mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
161 lines
6.2 KiB
C#
161 lines
6.2 KiB
C#
using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace ml_lme
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{
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[DisallowMultipleComponent]
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class LeapTracked : MonoBehaviour
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{
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bool m_enabled = true;
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bool m_fingersOnly = false;
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IndexIK m_indexIK = null;
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VRIK m_vrIK = null;
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LeapIK m_leapIK = null;
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Transform m_leftHand = null;
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Transform m_rightHand = null;
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void Start()
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{
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m_indexIK = this.GetComponent<IndexIK>();
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}
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public void SetEnabled(bool p_state)
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{
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m_enabled = p_state;
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if(m_indexIK != null)
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{
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m_indexIK.activeControl = (m_enabled || Utils.AreKnucklesInUse());
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CVRInputManager.Instance.individualFingerTracking = (m_enabled || Utils.AreKnucklesInUse());
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}
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if(m_leapIK != null)
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m_leapIK.SetEnabled(m_enabled);
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}
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public void SetFingersOnly(bool p_state)
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{
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m_fingersOnly = p_state;
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if(m_leapIK != null)
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m_leapIK.SetFingersOnly(m_fingersOnly);
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}
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public void SetHands(Transform p_left, Transform p_right)
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{
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m_leftHand = p_left;
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m_rightHand = p_right;
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if(m_leapIK != null)
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m_leapIK.SetHands(m_leftHand, m_rightHand);
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}
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public void UpdateTracking(GestureMatcher.GesturesData p_gesturesData)
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{
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if(m_enabled && (m_indexIK != null))
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{
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if(m_leapIK != null)
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m_leapIK.SetHandsVisibility(p_gesturesData.m_handsPresenses[0], p_gesturesData.m_handsPresenses[1]);
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if(p_gesturesData.m_handsPresenses[0])
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{
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m_indexIK.leftThumbCurl = p_gesturesData.m_leftFingersBends[0];
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m_indexIK.leftIndexCurl = p_gesturesData.m_leftFingersBends[1];
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m_indexIK.leftMiddleCurl = p_gesturesData.m_leftFingersBends[2];
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m_indexIK.leftRingCurl = p_gesturesData.m_leftFingersBends[3];
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m_indexIK.leftPinkyCurl = p_gesturesData.m_leftFingersBends[4];
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if(CVRInputManager.Instance != null)
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{
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CVRInputManager.Instance.fingerCurlLeftThumb = p_gesturesData.m_leftFingersBends[0];
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CVRInputManager.Instance.fingerCurlLeftIndex = p_gesturesData.m_leftFingersBends[1];
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CVRInputManager.Instance.fingerCurlLeftMiddle = p_gesturesData.m_leftFingersBends[2];
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CVRInputManager.Instance.fingerCurlLeftRing = p_gesturesData.m_leftFingersBends[3];
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CVRInputManager.Instance.fingerCurlLeftPinky = p_gesturesData.m_leftFingersBends[4];
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}
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}
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if(p_gesturesData.m_handsPresenses[1])
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{
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m_indexIK.rightThumbCurl = p_gesturesData.m_rightFingersBends[0];
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m_indexIK.rightIndexCurl = p_gesturesData.m_rightFingersBends[1];
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m_indexIK.rightMiddleCurl = p_gesturesData.m_rightFingersBends[2];
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m_indexIK.rightRingCurl = p_gesturesData.m_rightFingersBends[3];
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m_indexIK.rightPinkyCurl = p_gesturesData.m_rightFingersBends[4];
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if(CVRInputManager.Instance != null)
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{
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CVRInputManager.Instance.fingerCurlRightThumb = p_gesturesData.m_rightFingersBends[0];
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CVRInputManager.Instance.fingerCurlRightIndex = p_gesturesData.m_rightFingersBends[1];
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CVRInputManager.Instance.fingerCurlRightMiddle = p_gesturesData.m_rightFingersBends[2];
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CVRInputManager.Instance.fingerCurlRightRing = p_gesturesData.m_rightFingersBends[3];
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CVRInputManager.Instance.fingerCurlRightPinky = p_gesturesData.m_rightFingersBends[4];
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}
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}
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}
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}
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public void UpdateTrackingLate(GestureMatcher.GesturesData p_gesturesData)
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{
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if(m_enabled && !m_fingersOnly && (m_vrIK != null) && m_vrIK.enabled)
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{
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if(p_gesturesData.m_handsPresenses[0])
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{
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IKSolverVR.Arm l_arm = m_vrIK.solver?.leftArm;
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if(l_arm?.target != null)
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{
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if(l_arm.positionWeight < 1f)
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l_arm.positionWeight = 1f;
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l_arm.target.position = p_gesturesData.m_handsPositons[0];
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if(l_arm.rotationWeight < 1f)
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l_arm.rotationWeight = 1f;
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l_arm.target.rotation = p_gesturesData.m_handsRotations[0];
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}
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}
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if(p_gesturesData.m_handsPresenses[1])
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{
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IKSolverVR.Arm l_arm = m_vrIK.solver?.rightArm;
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if(l_arm?.target != null)
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{
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if(l_arm.positionWeight < 1f)
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l_arm.positionWeight = 1f;
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l_arm.target.position = p_gesturesData.m_handsPositons[1];
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if(l_arm.rotationWeight < 1f)
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l_arm.rotationWeight = 1f;
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l_arm.target.rotation = p_gesturesData.m_handsRotations[1];
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}
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}
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}
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}
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public void OnAvatarClear()
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{
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m_leapIK = null;
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m_vrIK = null;
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}
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public void OnSetupAvatarGeneral()
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{
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if(m_indexIK != null)
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m_indexIK.activeControl = (m_enabled || Utils.AreKnucklesInUse());
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CVRInputManager.Instance.individualFingerTracking = (m_enabled || Utils.AreKnucklesInUse());
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m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
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if(!PlayerSetup.Instance._inVr)
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{
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m_leapIK = PlayerSetup.Instance._animator.gameObject.AddComponent<LeapIK>();
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m_leapIK.SetEnabled(m_enabled);
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m_leapIK.SetFingersOnly(m_fingersOnly);
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m_leapIK.SetHands(m_leftHand, m_rightHand);
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}
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}
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}
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}
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