sdraw_mods_cvr/ml_vet/Main.cs
2025-05-27 02:06:59 +03:00

271 lines
13 KiB
C#

using ABI_RC.Core;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.EyeMovement;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.FaceTracking;
using ABI_RC.Systems.FaceTracking.Impl;
using ABI_RC.Systems.RuntimeDebug;
using System.Reflection;
using System.Threading;
using UnityEngine;
using ViveSR.anipal.Eye;
namespace ml_vet
{
public class ViveEyeTracking : MelonLoader.MelonMod
{
const string c_gameSettingName = "ImplementationVRViveFaceTracking";
static ViveEyeTracking ms_instance = null;
readonly object m_lock = new object();
EyeData_v2 m_threadEyeData; // Shared between threads
SingleEyeData m_combinedEyeData;
SingleEyeData m_leftEyeData;
SingleEyeData m_rightEyeData;
Vector2 m_openness = Vector2.one;
Vector3 m_leftEyeGaze = new Vector3(1f, 0f, 1f).normalized;
Vector3 m_rightEyeGaze = new Vector3(-1f, 0f, 1f).normalized;
Vector3 m_combinedGaze = Vector3.forward;
Vector3 m_leftEyeOrigin = new Vector3(-0.025f, 0f, 0f);
Vector3 m_rightEyeOrigin = new Vector3(0.025f, 0f, 0f);
Vector3 m_cominedGazeOrigin = Vector3.zero;
bool m_leftEyeGazeValid = false;
bool m_rightEyeGazeValid = false;
bool m_combinedGazeValid = false;
Vector3 m_gazePoint = Vector3.forward;
Vector3 m_gazeVelocity = Vector3.zero;
bool m_faceTrackingEnabled = false;
public override void OnInitializeMelon()
{
ms_instance = this;
Settings.Init();
HarmonyInstance.Patch(
typeof(SRanipalTrackingModule).GetMethod(nameof(SRanipalTrackingModule.Initialize), BindingFlags.Public | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(ViveEyeTracking).GetMethod(nameof(SRanipalTrackingModuleUpdate_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(typeof(EyeMovementController).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(ViveEyeTracking).GetMethod(nameof(EyeMovementControllerUpdate_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
MelonLoader.MelonCoroutines.Start(WaitForRootLogic(HarmonyInstance));
}
System.Collections.IEnumerator WaitForRootLogic(HarmonyLib.Harmony p_harmony)
{
while(RootLogic.Instance == null)
yield return null;
while(MetaPort.Instance == null)
yield return null;
p_harmony.Patch(
typeof(FaceTrackingManager).GetMethod(nameof(FaceTrackingManager.SubmitNewEyeData), BindingFlags.Public | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(ViveEyeTracking).GetMethod(nameof(FaceTrackingManagerSubmitNewEyeData_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
m_faceTrackingEnabled = MetaPort.Instance.settings.GetSettingsBool(c_gameSettingName);
MetaPort.Instance.settings.settingBoolChanged.AddListener(this.OnGameSettingBoolChanged);
}
public override void OnDeinitializeMelon()
{
ms_instance = null;
}
public override void OnUpdate()
{
if(Settings.Enabled && m_faceTrackingEnabled && Utils.IsInVR())
{
if(Monitor.TryEnter(m_lock))
{
m_combinedEyeData = m_threadEyeData.verbose_data.combined.eye_data;
m_leftEyeData = m_threadEyeData.verbose_data.left;
m_rightEyeData = m_threadEyeData.verbose_data.right;
Monitor.Exit(m_lock);
}
m_combinedGazeValid = m_combinedEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY);
if(m_combinedGazeValid)
{
m_combinedGaze = m_combinedEyeData.gaze_direction_normalized;
m_combinedGaze.x *= -1f;
}
if(m_combinedEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY))
{
m_cominedGazeOrigin = m_combinedEyeData.gaze_origin_mm * 0.001f;
m_cominedGazeOrigin.x *= -1f;
}
m_leftEyeGazeValid = m_leftEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY);
if(m_leftEyeGazeValid)
{
m_leftEyeGaze = m_leftEyeData.gaze_direction_normalized;
m_leftEyeGaze.x *= -1f;
}
if(m_leftEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY))
{
m_leftEyeOrigin = m_leftEyeData.gaze_origin_mm * 0.001f;
m_leftEyeOrigin.x *= -1f;
}
if(m_leftEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_EYE_OPENNESS_VALIDITY))
m_openness.x = m_leftEyeData.eye_openness;
m_rightEyeGazeValid = m_rightEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY);
if(m_rightEyeGazeValid)
{
m_rightEyeGaze = m_rightEyeData.gaze_direction_normalized;
m_rightEyeGaze.x *= -1f;
}
if(m_rightEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY))
{
m_rightEyeOrigin = m_rightEyeData.gaze_origin_mm * 0.001f;
m_rightEyeOrigin.x *= -1f;
}
if(m_rightEyeData.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_EYE_OPENNESS_VALIDITY))
m_openness.y = m_rightEyeData.eye_openness;
}
}
void OnGameSettingBoolChanged(string p_name, bool p_state)
{
if(p_name == c_gameSettingName)
m_faceTrackingEnabled = p_state;
}
bool IsReadyForUpdate() => (Settings.Enabled && m_faceTrackingEnabled && FaceTrackingManager.Instance.IsEyeDataAvailable());
// Patches
static void SRanipalTrackingModuleUpdate_Prefix(ref bool useEye, bool useLip)
{
// Hijack face tracking module to be eye tracking module as well, because it is SRanipal too and can initialize without issues
if(useLip && Settings.Enabled)
useEye = true;
}
static void FaceTrackingManagerSubmitNewEyeData_Postfix(ref EyeData_v2 eyeData) => ms_instance?.OnEyeDataPostSubmit(ref eyeData);
void OnEyeDataPostSubmit(ref EyeData_v2 p_data)
{
// This is called not in main thread
try
{
Monitor.Enter(m_lock);
m_threadEyeData = p_data;
Monitor.Exit(m_lock);
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void EyeMovementControllerUpdate_Postfix(ref EyeMovementController __instance) => ms_instance?.OnEyeMovementControllerPostUpdate(__instance);
void OnEyeMovementControllerPostUpdate(EyeMovementController p_controller)
{
try
{
if(p_controller.IsLocal && IsReadyForUpdate())
{
p_controller.manualBlinking = true;
p_controller.blinkProgressLeft = 1f - m_openness.x;
p_controller.blinkProgressRight = 1f - m_openness.y;
p_controller.manualViewTarget = true;
Vector3 l_gazePoint = m_gazePoint;
float l_playspaceScale = PlayerSetup.Instance.GetPlaySpaceScale();
if(m_leftEyeGazeValid && m_rightEyeGazeValid)
{
// https://en.wikipedia.org/wiki/Line%E2%80%93line_intersection
// Projecting on OXZ plane to intersect eyes
float x1 = m_leftEyeOrigin.x;
float x2 = m_leftEyeOrigin.x + m_leftEyeGaze.x;
float y1 = m_leftEyeOrigin.z;
float y2 = m_leftEyeOrigin.z + m_leftEyeGaze.z;
float x3 = m_rightEyeOrigin.x;
float x4 = m_rightEyeOrigin.x + m_rightEyeGaze.x;
float y3 = m_rightEyeOrigin.z;
float y4 = m_rightEyeOrigin.z + m_rightEyeGaze.z;
float l_det = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
Vector3 l_combineGazeOrigin = Vector3.Lerp(m_leftEyeOrigin, m_rightEyeOrigin, 0.5f); // SRanipal's combined gaze origin is unstable
if(!Mathf.Approximately(l_det, 0f))
{
float l_detZ = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4);
float l_posZ = l_detZ / l_det;
float l_thetaLeft = (l_posZ - m_leftEyeOrigin.z) / m_leftEyeGaze.z;
Vector3 l_leftEyePoint = m_leftEyeOrigin + l_thetaLeft * m_leftEyeGaze;
float l_thetaRight = (l_posZ - m_rightEyeOrigin.z) / m_rightEyeGaze.z;
Vector3 l_rightEyePoint = m_rightEyeOrigin + l_thetaRight * m_rightEyeGaze;
Vector3 l_midPoint = Vector3.Lerp(l_leftEyePoint, l_rightEyePoint, 0.5f);
if(l_midPoint.z > l_combineGazeOrigin.z)
{
Vector3 l_resultDir = l_midPoint - l_combineGazeOrigin;
l_resultDir = Vector3.ClampMagnitude(l_resultDir, 1f);
l_gazePoint = (l_combineGazeOrigin + l_resultDir) * l_playspaceScale;
}
else
l_gazePoint = (l_combineGazeOrigin + m_combinedGaze) * l_playspaceScale;
}
else
l_gazePoint = (l_combineGazeOrigin + m_combinedGaze) * l_playspaceScale;
}
else
{
if(m_leftEyeGazeValid)
l_gazePoint = (m_leftEyeOrigin + m_leftEyeGaze) * l_playspaceScale;
if(m_rightEyeGazeValid)
l_gazePoint = (m_rightEyeGaze + m_rightEyeGaze) * l_playspaceScale;
}
l_gazePoint = Vector3.SmoothDamp(m_gazePoint, l_gazePoint, ref m_gazeVelocity, Settings.Smoothing);
p_controller.targetViewPosition = p_controller.ViewPointTransform.position + p_controller.ViewPointTransform.rotation * l_gazePoint;
if(m_rightEyeGazeValid || m_leftEyeGazeValid)
m_gazePoint = l_gazePoint;
if(Settings.Debug)
{
Vector3 l_pos = p_controller.ViewPointTransform.position;
Quaternion l_rot = p_controller.ViewPointTransform.rotation;
RuntimeGizmos.DrawArrowFromTo(
l_pos + l_rot * (m_leftEyeOrigin * l_playspaceScale),
l_pos + l_rot * ((m_leftEyeOrigin + (m_leftEyeGazeValid ? m_leftEyeGaze : Vector3.forward)) * l_playspaceScale),
0.01f * l_playspaceScale, Color.blue, CVRLayers.Default, 0.25f
);
RuntimeGizmos.DrawArrowFromTo(
l_pos + l_rot * (m_rightEyeOrigin * l_playspaceScale),
l_pos + l_rot * ((m_rightEyeOrigin + (m_rightEyeGazeValid ? m_rightEyeGaze : Vector3.forward)) * l_playspaceScale),
0.01f * l_playspaceScale, Color.blue, CVRLayers.Default, 0.25f
);
RuntimeGizmos.DrawArrowFromTo(
l_pos + l_rot * (m_cominedGazeOrigin * l_playspaceScale),
l_pos + l_rot * ((m_cominedGazeOrigin + (m_combinedGazeValid ? m_combinedGaze : Vector3.forward)) * l_playspaceScale),
0.01f * l_playspaceScale, Color.red, CVRLayers.Default, 0.25f
);
RuntimeGizmos.DrawSphere(p_controller.targetViewPosition, 0.01f * l_playspaceScale, Color.cyan, CVRLayers.Default, 0.25f);
}
}
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}