sdraw_mods_cvr/ml_amt
2025-03-23 16:50:46 +03:00
..
Properties Version difference 2025-03-23 16:50:46 +03:00
resources Update README.md 2023-12-22 18:38:05 +03:00
AvatarParameter.cs Minor code improvements 2024-09-25 01:53:07 +03:00
GameEvents.cs Clean up based on static analyzer suggestions 2024-10-07 12:08:35 +03:00
Main.cs Minor code improvements 2024-09-25 01:53:07 +03:00
ml_amt.csproj Version difference 2025-03-23 16:50:46 +03:00
MotionTweaker.cs Too many changes 2024-10-05 15:42:32 +03:00
README.md Minor code improvements 2024-09-25 01:53:07 +03:00
ResourcesHandler.cs Clean up based on static analyzer suggestions 2024-10-07 12:08:35 +03:00
Settings.cs Minor code improvements 2024-09-25 01:53:07 +03:00
Utils.cs Clean up based on static analyzer suggestions 2024-10-07 12:08:35 +03:00

Avatar Motion Tweaker

This mod adds features for AAS animator and avatar locomotion behaviour.

Installation

Usage

Available mod's settings in Settings - IK - Avatar Motion Tweaker:

  • Crouch limit: defines crouch limit; default value - 75.
  • Prone limit: defines prone limit; default value - 40.
  • IK override while flying: disables legs locomotion/autostep in fly mode; default value - true.
  • IK override while jumping: disables legs locomotion/autostep in jump; default value - true.
  • Adjusted locomotion mass center: automatically changes IK locomotion center if avatar has toe bones; default value - true.

Available additional parameters for AAS animator:

  • Moving: defines movement state of player; boolean.
  • MovementSpeed: length of vector made of default MovementX and MovementY parameters
  • Velocity: current player's movement velocity in space

Parameters can be set as local-only (not synced) if start with # character.

Additional mod's behaviour:

  • Avatars can have controlled IK crouch and prone limits. For that create [IKLimits] GameObject parented to avatar's root. Its local X and Y positions will be used as crouch and prone limits respectively and can be changed via animations. Values should be in range of [0;1].