sdraw_mods_cvr/ml_lme/LeapTracked.cs
2022-09-02 21:26:07 +03:00

161 lines
6.2 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using RootMotion.FinalIK;
using UnityEngine;
namespace ml_lme
{
[DisallowMultipleComponent]
class LeapTracked : MonoBehaviour
{
bool m_enabled = true;
bool m_fingersOnly = false;
IndexIK m_indexIK = null;
VRIK m_vrIK = null;
LeapIK m_leapIK = null;
Transform m_leftHand = null;
Transform m_rightHand = null;
void Start()
{
m_indexIK = this.GetComponent<IndexIK>();
}
public void SetEnabled(bool p_state)
{
m_enabled = p_state;
if(m_indexIK != null)
{
m_indexIK.activeControl = (m_enabled || Utils.AreKnucklesInUse());
CVRInputManager.Instance.individualFingerTracking = (m_enabled || Utils.AreKnucklesInUse());
}
if(m_leapIK != null)
m_leapIK.SetEnabled(m_enabled);
}
public void SetFingersOnly(bool p_state)
{
m_fingersOnly = p_state;
if(m_leapIK != null)
m_leapIK.SetFingersOnly(m_fingersOnly);
}
public void SetHands(Transform p_left, Transform p_right)
{
m_leftHand = p_left;
m_rightHand = p_right;
if(m_leapIK != null)
m_leapIK.SetHands(m_leftHand, m_rightHand);
}
public void UpdateTracking(GestureMatcher.GesturesData p_gesturesData)
{
if(m_enabled && (m_indexIK != null))
{
if(m_leapIK != null)
m_leapIK.SetHandsVisibility(p_gesturesData.m_handsPresenses[0], p_gesturesData.m_handsPresenses[1]);
if(p_gesturesData.m_handsPresenses[0])
{
m_indexIK.leftThumbCurl = p_gesturesData.m_leftFingersBends[0];
m_indexIK.leftIndexCurl = p_gesturesData.m_leftFingersBends[1];
m_indexIK.leftMiddleCurl = p_gesturesData.m_leftFingersBends[2];
m_indexIK.leftRingCurl = p_gesturesData.m_leftFingersBends[3];
m_indexIK.leftPinkyCurl = p_gesturesData.m_leftFingersBends[4];
if(CVRInputManager.Instance != null)
{
CVRInputManager.Instance.fingerCurlLeftThumb = p_gesturesData.m_leftFingersBends[0];
CVRInputManager.Instance.fingerCurlLeftIndex = p_gesturesData.m_leftFingersBends[1];
CVRInputManager.Instance.fingerCurlLeftMiddle = p_gesturesData.m_leftFingersBends[2];
CVRInputManager.Instance.fingerCurlLeftRing = p_gesturesData.m_leftFingersBends[3];
CVRInputManager.Instance.fingerCurlLeftPinky = p_gesturesData.m_leftFingersBends[4];
}
}
if(p_gesturesData.m_handsPresenses[1])
{
m_indexIK.rightThumbCurl = p_gesturesData.m_rightFingersBends[0];
m_indexIK.rightIndexCurl = p_gesturesData.m_rightFingersBends[1];
m_indexIK.rightMiddleCurl = p_gesturesData.m_rightFingersBends[2];
m_indexIK.rightRingCurl = p_gesturesData.m_rightFingersBends[3];
m_indexIK.rightPinkyCurl = p_gesturesData.m_rightFingersBends[4];
if(CVRInputManager.Instance != null)
{
CVRInputManager.Instance.fingerCurlRightThumb = p_gesturesData.m_rightFingersBends[0];
CVRInputManager.Instance.fingerCurlRightIndex = p_gesturesData.m_rightFingersBends[1];
CVRInputManager.Instance.fingerCurlRightMiddle = p_gesturesData.m_rightFingersBends[2];
CVRInputManager.Instance.fingerCurlRightRing = p_gesturesData.m_rightFingersBends[3];
CVRInputManager.Instance.fingerCurlRightPinky = p_gesturesData.m_rightFingersBends[4];
}
}
}
}
public void UpdateTrackingLate(GestureMatcher.GesturesData p_gesturesData)
{
if(m_enabled && !m_fingersOnly && (m_vrIK != null) && m_vrIK.enabled)
{
if(p_gesturesData.m_handsPresenses[0])
{
IKSolverVR.Arm l_arm = m_vrIK.solver?.leftArm;
if(l_arm?.target != null)
{
if(l_arm.positionWeight < 1f)
l_arm.positionWeight = 1f;
l_arm.target.position = p_gesturesData.m_handsPositons[0];
if(l_arm.rotationWeight < 1f)
l_arm.rotationWeight = 1f;
l_arm.target.rotation = p_gesturesData.m_handsRotations[0];
}
}
if(p_gesturesData.m_handsPresenses[1])
{
IKSolverVR.Arm l_arm = m_vrIK.solver?.rightArm;
if(l_arm?.target != null)
{
if(l_arm.positionWeight < 1f)
l_arm.positionWeight = 1f;
l_arm.target.position = p_gesturesData.m_handsPositons[1];
if(l_arm.rotationWeight < 1f)
l_arm.rotationWeight = 1f;
l_arm.target.rotation = p_gesturesData.m_handsRotations[1];
}
}
}
}
public void OnAvatarClear()
{
m_leapIK = null;
m_vrIK = null;
}
public void OnSetupAvatarGeneral()
{
if(m_indexIK != null)
m_indexIK.activeControl = (m_enabled || Utils.AreKnucklesInUse());
CVRInputManager.Instance.individualFingerTracking = (m_enabled || Utils.AreKnucklesInUse());
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
if(!PlayerSetup.Instance._inVr)
{
m_leapIK = PlayerSetup.Instance._animator.gameObject.AddComponent<LeapIK>();
m_leapIK.SetEnabled(m_enabled);
m_leapIK.SetFingersOnly(m_fingersOnly);
m_leapIK.SetHands(m_leftHand, m_rightHand);
}
}
}
}