), TrackElbows),
ms_category.CreateEntry(ModSetting.Interaction.ToString(), Interaction),
ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures),
ms_category.CreateEntry(ModSetting.InteractThreadhold.ToString(), (int)(InteractThreadhold * 100f)),
ms_category.CreateEntry(ModSetting.GripThreadhold.ToString(), (int)(GripThreadhold * 100f)),
ms_category.CreateEntry(ModSetting.VisualHands.ToString(), VisualHands),
ms_category.CreateEntry(ModSetting.MechanimFilter.ToString(), MechanimFilter)
};
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
DesktopOffset = new Vector3(
(int)ms_entries[(int)ModSetting.DesktopX].BoxedValue,
(int)ms_entries[(int)ModSetting.DesktopY].BoxedValue,
(int)ms_entries[(int)ModSetting.DesktopZ].BoxedValue
) * 0.01f;
FingersOnly = (bool)ms_entries[(int)ModSetting.FingersOnly].BoxedValue;
ModelVisibility = (bool)ms_entries[(int)ModSetting.Model].BoxedValue;
TrackingMode = (LeapTrackingMode)(int)ms_entries[(int)ModSetting.Mode].BoxedValue;
RootAngle = new Vector3(
(int)ms_entries[(int)ModSetting.AngleX].BoxedValue,
(int)ms_entries[(int)ModSetting.AngleY].BoxedValue,
(int)ms_entries[(int)ModSetting.AngleZ].BoxedValue
);
HeadAttach = (bool)ms_entries[(int)ModSetting.Head].BoxedValue;
HeadOffset = new Vector3(
(int)ms_entries[(int)ModSetting.HeadX].BoxedValue,
(int)ms_entries[(int)ModSetting.HeadY].BoxedValue,
(int)ms_entries[(int)ModSetting.HeadZ].BoxedValue
) * 0.01f;
TrackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
Interaction = (bool)ms_entries[(int)ModSetting.Interaction].BoxedValue;
Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
InteractThreadhold = (int)ms_entries[(int)ModSetting.InteractThreadhold].BoxedValue * 0.01f;
GripThreadhold = (int)ms_entries[(int)ModSetting.GripThreadhold].BoxedValue * 0.01f;
VisualHands = (bool)ms_entries[(int)ModSetting.VisualHands].BoxedValue;
MechanimFilter = (bool)ms_entries[(int)ModSetting.MechanimFilter].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action<string, string>(OnDropdownUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
MelonLoader.MelonCoroutines.Start(UpdateMenuSettings());
};
}
static System.Collections.IEnumerator UpdateMenuSettings()
{
while(!ViewManager.Instance.IsReady || !ViewManager.Instance.IsMainMenuOpen)
yield return null;
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
}
static void OnToggleUpdate(string p_name, string p_value)
{
try
{
if(Enum.TryParse(p_name, out ModSetting l_setting) && bool.TryParse(p_value, out bool l_value))
{
switch(l_setting)
{
case ModSetting.Enabled:
{
Enabled = l_value;
OnEnabledChanged.Invoke(Enabled);
}
break;
case ModSetting.FingersOnly:
{
FingersOnly = l_value;
OnFingersOnlyChanged.Invoke(FingersOnly);
}
break;
case ModSetting.Model:
{
ModelVisibility = l_value;
OnModelVisibilityChanged.Invoke(ModelVisibility);
}
break;
case ModSetting.Head:
{
HeadAttach = l_value;
OnHeadAttachChanged.Invoke(HeadAttach);
}
break;
case ModSetting.TrackElbows:
{
TrackElbows = l_value;
OnTrackElbowsChanged.Invoke(TrackElbows);
}
break;
case ModSetting.Interaction:
{
Interaction = l_value;
OnInteractionChanged.Invoke(Interaction);
}
break;
case ModSetting.Gestures:
{
Gestures = l_value;
OnGesturesChanged.Invoke(Gestures);
}
break;
case ModSetting.VisualHands:
{
VisualHands = l_value;
OnVisualHandsChanged.Invoke(VisualHands);
}
break;
case ModSetting.MechanimFilter:
{
MechanimFilter = l_value;
OnMechanimFilterChanged.Invoke(MechanimFilter);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = l_value;
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnSliderUpdate(string p_name, string p_value)
{
try
{
if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value))
{
switch(l_setting)
{
case ModSetting.DesktopX:
{
Vector3 l_current = DesktopOffset;
l_current.x = l_value * 0.01f;
DesktopOffset = l_current;
OnDesktopOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.DesktopY:
{
Vector3 l_current = DesktopOffset;
l_current.y = l_value * 0.01f;
DesktopOffset = l_current;
OnDesktopOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.DesktopZ:
{
Vector3 l_current = DesktopOffset;
l_current.z = l_value * 0.01f;
DesktopOffset = l_current;
OnDesktopOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.AngleX:
{
Vector3 l_current = RootAngle;
l_current.x = l_value;
RootAngle = l_current;
OnRootAngleChanged.Invoke(l_current);
}
break;
case ModSetting.AngleY:
{
Vector3 l_current = RootAngle;
l_current.y = l_value;
RootAngle = l_current;
OnRootAngleChanged.Invoke(l_current);
}
break;
case ModSetting.AngleZ:
{
Vector3 l_current = RootAngle;
l_current.z = l_value;
RootAngle = l_current;
OnRootAngleChanged.Invoke(l_current);
}
break;
case ModSetting.HeadX:
{
Vector3 l_current = HeadOffset;
l_current.x = l_value * 0.01f;
HeadOffset = l_current;
OnHeadOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.HeadY:
{
Vector3 l_current = HeadOffset;
l_current.y = l_value * 0.01f;
HeadOffset = l_current;
OnHeadOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.HeadZ:
{
Vector3 l_current = HeadOffset;
l_current.z = l_value * 0.01f;
HeadOffset = l_current;
OnHeadOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.InteractThreadhold:
{
InteractThreadhold = l_value * 0.01f;
OnInteractThreadholdChanged.Invoke(InteractThreadhold);
}
break;
case ModSetting.GripThreadhold:
{
GripThreadhold = l_value * 0.01f;
OnGripThreadholdChanged.Invoke(GripThreadhold);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = l_value;
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnDropdownUpdate(string p_name, string p_value)
{
try
{
if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value))
{
switch(l_setting)
{
case ModSetting.Mode:
{
TrackingMode = (LeapTrackingMode)l_value;
OnTrackingModeChanged.Invoke(TrackingMode);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = l_value;
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}