mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
281 lines
13 KiB
C#
281 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ml_prm
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{
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static class Settings
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{
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internal class SettingEvent<T>
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{
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event Action<T> m_action;
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public void AddHandler(Action<T> p_listener) => m_action += p_listener;
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public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
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public void Invoke(T p_value) => m_action?.Invoke(p_value);
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}
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public enum ModSetting
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{
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Hotkey = 0,
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HotkeyKey,
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VelocityMultiplier,
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MovementDrag,
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AngularDrag,
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Gravity,
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PointersReaction,
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IgnoreLocal,
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CombatReaction,
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AutoRecover,
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RecoverDelay,
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Slipperiness,
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Bounciness,
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ViewVelocity,
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JumpRecover,
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Buoyancy,
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FallDamage,
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FallLimit
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}
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public static bool Hotkey { get; private set; } = true;
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public static KeyCode HotkeyKey { get; private set; } = KeyCode.R;
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public static float VelocityMultiplier { get; private set; } = 2f;
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public static float MovementDrag { get; private set; } = 2f;
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public static float AngularDrag { get; private set; } = 2f;
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public static bool Gravity { get; private set; } = true;
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public static bool PointersReaction { get; private set; } = true;
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public static bool IgnoreLocal { get; private set; } = true;
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public static bool CombatReaction { get; private set; } = true;
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public static bool AutoRecover { get; private set; } = false;
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public static float RecoverDelay { get; private set; } = 3f;
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public static bool Slipperiness { get; private set; } = false;
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public static bool Bounciness { get; private set; } = false;
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public static bool ViewVelocity { get; private set; } = false;
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public static bool JumpRecover { get; private set; } = false;
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public static bool Buoyancy { get; private set; } = true;
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public static bool FallDamage { get; private set; } = true;
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public static float FallLimit { get; private set; } = 5f;
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public static readonly SettingEvent<bool> OnHotkeyChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<KeyCode> OnHotkeyKeyChanged = new SettingEvent<KeyCode>();
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public static readonly SettingEvent<float> OnVelocityMultiplierChanged = new SettingEvent<float>();
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public static readonly SettingEvent<float> OnMovementDragChanged = new SettingEvent<float>();
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public static readonly SettingEvent<float> OnAngularDragChanged = new SettingEvent<float>();
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public static readonly SettingEvent<bool> OnGravityChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnPointersReactionChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnIgnoreLocalChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnCombatReactionChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnAutoRecoverChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<float> OnRecoverDelayChanged = new SettingEvent<float>();
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public static readonly SettingEvent<bool> OnSlipperinessChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnBouncinessChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnViewVelocityChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnJumpRecoverChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnBuoyancyChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnFallDamageChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<float> OnFallLimitChanged = new SettingEvent<float>();
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("PRM", "Player Ragdoll Mod");
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey, null, null, true),
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ms_category.CreateEntry(ModSetting.HotkeyKey.ToString(), HotkeyKey, "Hotkey"),
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ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier, null, null, true),
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ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag, null, null, true),
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ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag, null, null, true),
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ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity, null, null, true),
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ms_category.CreateEntry(ModSetting.PointersReaction.ToString(), PointersReaction, null, null, true),
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ms_category.CreateEntry(ModSetting.IgnoreLocal.ToString(), IgnoreLocal, null, null, true),
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ms_category.CreateEntry(ModSetting.CombatReaction.ToString(), CombatReaction, null, null, true),
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ms_category.CreateEntry(ModSetting.AutoRecover.ToString(), AutoRecover, null, null, true),
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ms_category.CreateEntry(ModSetting.RecoverDelay.ToString(), RecoverDelay, null, null, true),
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ms_category.CreateEntry(ModSetting.Slipperiness.ToString(), Slipperiness, null, null, true),
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ms_category.CreateEntry(ModSetting.Bounciness.ToString(), Bounciness, null, null, true),
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ms_category.CreateEntry(ModSetting.ViewVelocity.ToString(), ViewVelocity, null, null, true),
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ms_category.CreateEntry(ModSetting.JumpRecover.ToString(), JumpRecover, null, null, true),
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ms_category.CreateEntry(ModSetting.Buoyancy.ToString(), Buoyancy, null, null, true),
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ms_category.CreateEntry(ModSetting.FallDamage.ToString(), FallDamage, null, null, true),
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ms_category.CreateEntry(ModSetting.FallLimit.ToString(), FallLimit, null, null, true),
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};
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ms_entries[(int)ModSetting.HotkeyKey].OnEntryValueChangedUntyped.Subscribe(OnMelonSettingSave_HotkeyKey);
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Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
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HotkeyKey = (KeyCode)ms_entries[(int)ModSetting.HotkeyKey].BoxedValue;
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VelocityMultiplier = Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 1f, 50f);
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MovementDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
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AngularDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.AngularDrag].BoxedValue, 0f, 50f);
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Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
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PointersReaction = (bool)ms_entries[(int)ModSetting.PointersReaction].BoxedValue;
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IgnoreLocal = (bool)ms_entries[(int)ModSetting.IgnoreLocal].BoxedValue;
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CombatReaction = (bool)ms_entries[(int)ModSetting.CombatReaction].BoxedValue;
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AutoRecover = (bool)ms_entries[(int)ModSetting.AutoRecover].BoxedValue;
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RecoverDelay = Mathf.Clamp((float)ms_entries[(int)ModSetting.RecoverDelay].BoxedValue, 1f, 10f);
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Slipperiness = (bool)ms_entries[(int)ModSetting.Slipperiness].BoxedValue;
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Bounciness = (bool)ms_entries[(int)ModSetting.Bounciness].BoxedValue;
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ViewVelocity = (bool)ms_entries[(int)ModSetting.ViewVelocity].BoxedValue;
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JumpRecover = (bool)ms_entries[(int)ModSetting.JumpRecover].BoxedValue;
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Buoyancy = (bool)ms_entries[(int)ModSetting.Buoyancy].BoxedValue;
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FallDamage = (bool)ms_entries[(int)ModSetting.FallDamage].BoxedValue;
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FallLimit = Mathf.Clamp((float)ms_entries[(int)ModSetting.FallLimit].BoxedValue, 0f, 100f);
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}
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static void OnMelonSettingSave_HotkeyKey(object p_oldValue, object p_newValue)
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{
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try
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{
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if(p_newValue is KeyCode code)
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{
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HotkeyKey = code;
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OnHotkeyKeyChanged.Invoke(HotkeyKey);
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}
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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public static void SetSetting(ModSetting p_settings, object p_value)
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{
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try
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{
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switch(p_settings)
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{
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// Booleans
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case ModSetting.Hotkey:
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{
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Hotkey = (bool)p_value;
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OnHotkeyChanged.Invoke(Hotkey);
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}
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break;
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case ModSetting.Gravity:
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{
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Gravity = (bool)p_value;
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OnGravityChanged.Invoke(Gravity);
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}
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break;
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case ModSetting.PointersReaction:
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{
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PointersReaction = (bool)p_value;
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OnPointersReactionChanged.Invoke(PointersReaction);
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}
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break;
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case ModSetting.IgnoreLocal:
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{
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IgnoreLocal = (bool)p_value;
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OnIgnoreLocalChanged.Invoke(IgnoreLocal);
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}
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break;
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case ModSetting.CombatReaction:
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{
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CombatReaction = (bool)p_value;
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OnCombatReactionChanged.Invoke(CombatReaction);
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}
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break;
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case ModSetting.AutoRecover:
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{
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AutoRecover = (bool)p_value;
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OnAutoRecoverChanged.Invoke(AutoRecover);
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}
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break;
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case ModSetting.Slipperiness:
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{
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Slipperiness = (bool)p_value;
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OnSlipperinessChanged.Invoke(Slipperiness);
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}
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break;
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case ModSetting.Bounciness:
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{
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Bounciness = (bool)p_value;
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OnBouncinessChanged.Invoke(Bounciness);
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}
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break;
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case ModSetting.ViewVelocity:
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{
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ViewVelocity = (bool)p_value;
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OnViewVelocityChanged.Invoke(ViewVelocity);
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}
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break;
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case ModSetting.JumpRecover:
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{
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JumpRecover = (bool)p_value;
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OnJumpRecoverChanged.Invoke(JumpRecover);
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}
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break;
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case ModSetting.Buoyancy:
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{
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Buoyancy = (bool)p_value;
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OnBuoyancyChanged.Invoke(Buoyancy);
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}
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break;
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case ModSetting.FallDamage:
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{
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FallDamage = (bool)p_value;
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OnFallDamageChanged.Invoke(FallDamage);
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}
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break;
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// Floats
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case ModSetting.VelocityMultiplier:
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{
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VelocityMultiplier = (float)p_value;
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OnVelocityMultiplierChanged.Invoke(VelocityMultiplier);
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}
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break;
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case ModSetting.MovementDrag:
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{
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MovementDrag = (float)p_value;
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OnMovementDragChanged.Invoke(MovementDrag);
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}
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break;
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case ModSetting.AngularDrag:
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{
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AngularDrag = (float)p_value;
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OnAngularDragChanged.Invoke(AngularDrag);
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}
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break;
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case ModSetting.RecoverDelay:
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{
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RecoverDelay = (float)p_value;
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OnRecoverDelayChanged.Invoke(RecoverDelay);
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}
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break;
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case ModSetting.FallLimit:
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{
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FallLimit = (float)p_value;
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OnFallLimitChanged.Invoke(FallLimit);
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}
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break;
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}
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if(ms_entries != null)
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ms_entries[(int)p_settings].BoxedValue = p_value;
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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}
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}
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